Unofficial Buglist

Post » Thu May 24, 2012 7:57 pm

"As of Patch 1.2, the down arrow key no longer functions in several menus (inventory, dialogue, item recharging)"

/this. More intuitive for me than WASD (although I understand this doesn't work for some folks either).

I immediately applied the 1.1 rollback process and went offline with Steam until a happy patch is released.
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stevie trent
 
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Post » Thu May 24, 2012 2:32 pm

Near Whiterun's stables, if I go close the Nirnroot, where is the arrow in http://img.techpowerup.org/111201/TESV 2011-12-01 16-47-15-77752.jpg my FPS drop. From about 50-55, it drop down to 30-32. But the most annoying thing is that the game begin to lag heavily and also mouse is much much less sensitive and stutter, so I have to make a movement 2-3 times for having a real mouse response. This problem disappear if I continue on that way but NOT if I go back to Whiterun's stables or entrance :confused: It's really strange. If I continue on that way, and then I go back near the "evil" Nirnroot, then there is no more the problem.
That is the only place that have this problem.

Hard to say what's happening here. Doesn't look like the Nirnroot has the 'super solar glow' bug on it. Does this happen near other Nirnroots? Does it continue after you harvest the Nirnroot?

Could be that the Nirnroot has nothing to do with it. Maybe a script has gone bad near Whiterun's entrance, which is why the problem only emerges in that direction.
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Makenna Nomad
 
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Post » Thu May 24, 2012 10:33 pm

- main battle theme song continued on after I completed "The Battle for Solitude" quest. It did not stop and continually looped through any situation (sleep, wait, load save, fight a dragon, take another quest, complete another quest, wander through the meadows picking flowers lol). Exiting TESV and restarting it fixed it thank god. Lasted about an hour of looping before I exited.

- "invisible" body parts on character - in 1st person there is an invisible 'gap' between gloves and arm textures (like my hands are floating out in front of forarms. In 3rd person, effect is still there, as well as around ankles (boots 'float' below legs with invisible gap between). Most noticeable when wearing forsworn gloves/boots with Scaled Horned Armor (female).

Variations of these were both on the list pre-1.2. Did you only just start noticing them after the patch? Let me know if this isn't accurate:

* Wearing Forsworn gloves and boots with Scaled Horned armor makes your (female only?) character's wrists and ankles invisible
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Richard Thompson
 
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Post » Thu May 24, 2012 9:56 pm

Bringing over some language bug reports:

Hello.

Just a little topic to report a little bug with the accents/special characters in some french/italian/german words in the game since 1.2 patch.

Exemple: " blé " is displayed " bl " ; " corindon raffiné " is displayed " corindon raffin " ; " draugr forcené " is displayed " draugr forcen ".

Same with characters names, exemple " Lanika? " will be something like " Lanika?3^ "

It's not very important compared to magic resistance and dragons bugs but if it could be fixed in the future all french players (and all players which use an "accent based" language) will be very grateful... :P

[Edit: I forgot to say that it is the same in the game console, when you try to type an accent it makes a blank "square" and the word is not recognized.]

Thanks.


Same bug in italian version. But strangely, not all accented words has this problem.


Yeah, I thought it was a problem with the font used in the game but some words are correctly displayed...


Same problem pre 1.2 with german version.
It never displayed ? ? ü but instead corresponding machine codes.

Wouldn't say it is top priority though.
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suniti
 
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Post » Thu May 24, 2012 4:01 pm

Hard to say what's happening here. Doesn't look like the Nirnroot has the 'super solar glow' bug on it. Does this happen near other Nirnroots? Does it continue after you harvest the Nirnroot?

Could be that the Nirnroot has nothing to do with it. Maybe a script has gone bad near Whiterun's entrance, which is why the problem only emerges in that direction.

Only there. Others Nirnroots doesn't had this problem. I know that Nirnroots isn't the problem, it's just to describe the exact position.
The problem thereisn't before that I go in that exact place. Seems that the game, when I go there, begin to load some unknown things and I have to walk around for about 20-25 seconds and waiting for the end of this bug.

