Broken Steel gave Fallout 3 Its RPG status(fredom of choice). My absolute opinion is that NO RPG what so ever should put A gamer in a coner so the She or He can not do what they feel like.
I don't understand this statement. Broken Steel gave you only one choice at the very end, and even then, it made your choices in Fallout 3's finale almost meaningless.
The Fallout New Vegas crew of developer should not strep on the good nature of long waited Fallout fans of the series. EVERY Fallout game now and in the future must have an choice to play after the main quest. It is our right as an RPG gamer , it is an oblegation of an maker of such games. That is why I consider The old SNES game Zelda A Link to A past to be more of an RPG than lets say Final Fantasy VII both had an final ending. But Z.A.L.T.A.P had more of an availblity than FFVII.
Fallout 1 did not have freeplay after the end. Fallout 2 did but it was more of an easter egg. Fallout: Tactics didn't have Freeplay after the end. In terms of other RPGs, neither Baldur's Gate/BG 2 nor Planescape Torment let you play on after the end. Mass Effect 1 didn't. Mass Effect 2 did, but it ended up being worthless given the new game + option. Neither KoTOR game did. None of the NWN games did, and rightly so.
Frankly, it's pretty much just Bethesda games that have freeplay after the end, and that's usually because Bethesda endings are anemic and generally don't change much. Obsidian have explained why they eliminated freeplay after the end. I for one would much rather see a meaningful ending in the Fallout 1/2 style than an ending where nothing changes. Especially because the sidequests have an impact on the ending, so leaving some for after the end is very silly.
But if you absolutely must have freeplay after the ending, you can buy the PC version. I'm sure someone will release a mod for it in short order. If you only have a console: Tough toenails.
It all comes down to the quality of the writing and character development really. If Obsidian manages to get us attached to some characters or the mood of a settlement, like Black Isle did in the classics, then it will make us feel bad/good about our actions.
Case in point: Gecko. If you didn't feel punched in the gut after you went the extra mile to optimize their plant only to have Vault City roll in and enslave them because of it, you have no soul.