Lol whoever said cities and NPCs are lame? I said that NPCs being non-essential and actually dying makes the game feel realistic. This is Skyrim, one of the most dangerous provinces of Tamriel (all the more dangerous now) people die, deal with it. To me it sounds like YOU'RE the CoD gamer obsessed with grinding quests and clearing dungeons and not giving a toss about realism. I actually hope they take this a step further in the next game where you can [censored] up quests permanently and that's the end of it. Anything that takes away from the current hand-holding.
Personally I'd prefer far less essentials. New Vegas had virtually no essentials, but was designed so the chances of important NPCs being killed were minimal unless the player chos to go on the rampage. That was solid game design. And you could mess up as many quests as you liked - which was great - the point was the game was very unlikely to arbitrarily mess up quests for you without that being a direct consequence of player choice. Because of course the player wants to choose what quests they do or don't do - the game is there for them to enjoy playing and it is terrible game design to include quests they may wish to do but could be denied them just due to random actions the player has little or no control over.
The notion Skyrim is dangerous, does not include the notion cities are a permanent warzone which for some people leave them empty. A "dangerous" province is not made realistic by towns consisting of respawned guards and immortal children.
Additionally, the core game is focused on the return of dragons - it wouldn't be a good idea to relegate the primary focus of the core game to a relative insignificance when by installing a DLC that suddenly becomes what the whole game is all about due to its greater impact on the gameworld.
What's funny is this is one of those desperate rationalisations people engage in - the wide variety of experiences people have seem to indicate Bethesda did not actually intend the level of attack some people experience. In all likelihood they intended some level of attack in an atenpt to present some atmosphere, just messed up how it was implemented. Bethesda may make many poor design choices, but I really don't think they're so stupid as to intentionally mess up quests they themselves put in the game, make the DLC take primacy over the core game or kill all the traders they put in the cities for the player to interact with.
Believe it or not, games can be funner if they do this. You shouldn't be a god who can solve everything with a bit of Dragonborn flash. There should be situations where you have to think and plan your next step and some situations (albeit rare) where you can only look on helplessly.
Yet Besthesda's game design is primarily centred on making the player into a god, something I actually don't like. The DLC enhanced this with the introduction of cheesy vampire superpowers. With each DLC you can guarantee more superpowers/uber equipment will be introduced so by the end the player will be ridiculously powerful. The player is already very much a god - the issue is that the rest of the population isn't.
The vampire attacks are not about the player. Good game design encourages the player to strategise and plan to cope with a situation to achieve their goal because they have limitations, need to utilise their particular character's skills and can't just blunder in. In many instances the NPC deaths wil just give the player less retail outlets to choose from and they can never break the big questlines due to all te essentials. But what it does do is make the already underpopulated gameworld seem deserted and thus totally unrealistic, dull and unimmersive. Even if Skyrim is "dangerous", that doesn't mean it's a post apocalyptic wasteland. It's not supposed to be
that dangerous. It's portrayed as having unarmoured NPCs happily wandering about the cities doing their shopping - if it's supposed to be as "dangerous" as you claim, why didn't Bethesda portray NPCs as all cowering in their cellars or manning the barricades? Why are the cities open? Except Whiterun- which is "closed with the dragons about" when you arrive, but apparently this doesn't apply if you're a vampire.
And I agree it's ok if it's
rare you look on helplessly. I posted on another thread about seeing the very rare occurance of seeing the random thief killing the blacksmith in Riften before I could react. That was fine because it was a very rare event - one I'd never seen before in this case.That creates a sense random things can happen which does enhance the game - if it's rare. However, multiple people have reported attacks that are far from rare and decimate the population. This either breaks the game or becomes a chore trying to keep NPCs alive. I've esen multiple people telling people to reload - a game shouldn't have to be about reloading to stop a random event from happening. If that event is very rare, you're much more likely to go with it and see it as adding something unique to that playthrough. If it happens all the time, it's likely to just do your head in.
And having to think and plan about how you walk into a city in case a bunch of vampires spawn and kill loads of people is not remotely realistic or a decent challenge. It's babysitting NPCs because they're not a god like you are.
On top of this, it was very, very lazy of Bethesda to concoct some new terrible menace to Skyrim (on top of everything else) totally out of the blue in a lame attempt to make the DLC seem 'interesting'. Clever writing would have introduced something more insidious and subtle. Not vampires suddenly launching suicide attacks that make no sense whatsoever. You totally fail to say what is supposed to be remotely realstic about suicidal vampires.