Oh yeah, those are really part of the game, this may never be redone in Sk...... okay you're delusional. So just because of voice acting you cannot make mods that add completely new factions. Remember Oblivion mods, and how it had no quest or faction mods at all? The thing is, if it written down, it can be voiced. VOICE ACTING HAS NOTHING TO DO WITH ANYTHING, WHY DOES EVERYBODY BRING THIS UP?
Because any shmuck can voice a few lines, but in order to have the voice be of similar quality to the rest of the voice acting is tough. One person can't do a damsel in distress voice, plus a sinister evil villain voice, plus a masculine, burly Imperial hero voice, and a whiney wood elf voice all by himself. In fact chances are he can't do any of those voices, because most of us simply don't have the talent or vocal ability to be professional voice actors. But, a great many Elder Scrolls players have the imagination to dream up a good quest line, and the skills to put it in writing.
Haha...yes? At the end of the Morrowind Imperial Legion quest line I've discovered a unique artifact sword named Chrysamere, and a briastplate called the Lord's Mail. At the end of the Skyrim Imperial Legion quest-line I got a 'Dwemer Fireblade' that would've probably been an 'Orcish Fireblade' had I done the last quest a few levels later. And besides, you may not think that the average Morrowind guild qualifies as 'full length' but they definitely took a much larger time and investment to progress in than Skyrim factions...
And those quest where that happens doesn't at all resolve in a "get items X" or "kill/talk to person Y"? Because there's quite a bit of depth and character behind Skyrim's quests too, betrayal, traitors, old secrets and you can basically affect a future of the freaking province.
I don't know, isn't that what any quest is? Go somewhere, do something, come back? I liked the first Imperial legion quest because you talk to the widow and can either shake her down for the land deed, or she can convince you that her husband was murdered. So if you go and investigate, turns out her husband was in fact murdered, the commanding officer tells you to execute the murderer, and at the end you can kick in some money to a fund that the soldiers are putting together for the poor widow, which is kind of a nice touch. I wouldn't say that Skyrim quests in general don't have character - some of them are very well done, some of them are very interesting. I'm just at large disappointed with the guilds in the game. The Murder mystery in Morthal happens to be one of my favorite TES quests of all time, so there are definitely gems laying around in the snow.
I should've stopped reading here, but I'll show you more respect than you showed me.
That essentially is a "go to x and do y". The only challenge there was maybe a Kwama Warrior or two, nothing more. When I do these kind of quests in Morrowind I have to search for ways to pad things out because for roleplay purposes I don't want to complete these quests in minutes flat. Aside from the hostage quest, none of the first Legion quests had any real substance or difficulty, and mostly involved just going back and forth between a few characters in town.
Sure, the first Legion fort has some pretty easy quests. They start you off kind of slow, which is legitimate for some scrub who just showed up off the Silt Strider with no prior military experience. I kind of welcome the change of pace from Skyrim where everything is so dramatic and overdosing on epic. I would also agree that the Kwama mine is the weakest example here, but I rather liked freeing the tax collector.
You're told an ancient and powerful wizard lives in the strange looking building at the edge of town. A search of the place yields a pair of tough skeletons and some rats, and if you search you can find a key to the tower's upper levels. Open the door you're face to face with a scary Daedra that a new player has probably never seen before, but thankfully it appears content to leave you alone. Walk around it, giving it a wide birth - oh is that a Centurion Sphere in the corner? Haven't seen that yet either... Oh and here's Baladas Demnevanni, the crazy wizard everyone told me about. Most players might try and stab him in the gut (which if this were Skyrim would work out beautifully) but instead the old, all powerful wizard can destroy you with what amounts to a yawn. This quest can't be completed with brute force, so you need to try and talk to him. If you raise his disposition high enough through your speechcraft skill, or by just showering him with gold, he'll finally hear you out and you can make the case as to why the tax collector should be free. 'Okay fine' he says, 'Just leave me alone and I don't want to see either of you ever again...is that clear?' To which I reply 'Oh yes sir!' and turn around and run away, going to find the cell with the tax collector where I free her and escort her out of the building, quest complete.
I don't know, I find it pretty interesting for something that's like quest #2 for the Legion. You have to do a few different things, you encounter new creatures, it teaches you that combat isn't always the best solution and sometimes isn't even an option, and at the end of the day General Darius gives you a new piece of armor to complete your uniform and says good work. If you disagree then fine, but I think it's hard to argue that there wasn't more 'heart' put in this quest than some of the Imperial Legion quests in Skyrim...
This might shock you so much as to cause your eyes to burst, but some of use care about more than just lore (that's not to say I don't care about lore, it's just not the only thing I like). Call us philistines if you must, some of us actually want to have fun questing
Ugh... Come on bro. Stop being so over the top, I don't hate you, I'm not the wicked witch.