Very poor detailing

Post » Sun May 13, 2012 1:14 pm

So now is because Nords do not use forks an blankets or other stuff but I find the detailing in skyrim pretty poor compared to previous titles where not only there was way more stuff to collect ( call it even junk if you want ) but was better placed and distribuited and created much more variety

here is how looks a table in morrowind and in skyrim , in Oblivion I didn't feel any particular deficit but in Skyrim its very well perceived as its a lot of recycled items , there is quite poor item variation as well as many other things few of this few of that , looks like they focused more on graphics and look ( that are really good ) but lacked in good detailing and attentions to the little things that make the game world feel more alive , the overal feeling is that everytime I enter a house a place or some other location I always see the same stuff over and over with very poor variation and most of times the shelves are just with scattered unpickable items or definetly empty ...

also what is with that soul gem spam ? Seems I can find anywhere them are there any suypercharged mines of soulgems in skyrim ? yu can find even in sewers and in the streets , I remember them to be quite exclusifve for wizard classes usually in morrowind while here I find enchantment tables , alchemy tables soul gems everywhere when the same lore and population seem to be quite aversed to magic and magicians ....weird isn't it?


http://img703.imageshack.us/img703/4021/detailsv.jpg

Now notice in this picture how I highlighted with red arrows all the items in plus that morrowind had on a random generic table compared to a "rich" table in skyrim ....

when you go around in bandits coves there are way less items ....

so the game feels a bit rushed like if they really wanted that 11 11 11 release that was more important than completing the game properly ....
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{Richies Mommy}
 
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Post » Sun May 13, 2012 4:16 pm

Next time you go inworld try to chek what I have wrote and compare it with Morrowind and Obl..... you will see what I mean ...
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BethanyRhain
 
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Post » Sun May 13, 2012 9:55 pm

Are you serious? Skyrim has ten time the detail of Oblivion. My 7 year old cousin knows that!
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Andrew Tarango
 
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Post » Sun May 13, 2012 3:15 pm

Are you serious? Skyrim has ten time the detail of Oblivion. My 7 year old cousin knows that!
Yes I am definetly serious , a lot of the places seem to have been rushed with copycatted tables or shelves outside you barely find crates that are openable and items can't all be picked up anymore , torches are missing and yeh , lot of "details" are missing , I do not mean for details graphical details as those are very good and actually much superior , I mean the numer of items around , the variety and interaction with them ...

and your 7 years old cousin probably never played Morrowind or Oblivion ....
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Kevin S
 
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Post » Sun May 13, 2012 4:52 pm

So, you're saying that bandits are suppose to have nearly as much dishes and bowls as a table from in side a decent home? No, I don't think that would be too realistic. Soulgems can be found in the College of Winterhold, they can also be found in areas where there are spell casters usually in torch holders or in cups or perhaps around areas that are used to perform certain "rites". They can also be found inside certain dwemer machines and sometimes in some strange magical creatures.
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SamanthaLove
 
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Post » Sun May 13, 2012 6:27 pm

So, you're saying that bandits are suppose to have nearly as much dishes and bowls as a table from in side a decent home? No, I don't think that would be too realistic. Soulgems can be found in the College of Winterhold, they can also be found in areas where there are spell casters usually in torch holders or in cups or perhaps around areas that are used to perform certain "rites". They can also be found inside certain dwemer machines and sometimes in some strange magical creatures.
LOL I posted a picture of a rich house interior compared to a middle level house interior in morrowind it has more "details"

even fallout was way more detailed in item and vaariance ... plus soulgems should be something wisardry related but actually there is no room or house or place I enter that doesn't have it's load of soulgems of any kind...
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Ashley Tamen
 
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Post » Mon May 14, 2012 12:49 am

Nordic barbarians don't need utensils! :ahhh:
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naana
 
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Post » Sun May 13, 2012 12:24 pm

LOL I posted a picture of a rich house interior compared to a middle level house interior in morrowind it has more "details"

even fallout was way more detailed in item and vaariance ... plus soulgems should be something wisardry related but actually there is no room or house or place I enter that doesn't have it's load of soulgems of any kind...

