Well Rested

Post » Fri May 11, 2012 1:03 am

In, Oblivion there was a need to sleep. I used a bed to level up and because I saw it as the tool to level up I slept more often in Oblivion. Almost imagining myself tired after a long day of exploration. But in Skyrim, I haven't slept in a bed once. Because the game doesn't make sleeping in a bed very necessary or needed. You can literally go on with quest after quest without needing a sleep.

Anyone else finding it difficult to remember to sleep in a bed in Skyrim?
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leigh stewart
 
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Post » Thu May 10, 2012 6:18 pm

Not really, when its night I sleep. I try not to level up untill the morning after I wake.
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Aman Bhattal
 
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Post » Fri May 11, 2012 4:57 am

Yeah its another RPG element removed in favour of action gaming.
I dont like it very much.

Though if you do sleep in beds sometimes you can find nice surprises.
Such as a ghost who thinks your Hjalti and wants you to get him his sword :)
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Damned_Queen
 
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Post » Thu May 10, 2012 10:15 pm

I just keep forgetting about beds, lol.
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Marcia Renton
 
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Post » Fri May 11, 2012 2:18 am

Nope. I tend to RP with my characters so I'll sleep/eat etc at the appropriate times and places. I slept even when I didn't need to level in Oblivion. If you have a sliver of imagination you shouldn't really need a game mechanic to force you to roleplay.
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yermom
 
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Post » Thu May 10, 2012 5:04 pm

I don’t have any trouble realizing if it’s day or night and sleeping accordingly. Requiring a bed to level up makes the character perform a game mechanic, instead of me. I like it this way.
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Rachael
 
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Post » Fri May 11, 2012 3:20 am

even though i hardly sleep, i try to as much as possible.

while using the beginning guardian stones that increase my thief skill rate by 20%, a bed from a good inn lets you increase your rates of all skills by another 10%

so its kinda nice since its an 8 hour buff
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ezra
 
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Post » Fri May 11, 2012 4:03 am

Yeah its another RPG element removed in favour of action gaming.
I dont like it very much.

Though if you do sleep in beds sometimes you can find nice surprises.
Such as a ghost who thinks your Hjalti and wants you to get him his sword :)
...wait what?? There is MORE reason than ever to sleep more often in this game than in the past games. "Removed?" I don't think so. There was no bonus before, and now there is. It's gone from no incentive to sleep except for once every few weeks at high level to gain a level, to having a reason to.
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Rebekah Rebekah Nicole
 
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Post » Fri May 11, 2012 1:55 am

Yeah its another RPG element removed in favour of action gaming.
I dont like it very much.

What does leveling up when you sleep even remotely have to do with roleplaying? Or action gaming?

In Oblivion, you could just sleep for an hour, how is that realistic roleplaying? Personally, I do roleplay enough to simply go to a guesthouse (or my own) when I did a long trip. There's usually enough to do in the taverns ect. to check them out anyways. So I don't see how that aspect was "removed".
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Crystal Birch
 
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Post » Fri May 11, 2012 6:56 am

The need to rest has been removed.
Therefore, RPG element removed in favour of action gaming.

This is not up for debate.
The whole game is designed so you can just go from fight to fight.
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Stay-C
 
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Post » Thu May 10, 2012 7:48 pm

The need to rest has been removed.
Therefore, RPG element removed in favour of action gaming.

This is not up for debate.
The whole game is designed so you can just go from fight to fight.
But it's not an RPG element when all you have to do is sleep for one hour every few days. It's just a game mechanic.
That is not up for debate.
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Jamie Lee
 
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Post » Fri May 11, 2012 2:30 am

I don't find it any worse than before.
In Morrowind and Oblivion you just needed to rest for 1 hour, and lets face it there were beds everywhere (bandit caves, towns, cities, forts....). This meant those who didn't roleplay could quite possibly stay awake for weeks on end, and some would only collect a 'good nights sleep' after a year or more.
In Skyrim you don't have to rest but doing so gives you a small buff.
In all the games resting for more time than necessary is all about the roleplay and how the person wishes to tailor their experience.
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Mandi Norton
 
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Post » Thu May 10, 2012 7:51 pm

The need to rest has been removed.
Therefore, RPG element removed in favour of action gaming.

