The torches on sconce activators will no longer duplicate-in-place (also adding slightly to bloat) when their cells respawn; the duplicate(s) would remain when the player picked up the newest torch
In my game, there is one torch which remains buggy
although all the others that I use to see if the problem still exists were fixed.
The torch "immune" to USkP 1.03 is inside Ragged Flagon (TG HQ) just right side of the door leading to the Cistern.
I wait 31 days in Honeyside, no luck. That torch is still buggy.
W7 64bit / HD 5850 / CCC 12.1 / Sk 1.5.26.0.5 / SKSE 1.04.15 / BOSS 2.0 / NMM 0.16.4 / USKP 1.03 / ....and a bunch of mods.
Regarding the Brand-Shei bug, I fix that a long time ago with the console command:
set TG00BrandSheiJail to 0 and waiting a few hours, but effectively with USKP 1.03, that bug is back. I will try the same fix latter and see if Brand-Shei returns to the market.
@Kivan, Arthmoor and all the others: AMAZING WORK with USKP! Please continue with the fixes to turn Skyrim in a better and a more enjoyable game! Cheers!