Perhaps it depends on the region, I don't expect Nords to have fine dinning sets, they're nords... Also, you could try checking tarverns, most of them do not contain soul gems.
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Nany Smith
 
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Post » Mon May 14, 2012 12:22 am

I like it much better now. If you don't rush past the bandit tables that you claim are empty, reuses of the same design, you'll see that many of them tell a story of what happened in the dungeon. It's way better than in Oblivion and Morrowind where they piled random crap on a table
with no relevance to the current dungeon whatsoever.
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Theodore Walling
 
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Post » Sun May 13, 2012 1:55 pm

Seriously remove those nostalgia googles because this is incredibly stupid.

So you show off how there's one more candlestick in Morrowind, WHILE IGNORING THE FRUIT BASKET, THE WINE AND THE FRUIT THAT'S MISSING ON THE MORROWIND PICTURE, yet you claim "Morrowind was more detailed".

And soulgems were just as easy to find in Morrowind, in random chests, enemies or everywhere.


Seriously, stop it.
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Justin Hankins
 
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Post » Sun May 13, 2012 6:42 pm

Yes you are right.

Come on people, this game is absolutely awesome. But do we need to defend it or find an explanation for every shortcomings it might have? Do the factions have less quests? Answer: Yes. Is there less "decorative" items in this game? Answer: Yes. Is there less different clothes then in previous TES games? Answer: Yes.
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Mizz.Jayy
 
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Post » Sun May 13, 2012 8:26 pm

Yes you are right.

Come on people, this game is absolutely awesome. But do we need to defend it or find an explanation for every shortcomings it might have? Do the factions have less quests? Answer: Yes. Is there less "decorative" items in this game? Answer: Yes. Is there less clothes then in previous TES games? Answer: Yes.
No, he's not, look at the bloody picture.

This is not a shortcoming this [censored] blindness.
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Matthew Warren
 
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Post » Sun May 13, 2012 4:32 pm

No, he's not, look at the bloody picture.

This is not a shortcoming this [censored] blindness.

I'm not necessarily referring to this picture. There are less objects that you can pick, I also find decorative items to be less varied then in TES III and IV, there are also way less clothes then what we had in Oblivion, which had less then in Morrowind which had less then in Daggerfall.

To be honest I'm way more bothered that I can't decorate my houses myself because items reset at every load then these small issues (although the lack of clothing does svck).
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Mizz.Jayy
 
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Post » Sun May 13, 2012 6:54 pm

I like it much better now. If you don't rush past the bandit tables that you claim are empty, reuses of the same design, you'll see that many of them tell a story of what happened in the dungeon. It's way better than in Oblivion and Morrowind where they piled random crap on a table
with no relevance to the current dungeon whatsoever.
actually it was more tought than some areas I have visited expecially bandit hideouts where I find loads of soulgems and repetitive stuff....

On a side note I think it is dependant on two factors :

"who" level designed the area
and the uninteractivity of some items ...

for example I visited in Markath the potions shop and here the level designer added forks , blankets and other stuff that so ARE present in th database of the game , but for some reason the other level designer of the showed table in the house of the born warriors in whiterun just skipped placing the "repetitive stuff here and there " without much "estro , fantasy or creativity ...

somehow I have the feelin that due to compelling time release for the 11 11 11 they had to cut short the detailing phase to focus onother aspects of the game that are more needed for solid game and more important ...

so
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Kara Payne
 
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Post » Mon May 14, 2012 1:25 am

LOL I posted a picture of a rich house interior compared to a middle level house interior in morrowind it has more "details"

even fallout was way more detailed in item and vaariance ... plus soulgems should be something wisardry related but actually there is no room or house or place I enter that doesn't have it's load of soulgems of any kind...

Almost every single house item in oblivion was copied...including the houses! And yes, my 7 year old cousin has played Oblivion.
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Tracy Byworth
 
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Post » Sun May 13, 2012 6:27 pm

Seriously remove those nostalgia googles because this is incredibly stupid.

So you show off how there's one more candlestick in Morrowind, WHILE IGNORING THE FRUIT BASKET, THE WINE AND THE FRUIT THAT'S MISSING ON THE MORROWIND PICTURE, yet you claim "Morrowind was more detailed".

