Oh good, another wave of these topics. The vampire attacks are very easy to deal with. An attack can trigger if you enter a city, re-enter a city from one of the buildings (your home, for example), and you can trigger one at the stables when you leave out of the front gate. Just save before doing any one of those. If you lose an NPC you need (like a shopkeeper), just reload that recent save. Because of the random nature of the attacks, the game will re-roll when you enter again and the attack may not happen at all the next time. The vampires always spawn in the same places, too, depending on where you enter a city. When I would enter Solitude, the attack would be going on by the Halls of the Dead. If you were leaving the Blue Palace, the attack will occur at the front gates. That is when NPCs are in the greatest danger, is when you are so far away. If you know that you will be pretty far from the front gate, then stay at the damn inn until morning. Daytime vamp attacks are most certainly a bug and I've never seen one in a walled city. Apparently finding a way to deal with them yourself is too much trouble and you want Bethesda to baby you. Tough.
Lol at the hilarity of this post. I did not say I wanted Bethesda to baby me maybe you have not checked or seen what I post I am all for making this game better but this is just a bad design decision. That is all I will say to the ignorance of your post, good day.
I am not new to Dawnguard I just am voicing my disgust with the design of the add on. I will be looking into mods for a change to address this but I am waiting until 1 either the current mod is tested and stable or if a better one is released. I am careful about which mods to use.
The vampires attacking and killing the populace is annoying as the townspeople are incapable of defending themselves one master vampire or a traveler can kill everybody I have watched just to see the damage they cause.
The vampires are dealt with easily by me yes but I despise having to run around and kill the vampires before the kill everybody in town.
Also