Makes the game that much more realistic
I've always thought vampires launching totally pointless suicide attacks that achieve nothing except killing a few traders that serve only to irritate the player was the epitome of realism. Whenever I think of Vampires I always think of a kind of undead Al Qaeda with a set of dire grievances against traders in Riften that compel them to sacrifice their lives for the greater goal of taking down Brand Shei. It makes perfect sense.
I also thought Skrim's fantasy fiction wasn't realistic enough with dragons attacking in the middle of a Civil War. I find suddenly introducing a suicidal vampire invasion on top of that makes the whole narrative that much more plausible. All it needs now is a zombie apocalypse and alien invasiion and the game will truly come alive.
and sometimes gives the a sense player of not being able to do something, instead of the game holding your hand through the entire quests.
Games are so much more fun when they arbitraily present the player with random situations they can do nothing about that adversely affect their gamep[lay. It's the pinnacle of good game design.
I'm really hoping when Doom 4 finally emerges the gameplay consists of the player locked in an impregnable transparent box while they helplessly watch demons kill everybody with them totally powerless to stop them. That would be awesome.