Very important question

Post » Sat May 12, 2012 5:23 am

This is very important for me; Can you see your legs in first person?
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James Baldwin
 
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Post » Sat May 12, 2012 5:36 am

A few FPS titles allow for the camera to see the Player's legs...the only body part that can be seen is the reloading animations performed by the arms/hands.
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Vickey Martinez
 
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Post » Fri May 11, 2012 9:56 pm

I think the more important question is: can you kick?
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OnlyDumazzapplyhere
 
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Post » Sat May 12, 2012 4:52 am

You could see your character in both Arx and Dark Messiah, so I suspect it will be the same here.
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Tom Flanagan
 
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Post » Sat May 12, 2012 6:19 am

You could see your character in both Arx and Dark Messiah, so I suspect it will be the same here.
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Petr Jordy Zugar
 
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Post » Sat May 12, 2012 4:16 am

Kicking things also was a huge part of gameplay in Dark Messiah.
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Brιonα Renae
 
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Post » Sat May 12, 2012 7:35 am

You will not see your legs while playing. You will see some great hand animations -- such as when you touch down from a vertical space.
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Ashley Clifft
 
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Post » Sat May 12, 2012 11:20 am

You will not see your legs while playing. You will see some great hand animations -- such as when you touch down from a vertical space.
Really? This disappoints me greatly. Oh well, I'm still almost definitely going to pick this game up. Is there any chance at all whatsoever that the ability to see your legs may be added into the game later?
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Lil Miss
 
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Post » Sat May 12, 2012 7:00 am

You will not see your legs while playing. You will see some great hand animations -- such as when you touch down from a vertical space.
That saddens me a little bit, but we usually don't get to see legs in games nowadays, so...
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Josee Leach
 
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Post » Sat May 12, 2012 5:59 am

How will we know when we are at the edge of a ledge if we can't see our legs? Maybe we can see our feet but not our legs. :dry:
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Matt Fletcher
 
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Post » Sat May 12, 2012 3:49 am

That saddens me a little bit, but we usually don't get to see legs in games nowadays, so...
Nowadays? Has this ever been common?
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Sammie LM
 
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Post » Sat May 12, 2012 12:49 pm

How did this work in games where you could? Was your character just extremely thin and you didn't see any hint of a waist, stomach or chest? As strange as this might seem, I'd start to wonder why I couldn't see other body parts and then it would be a down the rabbit-hole type situation where nothing becomes satisfactory. I am being facetious, just to be clear. Not trying to offend anyone.

Was this something in Thief? I'm vaguely recalling this for T:DS.
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leni
 
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Post » Fri May 11, 2012 9:26 pm

IIRC, in Theif:DS, if you looked straight down you could just make out your waist. Then again it's been far too long. In Mirror's edge, Faith's whole body was rendered at all times, and the camera was just fixed to her face to make a 1st person perspective game. This allowed things like realistic reflections, and someone modded it into a 3rd person game as well. (Though the animations weren't quite right for this).
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carla
 
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Post » Sat May 12, 2012 9:59 am

Completely forgot about Mirror's Edge. I have to play through that again to see if that was disconcerting or if it worked.
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Noraima Vega
 
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Post » Sat May 12, 2012 5:21 am

I liked it in Mirror's Edge, but I found it very distracting in Thief 3.
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Jordan Fletcher
 
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Post » Sat May 12, 2012 4:32 am

I'm really sad they decided not to have legs in first person, I think it's a small touch that can really add a sense of presence and physicality to the game. One of the reasons Dark Messiah felt so visceral was that you could utilize not just your hands but your feet as well.
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Syaza Ramali
 
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Post » Sat May 12, 2012 12:33 am

You will not see your legs while playing. You will see some great hand animations -- such as when you touch down from a vertical space.

You kidding? So somehow when I stick a landing, I can see my hands but not my feet? This is just sad if true.
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quinnnn
 
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Post » Sat May 12, 2012 6:34 am

I wouild really like to be able to see my body. Could we request that as an option? Or is it not feasible at this point in development?
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Chelsea Head
 
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Post » Fri May 11, 2012 8:54 pm

if you want to do body awareness really good you have to use a real 3d model for the player, not some floating camera at belly-height and make it play perfectly with the world, have many different animations,
adapt movement to different surfaces, and so on. only crysis/bf3 have done this with good and bad results. I would like to see it to but it is a significant workload during development and since they do not
use the cry-engine they would have to implement it from the ground up in any other engine. ( I have not heard of other engines supporting it as good as the cryengine)
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Tha King o Geekz
 
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Post » Sat May 12, 2012 11:01 am

I don't know what you mean by "good and bad results." Battlefield 3 is exactly the kind of self-awareness that I would expect from a game trying to be an immersive simulator like this one. Crysis also did it very well. And how swift we all are to forget a little game called Mirror's Edge.
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Code Affinity
 
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Post » Sat May 12, 2012 12:35 am

You will not see your legs while playing. You will see some great hand animations -- such as when you touch down from a vertical space.

Why not?
......
It did well in ARX and Dark messiah....
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Peter P Canning
 
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Post » Sat May 12, 2012 1:02 pm

I prefer better hand animations. There is no reason for seeing the legs. There might be no kickig either and if there is I still question the point of seeing your legs. It doesn't break immersion and it has no part in the gameplay aspect.
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Kayleigh Williams
 
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Post » Fri May 11, 2012 11:48 pm

There is no reason for seeing the legs.

Except that if I look down in real life, I can see my legs.

It doesn't break immersion

Well that's your opinion, I guess. It doesn't really make any sense at all that you think being able to see your hands and NOT your legs isn't immersion-breaking, but okay.

and it has no part in the gameplay aspect.

Yeah, I can totally imagine playing Mirror's Edge without the ability to see my legs. It'll be just about as much fun as the jumping puzzles in Metroid Prime.
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Natasha Callaghan
 
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Post » Fri May 11, 2012 11:46 pm

You have to bear in mind that sometimes when it comes to making games working on what appears to be a small feature can take up valuable time and resources that are better spent elsewhere in the budget. Though you can look down in previous Arkane games and see your body, this being a more "mainstream" game perhaps they chose to focus more on facial and npc world animation models than the first person playable character animations that shall hardly be seen compared.

PS - I would still like to my legs though.
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Dorian Cozens
 
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Post » Fri May 11, 2012 10:50 pm

You have to bear in mind that sometimes when it comes to making games working on what appears to be a small feature can take up valuable time and resources that are better spent elsewhere in the budget. Though you can look down in previous Arkane games and see your body, this being a more "mainstream" game perhaps they chose to focus more on facial and npc world animation models than the first person playable character animations that shall hardly be seen compared.

PS - I would still like to my legs though.

Indeed. Now that I know they have a fully simulated, fully integrated mantling system, it makes a lot of sense. You would need to either procedurally animate, or spend a ton of time doing a huge number of animations to make the two work together.
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rheanna bruining
 
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