[WIP] Viconia and Saerelith for Skyrim

Post » Wed May 23, 2012 12:56 am

I will be 'porting' Viconia and Saerelith over to Skyrim when the creation kit is released. I'm not sure how people are already releasing mods but if someone can clue me in I'd appreciate it. Anyway, Viconia will be a port of the original mod, the Underdark is not supported and is not my mod. I will be going through it and keeping all the non-Underdark content plus adding what I can. Saerelith will be a straight port.

I have not decided whether or not to port anything else. Those two I want for myself and I will make them available to others as well.
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Tyrel
 
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Post » Tue May 22, 2012 10:00 pm

Good news. Loved Viconia. Any news on voice acting?
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Latisha Fry
 
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Post » Tue May 22, 2012 8:19 pm

My favorite companion from Baldur's Gate used her in Oblivion too :)

Only thing that bugs me is crapy pathfinding,limited acces to inventory and no combat menu to choose your follower style but if ck is released it can be done right?

About voice acting would be nice but not required preaty sure most voices will be used from Oblivion mod.
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teeny
 
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Post » Wed May 23, 2012 9:59 am

My favorite companion from Baldur's Gate used her in Oblivion too :smile:

Only thing that bugs me is crapy pathfinding,limited acces to inventory and no combat menu to choose your follower style but if ck is released it can be done right?

About voice acting would be nice but not required preaty sure most voices will be used from Oblivion mod.

Greenwarden has stated that she cannot finish voicing the rest of the first quest. If anyone knows of someone with a similar voice PLEASE let me know!
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Mark Churchman
 
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Post » Wed May 23, 2012 3:07 am

This is great news. I will definitely be using this mod when it is released.
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Chenae Butler
 
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Post » Wed May 23, 2012 5:33 am

I have fixed the horse issues. It will be released once I fix the ending, hopefully this weekend, one way or another. :wallbash:
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Kathryn Medows
 
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Post » Wed May 23, 2012 7:45 am

Awesome I got rather attached to Saerelith in Oblivion, it will be nice to have her back, thanks Sulteric Drums.
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TRIsha FEnnesse
 
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Post » Wed May 23, 2012 9:29 am

That's going to be a lot of work. I wish you the best.

-Deep
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quinnnn
 
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Post » Wed May 23, 2012 10:16 am

Great! I really enjoyed Viconia in Oblivion. Didn't play with Saeretith, but I sure will in Skyrim.
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Jani Eayon
 
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Post » Tue May 22, 2012 11:47 pm

Awesome news; I've used both companions quite a bit over the years. A possible suggestion: if the CK allows it, perhaps have them be potential wives? It'd be nice to add to the variety of Skyrim's current potential spouses. :)
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Krista Belle Davis
 
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Post » Wed May 23, 2012 2:24 am

Awesome news; I've used both companions quite a bit over the years. A possible suggestion: if the CK allows it, perhaps have them be potential wives? It'd be nice to add to the variety of Skyrim's current potential spouses. :smile:

Good suggestion. I'll have to look into that.
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Vera Maslar
 
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Post » Wed May 23, 2012 10:56 am

I want this, and the underdark mod as well?
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Anna Kyselova
 
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Post » Wed May 23, 2012 8:32 am

I want this, and the underdark mod as well?

The Underdarlk is not my mod so I have no control over that.
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Adam Porter
 
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Post » Wed May 23, 2012 7:05 am

The Underdarlk is not my mod so I have no control over that.

Hm underdark was epic in baldur's gate but it was not so in Oblivion so not going to cry about it.

PS.Now i know why my follower is Janessa lol :)
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maya papps
 
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Post » Tue May 22, 2012 7:56 pm

I am assuming Viconia and Saerelith is a companion mod, based on the conversation? Perhaps a bit more information in the OP would be helpful, not all of us come from Oblivion. I come from Morrowind, I skipped Oblivion so.....:S
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kevin ball
 
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Post » Wed May 23, 2012 1:52 am

I am assuming Viconia and Saerelith is a companion mod, based on the conversation? Perhaps a bit more information in the OP would be helpful, not all of us come from Oblivion. I come from Morrowind, I skipped Oblivion so.....:S
Right, they were two different companion mods for Oblivion. :smile:
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Kira! :)))
 
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Post » Wed May 23, 2012 9:52 am

I am assuming Viconia and Saerelith is a companion mod, based on the conversation? Perhaps a bit more information in the OP would be helpful, not all of us come from Oblivion. I come from Morrowind, I skipped Oblivion so.....:S

Okay, I'll post more info tomorrow.
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Sheeva
 
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Post » Wed May 23, 2012 1:53 am

I have fixed the horse issues.
I have an interest in your companions, but this interest me more, fixed horse issue?, are the companions able to ride a horse?, if so, would it be possible to do this for vanilla followers?
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Dean Brown
 
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Post » Wed May 23, 2012 11:10 am

I have an interest in your companions, but this interest me more, fixed horse issue?, are the companions able to ride a horse?, if so, would it be possible to do this for vanilla followers?

