Using V.A.T.S alot less now

Post » Tue May 03, 2011 7:06 am

Now with the option to use the true iron sights to your gun I have found myself using V.A.T.S not nearly as much. Quite frankly, in FO3 over 90% of my kills were made using it. And since kills still bump into the cinematic mode it maintains that same sense of gratitude, killing in V.A.T.S. did. True sights also adds more of the FPS aspect to the game, which was something I thought FO3 was missing.

So is anyone else doing this too...?
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Prisca Lacour
 
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Post » Mon May 02, 2011 6:30 pm

Now with the option to use the true iron sights to your gun I have found myself using V.A.T.S not nearly as much. Quite frankly, in FO3 over 90% of my kills were made using it. And since kills still bump into the cinematic mode it maintains that same sense of gratitude, killing in V.A.T.S. did. True sights also adds more of the FPS aspect to the game, which was something I thought FO3 was missing.

So is anyone else doing this too...?


I noticed the same, I almost never use VATS now compared to in FO3 I used and abused VATS.
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Andrew Tarango
 
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Post » Tue May 03, 2011 3:53 am

Correct me if I'm wrong, but I'm sure that I used the iron sights on most of the guns in Fallout 3? It was difficult at the best of times, but still manageable.
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Amy Masters
 
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Post » Mon May 02, 2011 7:08 pm

Correct me if I'm wrong, but I'm sure that I used the iron sights on most of the guns in Fallout 3? It was difficult at the best of times, but still manageable.


You could zoom in a little but you still weren't aiming with the actual sights from the gun. (Unless there was a mod i wasnt aware of that allows you to do so(???))
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Yama Pi
 
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Post » Tue May 03, 2011 3:09 am

You could zoom in a little but you still weren't aiming with the actual sights from the gun. (Unless there was a mod i wasnt aware of that allows you to do so(???))


I for one am not a FPS fan, so VATS is probably one of the only things that saves FO3 & FO:NV for me. That's why I take perks to bump up my action points/Agility. I also turned off the iron sights... There's only a few times the other view has caused issues and I've shot the side of a hill or something because of it.

(While being perfectly honest, the reason I probably dislike FPS's is because I svck at them... *shrug*)
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Rudy Paint fingers
 
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Post » Tue May 03, 2011 4:29 am

Now with the option to use the true iron sights to your gun I have found myself using V.A.T.S not nearly as much. Quite frankly, in FO3 over 90% of my kills were made using it. And since kills still bump into the cinematic mode it maintains that same sense of gratitude, killing in V.A.T.S. did. True sights also adds more of the FPS aspect to the game, which was something I thought FO3 was missing.

So is anyone else doing this too...?



The problem is a) the game isn't a FPS, it's a roleplaying game with gameplay that tries to mimmic shooters. B ) the shooting mechanics are just awful. It would be one thing if it was actually tweaked so that the shooting was more rewarding, but instead of fixing the shooting they simply nerfed V.A.T.S. Believe it or not, most people who play roleplaying games don't play them because they feel like playing more Counter Strike.
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Music Show
 
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Post » Tue May 03, 2011 12:43 am

The problem is a) the game isn't a FPS, it's a roleplaying game with gameplay that tries to mimmic shooters. B ) the shooting mechanics are just awful. It would be one thing if it was actually tweaked so that the shooting was more rewarding, but instead of fixing the shooting they simply nerfed V.A.T.S. Believe it or not, most people who play roleplaying games don't play them because they feel like playing more Counter Strike.


I am going to respectfually disagree. I actually welcome the shooter aspect of the game. I'll admit, the shooting mechanics could be better, but than since i know its not a full-on shooter, i understand this. The mechanics have, howerver; vastly improved over FO3. It was literally impossible to even hit someone withouth V.A.T.S. Now, as I said, i rarely use it in NV. But i guess its all up to what type of games the user prefers. I for one, love shooter/rpg hybrids.... which is why a game like Mass Effect is another one of my favorite games.
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Donald Richards
 
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Post » Tue May 03, 2011 1:44 am

I find VATS only useful if I'm going for something really small or on the run. Geckos that are running up close. Small radscorpions (easier to hit claws which do lots of damage and have high hit rating). Or dynamite in an enemy's hand.

