» Mon Mar 22, 2010 3:20 pm
You're right evidence and rationalism speak more than just popular opinion in most cases. So if 1 pellet can drain your whole energy bar where it would normally take a few bullets from any other gun that would be the definition of over powered would it not?
The problem is that energy is not the same thing as health. Yes, the K-Volt can completely disintegrate a players armor. However, it is below average as a sub-machine gun because it does less DPS than the Feline (which is majorly important when using an SMG in games). The accuracy is only one increment better.
In order to kill people with K-Volt, you have to make each shot count because it's ROF resembles an AR but it's damage is significantly less. The only saving grace is that the stats generally remain the same because the gun nullifies any extra advantage from the nanosuit. The Feline is a better SMG choice because, assuming you're a better shot, you can do more damage in just a few seconds compared to the K-Volt. The problem is that Armor mode throws the Feline kill-rate off, while the same rate for the K-Volt is unaffected.
Each SMG has it's own niche, but to argue that one is overpowered is pointless; the Feline will destroy most other guns at traditional SMG range, provided they don't go into armor. The K-Volt, in contrast, gives the operator the advantage of nullifying the opposing nanosuit.
It really just depends on the other teams behavior as to which one is "overpowered" in a given situation. However, that's how guns are supposed to work; overpowered in certain situations, weak-as-balls in the rest.