K Volt being Overpowered

Post » Mon Mar 22, 2010 5:33 pm

I haven't used the Feline, but i have seen people in game use it, it's killing power is rather powerful when it's in close courters. And yes in crash site people will spray the K Volt into the area where you have to be to gain points during the match, almost guaranteeing at least 1 hit on yourself if not your other team mates leaving the ones effected defenseless to other attacks from the enemy team.
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casey macmillan
 
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Post » Mon Mar 22, 2010 9:51 am

The k volt isn't overpowered, I've used it and it's way to slow. The bullets move to freaking slow and I've unloaded 25 shots into someone who had armor up and it didn't kill them and htey turn around and hit me with 3-4 bullets when I have armor lock up and it kills me. The hit detection is just craptastic. They actually managed to make it worse then the demo. yeah, if you know how ot use the k-volt i't s OP but what gun isn't if you can properly use it?
A single K-Volt hit drains your energy, armour is completely useless against it.
A gun that automatically wins at some ranges and automatically loses at the others doesn't lead to balanced or fun gameplay in either scenario.
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Christine
 
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Post » Mon Mar 22, 2010 8:06 am

A single K-Volt hit drains your energy, armour is completely useless against it.
A gun that automatically wins at some ranges and automatically loses at the others doesn't lead to balanced or fun gameplay in either scenario.

...What? Yes it does.

That's the entire point of having multiple classes of weapons; you wouldn't play a game where you expect a single weapon to be the god-gun of all trades. SMGs are close-range weapons, Snipers are long range and Assault Rifles are somewhere in between. That's basic balance.
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Caroline flitcroft
 
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Post » Mon Mar 22, 2010 3:58 pm

How the **** this gun can be overpowered ? Unlocked it yesterday and energy pallets are like half to 30% slower than regular bullets guns ! You people need to svck it up...

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Austin Suggs
 
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Post » Mon Mar 22, 2010 12:04 pm

A single K-Volt hit drains your energy, armour is completely useless against it.
A gun that automatically wins at some ranges and automatically loses at the others doesn't lead to balanced or fun gameplay in either scenario.

...What? Yes it does.

That's the entire point of having multiple classes of weapons; you wouldn't play a game where you expect a single weapon to be the god-gun of all trades. SMGs are close-range weapons, Snipers are long range and Assault Rifles are somewhere in between. That's basic balance.

Yes that's true, balance has to do with the different weapons in play during a match, BUT Which ever team has a K Volt will put the other team at a disadvantage during the match time, whether it's crash site, team instant match or capture the relay.
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Rob Smith
 
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Post » Mon Mar 22, 2010 4:44 pm

Yes that's true, balance has to do with the different weapons in play during a match, BUT Which ever team has a K Volt will put the other team at a disadvantage during the match time, whether it's crash site, team instant match or capture the relay.
Ur full of **** period !
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El Khatiri
 
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Post » Mon Mar 22, 2010 8:37 am

How the **** this gun can be overpowered ? Unlocked it yesterday and energy pallets are like half to 30% slower than regular bullets guns ! You people need to svck it up...

You good sir, have never been in armor mode shooting at someone else then a random person with a k volt comes around the corner and shoots you once with it and it completely drains your energy, not to mention with the sporadic fire even when aiming down the sights of the gun. If you were cloaked and your teammate runs by you while being shot at by someone with a k volt, if one of the pellets hits you even if it is slower than most bullets it will still drain your energy making you open and vulnerable to every enemy around you plus it gives the person a new target to shoot at if your teammate gets away.
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Chris BEvan
 
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Post » Mon Mar 22, 2010 8:00 am

If i'm so full of **** then why have so many people agreed with me because they too think it is OPed. refrain from making yourself look more like an idiot because you're one of the people that take advantage of the k volt and its ability to completely drain your opponents energy leaving them defenseless to other attacks. If you want to say something like i'm full of **** or i need to svck up then you good sir need to learn common sense about the gaming industry and the enjoyability of this game will be ruined if people continue to use the K Volt at it's current state. IF/WHEN the gun gets nerfed to where it only takes chunks of energy rather than drain all of it in one shot will make the game more enjoyable and better balanced.
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Lauren Denman
 
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Post » Mon Mar 22, 2010 10:13 am

I agree it is way over powered. I mean how can something like that be better than a gun which fires bullets.
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J.P loves
 
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Post » Mon Mar 22, 2010 2:16 am

how is the k volt over powered again?
k volt scar feline scarab all pretty damn balanced.
i find i win more battles with scar feline than anyother weapon.
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Vahpie
 
