try playing Fallout 1 today ^^

Post » Tue Jan 19, 2016 8:36 am

Don't know what the speed run record for Fallout 1 is, but it's not at all relevant. Like not even slightly.

You can beat Morrowind amazingly fast if you know exactly what to do, where to go, and how to win against Dagoth Ur.

Pacing only really has much to do with your first playthrough. Of course you can't set a pace for a second playthrough, everyone already knows where to go to get what. Mods, again, completely irrelevant. You can't judge a game based around something that is not part of the game.

Not really sure why you're bringing up 100% completion, mods, and speed runs.

User avatar
Cathrin Hummel
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Tue Jan 19, 2016 3:26 pm

Not a clue eh?

How do you measure your opinion?

The speed run is 10 minutes by the way.

User avatar
Elena Alina
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Tue Jan 19, 2016 5:31 am

...actually, nevermind...

User avatar
ILy- Forver
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Tue Jan 19, 2016 10:27 am

Can you explain why a speed run, mods, or 100% completion is relevant to pacing?

What's the record for speed running Morrowind? I know it's crazy. What about Fallout 3? Now how is any of that relevant to pacing?

I had a theory on why you were bringing them up, but my theory was that you wanted to change the subject, again, so i refrained from mentioning it. I don't even know what you're trying to say with how do you measure your opinion; if you're trying to point out that opinion is opinion, i would just like to say that is an astute observation.
User avatar
Tasha Clifford
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Tue Jan 19, 2016 1:37 pm


Morrowind is 3 minutes 22 seconds

Fallout 3 is 15 minutes 38 seconds

Does that mean Fallout 1 is paced three times as well as Morrowind?

Does that mean Fallout 3 is paces 1.5 times as well as Fallout 1?

No it still means absolutely nothing.
User avatar
john page
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Tue Jan 19, 2016 9:34 am

I guess I'm getting the conversation mixed up with both you and undecaf. So I'll just summarize in 2 points.

1- Stats appearing to have way more effect is facilitated by the turn based mechanic.

2- Pacing is effected by how the story is told and world rendered through the interface. Which is a lot of reading in Fo1&2 vs visual ...

Plus the turn based mechanic stretches the pacing also.

And as far as opinion measuring ... those do get measured for calculated results in order to make decisions on how and what to work on.

And I think no matter who ended up continuing the fallout title ... having a 3D fps interface which was then limited by that to tell a story (because of the excessive work in rendering) Was just the eventual outcome.

What would my motive to change the subject be? I didn't mean to change the subject , just expanding on it ... trying to view details more closely.

User avatar
Anthony Santillan
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Tue Jan 19, 2016 7:49 pm

I assumed you were trying to change the subject because you never really explained how speed runs and mods have any bearing whatsoever on the pacing of the game.
User avatar
gemma king
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Tue Jan 19, 2016 2:28 pm

Well the speed run has bearing because it illustrates the direct link to end game through how much content is present from A to B .

Then with modding that is obvious imo. How moddable is the game ... because it of course plays directly into replay longevity.

You can't act like the creation kit is separate ... and say shiot like Obsidian made a better fallout game ... when of course they made a better version because they had beths first run and creation kit to do it.

The opinions were weighed and the market calculated ... then some one had the idea to come up with Wasteland 2 ... And apparently your not satisfied.

Because logically you woudn't be here if you were.

User avatar
Charles Weber
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Tue Jan 19, 2016 12:34 pm

To come at the situation with the devs should have just slaved for what I thought is true fallout fun.

Well then I invite you to learn the Geck ... which is an awesome tool to write the story you want to play.

But of course the writer does not get to experience it as a first time player would. Thats just life ... as does your words not inspire to write.


User avatar
Rebekah Rebekah Nicole
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue Jan 19, 2016 9:14 am

You seem to be confusing longevity and pacing.

Longevity is how long either a campaign (primary storyline) takes or how long a game takes to beat. You could also argue it's how long it takes to beat 100%.

Pacing has more to do with things like is there a steady ramping of difficulty, does the player feel as though he grows stronger as he proceeds, and does the player always have something to do.

So if Fallout 4 gave you a suit of X-01 and 200 Cores and a fully upgraded Explosive .50 Hunting Rifle with 999 rounds...there would still be a good deal of longevity but the pacing would be all screwed up.

If the difficulty spikes drastically from mission 4 to 9 then jumps exponentially from 9 to 12 before dropping straight to Super Easy for the next 12 missions pacing would be completely squashed but longevity could still be good.

Since pacing applies to the experience of the average gamer it's still pretty absurd to consider speed runs in the conversation. Do Morrowind and Fallout 3 have terrible pacing because it is possible to beat one in less than 5 minutes and the other in about 15? No. Do Morrowind and Fallout 3 have zero longevity because they can be beaten in those same times? No.

Can mods increase the longevity of a game? Sure. Can they increase the pacing of a game? Ehhh, maybe, if they significantly alter the game, but that would have to be such a significant change that it's really a bit absurd to call that the same game.

Best example of a mod that both increases longevity and alters pacing I can think of for that is the XCom mod The Long War, but again it fundamentally changes the game. Beating XCom and beating XCom The Long War are two entirely different things.

But getting back to the point I was trying to make, that you still havent addressed...

Given that you have speed run times here for Morrowind, Fallout 1 and Fallout 3 what does that alone tell you about the pacing of the game? Describe it.

If you still think speed runs are in anyway relevant I'd suggest you watch at least the Morrowind one, it takes less than 5 minutes.

Given the extensive modding of Skyrim, Fallout 3, New Vegas, and Fallout 4 what does that alone tell you about the pacing of the game? Describe it.
User avatar
Trista Jim
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm


Return to Fallout Series Discussion