Can you and others persons check for it? Just to know if only me have this problem.
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Blessed DIVA
 
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Post » Thu May 24, 2012 8:49 pm

pickpocket doesn't seem to attract attention from guards or other NPC's unless you get caught by the NPC your pickpocketing. (might be because of super high sneak but according to the eye I'm in full view, I'll try with another character)
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Milagros Osorio
 
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Post » Thu May 24, 2012 11:27 pm

Only there. Others Nirnroots doesn't had this problem. I know that Nirnroots isn't the problem, it's just to describe the exact position.
The problem thereisn't before that I go in that exact place. Seems that the game, when I go there, begin to load some unknown things and I have to walk around for about 20-25 seconds and waiting for the end of this bug.

Can you and others persons check for it? Just to know if only me have this problem.

I've never experienced anything like it, and I've been all around Whiterun. My best guess would be that a script is failing to run properly, so the game is getting bogged down in processing.

One suggestion (make a save you can revert to before doing this, obviously): turn on god mode (~ to bring up the console, and enter tgm), then kill all of the actors in the area (guards, horses, stable manager, Khajiit caravaneers, etc). See if the problem still occurs.

Otherwise, there could be any number of things happening there. Failed trigger for a dragon attack? Dragon skeleton stuck in a 'warp to the city gates' process? Some remnant of the Battle for Whiterun? If it's only happening in that one specific spot, it sounds like something you could live with.
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He got the
 
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Post » Thu May 24, 2012 10:21 am

pickpocket doesn't seem to attract attention from guards or other NPC's unless you get caught by the NPC your pickpocketing. (might be because of super high sneak but according to the eye I'm in full view, I'll try with another character)

I'm not sure this isn't intentional. I'd guess Bethesda wanted Pickpocket success and Sneak success to be totally separate. They don't want a success with one skill to result in failure because you didn't succeed on the other skill. This isn't totally unreasonable -- just because an NPC can see you doesn't mean they can see your hand reaching into another NPC's pocket. Yes, you need to be sneaking to Pickpocket, but this is just how you tell the game you want to pickpocket rather than talk.
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Connor Wing
 
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Post » Thu May 24, 2012 5:12 pm

Kosh Vader, thank You for continuing updates and restructure of the OP.

"Return to Your Roots" quest - collecting more than 30 Crimson Nirnroot not only activates the quest but also advances it to the stage "Bring 30 Crimson Nirnroot to Avrusa Sarethi" even if the player never met/heard/read about her.


Also I want to provide more details on some of the listed bugs (bold - parts of the OP):

* "Repairing the Phial" - the Forsworn Briarheart is the same one used for the "The Legend of Red Eagle." If the Red Eagle quest has been finished, the Briarheart spawns the Red Eagle's Fury again. If it's picked up, it gets stuck in the inventory as a quest item.
If that specific Forsworn Briarheart is killed and looted during "The Legend of Red Eagle" and before "Repairing the Phial", then his Briar Heart (which is a quest item) will prevent the completion of the "Repairing the Phial" quest - picking up the heart during the "Repairing the Phial" quest will have zero effect. Looks like that exact Briar Heart should be the item for the "Repairing the Phial" quest.

* Talking to Nalacor quest from the mage's guild can get confused if you had already met and received the Azura's Star quest from Nalacor.
The quest is called "The Black Star" and You actually receive it at Azura's shrine. Also: the NPC's name is Nelacar.

* Player can find Leifnarr's body at the bottom of Broken Helm Hollow and get a message in the journal to tell his family, but no map pointer to the family
If You discover Leifnarr's body before talking to his wife than not only You wouldn't get the marker but also an option to tell about his death. It seems that to complete the quest You have to talk to the wife first (it's Heartwood Mill at the western mouth of the lake just west of Riften).

* Containers with lots of items in them (house containers, for instance) may cause the retrieval or storage of items to occur slowly.
I experience this as well and looks like it's not a bug, as the delay if totally dependent on number of items in the container.

* Entering Yngol Barrier with a follower may cause a blurry screen & freeze. Entering without a follower causes no issues
It's Yngol Barrow not Yngol Barrier.
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Thema
 
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Post » Thu May 24, 2012 11:36 am

* Talking to Nalacor quest from the mage's guild can get confused if you had already met and received the Azura's Star quest from Nalacor.
The quest is called "The Black Star" and You actually receive it at Azura's shrine. Also: the NPC's name is Nelacar.