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Post » Mon Mar 22, 2010 12:46 pm

The k volt fires electrified pellets, one pellet should only take a chunk of your energy and if your cloak it should only show your self for a couple of seconds but instead one pellet will drain all your energy leaving all the suit modes practically useless. That's how it is over powered
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Je suis
 
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Post » Mon Mar 22, 2010 12:01 pm

What about connections 1st hum ? You know game has host/connection issues at the moment yet u **** blame it on guns... scar is overpowered k volt is overpowered soon everything will be overpowered.Crytek will have to nerf all this **** for u crypussies and I will be left with title that shoots marshmallows in multilayer

Most of people agree with you because they get owned by those guns the most, its the basic equipment u get from the start ! Why would you admit that there is serious lag issue when u run on **** 2 bars noooooo let me go on cryteks message boards and bich about this gun cause its overpowered. @ this moment there is nothing overpowered in this game why ? Because it has major basic connection issues ! Last night I played with people from Cape Town !!!!!! Yes the filer for matchmaking is ridiculous... I had people in one lobby from Hawaii central Eastern, western us Africa, Uk and Ireland what do you think happened when I got the host ? Most likely everything was overpowered in their eyes as for me they were dropping like flies ! You see what I;m trying to say here why bich about guns when netcode is not even decent at the moment
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Jessica Stokes
 
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Post » Mon Mar 22, 2010 12:02 pm

What about connections 1st hum ? You know game has host/connection issues at the moment yet u **** blame it on guns... scar is overpowered k volt is overpowered soon everything will be overpowered.Crytek will have to nerf all this **** for u crypussies and I will be left with title that shoots marshmallows in multilayer

Most of people agree with you because they get owned by those guns the most, its the basic equipment u get from the start ! Why would you admit that there is serious lag issue when u run on **** 2 bars noooooo let me go on cryteks message boards and bich about this gun cause its overpowered. @ this moment there is nothing overpowered in this game why ? Because it has major basic connection issues ! Last night I played with people from Cape Town !!!!!! Yes the filer for matchmaking is ridiculous... I had people in one lobby from Hawaii central Eastern, western us Africa, Uk and Ireland what do you think happened when I got the host ? Most likely everything was overpowered in their eyes as for me they were dropping like flies ! You see what I;m trying to say here why bich about guns when netcode is not even decent at the moment

Sir there is a connections forum post already, don't come in here biching about it because crytek already knows about the connection and host issues.
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SiLa
 
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Post » Mon Mar 22, 2010 4:27 pm

I play on 360 aswell and I personally hate the K-volt, as it is now its OP when it only takes 1 shot to drain all of your energy, they should make it 2-3 shots to burn a full energybar and 4 shots to kill.

I really don't know what is fair really, always gonna be one overpowered weapon anyway.
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Gaelle Courant
 
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Post » Mon Mar 22, 2010 3:53 am

Kinda overpowered since it blinds you when shot.
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Pete Schmitzer
 
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Post » Mon Mar 22, 2010 11:21 am


Yes that's true, balance has to do with the different weapons in play during a match, BUT Which ever team has a K Volt will put the other team at a disadvantage during the match time, whether it's crash site, team instant match or capture the relay.

Assuming only one team can use a K-Volt. Either team can use it, creating scenarios which balance across teams.
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Luna Lovegood
 
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Post » Mon Mar 22, 2010 5:29 pm

If i'm so full of **** then why have so many people agreed with me because they too think it is OPed.

Just to remind you kids, popular opinion is not always right. It's just popular. Saying people agree with you does not make you right; it's a phenomena in Social Psychology the leads to conformity, and it's a logical fallacy.

You're still not right because people agree with you; yuo're fairly wrong because the evidence and rationalism prove otherwise.
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Adam Kriner
 
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Post » Mon Mar 22, 2010 9:16 am

Just to remind you kids, popular opinion is not always right. It's just popular. Saying people agree with you does not make you right; it's a phenomena in Social Psychology the leads to conformity, and it's a logical fallacy.

You're still not right because people agree with you; yuo're fairly wrong because the evidence and rationalism prove otherwise.[/quote]

You're right evidence and rationalism speak more than just popular opinion in most cases. So if 1 pellet can drain your whole energy bar where it would normally take a few bullets from any other gun that would be the definition of over powered would it not?
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DAVId Bryant
 
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Post » Mon Mar 22, 2010 3:20 pm


You're right evidence and rationalism speak more than just popular opinion in most cases. So if 1 pellet can drain your whole energy bar where it would normally take a few bullets from any other gun that would be the definition of over powered would it not?