Yes, my companions will rez and mount a horse if you do. The issues were crashing on fast travel if on horseback (a no no anyway in my book) and random craziness if in battle on horseback. I don't know about the stock companions in Skyrim as I'm just downloading the game right now as I type this. They probably don't but should. It's really not hard.
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Everardo Montano
 
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Post » Tue May 22, 2012 9:52 pm

Okay, I'll post more info tomorrow.

FEATURES (these apply to Viconia as well)

INSTRUCTIONS-You can instruct Saerileth to follow you in casual or armed gear. You may tell her to wait, stand guard, or go into stealth mode from here also. Saerileth will carry a torch or put out the torch depending on your demands. If you ask her to sleep, she will do so provided there is a bed in the room that is owned by you.

COMBAT-Saerileth will do what ever it takes. She'll use melee weapons, ranged weapons and cast spells. She's very versatile. You’ll also find that she has a stealth mode which prevents her from bursting out into battle while you sneak. Realize that Saerileth is not a tank. She won’t do your job for you.

GUIDANCE-Player can show Saerileth her home and where it is safe to hang out.

INVENTORY-This feature allows you to share items, dress Saerileth, and arm her.

FLIRT-You can flirt with Saerileth and her response will ride on how close your relationship is.

Saerileth’s (and Viconia's) ROMANCE QUEST-Saerileth comes with a romance quest, similar to the romance quests in Baldur’s Gate II. The romance is time based, i.e. so much time must go by until she is ready to talk to you again. This preserves the original the quest progressed in BG2. I won’t give away how long between conversations but the wait is not as nearly as long as it was in BG2. It is important to note that she will initiate dialog with you instead of the other way around. You may be in a shop; you may be in a dungeon about to sneak up on a Troll. It mixes things up a little bit. If you respond nicely to her you will advance to the next stage. If you react badly you will not and the stage will be repeated after so much time goes by. If you are patient enough with her you will win her heart and the flirts will kick in with good responses (it’s worth it). The conversations will continue well after you have won her over.

OTHER FEATURES-

-Saerileth will sit when you sit provided there is a chair in sight.
-Saerileth will sneak when you sneak.
-Saerileth will attack who you attack, provided the target is not a friend. She doesn’t like stepping in between friends.
-Saerileth has set of target shock spells.
-Saerileth has a set of cloak spells which she’ll use depending on the situation.
-Summon Saerileth from anywhere no matter where you are. (This includes Shivering Isles)
-Saerileth has a summonable horse named Sillara and will ride Sillara when you ride your horse.
-Saerileth has her own voice set completely unique to anything in Oblivion, so expect to be entertained.

OBSE EXCLUSIVE FEATURES-
-Saerileth will repair and recharge her equipment daily.
-Saerileth is capable of learning NPC friendly spells through guidance.
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ILy- Forver
 
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Post » Wed May 23, 2012 2:20 am

Really excited that you're porting these mods, Viconia and Saerelith were some of my favorite companions. I'll be happy to have them alongside me again in Skyrim.
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Lynette Wilson
 
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Post » Tue May 22, 2012 7:11 pm

Thanks Sulteric Drums, they were two of the best companions for Oblivion, I am glad you made the leap to Skyrim !
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Gisela Amaya
 
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Post » Wed May 23, 2012 6:15 am

I have a really stupid question I will ask here instead of posting it elsewhere, hopefully someone will see it.

Where is my Skyrim folder? I know this goes through Steam but I assumed that this would have been installed in the my Besthesda Softworks folder. It's not. So if I download a mod from Skyrim Nexus how do I install it? I know this is a REALLY stupid question but I just started playing the game and noticed this.
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Rachel Tyson
 
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Post » Wed May 23, 2012 9:09 am

Program files/ Steam/steamapps/common/skyrim/data

And then you just install mods like normal into there.
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Sophie Payne
 
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Post » Wed May 23, 2012 3:45 am

Program files/ Steam/steamapps/common/skyrim/data

And then you just install mods like normal into there.

Thanks! (insert old man ain't like the old days comments here)
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Heather beauchamp
 
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