Was it that difficult to make Dawnguard?

Post » Sat Nov 17, 2012 2:02 pm

Due to the incredible number of bugs I have been told by my friends using the Xbox , ( localized version tough ) , was it so difficult to spot all those bugs with a month of betatesting of the game by xbox users? what did they do ?Wasn't better to release first for pc let modders test and get an unofficial patch in 1 -2 days instead than "weeks" ?
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noa zarfati
 
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Post » Sat Nov 17, 2012 10:16 am

Only the English version of Dawnguard was beta-tested. It's the localized versions that suffer from most of the problems, so they couldn't have been averted.

Or rather they could if Bethesda didn't rely on the players to notice all bugs and did additional testing themselves. There was a similar problem with one of the patches - Polish version was totally screwed up (not sure if other languages were affected then).

Unless you mean regular bugs like broken quests and such. Then it really is unbelievable that these things are not fixed yet.
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Katharine Newton
 
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Post » Sat Nov 17, 2012 2:32 pm

You know what, i've noticed that a new armor uses the exact same meshes as the ebony one. Danwguard costs near half the price of the original game and they can't even create only real new items...
All is about money.
Bugs & money.
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christelle047
 
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Post » Sat Nov 17, 2012 2:19 pm

You know what, i've noticed that a new armor uses the exact same meshes as the ebony one. Danwguard costs near half the price of the original game and they can't even create only real new items...
All is about money.
Bugs & money.
The Ancient Falmer set. It was pretty disappointing when I found out it was just the Ebony set retextured. *sigh*

They have professional people there working, and all they can do for an exciting overpriced DLC is retexturing most of the things included. And they're even payed for doing that. I bet everything I have that a random unpayed modder would have done things a lot better than those lazy smurfs.

Oh, and on topic: the difficulty? http://i0.kym-cdn.com/photos/images/newsfeed/000/222/829/1324788208001.jpg!
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Alba Casas
 
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Post » Sat Nov 17, 2012 3:06 pm

The Ancient Falmer set. It was pretty disappointing when I found out it was just the Ebony set retextured. *sigh*

They have professional people there working, and all they can do for an exciting overpriced DLC is retexturing most of the things included. And they're even payed for doing that. I bet everything I have that a random unpayed modder would have done things a lot better than those lazy smurfs.

Beginning to sound like EA's BioWare to me...

A story i know way too well, i'm afraid. And you're right. Take a look at this; http://skyrim.nexusmods.com/mods/20077/ . One of the best armors on Nexus at the moment.
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ijohnnny
 
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Post » Sat Nov 17, 2012 7:41 am

I write per heard thirds , not experienced yet as I have skyrim on pc but I fear all the bugs it will introduces whe will hit the pc and that the final patch for the 3 platforms will come eventually by pc modders ...
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Nicholas
 
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Post » Sat Nov 17, 2012 7:00 am

The Ancient Falmer set. It was pretty disappointing when I found out it was just the Ebony set retextured. *sigh*

They have professional people there working, and all they can do for an exciting overpriced DLC is retexturing most of the things included. And they're even payed for doing that. I bet everything I have that a random unpayed modder would have done things a lot better than those lazy smurfs.

Oh, and on topic: the difficulty? http://i0.kym-cdn.com/photos/images/newsfeed/000/222/829/1324788208001.jpg!

Do you know what a texture is? Its a picture.
From what I've seen it is a mix between elven and ebony mesh.
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RAww DInsaww
 
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Post » Sat Nov 17, 2012 4:44 am

Do you know what a texture is? Its a picture.
From what I've seen it is a mix between elven and ebony mesh.
Uh, yes, I know what a texture is. I just pointed out that the Ancient Falmer set isn't that much unique.
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Celestine Stardust
 
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Post » Sat Nov 17, 2012 5:56 am

Beginning to sound like EA's BioWare to me...

A story i know way too well, i'm afraid. And you're right. Take a look at this; http://skyrim.nexusmods.com/mods/20077/ . One of the best armors on Nexus at the moment.

I was about to say that. Just look at the armor in Dragon Age, Bethesda better not start going down that route.
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^_^
 
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Post » Sat Nov 17, 2012 1:26 pm

A gamer sees what could be added and improved, a dev sees how they can save space to make everything fit in-game, and how they can keep the money flowing to keep the series growing.

It's like a customer in a supermarket sees lots of empty tills waiting to serve them and takes that as acceptable/good customer service, whereas the person running the tills is watching their productivity levels go down the pan.

