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It's true! I think Skyrim could have used more time, but at some point they have to release, because a creative developer can add stuff for all eternity before running out of changes he wants to make. Also there's business reasons and the whole 11/11/11 release date hype and all that.
I'd certainly agree with most of your post. That said, there were some that just seem so... I don't know. Basic or obvious? Like footprints in the snow. That one strikes me as something that should have been included from the beginning. The snow is there. It just seems odd that you don't leave footprints behind you.
True that. Unfortunately much of that just gets left behind when they have so much else on their plate such as, say, making quests work properly (something that still needs work, even after 1.4, I'd wager). Same goes for the improved underwater effects... frankly, Skyrim's underwater viewpoint is pretty pathetic. Sadly it's a matter of choosing which corners to cut, as opposed to whether to cut corners or not.
I wonder, given how they added a lycanthropy perk tree in that week, what does that say about the possibility of adding new (and conditional) perk trees? The UI itself for perks doesn't seem very flexible... so was it just a hack-job to get it shown, or is there a way to extend the number of perk trees beyond the default set?
I have high hopes, because already people are adding new branches and perks to perk trees.