And soulgems were just as easy to find in Morrowind, in random chests, enemies or everywhere.


Seriously, stop it.
couse the chest fruit was on the other table near and you can see different wine bottles over the othe rmobile near the wall so it "does" have more cure for detailing ... but as I said befoure I think it is due to the level designer in action there ... time short and many items where made not interactive as instead where be4 ....
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Isabel Ruiz
 
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Post » Mon May 14, 2012 12:55 am

I'm not necessarily referring to this picture. There are less objects that you can pick, I also find decorative items to be less varied then in TES III and IV, there are also way less clothes then what we had in Oblivion, which had less then in Morrowind which had less then in Daggerfall.

To be honest I'm way more bothered that I can't decorate my houses myself because items reset at every load then these small issues (although the lack of clothing does svck).
Okay, you obviously just making [censored] up now
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Svenja Hedrich
 
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Post » Sun May 13, 2012 5:18 pm

WHY YES OF COURSE THEY RUSHED IT, THATS WHY IT TOOK THEM 4+ YEARS TO COMPLETE IT, WHILE COD JUST GIVES BIRTH TO A NEW ONE EVERY YEAR........
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lilmissparty
 
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Post » Sun May 13, 2012 11:43 am

This has to be a total joke thread...that picture you posted OMG LOL
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Katy Hogben
 
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Post » Sun May 13, 2012 9:50 am

Proof, that people really will complain about anything.
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James Smart
 
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Post » Sun May 13, 2012 6:32 pm

Oh boy, here we go again...

There's a significant amount of tables that look far better arranged than most in Skyrim. Expecting Nords to use utensils though is like expecting him to bathe too.

Seriously though, for the sake of my forehead. Stop making threads. Please.
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gary lee
 
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Post » Sun May 13, 2012 5:42 pm

Okay, I loved Morrowind, but how is a cave full of cloth tapestries and calipers in Morrowind comprable to a bandit hideout in Skyrim where they have barrels of food, wine and bread on tables, torches on the walls (not in barrels), and a few daggers or coin purses lying around on tables? As I said, I loved Morrowind, but I find Skyrim's environmental settings in dwellings to be more realistic than previous TES games(MW and OB).
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remi lasisi
 
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Post » Sun May 13, 2012 9:44 am

I'm not sure if I can really hold it against the devs that they didn't care to expertly decorate every table in the game with forks and spoons. Every single one of those items has to be placed, likely using some very obnoxious tools. Overall, the amount of work it would have taken to do it would have meant a lot less in the game overall.

If I was going to argue about immersion and details, I would complain about how tables remain perfect set and with food 24 hours a day, 7 days a week. If I actually walked in on NPCs setting a table with food and then putting it away after they ate from a kitchen, I would totally have a happy fit.
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Krystina Proietti
 
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Post » Sun May 13, 2012 2:59 pm

It's funny how Skyrim is now getting blamed for re-using parts of the game WHEN MORROWIND DID THIS JUST AS WELL!
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lacy lake
 
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Post » Sun May 13, 2012 4:35 pm

This has to be a total joke thread...that picture you posted OMG LOL
is it?
Answer this :

can you pick up forks , blankets , candles and other useless item ? answer no b4 you could
Can you open any container? Answer no , most are just scenery now , b4 you could
Can you pick torches or even lanterns and use them ? answer no unless you find them on some dead guards or lucky enough to find a "pickable" one , but most don't and lanterns do not work ...
the list could go on and on ... so just open eyes and do not be the "alwaysdefending " gamertype just couse the game looks good and simplier doesn't means itis better than befoure ...

a lot of aspects of the game have been simplified ruining the imersion ofc the game has a lot of features that are better and where not present be4 and I like them like crafting , better character creation etc ... but theproblem i they added in some cool stuff and cut out others that where equally good , if they kept them the game woudlbe much better so somehow it lost points in comparison with the previous ones... to me skyrim I think is better game than Oblivion in some aspects but worst than morrowind on others....
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HARDHEAD
 
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