F.N.V A true Rpg?

Post » Sat Feb 19, 2011 1:52 am

If Fallout 3 ever was a good game IT was because of DLCs like Broken Steel, Point Look Out, The Pitt and even (according to my opinion) the little underrated Operation Anchorage. It gave us a little more to do after a small amount of side quest to begin with after all, it is an RPG (Fallout style) they should have looked at Fallout 2 the RPG withes speeled Roll Playing Game. Broken Steel gave Fallout 3 Its RPG status(fredom of choice). My absolute opinion is that NO RPG what so ever should put A gamer in a coner so the She or He can not do what they feel like.


The Fallout New Vegas crew of developer should not strep on the good nature of long waited Fallout fans of the series. EVERY Fallout game now and in the future must have an choice to play after the main quest. It is our right as an RPG gamer , it is an oblegation of an maker of such games. That is why I consider The old SNES game Zelda A Link to A past to be more of an RPG than lets say Final Fantasy VII both had an final ending. But Z.A.L.T.A.P had more of an availblity than FFVII.
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Javaun Thompson
 
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Post » Sat Feb 19, 2011 6:05 am

Will we be able to keep playing once we beat the game with this one?
From Sean via Facebook

JS: This is something we really wanted to do, but ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters. Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed. Additionally, we make it very clear when you're about to reach the end of the main plot, so it shouldn't come across as a surprise.


Do you really want an empty, shallow game where you decisions affect nothing? Or would you rather have a Fallout 1 and 2 ending, where you see the consequences of your actions?
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LijLuva
 
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Post » Sat Feb 19, 2011 1:00 am



EVERY Fallout game now and in the future must have an choice to play after the main quest. It is our right as an RPG gamer , it is an oblegation of an maker of such games.

Was there a gaming Bill of Rights that I missed? Most RPG games have a definititve ending after the completion of the main quest. The few that don't can be great fun (or they auto-save before the final actions of the main quest, so you can go back and do side quests.) I, and many many other gamers are just fine with that. I would prefer that the developer try and realize their vision - and if it is a story with a beginning, a middle and end, that is affected by my gameplay, then that's great.
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Roisan Sweeney
 
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Post » Fri Feb 18, 2011 8:33 pm

Everything need a good ending, a closure, whether it's a book, a movie, a song or a game. All these, perhaps besides from songs, often have epic endings where it has a great impact on the story. The world has changed somehow, no matter if the world in question is big or small. It may be the world of a single or a few people, or it might be a change of a whole country or planet. Nonetheless, look at movies such as Braveheart, where the main character is executed but the scottish people gain their freedom, or Mad Max 2 where Max helps all those wastelanders to travel to the coast with all their oil as he decides to continue being a lone wanderer. The impact these people did varied, from the world of the british isles and the scottish people, to the world of a handful of wastelanders and a few scattered raiders. In Fallout 3 I never saw this.

Fallout 3's ending svcked. The narration was badly written, it didn't tell us much at all, the consequences of our actions in various places in this world, our effect on various people, etc... It just talked about that you were evil/good and that you made a sacrifice/Sarah made a sacrifice... like you didn't know that already. Sure, Broken Steel brought a few missions of fun there, but I still didn't feel any impact or change in the world. People just got fresh water, that was all, and still no one cared. It wasn't epic as it should be.
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James Baldwin
 
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Post » Fri Feb 18, 2011 6:17 pm

I don't know where in the letters RPG you fit "sandbox is a rule", but no, just no. There are no laws or rights of players to get devs to make the game they want.
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{Richies Mommy}
 
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Post » Sat Feb 19, 2011 4:05 am

Do you really want an empty, shallow game where you decisions affect nothing? Or would you rather have a Fallout 1 and 2 ending, where you see the consequences of your actions?


I want the Fallout 1 and 2 endings, where I see the consequences of my actions :D. It bugs me that fallout 3's ending is crap.
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bonita mathews
 
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Post » Fri Feb 18, 2011 6:12 pm

I want the Fallout 1 and 2 endings, where I see the consequences of my actions :D. It bugs me that fallout 3's ending is crap.


It amazes me people would chose the first option.

Also, playing after ending =/= true RPG.
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Lillian Cawfield
 
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Post » Sat Feb 19, 2011 7:50 am

Was there a gaming Bill of Rights that I missed? Most RPG games have a definititve ending after the completion of the main quest. The few that don't can be great fun (or they auto-save before the final actions of the main quest, so you can go back and do side quests.) I, and many many other gamers are just fine with that. I would prefer that the developer try and realize their vision - and if it is a story with a beginning, a middle and end, that is affected by my gameplay, then that's great.

