» Tue May 03, 2011 3:41 am
I'm definitely not using V.A.T.S nearly as much as I did in Fallout 3, and I consider that a good thing. I thought Fallout 3 was way too easy even on very hard because of it's V.A.T.S system. It felt more like a "press v to demigod" mechanic than it did a strategic and useful mechanic. I just thought it was way too overpowered, especially with it insanely upping your DR and making almost every shot from 50 meters away have a 95% hit chance.
In New Vegas, it actually feels like a good strategic and useful mechanic. You actually have to choose wisely in where you want to shoot and how many action points to spend. I actually caught myself thinking aloud, saying "Well, I could try shooting him in the head, but there's only a 47% chance I'll hit, though I could hit his right arm at 73%, cripple it, and thus lower his accuracy." In Fallout 3, all it was to me was "Enter V.A.T.S., aim for head, initiate sequence over and over again until action points are depleted, rinse and repeat for next enemy." As someone who started out with Fallout 2, this is a very welcome change for me.
Also, I like the change they did to the Grim Reaper's Sprint perk. Instead of restoring all AP upon a successful kill in V.A.T.S. (way overpowered), it only restores 20 AP, which is enough to maybe get an extra 1-3 shots in on the next guy. Very well balanced, in my opinion.
All in all, I like the changes because it removes that old problem some RPG games have of making your character feel like they're destined to become a god the whole way through. New Vegas makes you feel like you're just an average wastelander, just like everyone else, and you'll only get slightly stronger from there (like in real life). That really adds to the gameplay and immersion, in my opinion.