I want to join the Forsworn!

Post » Wed Jun 06, 2012 7:48 am

Im playing as a native Breton of the reach. Most of her Family was killed in the Markarth incident when she was just 3 her older sister only 14 managed to escape Markarth with her leaving her Mother Farther and 3 brothers to be killed by the stormcloaks. Shes now 23 and is returning to Skyrim to get revenge on Ulfric. She was tracking him waiting for an opportunity to strike, to were the game starts and gets ambushed by the Imperials as well as the Stormcloacks.

Any way sure some other people thought similar backgrounds for there Bretons. Would be good to have a quest to join the forsworn just like outher guild quests and be able to win independence for the reach. Was hopeing the "forsworn conspiracy" would lead to this but alas no.

Hopefully there will be a forsworn DLC.
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Ricky Rayner
 
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Post » Wed Jun 06, 2012 8:05 am

Maybe if this were Morrowind.

Then we could join the Forsworn, the Silver Hand, maybe the Justicars of Stendarr or whatever that religious order is called. Heck, I bet the Imperial/Stormcloak quests wouldn't svck too.
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Isaac Saetern
 
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Post » Wed Jun 06, 2012 9:38 am

3 sides in the civil war?
being able to kill ulfric in forsworn quest.
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Sophie Louise Edge
 
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Post » Wed Jun 06, 2012 2:25 am

Maybe if this were Morrowind.

Then we could join the Forsworn, the Silver Hand, maybe the Justicars of Stendarr or whatever that religious order is called. Heck, I bet the Imperial/Stormcloak quests wouldn't svck too.

If you want to play something more like Morrowind, then there's this awesome game that you can get. It's even on Steam for easy downloading if you don't already have it. It's called Morrowind. It has all the features that you love from Morrowind, as well as that combat system that was pretty much unbearable. It's cheap! It's downloadable! It's moddable! Try out Morrowind today!

OP:
Spoiler
If you at least do the Forsworn quest chain in Markarth, you can get yourself a friendly encampment of Forsworn in The Reach.
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Schel[Anne]FTL
 
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Post » Tue Jun 05, 2012 8:19 pm

Guess what, Mr. Snarky? I play Morrowind all the time still, I enjoy it, it's a great game. I'd recommend it to anyone looking for a thoughtful, deeper game.

However, if the question is 'Gee whiz, why can't I play Forsworn in Skyrim?' then my answer is 'Tell Bethesda to go back to many of the concepts they used in a previous game, Morrowind. You could join a ton more factions, and some of them opposed each other, making it difficult or impossible to do both factions on one character.'
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Catherine N
 
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Post » Tue Jun 05, 2012 9:50 pm

OP:
Spoiler
If you at least do the Forsworn quest chain in Markarth, you can get yourself a friendly encampment of Forsworn in The Reach.

Ooh where is that?
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Devin Sluis
 
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Post » Wed Jun 06, 2012 10:25 am

Pretty sure you can join them, I know I did.
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Harinder Ghag
 
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Post » Wed Jun 06, 2012 8:31 am

Ooh where is that?

Spoiler
I forget where the camp is, but if you do the main Forsworn questline in Markarth (the one where you investigate the killing in the marketplace), it'll be available. You can probably look up which camp they go to on the web if you don't follow them out of the city yourself.
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The Time Car
 
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Post » Wed Jun 06, 2012 12:06 am

Maybe if this were Morrowind.

Then we could join the Forsworn, the Silver Hand, maybe the Justicars of Stendarr or whatever that religious order is called. Heck, I bet the Imperial/Stormcloak quests wouldn't svck too.
Not only that, but it would MATTER what side you joined..
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Lexy Dick
 
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Post » Wed Jun 06, 2012 12:06 pm

Maybe if this were Morrowind.

Then we could join the Forsworn, the Silver Hand, maybe the Justicars of Stendarr or whatever that religious order is called. Heck, I bet the Imperial/Stormcloak quests wouldn't svck too.
Ah yes, Morrowind the perfect...

Remember how you could join the Dark Brotherhood, the Camonna Tong, the Ashland Tribes, House Dagoth?

Remember how all quests were truly unique, not at all "go get item X"/"Kill person Y" quests?