But with nearly 49 skill, Trigger Discipline, I'm practically sniping without VATS using handguns as long as the enemy doesn't move too much.
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Gill Mackin
 
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Post » Tue May 03, 2011 9:06 am

My VATS use has droped way down and I find myself making more shots at longer ranges using iron sights.
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Symone Velez
 
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Post » Mon May 02, 2011 11:22 pm

My VATS use has droped way down and I find myself making more shots at longer ranges using iron sights.


I have even managed a few long range shots without VATS as well.....even with the 9mm :ahhh:
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Rachel Hall
 
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Post » Tue May 03, 2011 7:27 am

I stopped using VATS my second time through FO3. More fun that way, for me at least.
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Vahpie
 
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Post » Tue May 03, 2011 9:54 am

I liked VATS in FO3 - seemed a lot more satisfying to me to go into cinematic mode to watch the enemy get hit in slow-mo. It is a disappointment to see it much less useful at long range in this game.
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lucile
 
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Post » Tue May 03, 2011 8:17 am

I was worried when I heard Josh Sawyer say that it wouldn't be as easy to get headshot after headshot after headshot with VATS this time around, because admittedly, I was a VATS abuser in Fallout 3.

I have since completely forgotten that worry. VATS is still almost as useful as it ever was, though being (quite reasonably) toned down, and iron-sight aiming is just too fun, not to mention useful, to be legal.
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Jessica Nash
 
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Post » Mon May 02, 2011 7:49 pm

I am going to respectfually disagree. I actually welcome the shooter aspect of the game. I'll admit, the shooting mechanics could be better, but than since i know its not a full-on shooter, i understand this. The mechanics have, howerver; vastly improved over FO3. It was literally impossible to even hit someone withouth V.A.T.S. Now, as I said, i rarely use it in NV. But i guess its all up to what type of games the user prefers. I for one, love shooter/rpg hybrids.... which is why a game like Mass Effect is another one of my favorite games.


I'm not sure what game you were playing, but I had no problem hitting outside if V.A.T.S. in the previous game, and I wasn't using iron sights. Literally nothing about the way that handled compared to now has changed, the only noticeable difference is that iron sights is a little better (still nowhere near where it should be) and V.A.T.S. is just a lot worse. And why are you disagreeing because you like the shooter aspect? Are you playing this game because of the shooting, or because it's an RPG? Many people simply would not play it if not for the guns, but that doesn't mean if you enjoy RPGs that you automatically have to dislike guns either.

I'm practically sniping without VATS using handguns as long as the enemy doesn't move too much.


Yeah, and that's the problem...because enemies come in swarms now and are always moving. I'm also not sure what the appeal behind iron sights is anyway because a lot of the guns, handguns especially have no actual aiming involved. You simply hold up the gun in the middle of the screen and it actually obscures your target. You simply block your target, fire and hope it its...and it usually does. How is that realistic in any way?
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Kelvin Diaz
 
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Post » Tue May 03, 2011 7:25 am

Now with the option to use the true iron sights to your gun I have found myself using V.A.T.S not nearly as much. Quite frankly, in FO3 over 90% of my kills were made using it. And since kills still bump into the cinematic mode it maintains that same sense of gratitude, killing in V.A.T.S. did. True sights also adds more of the FPS aspect to the game, which was something I thought FO3 was missing.

So is anyone else doing this too...?


Yea I still enjoy VATS as a supplement but it is definitely not my preferred method of dispacthing enemies now, which I think is great. So many methods to kill efficiently :celebration:
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rolanda h
 
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Post » Tue May 03, 2011 2:57 am

Yeah, and that's the problem...because enemies come in swarms now and are always moving.

Nonse. Only swarm I've met was at NCRCF and I apparently could have disguised through that. Everywhere else it's 2 with a rare 3rd guy. And by sneaking around with no points in sneak, but 7 agility, I can pick them off one at a time half of the time.
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Rachyroo
 
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Post » Tue May 03, 2011 12:41 am

By the way, I particularly like how you now get slow-mo kills if you crit someone even if you're not using VATS. Those kills were one of my favourite parts of using VATS, so I'm glad that I can still see them now that I'm not using it as much.
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lacy lake
 
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Post » Tue May 03, 2011 10:29 am

I liked VATS in FO3 - seemed a lot more satisfying to me to go into cinematic mode to watch the enemy get hit in slow-mo. It is a disappointment to see it much less useful at long range in this game.


