Werewolf: Back to Basics, Day Two

Post » Wed Jun 26, 2013 8:33 pm

Werewolf - Back to Basics

Day Two

The first day of the council convening passed without any real incident. There was some discussion as to whether the color of the fur of the beasts had any significance, but nobody was able to deliver any concrete evidence for or against. There was also some discussion as to which area was to be searched; the majority wished to search the noble/merchant houses, and the owners of these houses preferred to search other areas.

As decided by majority vote, the upper class houses were to be searched this day. Upon the mob arriving there, Klaus Z?llner (DaggerfallFTW), Henry Chandler the First (Drop Dead) and Nathaniel Leinhart (Hircine21) were quick to voice their disapproval of this search and attempted to steer the crowd away from their own houses as much as possible. Gil'glar the Ironsmith (Lightcrux) stubbornly refused to be swept aside by these pompous men; what did they know about hard work? Brother Bartholomew (Mr. E) followed him closely, and the rest of the mob eventually followed.

First up was Robert "Bear" Drouve's (Morrowind_Fanatic) room. During the search, he mostly stayed outside of the room. His room seemed to be almost completely clean; there was nothing too strange lying around. Sarah Null (Big Bang) noted that there were some books on lycanthropy lying around, while Karen Reynolds (Ratwar) found a chocolate bar, which subsequently disappeared and was never seen again.

Finding nothing else out of place, they moved on to Nyran's (Thelexicon) room. Lying around, they found a couple of books and coins scattered throughout the room. Magda Lyndenhardt (Teehee:3) was quick to help herself to some coins while she believed nobody to looking; Nyran could only smile and nod when this was brought to his attention. Jorundr the Old (Frank the Bunny) found a hatchet next to the bed; it didn't seem to have been used though.

Next up was Henry Chandler's (Drop Dead) room. After some mild protesting, the mob managed to push through into his chambers. He moved in with the mob, and was very quick to point people to how nothing seemed out of the ordinary and to his christian cross. Indy the Indecent (Woolly) grabbed a potion from a random shelf, uncorked it and smelled it, leading to him throwing up his breakfast. Henry smiled, and put the potion back on the shelf where it stood before. He gave a stern look to the rest of the mob, and nobody else stepped forward to test any of the alchemical brews.

The crowd was quickly getting bored with the search, so they decided to split up into two groups to finish their search as quick as possible. It also solved the issue of both Nathaniel and Klaus not wanting their room searched. By putting them in the other group, they would have no choice but to let the searching party do whatever they want.

In Nathaniel's room, they found what they later learned was soap. The bar was almost completely gone, and Alain Libavius (Fighters_Brotherhood) taking some for what he claimed to be "experimenting" didn't help either. Brother Bartholomew was quick to help himself to some of the red wine they found in the one opened bottle. He could only nod approvingly after tasting it, though there was something about it he couldn't quite place. Nathaniel's room seemed to be slightly less neat than the other rooms, apart from the floor; Magda Lyndenhardt (Teehee:3) offered that this might be because of the cleaning lady attempting to leave with the rest of the people.

In Klaus' room, large stacks of parchment were found, none of them seeming too interesting. Mentions of blackmail on nearly everybody in the village, except for Brian Obannion (Gamgee). They did, however, find a small pouch of coins with his seal on it. His sheets were stained in ways that were familiar to some of you, particularly Karen Reynolds. With no solid evidence of anything however, they decided that it would be best not to do anything else in the tax collector's room.

With the searches concluded, everybody spent the day doing their own things. No real evidence of werewolves had been found, though what had they been expecting, furs hanging on the walls? Victims stashed away? Sadly, it seemed like these creatures were more cunning than they had hoped. During the rest of the short day, gallows were raised in the town center for when the inevitable executions began.

With the sun going down, everyone retreated to their own homes. It had been decided that there was no safety in numbers, and that they would last longer if the wolves had to pick their targets rather than kill them all at once. And so, the day ended, and the night began, the full moon looking menacing in the sky.

Hours into the night, screams from the farm area of town woke everyone. From each corner of the village, people scrambled to get over these as quickly as possible, hoping to catch the wolves unaware. Upon arriving at the Null farmstead, they noticed one of the doors being open slightly. Curious, the mob slowly opened the door. Inside, they found a sight that sickened them all. Sarah Null, seated in a chair, her neck torn open in a grizzly manner. On the ground were two cups, broken now. Some liquid stained the floor, but nobody was able to determine what it was. Somebody noticed some indentations in the floor behind where Sarah Null was seated; they looked like paw prints, but there were no tracks to and from that location.

One other thing of note was found in the farmstead; a golden cross that crumbled to dust after having been touched. A sign of faith? Surely there was no way the Null family could have afforded or wanted something like that; it must have been a gift. But from who, or rather, what? Some of the more learned members of the mob mentioned they had heard stories of these crosses, and that they were given to chosen guardians by angels, sharing some of the angelic power. The town had lost one of these guardians this night.

Feeling defeated, yet motivated to find these creatures, the crowd went back to sleep. They knew the council would reconvene tomorrow, and the choice between execution or being killed by the wolves loomed over them all.

