» Fri Feb 18, 2011 8:33 pm
Everything need a good ending, a closure, whether it's a book, a movie, a song or a game. All these, perhaps besides from songs, often have epic endings where it has a great impact on the story. The world has changed somehow, no matter if the world in question is big or small. It may be the world of a single or a few people, or it might be a change of a whole country or planet. Nonetheless, look at movies such as Braveheart, where the main character is executed but the scottish people gain their freedom, or Mad Max 2 where Max helps all those wastelanders to travel to the coast with all their oil as he decides to continue being a lone wanderer. The impact these people did varied, from the world of the british isles and the scottish people, to the world of a handful of wastelanders and a few scattered raiders. In Fallout 3 I never saw this.
Fallout 3's ending svcked. The narration was badly written, it didn't tell us much at all, the consequences of our actions in various places in this world, our effect on various people, etc... It just talked about that you were evil/good and that you made a sacrifice/Sarah made a sacrifice... like you didn't know that already. Sure, Broken Steel brought a few missions of fun there, but I still didn't feel any impact or change in the world. People just got fresh water, that was all, and still no one cared. It wasn't epic as it should be.