Is there also a College quest to find him? A radiant quest, maybe? If the person who reported that bug was referring to the Azura's Shrine quest, the report makes no sense. Unless he meant talking to Nelacar about Azura's Star before asking College people about him? Clarification from the person who originally reported this would be appreciated.
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Andres Lechuga
 
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Post » Fri May 25, 2012 2:05 am

A few I didn't see on the list.

Prior to 1.2, the frost resist portion of Elemental Protection didn't work. Seems that hardly matters now with 1.2, but not sure if it should be added anyway.
Soul Siphon perk seems to be problematic. Killing creatures that typically give greater/grand souls won't give a charge regardless of creature type most of the time. Sometimes it does work, however.

I'd like to add that I think frost resist prior to 1.2 was broken in general. Maybe it was just me, but I play as a Nord and should have 50 frost resist but I seemed to still take full damage from frost dragons' breath and frost spells.

If these were added and I missed it, I'm sorry for the repost.
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Rodney C
 
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Post » Thu May 24, 2012 1:07 pm

Is there also a College quest to find him? A radiant quest, maybe? If the person who reported that bug was referring to the Azura's Shrine quest, the report makes no sense. Unless he meant talking to Nelacar about Azura's Star before asking College people about him? Clarification from the person who originally reported this would be appreciated.

I've just loaded one of my earlier saves at the point where "Visit the Shrine of Azura" is active in the misc quests (before it actually evolves into "The Black Star"). Dialog options with Nelacar at this point are: "What have you got for sale?" and "Why would you live here at the inn?" and there seems to be no way of starting the quest by talking to him.

Kosh Vader, I've also read about this quest on the http://www.uesp.net/wiki/Skyrim:The_Black_Star and http://elderscrolls.wikia.com/wiki/The_Black_Star and I can't understand what the person wanted to say by that report at all.
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Luis Reyma
 
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Post » Fri May 25, 2012 12:15 am

This game is so bugged, I quit it. I encountered the Riften freeze bug, and that does it. One can't even play this game.
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Kevin Jay
 
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Post » Thu May 24, 2012 11:58 am

Already picked up "The Wolf Queen v6" quest item before being given the quest to retrieve it. (by that Orc mage in the college Arcanium)

Quest indicator points to the chest it came from (http://cloud.steampowered.com/ugc/613844102338253606/2FC03271941144DECDEB70B4D83B466AE08C897C/), but the book is already in my inventory. (and I can't drop it as it's marked as a quest item.)

I don't appear to be the only person to have encountered this bug. (someone else reporting it http://forums.somethingawful.com/showthread.php?threadid=3449270&pagenumber=2#post397656800)

Any idea how I can put it back into the chest, so I can pick it up again and progress the quest?

:edit:

"setstage MGR20 20" sorted it for me - progressed the quest to the 'returning the book' phase.
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anna ley
 
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Post » Thu May 24, 2012 1:54 pm

I've never experienced anything like it, and I've been all around Whiterun. My best guess would be that a script is failing to run properly, so the game is getting bogged down in processing.

One suggestion (make a save you can revert to before doing this, obviously): turn on god mode (~ to bring up the console, and enter tgm), then kill all of the actors in the area (guards, horses, stable manager, Khajiit caravaneers, etc). See if the problem still occurs.

Otherwise, there could be any number of things happening there. Failed trigger for a dragon attack? Dragon skeleton stuck in a 'warp to the city gates' process? Some remnant of the Battle for Whiterun? If it's only happening in that one specific spot, it sounds like something you could live with.

I tried to kill all the persons near that place, but nothing change. Anyway, it's in the beginning of the adventure, so there aren't dragons or the Battle for Whiterun things.
Thanks for the answer :wink_smile:
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Jessica Nash
 
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Post » Thu May 24, 2012 5:27 pm

Hi !

In the Missing/Limited Features you should add the fact that arrows can't be crafted...

You can craft an entier armor without knowing how to craft a simple arrow head ????
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Euan
 
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Post » Thu May 24, 2012 4:01 pm

I encountered a bug yesterday in the Dark Brotherhood quest http://www.uesp.net/wiki/Skyrim:To_Kill_an_Empire that I haven't seen listed anywhere else.