ME NEITHER.
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Beat freak
 
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Post » Tue Jun 05, 2012 7:41 pm

If you're on PC, you can use a console command that will add your character to the forsworn faction:

player.addtofaction 00043599 0

where "0" is your rank in the faction: http://www.uesp.net/wiki/Skyrim:Factions_F#Forsworn_Faction
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Matt Bee
 
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Post » Wed Jun 06, 2012 7:28 am

They could have probably done something simple like go to point X and kill target Y so that you could easily join any faction like Forsworn or the Vigilants for RP purposes. Wouldn't be much, but it would be something.
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Emma
 
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Post » Tue Jun 05, 2012 7:56 pm

Not only that, but it would MATTER what side you joined..

You're joking right? As I recall, hardly anything changed in Morrowind depending what faction you joined. The Great House you joined didn't become more dominant in any noticable way beyond you getting a house.
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Chelsea Head
 
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Post » Wed Jun 06, 2012 1:48 am

Oh yeah, forgot to answer to the OP.

You can help them out, even though you cannot join them.
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Scared humanity
 
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Post » Wed Jun 06, 2012 9:37 am

Ah yes, Morrowind the perfect...

No one said that.

Remember how you could join the Dark Brotherhood, the Camonna Tong, the Ashland Tribes, House Dagoth?

Enjoy House Dagoth: http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=801
Enjoy the Dark Brotherhood: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6822
Disappointed that I can't join the Camonna Tong, but Morrowind can't be 100% awesome.
I felt like I was part of the Ashlander tribes by doing their quests and helping them out as part of the main quest, since they came to accept me and I believe actually give you a rank in their faction too so...

Your entire premise is silly to begin with though. In Morrowind there were something like 12 or 15 joinable factions, full-length, 20 quests, unique rewards, sometimes different branches or opportunities to change the ending like with the Fighter's Guild. In Morrowind I had to be a pretty great mage to become the Archmage of the Mages Guild. It took time to advance in a faction and some of the quests could be tedious or uninspired but that's just to be expected - I felt a part of something. Compare this to the five or six Skyrim factions with about seven quests each, where I can become the leader of the Companions in a few in-game days, and a member of their inner circle after just a few in-game hours.

Remember how all quests were truly unique, not at all "go get item X"/"Kill person Y" quests?

Lol. Okay. Do you know what the Thieves Guild is? A few stealing missions followed by a few really long dungeon crawls with followers. Guess what the Companions are? A series of dungeon crawls through forts filled with members of the Silver Hand, followed by another dungeon crawl where you fight ancient Nord spirits. But let's draw an actual comparison between the two games.

Morrowind Imperial Legion: The first five quests have me resolve a hostage situation, solve a murder and avenge the victim, foil a shoestring conspiracy to kill the emperor, confront a reclusive wizard who is imprisoning the tax collector, and cure the blight affecting the kwama egg mine, which is the nearby town's sole economic asset.

Skyrim Imperial Legion: Sign up, go from fort to fort killing Stormtroopers- erm I mean Stormcloaks without names or faces.

You tell me which quests have more character. So you see Morrowind does in fact handle quests and factions better - as actual guilds, with more thoughtful quests, and more involvement from the PC. Nevermind that it's eight years older than Skyrim, hardware, programming, etc. hasn't come that far since then, right? Why should we expect that they do better now than they did almost a decade ago, right?

(Checkmate sir)
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Alex Vincent
 
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Post » Wed Jun 06, 2012 7:41 am

If you're on PC, you can use a console command that will add your character to the forsworn faction:

player.addtofaction 00043599 0

where "0" is your rank in the faction: http://www.uesp.net/wiki/Skyrim:Factions_F#Forsworn_Faction

How would it affect ones game? Would people interract with you as a Forsworn even though you can only join them through a console cmd?
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Andrew
 
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Post » Tue Jun 05, 2012 10:28 pm

Maybe if this were Morrowind.

Then we could join the Forsworn, the Silver Hand, maybe the Justicars of Stendarr or whatever that religious order is called. Heck, I bet the Imperial/Stormcloak quests wouldn't svck too.
And like in MW we could join the Dark Brotherhood, the Sixth House, the witches in Solstheim and... oh wait.

The Forsworn are enemy factions just like the DB was in MW. For Skyrim there's a mod called "live another life" where you can choose a Forsworn start. In Vanilla Skyrim you can solve a certqin quest and become frienldy with a group of Forsworn.
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Jeffrey Lawson
 
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Post » Tue Jun 05, 2012 8:36 pm

Enjoy House Dagoth: http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=801
Enjoy the Dark Brotherhood: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6822

This stuff can't happen anymore. In Morrowind you need decent writing skills to make a new faction. In Skyrim you need thousands of dollars worth of professional voice actors. Are voiced quests superior to text-based questing? You may think so and that's legitimate, but the fact of the matter is that one provides a lot more flexibility.
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Anna Beattie
 
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Post » Wed Jun 06, 2012 4:50 am

Morrowind Imperial Legion: The first five quests have me resolve a hostage situation, solve a murder and avenge the victim, foil a shoestring conspiracy to kill the emperor, confront a reclusive wizard who is imprisoning the tax collector, and cure the blight affecting the kwama egg mine, which is the nearby town's sole economic asset.