The problem is that energy is not the same thing as health. Yes, the K-Volt can completely disintegrate a players armor. However, it is below average as a sub-machine gun because it does less DPS than the Feline (which is majorly important when using an SMG in games). The accuracy is only one increment better.

In order to kill people with K-Volt, you have to make each shot count because it's ROF resembles an AR but it's damage is significantly less. The only saving grace is that the stats generally remain the same because the gun nullifies any extra advantage from the nanosuit. The Feline is a better SMG choice because, assuming you're a better shot, you can do more damage in just a few seconds compared to the K-Volt. The problem is that Armor mode throws the Feline kill-rate off, while the same rate for the K-Volt is unaffected.

Each SMG has it's own niche, but to argue that one is overpowered is pointless; the Feline will destroy most other guns at traditional SMG range, provided they don't go into armor. The K-Volt, in contrast, gives the operator the advantage of nullifying the opposing nanosuit.

It really just depends on the other teams behavior as to which one is "overpowered" in a given situation. However, that's how guns are supposed to work; overpowered in certain situations, weak-as-balls in the rest.
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Anna S
 
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Post » Mon Mar 22, 2010 6:00 am

The problem is that energy is not the same thing as health. Yes, the K-Volt can completely disintegrate a players armor. However, it is below average as a sub-machine gun because it does less DPS than the Feline (which is majorly important when using an SMG in games). The accuracy is only one increment better.

In order to kill people with K-Volt, you have to make each shot count because it's ROF resembles an AR but it's damage is significantly less. The only saving grace is that the stats generally remain the same because the gun nullifies any extra advantage from the nanosuit. The Feline is a better SMG choice because, assuming you're a better shot, you can do more damage in just a few seconds compared to the K-Volt. The problem is that Armor mode throws the Feline kill-rate off, while the same rate for the K-Volt is unaffected.

Each SMG has it's own niche, but to argue that one is overpowered is pointless; the Feline will destroy most other guns at traditional SMG range, provided they don't go into armor. The K-Volt, in contrast, gives the operator the advantage of nullifying the opposing nanosuit.

It really just depends on the other teams behavior as to which one is "overpowered" in a given situation. However, that's how guns are supposed to work; overpowered in certain situations, weak-as-balls in the rest.
Listen to this man.
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Liv Staff
 
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Post » Mon Mar 22, 2010 9:55 am

the only reason i say that the K Volt is overpowered is because it shouldn't drain a suits energy with one shot. thats why i say it's over powered not because of it's fire rate or killing ability in close quarters.
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Bee Baby
 
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Post » Mon Mar 22, 2010 2:04 pm

the only reason i say that the K Volt is overpowered is because it shouldn't drain a suits energy with one shot. thats why i say it's over powered not because of it's fire rate or killing ability in close quarters.

Right, but it doesn't even really matter that it does; it's easily countered -- an argument I just supported in the last four posts.

K-Volt isn't overpowered, see last four rebuttals.
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stacy hamilton
 
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Post » Mon Mar 22, 2010 1:45 pm

and it does not drain in ONE SHOT. Dud I looked at the stats and it takes like 4 hits to deplete a shield then five more to kill 5. Those are if you hit.(the bullets I find are too slow sometimes.)
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Luis Longoria
 
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Post » Mon Mar 22, 2010 12:38 pm

K-Volt doesn't drain armour in one shot. I can say this first hand as I use it a lot. It'll kill it quickly, but not in one shot.

As has been stated, the main benefit is reliability. It'll nullify energy quickly, but do very little to overall health, meaning it takes longer to kill an unarmoured foe than the Feline, but will always take roughly the same time to kill anybody, whereas the Feline is inconsistent due to how much armour the enemy has.

I prefer the K-Volt due to the predictability, as I know almost exactly how long it should take to get a kill on anyone, and can judge merits of entering the fight accordingly. Feline will get you killed you as much as save you in my experience when ambushing armoured enemies. K-Volt can also not be silenced, which goes against it quite heavilly too. You better be prepared to run after you get a kill.
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SexyPimpAss
 
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Post » Mon Mar 22, 2010 6:00 am

4 shots with a K-volt!!!??? man ive unloaded a clip on guys and it does NOTHING!!!! I have better luck with the scar and felinx with 4 shots
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JESSE
 
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