First off, I am not a vampire or a werewolf so it doesn't have anything to do with my race. I got past the part where I had to put on the chef's hat but after I made the stew, Gianna would take the spoon out, pick up the stew, and then start spinning in place.

I reloaded multiple saves going back anywhere from a few minutes before to before I started the quest and the same thing always happened. It would get to the point where I'm supposed to follow and I couldn't progress because she would be spinning in place.

to get around this I had to use the player.setstage DB09 ## command and set the number to 60 I think (I forget the value, I started at 30 and just went up by 10's until I got the point where it opened up the dinging room). From that point on, she still couldn't walk up to the emperor but I could use the above command again to progress the quest a step further or just kill the emperor myself.

-edit-

And totally not hating on the game, I'm about 40 hours into it and enjoying most every minute of it. One of these days I may even get around to doing the main quest. :-D
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Crystal Clear
 
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Post » Thu May 24, 2012 10:58 am

*quest markers missing (bugged)
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Jason King
 
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Post » Thu May 24, 2012 3:13 pm

Greetings fellow adventurers of Skyrim!

I'm new on these forums and although I tried to search for my problem here and also on other sites but I haven't found anyone mentioning this:

Dragons die on landing!
Although I could observe this only once (since this was my first dragon encounter since patch 1.2 has been applied) but I can reproduce this issue: loading the saved game before travelling to this dragon encounter without quitting the game, loading the same saved game with restarting the game and loading it with restarting the PC. All these efforts resulted the same event: a perfectly healthy dragon dying when landing next to me.
I'm trying to find a different dragon now to see if it occurs again but for now I could only find two possible explanations:
- my fearsome character scared the poor beast to death
- another dragon related bug
(everything seems to be fine otherwise, except for the bookshelf bug)

System info:
Intel Core i5-2500, Gigabyte factory OC'd GTX560Ti, 8GBs of RAM, Win7 x64, Skyrim 1.2.12.0

By the way reading all those reviews glorifying the game and all those rather negative forum posts here and throughout the web made me wonder what it takes to create an epic game. I came to this conclusion: there are game developers and there are wizards.
Game developers design the levels, create the models and textures, program the code, etc... Wizards on the other hand, are much more interesting folks. These wizards, powerful mages, have the ability to open a portal between our world and another. And although it's physically impossible to walk through the portal since it's beyond the capabilities of us, mere mortals, they managed to grant us a peek through this portal in a form of a video game and gave us the ability to interact with that world through an avatar.
What we can see through the portal is not a program, not just lines of codes, executables and data but it's another living and breathing world, just like ours. Of course there are some side-effects which one would simply refer to as stupid AI, outdated graphics or something like that but they are not! The spell is simply not perfect yet and there are some interference caused by our world appearing on our side of the portal.
One thing's for sure: the guys at Bethesda Game Studios are wizards! What they have created is really like that remote world on the other side of the portal. Every time I play their games I feel that mountains were formed by the weather and time itself through millions of years (or a nuclear blast), forests grew on their own and the towns were built by its inhabitants.
Some games (including some other RPGs) simply can't do that, while others can. I think Skyrim is one of these games and no bug can change my opinion! So I can understand the authors of those reviews giving 10/10 for Skyrim. They are not blind, they can simply understand how an unique gem TES V is in a sea of dull, uniform shooters and countless iterations of nitro-addicted racing games, and they can understand that such robust code may contain numerous bugs and how fixing one could invoke another one. So even if I really-really loved nearly everything about Deus Ex: HR, I'm sorry Eidos Montreal, my own game of the year award goes to The Elder Scrolls V: Skyrim!
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Kelly Tomlinson
 
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Post » Thu May 24, 2012 11:48 am

I'd like to add that I think frost resist prior to 1.2 was broken in general. Maybe it was just me, but I play as a Nord and should have 50 frost resist but I seemed to still take full damage from frost dragons' breath and frost spells.

