Vampires attacking town gates

Post » Tue Nov 20, 2012 11:07 am

I saw the mentions of this before, and I think I'm finally going to join the side that is annoyed with it.

Dont get me wrong, I'm not a "no consequences" kinda guy. I dont mind if I take a team of people into a dungeon and some die as a result. But the near relentless vampire attacks in the towns, with the citizens all jumping in with their (often) no armour or anything bigger than a dagger, is both annoying and also nonsensical (they should be running from the master vampires to let the guards deal with it. Joe the baker shouldnt be charging in....).
So whilst I dont object to consequences in my games, I think I draw the line at the population of each town living near the gates, dead from vampire attacks. It breaks the immersion.

Bethesda, please can you action one or more of the following:

1. Reduce frequency/probability of an attack
2. Script it so that only guards and combat focused NPCs get involved
3. Remove attacks within towns
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Quick Draw
 
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Post » Tue Nov 20, 2012 10:35 pm

Well, if they removed the attacks from walled towns...that would fix most of the problems mentioned here. When you get within a certain radius(sneaking/concealed or even invisible), the vampires start heading your way, leading them away from the town if you didn't fast travel directly to it.
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Hearts
 
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Post » Tue Nov 20, 2012 8:02 am

I agree the problem is the npc behavior rather than the attcks itself, we get it that you're nords, you're brave but at least use a decent weapon.
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CYCO JO-NATE
 
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Post » Tue Nov 20, 2012 1:06 pm

You could reverse-pickpocket to give people armour/weapons, if you have good enough pickpocketing, or if not, just drop the things on the floor. The NPC's will ask you if they can have them, and will start wearing them.
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Vicki Blondie
 
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Post » Tue Nov 20, 2012 5:53 pm

Yes Bethesda, please sterilize TES games even more.
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NEGRO
 
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Post » Tue Nov 20, 2012 7:53 pm

I dunno. I like the attacks. Then again, no NPCs have died yet as I destroy the vamps quick enough and in general I avoid towns.... so... yeah.
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priscillaaa
 
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Post » Tue Nov 20, 2012 10:59 pm

Good suggestions Acolyte of Nocturnal. Looks like you put in more thought than beth did. Weak NPCS like merchants and quest giver running straight to danger offing themselves in the process is a silly poor thought out feature. If the companions of whiterun, Jannesa in the drunken huntsman, the viking in the inn came storming out to fight the vampires that would be cool and realistic. Instead you have weak merchants and quest givers offing themselves when they should be running to safety. Its really silly. New NPCS dont even move in to replace the dead NPCS of a city. Beth really should of did something with the issues above before adding a DLC like townguard in Skyrim.
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Smokey
 
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Post » Tue Nov 20, 2012 11:42 pm

Yet nazeem always survives... i call beth are trolling
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Stay-C
 
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Post » Tue Nov 20, 2012 3:17 pm

If you finish the main quest they do stop attacking. You NEED to finish the main quest if you want the vampires and deathhounds etc to stop attacking. I finished the main quest and the vampire attacks stopped. The only time the attacks occur is if you block the sun out. If they are continuing when you finished the main quest then something must be wrong. Stop blocking out the sun if it is what you are doing otherwise if they do continue after the main quest is finished then something is wrong.
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sally R
 
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Post » Tue Nov 20, 2012 7:50 pm

Yet nazeem always survives... i call beth are trolling
lol
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Philip Lyon
 
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Post » Tue Nov 20, 2012 10:59 pm

I think it needs tweaking. My newbie character needed to reload after whiterun got done over by 2 master vamps. I'm only a puny level 10 archer, I won't be much help!

I think scaling would be a good idea. If this happens regularly, I can see how the ghost towns come about 0.o
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James Rhead
 
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Post » Tue Nov 20, 2012 11:26 am

If you finish the main quest they do stop attacking. You NEED to finish the main quest if you want the vampires and deathhounds etc to stop attacking. I finished the main quest and the vampire attacks stopped. The only time the attacks occur is if you block the sun out. If they are continuing when you finished the main quest then something must be wrong. Stop blocking out the sun if it is what you are doing otherwise if they do continue after the main quest is finished then something is wrong.


actually, they do not stop attacking. I have not blocked out the sun at any time...and I have completed Dawnguard.
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Dezzeh
 
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Post » Tue Nov 20, 2012 8:50 am

actually, they do not stop attacking. I have not blocked out the sun at any time...and I have completed Dawnguard.

This makes me suspect a nasty bug to do with these attacks. After my experience the other night, I gained 4 levels and haven't seen another attack yet. Methinks this needs serious attention as frequent attacks could be very aggravating.
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Kate Norris
 
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Post » Tue Nov 20, 2012 9:12 am

The problem is...
[img]http://goldsaucerdotnet.files.wordpress.com/2012/02/everyday-skyrim.jpg[/img]
(Language Warning)

You see...NPC's are suicidal no matter what storms through the front gate of the town!

The vampire attacks (which shouldnt happen until you commit to the Dawnguard) merely add fuel to this already blazing inferno!
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Allison Sizemore
 
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Post » Tue Nov 20, 2012 10:54 pm

The problem is...
[img]http://goldsaucerdotnet.files.wordpress.com/2012/02/everyday-skyrim.jpg[/img]
(Language Warning)

You see...NPC's are suicidal no matter what storms through the front gate of the town!

The vampire attacks (which shouldnt happen until you commit to the Dawnguard) merely add fuel to this already blazing inferno!