This is not up for debate.
The whole game is designed so you can just go from fight to fight.

Well said.

Untoggleable 3rd person kills? check.
Unbreakable weapons? check.
Smithing skill despite not needing to upgrade basic gear to be one shotting stuff at level 10? check.
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renee Duhamel
 
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Post » Fri May 11, 2012 3:36 am

The need to rest has been removed.
Therefore, RPG element removed in favour of action gaming.

This is not up for debate.
The whole game is designed so you can just go from fight to fight.

Uhm, okay boss. I won't debate it because you said so. In reality it's actually you're opinion that the game is designed in that fashion. Opinions, we all have 'em and a certain special few think theirs are somehow more relevant.
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Taylah Haines
 
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Post » Fri May 11, 2012 1:31 am

The need to rest has been removed.
Therefore, RPG element removed in favour of action gaming.

This is not up for debate.
The whole game is designed so you can just go from fight to fight.
Yes it is up for debate! You're claiming being able to sleep ONE HOUR with weeks, or months in between with no reason to is "an RPG element" but a system that directly gives your character a better state when they regularly sleep is somehow magically not an RPG element??

I'm sorry, but I disagree here. You may not like the change, but to claim the latter way is somehow "not like an RPG" but the former somehow is does not make one bit of sense to me.

Before Skyrim:
Sleep one hour. You can level up... if you need to. Other than that, no reason!

Skyrim:
Sleep enough hours to get rested, and if you sleep in a better quality bed or with your spouse you are more rested and have a bonus that goes away in eight hours, encouraging sleeping each night.
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Tom
 
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Post » Thu May 10, 2012 5:13 pm

Yes it is up for debate! You're claiming being able to sleep ONE HOUR with weeks, or months in between with no reason to is "an RPG element" but a system that directly gives your character a better state when they regularly sleep is somehow magically not an RPG element??

I'm sorry, but I disagree here. You may not like the change, but to claim the latter way is somehow "not like an RPG" but the former somehow is does not make one bit of sense to me.

Before Skyrim:
Sleep one hour. You can level up... if you need to. Other than that, no reason!

Skyrim:
Sleep enough hours to get rested, and if you sleep in a better quality bed or with your spouse you are more rested and have a bonus that goes away in eight hours, encouraging sleeping each night.

You probably have only played Oblivion, otherwise you wouldnt be printing such nonsense.
Try getting around only sleeping one hour in Daggerfall or Morrowind, proper RPG's with proper RPG mechanics.
Now Skyrim is out I hope to forget the horreur that was Oblivion as soon as possible.
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Elizabeth Falvey
 
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Post » Fri May 11, 2012 6:27 am

Uhm, okay boss. I won't debate it because you said so. In reality it's actually you're opinion that the game is designed in that fashion. Opinions, we all have 'em and a certain special few think theirs are somehow more relevant.

Well think about it like this:

-When we're hungry or need water our stomach growls

-When we're thirsty our mouth gets dry

These are things that happen in real life.

I always took the system in Oblivion as: "Oh no your body needs sleep in order to ease your mind and let the sores of a hard days work wear off"

In Skyrim there really isn't anything worth sleeping for except for being well rested. In Oblivion it was needed because that's how you "learned" and "focused" what you had accumulated during your dungeon and quest runs. I always slept a full 8hrs in Oblivion.
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lauraa
 
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Post » Thu May 10, 2012 6:41 pm

Hi Guys,

I'm new to the series, and I was wondering if you would be so kind as to explain the benefit of sleeping in Skyrim?

