[BETA] Unofficial Skyrim Patch - Thread # 4

Post » Sat May 26, 2012 1:51 am

http://www.youtube.com/watch?v=KIk0abbYgXQ&feature=related Skip to 2:39
Once again I have to say You are the man Kivan and thank you to all those who helped you.
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Mari martnez Martinez
 
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Post » Sat May 26, 2012 7:46 am

https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/214876


What if i have A mod that incorperates one of those fixes as an extrta, but not an extra that can be removed. Will it keep the fix (from which ever source ) from working?
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Logan Greenwood
 
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Post » Fri May 25, 2012 4:41 pm

18 minuets and I CTD when fast travel after installing this patch. Will troubleshoot later to see what is really causing it (Hopefully not this patch :unsure: )
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Kay O'Hara
 
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Post » Sat May 26, 2012 1:46 am

18 minuets and I CTD when fast travel after installing this patch. Will troubleshoot later to see what is really causing it (Hopefully not this patch :unsure: )

Did you add it after update.esm in the load order?
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keri seymour
 
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Post » Sat May 26, 2012 3:54 am

Did you add it after update.esm in the load order?

Yes it is, but I will check again.

EDIT: Still CTD when fast traveling. Will disable USKP and see if that is it...

EDIT 2: Disabling USKP fixed it. I wonder why this is the case? I have the latest patch, load order is correct and all :confused:

Tried to recrate the CTD and...no CTD. So for some reason 1.03 doesnt play nicely :(

Any help is much appreciated. I will post my load order here, give me a sec...
http://i956.photobucket.com/albums/ae50/tgl_2010/Untitled-18.png
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Claudz
 
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Post » Sat May 26, 2012 2:26 am

Yes it is, but I will check again.

EDIT: Still CTD when fast traveling. Will disable USKP and see if that is it...

EDIT 2: Disabling USKP fixed it. I wonder why this is the case? I have the latest patch, load order is correct and all :confused:

Tried to recrate the CTD and...no CTD. So for some reason 1.03 doesnt play nicely :(

Any help is much appreciated. I will post my load order here, give me a sec...

Some additional potentially useful information would be:
  • mods that you're using
  • where you are fast traveling from and to
  • what is your active quest
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Chloe Mayo
 
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Post » Fri May 25, 2012 5:32 pm

Some additional potentially useful information would be:
  • mods that you're using
  • where you are fast traveling from and to
  • what is your active quest

I just added my load order. I was traveling from the Riften area (Outside) to the Tovald's Cave/Shor's Watchtower area (Short way north). Only active quest I have going is just the radiant "Ask the companion leaders for work" quest.


And I was on a clean save, before and after.

Im gonna do something real quick with USKP active, brb...
Hmmm what I did was going back to a save where I KNOW its clean and safe. Fast Traveled and it went good. Will play more and see if anything happens.
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SexyPimpAss
 
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Post » Sat May 26, 2012 3:57 am

Hmmm. This is odd. Read this post if you got confused or need a summary of my events:

I installed this latest patch, CTD when fast travel. Whent to an old save without the patch. No CTD. Went to an even older save that I know was clean and safe with USKP active. No CTD.

tl;dr: I may of had a bad save...
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Emily Jeffs
 
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Post » Sat May 26, 2012 6:38 am

I didn't know which thread to to bring this up, so I'll do both.

Southeast down the road there's two daisies mounds and they seem out of place. I'm not sure if this is intentional or where else they show up.

http://oi39.tinypic.com/2l8emp4.jpg

http://oi40.tinypic.com/6p0sba.jpg

http://oi43.tinypic.com/2psiw5c.jpg


Is this even worth fixing? :laugh:
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Zoe Ratcliffe
 
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Post » Sat May 26, 2012 9:04 am

you can pm me just make sure i understand what you want me to do...ok :smile:

I'd best post it here for a few confirmations... https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/220010. If yourself or someone else reporting this could please try it, it would be appreciated.
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KU Fint
 
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Post » Sat May 26, 2012 8:31 am

I'd best post it here for a few confirmations... https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/220010. If yourself or someone else reporting this could please try it, it would be appreciated.

I've tried it and it fixes the problem.
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Jeremy Kenney
 
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Post » Sat May 26, 2012 4:42 am

I'd best post it here for a few confirmations... https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/220010. If yourself or someone else reporting this could please try it, it would be appreciated.


My grindstone is fixed...i tested it in riften......good job.....thank you.
no more multi-colored grindstones for me :banana:
1 thing i had to with that fix u linked me 2 was create a blacksmith folder....it wasnt there.
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Nauty
 
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Post » Fri May 25, 2012 7:24 pm

Sir,
Can we have this patch at Skyrim nexus, it's a lot easier to track patch updates.
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sam westover
 
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Post » Sat May 26, 2012 12:29 am

Just wanted to say thanks again for your continued dedication on the patch. Just got 1.03 and will fire it up soon.
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alicia hillier
 
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Post » Sat May 26, 2012 4:25 am

As it is already stated in the OP, USkP will be placed on Skyrim Nexus - when it is out of beta...