Skyrim Imperial Legion: Sign up, go from fort to fort killing Stormtroopers- erm I mean Stormcloaks without names or faces.

You tell me which quests have more character. So you see Morrowind does in fact handle quests and factions better - as actual guilds, with more thoughtful quests, and more involvement from the PC. Nevermind that it's eight years older than Skyrim, hardware, programming, etc. hasn't come that far since then, right? Why should we expect that they do better now than they did almost a decade ago, right?

(Checkmate sir)


Damn, you could do all that in Morrowind? I think I played it for like 5 hours back in the day on my PC and got frustrated with it and sold it on eBay. Should have been more patient.

But in Skyrim I do like:

Spoiler
The way Ulfric talks to Elenwen at the negotiations. He talks to her like she's [censored]
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mimi_lys
 
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Post » Wed Jun 06, 2012 11:28 am

What about the satanic rituals, savagely killing innocent people and daedra worshipping?

Apart from those aspects of the forsworn I would agree. I'd like the option to join the forsworn for a messed up Breton, born up brainwashed by these maniacs, sort of character.
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Andrew
 
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Post » Wed Jun 06, 2012 7:00 am

Stop comparing skyrim to morrowind! I dislike morrowind and I love skyrim but i dont constantly say Skyrim's better then Morrowind!!!!!
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Kevin Jay
 
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Post » Wed Jun 06, 2012 10:38 am

Damn, you could do all that in Morrowind? I think I played it for like 5 hours back in the day on my PC and got frustrated with it and sold it on eBay. Should have been more patient.

All that and much much more. What I talked about was just about 1/5th of the Morrowind Imperial legion. There's also a quest to assault a Necromancer's tower, challenge a member of a rival military group to a duel to defend the Legion's honor, retrieve lost Imperial artifacts, and more.

Morrowind is one of those games that has a really slow start and a large learning curve. You've got to give it some time, but once it begins to pick up then the game can be really hard to put down.
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Facebook me
 
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Post » Wed Jun 06, 2012 2:46 am

No one said that.


Morrowind Imperial Legion: The first five quests have me resolve a hostage situation, solve a murder and avenge the victim, foil a shoestring conspiracy to kill the emperor, confront a reclusive wizard who is imprisoning the tax collector, and cure the blight affecting the kwama egg mine, which is the nearby town's sole economic asset.

Skyrim Imperial Legion: Sign up, go from fort to fort killing Stormtroopers- erm I mean Stormcloaks without names or faces.

You tell me which quests have more character. So you see Morrowind does in fact handle quests and factions better - as actual guilds, with more thoughtful quests, and more involvement from the PC. Nevermind that it's eight years older than Skyrim, hardware, programming, etc. hasn't come that far since then, right? Why should we expect that they do better now than they did almost a decade ago, right?

(Checkmate sir)
You forgot to mention that ALOT of the legion quests in morrowind were FETCH QUESTS!!!
In skyrim you get to blackmail a Stormcloak steward into giving you Info!!!
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Dewayne Quattlebaum
 
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Post » Wed Jun 06, 2012 1:50 am

You don't need to use the console when there is a mod available for those people who want to join the forsworn faction. :tes:

http://www.gamesas.com/topic/1357275-relz-live-another-life-thread-2/
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carly mcdonough
 
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Post » Tue Jun 05, 2012 9:03 pm

You forgot to mention that ALOT of the legion quests in morrowind were FETCH QUESTS!!!

First things first, one exclamation mark is enough for virtually any situation.

Second, this is patently untrue. If by 'fetch' quests you mean go from point A to point B, do something, and then return to point A then yeah, but that's what most quests are. In all of the quests I talked about in the portion you quoted I had to go some place, talk to someone, probably raise their disposition or else kill them to do what I needed to do. There was never a 'Hey private Ravenius, go across the street and get my jock strap from the shelf by my bedside and bring it here to me, please.' which is what a fetch mission actually is.
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^~LIL B0NE5~^
 
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