:sadvaultboy: :flamed:
i don't agree with you, actually most bethesda rpg's DO NOT have endings that stop gameplay. its not like there is some rule that an RPG has to stop gameplay after the main quest, its all personal preferance. there is no absoloute right or wrong way on this, it really depends on the game. a game can be bad and messed with or without and ending, oblivion is a great game, no ending, fallout 2 no ending of gameplay, fallout 3 was a great game, no ending. what did take away some of the roleplaying aspects of fallout 3 was too many skill points, perks etc. so it really depends on the game, i don't think its an across the board ending or no ending for all games type of thing.
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X(S.a.R.a.H)X
 
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Post » Fri Feb 18, 2011 8:35 pm

haha, you know that 90% of RPGs I know have normal ending? And I hated the broken steel add on, I wanted to die there and finish the game. But they could do something with fawkes.
You don't really know what real RPGs are about, do you?
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Ice Fire
 
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Post » Sat Feb 19, 2011 3:39 am

Most RPGs have a real ending. There's nothing to do after you do every single quest in the games anyway, might as well get all the sidequests done before the main quest.
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mollypop
 
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Post » Fri Feb 18, 2011 9:17 pm

Well elder scrolls iv had an ending to the main quest but you could continue to play after it was over.
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Stefanny Cardona
 
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Post » Sat Feb 19, 2011 4:01 am

I didn't like it either. I wish it just showed you what happened, and then you can continue playing on kinda like in Oblivion.
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Alex [AK]
 
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Post » Sat Feb 19, 2011 8:47 am

i don't agree with you, actually most bethesda rpg's DO NOT have endings that stop gameplay.

And this is an Obsidian RPG.
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Philip Rua
 
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Post » Sat Feb 19, 2011 4:47 am

Well elder scrolls iv had an ending to the main quest but you could continue to play after it was over.


Fallout two has an ending after the main quest and lets us see the consequences of are actions. Problem is if New Vegas lets you keep playing all the programming needed to make changes to the game world and the people in it would be to much work. People would want the cities and people to re-act to the main quest and other quest we keep doing. It's to much work.

More People should play Fallout one and Fallout two. The endings are great and there are mutiple endings. This gives alot of replayability. Also it gives us an idea of what happens to the fallout world years down the road. This lets us paint a picture for future games. With no end to fallout 3 it's all just idle speculation. "I think this should happen" "No this should have happened!" "you're all bleeping dumb, This should happen!" With a clear end like the originals we will know what to expect for future games.
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..xX Vin Xx..
 
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Post » Sat Feb 19, 2011 10:16 am

I didn't like it either. I wish it just showed you what happened, and then you can continue playing on kinda like in Oblivion.


Yup oblivion has a main quest with a beginning, middle and end but after its over the game continues and your free to still go anywhere and do whatever you want! Good stuff.
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laila hassan
 
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Post » Sat Feb 19, 2011 1:46 am

:sadvaultboy: :flamed:
i don't agree with you, actually most bethesda rpg's DO NOT have endings that stop gameplay. its not like there is some rule that an RPG has to stop gameplay after the main quest, its all personal preferance. there is no absoloute right or wrong way on this, it really depends on the game. a game can be bad and messed with or without and ending, oblivion is a great game, no ending, fallout 2 no ending of gameplay, fallout 3 was a great game, no ending. what did take away some of the roleplaying aspects of fallout 3 was too many skill points, perks etc. so it really depends on the game, i don't think its an across the board ending or no ending for all games type of thing.

What are you disagreeing with? The person you're quoting didn't say anything about which was right or wrong...just that most RPGs end, which is true. Many (not sure about most) Bethesda RPGs allow continued play after the ending, but Bethesda's major RPG's number in the single digits out of hundreds of RPGs...most of which end. The point is that there's nothing wrong with an RPG ending...nothing wrong with it continuing either.

Incidentally, not everyone will agree with you that Oblivion was a great game, either. :P
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Michelle Chau
 
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Post » Fri Feb 18, 2011 9:33 pm

What are you disagreeing with? The person you're quoting didn't say anything about which was right or wrong...just that most RPGs end, which is true. Many (not sure about most) Bethesda RPGs allow continued play after the ending, but Bethesda's major RPG's number in the single digits out of hundreds of RPGs...most of which end. The point is that there's nothing wrong with an RPG ending...nothing wrong with it continuing either.

Incidentally, not everyone will agree with you that Oblivion was a great game, either. :P

not sure what your point is but there is this idea that if a game doesn't have an "ending" somehow thats breaking some written rule about how every game has to have and ending or it doesn't make it any good. as far as oblivion goes, it was a great game and many would probably agree, but i stopped playing oblivion when fallout 3 came out, but oblivion was a great game in many ways.
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Zosia Cetnar
 
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Post » Sat Feb 19, 2011 7:29 am

not sure what your point is but there is this idea that if a game doesn't have an "ending" somehow thats breaking some written rule about how every game has to have and ending or it doesn't make it any good. as far as oblivion goes, it was a great game and many would probably agree, but i stopped playing oblivion when fallout 3 came out, but oblivion was a great game in many ways.