Sir,
Can we have this patch at Skyrim nexus, it's a lot easier to track patch updates.
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Angus Poole
 
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Post » Sat May 26, 2012 5:18 am

: Last thing I noticed: For some reason you there's this archive included: meshes\architecture\farmhouse\interior\farmintinnend04&6.7z Oversight?

Looks like the archive was just accidentally included. I unpacked it and the files in the archive are already there in the correct location, same size, etc.
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Miss K
 
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Post » Fri May 25, 2012 6:28 pm

Are there any plans to fix the Battle Cry Nord racial power so that it doesn't make non-companion allies and neutrals hostile (it should only treat hostiles as targets, but everyone in the radius gets treated as a target)? I didn't see it on the tracker.
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~Amy~
 
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Post » Fri May 25, 2012 11:57 pm

Just finished my run-through of the repaired Blood on the Ice quest. Fix worked to allow the quest to complete - great work. Still has a few oddities, but they'd take more work to clear I expect...
(1) Strange amulet is still not identified in your inventory if you do not sell it to Calixto - although it is now droppable - this is despite Calixto mis-identifying it as the Wheelstone AND Wuunferth identifying it as the Necromancer's Amulet on the way through the quest. This may be normal behaviour for the quest though.
(2) There are still two "unfinished" entries within the quest, both still to do with Jorlief.
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Noraima Vega
 
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Post » Sat May 26, 2012 8:22 am

(2) There are still two "unfinished" entries within the quest, both still to do with Jorlief.

Those quest paths were probably left out in development on beth's end. Probably due to cut material to make it for release date.
It's probably best to exclude the quest entry from being added to the journal IMO...
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Alberto Aguilera
 
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Post » Fri May 25, 2012 10:03 pm

Any chance to fix the mounted torch issue (torch appears in the players crouch while on horseback)?
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Austin England
 
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Post » Fri May 25, 2012 6:25 pm

Thanks... so either GIMP corrupted the texture or some combination of card/drivers don't like the DXT compression on it.
When I get home I'll PM you (if it's OK) and post a file https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/220010 (the stock texture) to see if it resolves it.

Edit: If some brave soul wants to try this:
Open the Unofficial Skyrim Patch.bsa using Archive.exe (in the main Skyrim folder)
Navigate to Textures\Clutter\Blacksmith\
Delete BlacksmithSharpeningWheel01.DDS and then save the BSA.
See if the problem goes away.
At least that will pin it down to the texture.
Thanks. :smile:

i never had the magical grindstone until this evening with the new usks patch and the new skyrim version.
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Dylan Markese
 
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Post » Sat May 26, 2012 2:07 am

I was attacked by an invisible khajit on the road today. It was a random encounter and I suppose it was possible he used an invisibility potion, but I've never seen that before and the only mod I've added is the USKP. Unfortunately, as this was a random encounter, I wasn't able to repeat the encounter with the USKP disabled.

Edit: after a brief search, it seems that this is not an isolated incident and one that has been reported prior to any USKP releases. In each case it has been reported to be a khajit. Is there something on the tracker for this or is this just too obscure a bug to track down?
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Jani Eayon
 
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Post » Fri May 25, 2012 8:46 pm

Matching set perk for heavy armor works for masque of Clavicus Vile and dragon priest masks classified as heavy armor. Is this ok?
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Maya Maya
 
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Post » Sat May 26, 2012 4:49 am

My recommendation for the next version is merging Proper Lenght Arrows with Arrows pickup Fix.
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Lifee Mccaslin
 
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Post » Sat May 26, 2012 1:07 am

I'm not sure if it was this mod or patch 1.5.26....but either way...THANK YOU!!

I was in Markarth and I generally avoided the city like the black plague because of the bug after completing the Forsworn Consipiracy. I had killed all of the Forsworn before leaving the prison but I couldn't step foot in Markarth without having to fight all the guards even though I was pardoned. If I did go into the city I did not talk to the guards. Well today I decided to talk to the guards. After giving all of my stolen goods to Mjoll I told the guard to take me to jail; I expected a fight but to my surprise I WENT TO JAIL!! It was awesome. After serving my time I dropped a pickaxe on the ground and was again approached by a guard and instead of a fight, he gave me a fine. So, thank you for fixing this bug. Also, thank you for fixing Blood on the Ice as well. I completely failed that quest and didn't even know it until I installed your mod and got the message that I didn't talk to the beggar and failed the quest. Thank you for fixing that bug as well.
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Tom
 
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