Unless you have seen the issue from both sides of the coin, throwing terms like 'lazy' around is simply conjecture.
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Stacy Hope
 
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Post » Sat Nov 17, 2012 10:35 am

Not as difficult as it was to release it.





To soon?
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Isaac Saetern
 
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Post » Sat Nov 17, 2012 2:29 pm

I didn't have any bugs what so ever.

And you guys must not have had any DLCs from previous Bethesda games. Most of the time all the "new" items where just retexted versions of in-game items. So it couldn't have been too hard.

Have you see what the PC players can do with the creation kit? They can make a very good story line quest, new characters, etc and do a great job.

And that's usually just one person or two. So needless to say it must not be too hard when you have the tech.
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Steve Smith
 
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Post » Sat Nov 17, 2012 7:31 am

Unless you have seen the issue from both sides of the coin, throwing terms like 'lazy' around is simply conjecture.

Pretty much this. Consumers only selfishly care about what they get to consume next with little regard or understanding for how that content is ever made. Lets be real, the voice recording sessions for Serana alone probably cost more than 50,000 dollars. People want to act like the creation kit makes everything cheap and easy. Show me any story-driven fan mod that meets or exceeds the quality of Dawnguard. (don't worry, I'll wait)
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BrEezy Baby
 
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Post » Sat Nov 17, 2012 2:06 pm

Pretty much this. Consumers only selfishly care about what they get to consume next with little regard or understanding for how that content is ever made. Lets be real, the voice recording sessions for Serana alone probably cost more than 50,000 dollars. People want to act like the creation kit makes everything cheap and easy. Show me any story-driven fan mod that meets or exceeds the quality of Dawnguard. (don't worry, I'll wait)

http://www.gamesas.com/topic/1398650-trailerwip-falskaar-thread-2/

On the subject of voice acting I will say that is very hard to find good actors. This mod author has made some amazing story-driven mods for the fallout series as well. Dawnguard quality? Maybe not exactly, but pretty dang close from all that I have read and just from one person.
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krystal sowten
 
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Post » Sat Nov 17, 2012 2:35 am

Beta test was a free ad campaign. Even though yes people signed the agreement to not discuss Dawnguard Bethesda knew no matter what beta testers would tell people. So the Beta testers probably went around to their friends talking about it, and they built upon the hype. To beta testers and people who learned about Dawnguard from Beta testers didn't care about bugs because as always Bethesda was going to fix them right?
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Caroline flitcroft
 
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Post » Sat Nov 17, 2012 2:37 pm

Pretty much this. Consumers only selfishly care about what they get to consume next with little regard or understanding for how that content is ever made. Lets be real, the voice recording sessions for Serana alone probably cost more than 50,000 dollars. People want to act like the creation kit makes everything cheap and easy. Show me any story-driven fan mod that meets or exceeds the quality of Dawnguard. (don't worry, I'll wait)
Consumers care about being consumers. There's a reason why open market are better: people purchase what is best in their interest.

Unfortunately, many markets cannot consider de facto open, as all vendors/manufacturer or developers of products pretty much adopted a common philosophy whereby products share too many characteristics to the point of being standardized. Even mideogames are going into this direction unfortunately.

What we need, as consumers, is a disruptive factor or a market crash which will wipe the scene clean and force the industry to restart and compete on quality and attention to consumers alone... it's bound to happen. Some things are cyclic and people rarely learns from past history as greed and ambition are usually a bigger driving force.
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josh evans
 
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Post » Sat Nov 17, 2012 6:31 am

A gamer sees what could be added and improved, a dev sees how they can save space to make everything fit in-game, and how they can keep the money flowing to keep the series growing.

It's like a customer in a supermarket sees lots of empty tills waiting to serve them and takes that as acceptable/good customer service, whereas the person running the tills is watching their productivity levels go down the pan.

Unless you have seen the issue from both sides of the coin, throwing terms like 'lazy' around is simply conjecture.

I think this summarises just about everything that needs to be said about most of the posts on here recently.

Bieltan, I salute you sir.
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Marnesia Steele
 
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Post » Sat Nov 17, 2012 12:47 pm

Consumers care about being consumers. There's a reason why open market are better: people purchase what is best in their interest.

Unfortunately, many markets cannot consider de facto open, as all vendors/manufacturer or developers of products pretty much adopted a common philosophy whereby products share too many characteristics to the point of being standardized. Even mideogames are going into this direction unfortunately.