I hadn't even considered it until I read this thread and the only 'resting' I've been doing is simply waiting outside merchants for the shops to open.

Why would I want to level up whilst sleeping/after sleeping?

Thanks,
Daveth
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Colton Idonthavealastna
 
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Post » Fri May 11, 2012 3:23 am

You probably have only played Oblivion.
...what? That's not even a response!

If you feel there is any logic whatsoever to your bold declaration "that it's not up for debate" perhaps you could actually give logical reasons beyond "this is different, yet it still gives a clear bonus, but it's not an RPG anyway just because."

I've played Morrowind and Oblivion. That is completely irrelevant to this discussion though. Don't act like there's this mystical Church of Morrowind I need to be a member of to state my opinion.

If you don't want to discuss it that's fine, it's your opinion. To proclaim it as some indisputable fact though is total lunacy.
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A Boy called Marilyn
 
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Post » Fri May 11, 2012 5:27 am

I thought you got a Well Rested effect when you sleep for a few hours? Or maybe it's only when you sleep in your own bed at your house. Anyway, I know I've seen it before.
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Katie Pollard
 
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Post » Fri May 11, 2012 12:19 am

Im not.
Im stating as a fact that both Morrowind and Daggerfall were superior RPG's compared to the arcady Oblivion.
Skyrim seems to hark back to Daggerfall in a numer of ways and thats a good thing.
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Casey
 
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Post » Fri May 11, 2012 8:12 am

Hi Guys,

I'm new to the series, and I was wondering if you would be so kind as to explain the benefit of sleeping in Skyrim?

I hadn't even considered it until I read this thread and the only 'resting' I've been doing is simply waiting outside merchants for the shops to open.

Why would I want to level up whilst sleeping/after sleeping?

Thanks,
Daveth


Hey Daveth...

sleeping in Skyrim gives you the "well rested" buff for 8 hours (i think ingame hours) that lets all your skills increase 10% faster... in Morrowind and Oblivion you had to sleep in order to level up once you had advanced a level, this was removed in Skyrim
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Avril Louise
 
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Post » Thu May 10, 2012 10:11 pm

I'm new to the series, and I was wondering if you would be so kind as to explain the benefit of sleeping in Skyrim?

In Skyrim you get a "well rested" perk if you sleep for a few hours. Not sure what the minimum is, but I think it's more than 4. Depending on the type of bed you sleep in you may get better perks. For example, I slept in some rickity bandit bed in a fort and got "rested", but sleeping in a comfortable inn got me the "well rested" perk. I believe there are other perks dependant on if your sleeping with your spouse or whatever, but I haven't had that yet,

Why would I want to level up whilst sleeping/after sleeping?

That's going back to Oblivion, where you had to sleep in order to be able to level up (rest and meditate on what you have learnt). In Skyrim you can level up on the fly so sleeping isn't as striclty neccessary as it was before.

Personally I sleep for 8 or more hours most nights unless I'm travelling and can't find anywhere to sleep and so travel through the night. It's part practicality (I don't like moving around at night incase I miss something), and part role-playing, I sleep when it's dark, adventure in the day etc.
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Laura Tempel
 
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Post » Fri May 11, 2012 6:26 am

Sleeping to level up was silly imo. In this game my character is sleeping almost every night for at least 6 hours. I love the well rested bonus, why wouldn't I want a bonus to character growth? Other incentives to sleep are to get the stores to open, and the wilderness to become less dangerous for travel.

Forcing a character to sleep in game is not roleplaying, it is a forced game mechanic. Providing real incentives to sleeping in game is encouraging roleplaying which works much better.
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djimi
 
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Post » Fri May 11, 2012 2:48 am

Providing real incentives to sleeping in game is encouraging roleplaying which works much better.

Well Rested bonus is not really an incentive to me. Just like it wasn't in Fallout 3, it isn't here either. Giving me a bonus is not an incentive.

Leveling up was more of an incentive.
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Strawberry
 
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