I get slomo cinema shots all the time for sniping people outside of VATS so not sure what you mean here. I think the fact we can get cinema shots outside of VATS makes it even more satisfying *Shrug*
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Minako
 
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Post » Tue May 03, 2011 12:36 am

By the way, I particularly like how you now get slow-mo kills if you crit someone even if you're not using VATS. Those kills were one of my favourite parts of using VATS, so I'm glad that I can still see them now that I'm not using it as much.

It seems to be slow-mo kills for last of a group. Like if you encounter 3 small radscorpions, it'll be slow-mo when you finish the third.
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des lynam
 
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Post » Mon May 02, 2011 9:35 pm

My main issue with VATS in FO3 was that you seemed to be invincible while in that mode. Working as Intended?
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Sun of Sammy
 
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Post » Tue May 03, 2011 2:59 am

I'm not sure what game you were playing, but I had no problem hitting outside if V.A.T.S. in the previous game, and I wasn't using iron sights. Literally nothing about the way that handled compared to now has changed, the only noticeable difference is that iron sights is a little better (still nowhere near where it should be) and V.A.T.S. is just a lot worse. And why are you disagreeing because you like the shooter aspect? Are you playing this game because of the shooting, or because it's an RPG? Many people simply would not play it if not for the guns, but that doesn't mean if you enjoy RPGs that you automatically have to dislike guns either.


Did you change the x and y sensitivity at all in F3? This made it a little easier to shoot outside of VATS but i still couldnt handle it. And for me, outside of VATS in NV is about 10x's easier. The iron-sights was the major improvement that really improved it for me. But overall for some reason it seems easier. I dont really want to say i get "better" at Fallout by repetition and killing outside of VATS in F3, but maybe it may be why it seems easeir(?). I dont really know. Btw, i was just disagreeing with your comments about having no problems hitting targets outside of VATS. Not disagreeing in a bad way though, i just share a different opinion.
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I’m my own
 
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Post » Tue May 03, 2011 10:03 am

My main issue with VATS in FO3 was that you seemed to be invincible while in that mode. Working as Intended?


I think you can actually die now while in VATS mode in NV.....
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luis dejesus
 
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Post » Tue May 03, 2011 3:41 am

I'm definitely not using V.A.T.S nearly as much as I did in Fallout 3, and I consider that a good thing. I thought Fallout 3 was way too easy even on very hard because of it's V.A.T.S system. It felt more like a "press v to demigod" mechanic than it did a strategic and useful mechanic. I just thought it was way too overpowered, especially with it insanely upping your DR and making almost every shot from 50 meters away have a 95% hit chance.

In New Vegas, it actually feels like a good strategic and useful mechanic. You actually have to choose wisely in where you want to shoot and how many action points to spend. I actually caught myself thinking aloud, saying "Well, I could try shooting him in the head, but there's only a 47% chance I'll hit, though I could hit his right arm at 73%, cripple it, and thus lower his accuracy." In Fallout 3, all it was to me was "Enter V.A.T.S., aim for head, initiate sequence over and over again until action points are depleted, rinse and repeat for next enemy." As someone who started out with Fallout 2, this is a very welcome change for me.

Also, I like the change they did to the Grim Reaper's Sprint perk. Instead of restoring all AP upon a successful kill in V.A.T.S. (way overpowered), it only restores 20 AP, which is enough to maybe get an extra 1-3 shots in on the next guy. Very well balanced, in my opinion.

All in all, I like the changes because it removes that old problem some RPG games have of making your character feel like they're destined to become a god the whole way through. New Vegas makes you feel like you're just an average wastelander, just like everyone else, and you'll only get slightly stronger from there (like in real life). That really adds to the gameplay and immersion, in my opinion.
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Nathan Risch
 
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Post » Tue May 03, 2011 10:26 am

I've been using vats less for those "sniping headshots"

and more for shooting 2 different incomming enemie's legs to slow them down. It's more tactical now than in Fo3 where it was: boom headshot every time.
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Monique Cameron
 
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Post » Mon May 02, 2011 10:31 pm

Yeah, and that's the problem...because enemies come in swarms now and are always moving. I'm also not sure what the appeal behind iron sights is anyway because a lot of the guns, handguns especially have no actual aiming involved. You simply hold up the gun in the middle of the screen and it actually obscures your target. You simply block your target, fire and hope it its...and it usually does. How is that realistic in any way?


Allow me to demonstrate:

http://www.pyramydair.com/blog/images/03-19-09-01.jpg

You dig?
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Heather M
 
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