What we need, as consumers, is a disruptive factor or a market crash which will wipe the scene clean and force the industry to restart and compete on quality and attention to consumers alone... it's bound to happen. Some things are cyclic and people rarely learns from past history as greed and ambition are usually a bigger driving force.

IMO we need Apple to gatecrash things and give all the current companies a massive kick up the jacksie. If they are smart, they'll gear their setup towards being more dev-driven as opposed to publishers calling all the shots. If your competitors lack great customer service, then that's the niche to gun for. I'm lucky enough to have seen it work firsthand :D

EDIT: *performs the 'rimmer salute' back at BRP*
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Benjamin Holz
 
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Post » Sat Nov 17, 2012 7:08 am

Its really sad when modders have better armor designs and try to make really creative content. And the ''Professionals'' at bethesda who created the elders scrolls can only rehash old stuff.... dawnguard didn't feel new to me.
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Carlitos Avila
 
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Post » Sat Nov 17, 2012 8:03 am

I said it once, I will say it again. This is Bethesda we are talking about. Are you really shocked that there is lots of bugs? Like you didn't know what happened with Oblivion, and Morrowind, and Daggerfall, espically Daggerfall. Fallout 3? Even though they didn't make the game, they produced it and most likely it was them who said to release New Vegas out.

So this should be no surprise. Fallout 4, will be buggy, same goes for the next TES game as well. Most likely their next DLC will be very buggy as well, but we will keep ending up buying it.

It's almost like the Toronto Maple Leafs. They haven't made the play offs in over 8 years, but every single game is always sold out. Same for Beth. No matter what they touch, it will always be buggy but we will keep buying their stuff. :)
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kasia
 
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Post » Sat Nov 17, 2012 3:11 am

I said it once, I will say it again. This is Bethesda we are talking about. Are you really shocked that there is lots of bugs? Like you didn't know what happened with Oblivion, and Morrowind, and Daggerfall, espically Daggerfall. Fallout 3? Even though they didn't make the game, they produced it and most likely it was them who said to release New Vegas out.

So this should be no surprise. Fallout 4, will be buggy, same goes for the next TES game as well. Most likely their next DLC will be very buggy as well, but we will keep ending up buying it.

It's almost like the Toronto Maple Leafs. They haven't made the play offs in over 8 years, but every single game is always sold out. Same for Beth. No matter what they touch, it will always be buggy but we will keep buying their stuff. :smile:

Speak for yourself. I will not keep buying their stuff...bank on it. Some people need to grow a set of plums and say, no...enough is enough. No matter how much they love the series.

These people that complain then say " but i'll still buy the next game" would have been better saying nothing. Even if you are lying you don't rant and rave,then say...but i'll buy everything you'll make anyway. Completely the wrong message in my book.
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Lloyd Muldowney
 
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Post » Sat Nov 17, 2012 3:08 pm

Beginning to sound like EA's BioWare to me...

A story i know way too well, i'm afraid. And you're right. Take a look at this; http://skyrim.nexusmods.com/mods/20077/ . One of the best armors on Nexus at the moment.

Oh wow. Straight out of a 2012 Morrowind. Installed.
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Amber Hubbard
 
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Post » Sat Nov 17, 2012 7:20 am

Pretty much this. Consumers only selfishly care about what they get to consume next with little regard or understanding for how that content is ever made. Lets be real, the voice recording sessions for Serana alone probably cost more than 50,000 dollars. People want to act like the creation kit makes everything cheap and easy. Show me any story-driven fan mod that meets or exceeds the quality of Dawnguard. (don't worry, I'll wait)
Nehrim. It is a whole game made from the Construction set.
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Matt Gammond
 
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Post » Sat Nov 17, 2012 4:11 pm

Nehrim. It is a whole game made from the Construction set.

I'd say New Vegas Bounties 1 and 2 trump a lot of "official" productions as well, if we can put New Vegas into the mix.
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Ruben Bernal
 
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Post » Sat Nov 17, 2012 5:37 am

It's not about whether fan mods are better or worse than the official product. They aren't two completely different species of person. They both design games.

But one gets paid to do it. And getting paid comes with certain shackles - you're dealing with certain restrictions placed on scope, design, funding, deadlines, targets and so on. It's not like DG was designed by one guy and then put out without any number of committee meetings and boxes to tick. This is the real reason why comparing "what modders do" with what Bethesda do is not a good comparison.
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Gisela Amaya
 
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