So true :rofl:
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alyssa ALYSSA
 
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Post » Tue Nov 20, 2012 1:18 pm

The problem is...
[img]http://goldsaucerdotnet.files.wordpress.com/2012/02/everyday-skyrim.jpg[/img]
(Language Warning)

You see...NPC's are suicidal no matter what storms through the front gate of the town!

The vampire attacks (which shouldnt happen until you commit to the Dawnguard) merely add fuel to this already blazing inferno!
Each time I see that comic strip, I :lol:
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lisa nuttall
 
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Post » Tue Nov 20, 2012 11:36 pm

Yet nazeem always survives... i call beth are trolling

Nazeem is programmed to be a coward right? That kinda proves the idea that if more NPCs were cowardly the attacks wouldn't be a problem. Of course, the reasons for NPC bravery differ. For example, I think being their friend will make them more likely to attack your enemies, even if they're normally a coward.

Which is irritating, only your friends will die now.
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Tyrel
 
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Post » Tue Nov 20, 2012 9:00 am

Ive had 10 vampire attacks now, spread though all the holds, and not a single person has died on my current character, even on my char that uses no armor, it is no problem. On my characters from level 7 upward, i have died a whole 2 times from these attacks, and since then have learned how to defend. One way to figure out if the vampires are not at the front gate, when you get in town, go into the wait menu, if there are any vampires in town, it will not let you wait, and you will know to search, not perfect, but it works. As i said, no deaths....wait no, i take that back, one guard died in whiterun, and the useless beggar in windhelm died....all on master.
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A Dardzz
 
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Post » Tue Nov 20, 2012 1:25 pm




actually, they do not stop attacking. I have not blocked out the sun at any time...and I have completed Dawnguard.

Yeah that's a bug. I finished the dg quest line and haven't had a single attack anywhere from the volkihar since. I was hoping 1.7 would have quite a few dg bug fixes. Probably pretty unrealistic for me to think that less than a month after it released
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Albert Wesker
 
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Post » Tue Nov 20, 2012 10:02 am

The problem is...
[img]http://goldsaucerdotnet.files.wordpress.com/2012/02/everyday-skyrim.jpg[/img]
(Language Warning)

You see...NPC's are suicidal no matter what storms through the front gate of the town!

The vampire attacks (which shouldnt happen until you commit to the Dawnguard) merely add fuel to this already blazing inferno!

:rofl: Oh God LOL. Thanks for sharing that.
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joannARRGH
 
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Post » Tue Nov 20, 2012 10:22 pm

I can confirm that Vampires will attack before committing to the Dawnguard. One Master Vampire and two Death Hounds attacked Morthal after I completed a vampire related quest (that existed in the original game) which was appropriate (i.e., didn't seem random).

I had, however, been given the Dawnguard quest through guard conversation.

The attacks haven't become a problem for me yet but I was annoyed by a similar problem in Fallout 3 where the citizens of Megaton would randomly fall to their deaths. Bethesda eventually fixed that problem, so if you keep bringing it up, they should fix it.
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RUby DIaz
 
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Post » Tue Nov 20, 2012 5:12 pm

Again, the bug is not the attacks. One of the moderators already stated that the attacks were supposed to stop AFTER the questine
The bug is that for some players the attacks don't stop. Don't start DG until you are at a decent combat level, 15 and 20 seem to be a good level, to make sure you are strong enough to be able to handle the vamp attacks.

The Devs don't read this (supposedly), you'd probably have better success by e-mailing them or something. (Rather than joining the many complaint threads.)
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Nick Pryce
 
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Post » Tue Nov 20, 2012 11:22 pm

I want to relate an experience I just had that shows a problem with the attacks.

I fast traveled to Dawnstar for a "Kill the hidden vampire" quest. First off a dragon spawns. No big deal, they have been known to take out some NPCs from time to time, but I can generally deal with that. The problem was that as I was looking up at the Dragon, a vampire attack was apparently happening on the other side of town. How did I know? Because I got a quest failed message (ring of pure mixtures). So I ran over to the apothocary and there were 3 vampires fighting a Betild and a guard. Plus the Dragon pounced on them. Amazingly, Betild survived but the guard died. (So much for "squishy vampires," they are only squishy compared to the pc, not to the NPCs.)

I was sorely tempted to just let it ride since I wanted the Dawnstar shield more than I cared about the failed quest, but in the end decided I would like to have the free alchemy training at some point. So I reloaded. This time I fast traveled to the Dawnstar sanctuary rather than Dawnstar. This did not help in preventing a vampire attack. They still spawned right in front of the Jarl's longhouse. So I had to race over there as fast as I could. Fortunately, this time instead of 3 vampires, it was one vampire and 2 death hounds, so everyone survived. Plus, the dragon was diverted westwards away from the town to attack a troll.

In both cases, the vampire attack spawns very far away from where you are when you approach Dawnstar. Unless you notice right away something is going on you are likely to lose someone. Even if you do notice, by the time you get there someone may be dead already.

It seems to me at the very least that the vampires should spawn close to the player so that he/she has the opportunity to do something.
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Kayla Bee
 
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Post » Tue Nov 20, 2012 8:52 am

Just don't go near towns til you finish the DQ main quest.
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Life long Observer
 
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Post » Tue Nov 20, 2012 1:17 pm

Just don't go near towns til you finish the DQ main quest.

You are basically saying DG and Skyrim are incompatible games.
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Jonathan Montero
 
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