My Nord warrior's frost resistance works fine. Fire and Shock give him major problems, but Frost he shakes off easily. Did you run tests to verify this in multiple fights? Remember that the maximum resistance is 85%. Could be that even with your Nord raising a shield with Elemental Protection, you were taking enough damage from a powerful enough spell or breath that it appeared significant.
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Lily
 
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Post » Fri May 25, 2012 1:11 am

My Nord warrior's frost resistance works fine. Fire and Shock give him major problems, but Frost he shakes off easily. Did you run tests to verify this in multiple fights? Remember that the maximum resistance is 85%. Could be that even with your Nord raising a shield with Elemental Protection, you were taking enough damage from a powerful enough spell or breath that it appeared significant.

I did not run any tests on Nord resist and with 1.2 breaking all resists, I don't feel like fiddling with it to be able to do so. Perhaps it might have just been me regarding the Nord resist, but many people have reported problems with Elemental Protection and it's frost resist component. Shield raised or lowered, I took the same damage from a frost breath from the same dragon.
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Cameron Wood
 
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Post » Thu May 24, 2012 11:28 pm

All these efforts resulted the same event: a perfectly healthy dragon dying when landing next to me.
I'm trying to find a different dragon now to see if it occurs again but for now I could only find two possible explanations:

I'm pretty sure that reloading spawns a new dragon anyway. Unless it was one of the fixed dragon encounters. Or the dragon had already spawned when you saved. Could be an important distinction, as it may indicate whether there was a problem with that specific dragon or with the terrain where you fought it.
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Sophh
 
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Post » Thu May 24, 2012 4:58 pm

but many people have reported problems with Elemental Protection and it's frost resist component.

Could you point me toward an example? Google search isn't showing me anything.

I'm inclined to be hazy on this issue, because if you were playing a Nord with this perk, it was only granting you at most 35%. If you had any other Resist Frost or Resist Magic items, it would have been even less.

If I can get, say, a Dunmer player with no magic resistance equipment reporting that frost breath does the same damage with or without the Protection, it would appear a bit more solid.
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Miguel
 
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Post » Thu May 24, 2012 6:42 pm

I'm having trouble with certain prerequisites being met in quests, but the NPC's that I need to talk to to continue on the quest don't recognize them (notably, the "Hitting the Books" quest line, the optional part). I've tried just about everything I could think of to trigger another response from the NPC, but nothing has shown up.
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Susan
 
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Post » Fri May 25, 2012 1:31 am

Two things...

First, an incredibly minor one. Post 1.2 Patch, entering Windhelm by any means causes Treasure Map VIII to be removed from my inventory.

Second, some possible insight into the "Save games randomly disappearing" issue. I have noticed (pre- and post- patch 1.2, 64-bit Windows 7, no mods) that scrolling down the "Save" menu causes a register shift. For instance I currently have on the Load screen:

179 Skyrim - Arnhelm lvl 29
160 Dustman's Crypt - Arnhelm lvl 27
154 Skyrim - Arnhelm lvl 25
152 Helgen Keep - Rhasthar lvl 1
148 Skyrim - Prisoner lvl 1
146 Skyrim - Arnhelm lvl 24

Where what's after the dash represents the picture data, and 179 is the last item on the first page (i.e. before I scroll).

Now, if instead of attempting to load, I try to Save via the menu, scrolling down to the last save, this list becomes compressed and I see:

179 Skyrim - Arnhelm lvl 29
154 Skyrim - Arnhelm lvl 27 (save 160 data)
152 Helgen Keep - Arnhelm lvl 25 (save 154 data)
148 Skyrim - Rhasthar lvl 1 (save 152 data)
146 Skyrim - Prisoner lvl 1 (save 148 data)

The key here is that what you're seeing in the data window (with the picture and the character identification) is the save that will actually be affected by what you do. So if I decide to save over that last slot that appears to be save 146, I will actually save over #148. Consequently, #146 will never go away, and whatever I was trying to preserve in #148 will be saved over. Sometimes when I scroll down the save list I can even see save 160 listed properly for a moment; then it disappears.

A potential workaround is to open the load menu first and scroll down; if I do this and then switch to the save menu things seem to be listed properly. If I go the other way and open the save menu first, then the register shift will still be present if I switch to the load menu, unless I back out of the menus entirely and start over. I suspect the handling of the [NEW SAVE] entry has something to do with the error.

Sorry if this level of detail is unnecessary or this has been posted before.
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Allison Sizemore
 
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