Yup elder scrolls iv had an "ending" and you could still play to your hearts desire. The main quest ended for me 4 years ago and the game still continues for me to this day.
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latrina
 
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Post » Fri Feb 18, 2011 11:48 pm

Yup elder scrolls iv had an "ending" and you could still play to your hearts desire. The main quest ended for me 4 years ago and the game still continues for me to this day.

at this point you're playing word games, by "ending" i mean stoppage of gameplay, now you know i meant that but instead you're just playing games. oblivion did not end, finishing the main quest did not end the game. the main quest may have ended, but the game itself continued on with plenty of other quests and things to do, just because someone blasts through a main quest and finishes it doens't mean they experience the total game, in fallout 3, if all you do is the main quest and nothing else, you missed most of the game, its a game left undone basically.
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Sweets Sweets
 
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Post » Sat Feb 19, 2011 1:05 am

at this point you're playing word games, by "ending" i mean stoppage of gameplay, now you know i meant that but instead you're just playing games. oblivion did not end, finishing the main quest did not end the game. the main quest may have ended, but the game itself continued on with plenty of other quests and things to do, just because someone blasts through a main quest and finishes it doens't mean they experience the total game, in fallout 3, if all you do is the main quest and nothing else, you missed most of the game, its a game left undone basically.


You proved my point thank you. Oblivion still has plenty to offer just like you said even after the main quest so why can't any other game? I can continue the game as a like with the same character in elder scrolls iv after the "ending". I can "blast through" the main quest but still nit miss what the world has to offer me because I can keep on playing after the main quest. No reason why it can't be done.
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Emma Louise Adams
 
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Post » Fri Feb 18, 2011 8:12 pm

I too would like to be able to play after the game's main quests finish, however, it got boring quickly on Fallout 3, so they'd need to add something better.

In my opinion, the best RPG's are the ones that let you keep playing, but keep the competition going too. For example, Borderlands. Despite completing all 3 playthroughs and reaching level 61, there is still more I can do. I can search for much better equipment, the competition never ends.

The only reason Fallout 3's playability was lost was because it didn't have multiplayer, or didn't have enough things to do after you completed the quests.

Currently, my best character is now at 500 gameplay hours. I completed every quest after about 250 hours. Since then, I've been simply wandering around making over 100,000 caps for no reason, aimlessly killing people and waging an unending war with the Super Mutants.

Now, if they added things that you could do permanently that would continue to add fun to the game, then that would probably make some people change their minds about not wanting to continue playing.
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Fanny Rouyé
 
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Post » Fri Feb 18, 2011 7:04 pm

I too would like to be able to play after the game's main quests finish, however, it got boring quickly on Fallout 3, so they'd need to add something better.

In my opinion, the best RPG's are the ones that let you keep playing, but keep the competition going too. For example, Borderlands. Despite completing all 3 playthroughs and reaching level 61, there is still more I can do. I can search for much better equipment, the competition never ends.

The only reason Fallout 3's playability was lost was because it didn't have multiplayer, or didn't have enough things to do after you completed the quests.

Currently, my best character is now at 500 gameplay hours. I completed every quest after about 250 hours. Since then, I've been simply wandering around making over 100,000 caps for no reason, aimlessly killing people and waging an unending war with the Super Mutants.

Now, if they added things that you could do permanently that would continue to add fun to the game, then that would probably make some people change their minds about not wanting to continue playing.

There's always the quests where you collect teddy bears, cameras, sensor modules, etc.......
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Penny Wills
 
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Post » Fri Feb 18, 2011 11:14 pm

There's always the quests where you collect teddy bears, cameras, sensor modules, etc.......


And how long would that take before you get bored?

One thing that would help is randomly generated quests. Any person in the game will ask you to do something for them, a bit like random encounters with a bit more fun.

Maybe allowing you to improve you companions skill/perks, etc would be good.
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Irmacuba
 
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Post » Sat Feb 19, 2011 1:57 am

You proved my point thank you. Oblivion still has plenty to offer just like you said even after the main quest so why can't any other game? I can continue the game as a like with the same character in elder scrolls iv after the "ending". I can "blast through" the main quest but still nit miss what the world has to offer me because I can keep on playing after the main quest. No reason why it can't be done.
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Monika Krzyzak
 
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Post » Sat Feb 19, 2011 4:45 am

You proved my point thank you. Oblivion still has plenty to offer just like you said even after the main quest so why can't any other game? I can continue the game as a like with the same character in elder scrolls iv after the "ending". I can "blast through" the main quest but still nit miss what the world has to offer me because I can keep on playing after the main quest. No reason why it can't be done.


Also, no reason why it MUST be done. I'm fine with an ending if it allows them to tell a more epic, world-altering story.

I played through the end of the FO3 main quest when I was ready to, and once I had seen the ending, I was happy to reload my save before the end and go right back to adventuring in the wasteland. I will be quite happy to do the same in NV once I've seen its ending. Having a definitive ending to the main story does not make it any less of an RPG.
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Joey Avelar
 
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