Map: http://img543.imageshack.us/img543/8587/x37.png

The spoiler underneath this line contains a legend with who lives where. Searches will be conducted for a general area; e.g., searching area 5 would search all the houses there.

Spoiler

1 - The Barley Barrel

  • Connor (Chef Kronus)
  • Jorundr the Old (Frank the bunny)
  • Heinrich Von Slausche (Freedomfighter121)
  • Idoso Franco (GorbadPS3)
  • Najm ad-Din Shaddad (Cecilff2)

2 - Farm

  • Sarah Null (Big Bang)
  • Karen Reynolds (Ratwar)

3 - Scientist's houses

  • Reibardt E'lutice (Dalek)
  • Alain Libavius (Fighters_brotherhood)

4 - Hag's Shack

  • Magda Lyndenhardt (Teehee:3)

5 - Noble/Merchant houses

  • Klaus Z?llner (DaggerfallFTW)
  • Sir Henry Chandler the First (Drop dead)
  • Nyran (TheLexicon)
  • Nathaniel Leinhart (Hircine21)
  • Robert "Bear" Drouve (Morrowind_Fanatic)

6 - Lord's house

  • Brian Obannion (Gamgee)

7 - Well/Town center

  • Damion the Cripple (Disturbing)

8 - John's Shack

  • John (AnthonyBR54321)

9 - Gil'glar's smithy

  • Gil'glar the Ironsmith (Lightcrux)

10 - Bakery

  • Bestiality Carter (Northwind Fusilier)

11 - Guardhouse

  • Eluard (Dovahkiin: Dragon Born)
  • Ser Sigfried Scarlatti (Erginho)

12 - Chapel

  • Brother James (The.Z.Man)
  • Brother Bartholomew (Mr. E)

13 - Indy's Shack

  • Indy the Indecent (Woolly)

14 - Bowyer's house

  • Cedric Drake (Dmel15)

15 - Saloth's Shack

  • Saloth the Swift (Commandant Oreo)

16 - Forest

Timer until the end of the day:

http://www.timeanddate.com/countdown/generic?iso=20130626T22&p0=16&msg=End+of+day+2

List of the dead:

Sarah Null (Big Bang) - Angel

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Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Wed Jun 26, 2013 5:30 pm

Profiles:

Spoiler


AnthonyBR54321
Name: John
Age: 20
Physical description: A very tall, quite muscular man with brown hair and eyes.
Clothing: A sweeping brown cloak, with a hood that is almost always up, and seven emerald rings, one on each finger, except his thumbs and missing left little finger.
Occupation: He is a professional thief, for hire to retrieve any item.
Hobbies: He obsesses over jewelry, using a large portion of his payouts to add to his collection.
Possessions: A small dagger, a vial of poison and a silver crown encrusted with rubies.
Personality: Calm, Friendly, Steel-Nerved.
History: He comes from Ireland, where he was orphaned and abandoned at a young age. He took up the thief's trade just to keep from starving, and quickly grew very skilled and very wealthy. Unfortunately, he was caught by soldiers in a nearby city where he was acquiring the Lord's crown, and fled to this village. He used to know a man at the tavern who specialized in handling such items, but found the man gone when he arrived. Now he just keeps his head down here and waits for the city to forget.

Big Bang
Name: Sarah Null
Age: 32
General Physical Description: brown eyes, long brown hair, simple brown dress, scar along her left cheek, very strong
Clothing: a simple brown dress
Occupation: Wife, Mother, Farmer
Hobbies: tending the children, making new clothes, drawing by the river
Possessions: Bible, bread, blanket
Personality: protective, persistent, pious, pugnacious, precise
History: She married at a young age to a farmer named Jeff Null. The first two children she gave birth two died a few months after being born. However, that didn’t stop her and her husband from producing eight more.


CecilFF2
Name: Najm ad-Din Shaddad
Age: 30
Physical description: Dark skinned, medium length beard, tall and well built.
Clothing: A tannish/white covering, with a white cloth cap.
Occupation: Learned man
Hobbies: Stargazing, mathematics, and a little bit of bird watching.
Possessions: Curved Sword, Curved. Sword. Looking Glass. Some parchments with foreign language on them.
Personality: Very observant. He speaks little save to other learned men. An ideas man, and often trying to apply what he knows to solving problems in new ways.
History: Was a soldier earlier in life, though having a decent upbringing in education. He found the life of a soldier wanting, and bought passage on a ship in the Mediterreanean. He's been through a good deal of western europe. He's enjoying learning what he can and often seeks out the wiseman of the villages and cities he comes across.

Chef Kronus
Name: Connor
Age: 48
Physical description: 6'5" 280 lbs. Bald and pale, has green eyes and a red beard. Has a jagged scar on the right cheek. Barrel chested, strong armed, and thick legged.
Clothing: white cotton shirt, green burlap pants, black apron, black boots.
Occupation: Owner and barkeep of The Barley Barrel Inn
Hobbies: Drinking, singing, fighting, collecting tabs
Possessions: A flask of whisky, a coin purse, a boot knife, and his prized possession, a silver necklace with a Claddagh ring hanging from his neck
Personality: Always slightly drunk, Connor is loud and boisterous, always happy, even when kicking delinquents out of his tavern.
History: Hailing from Dublin, Conner started his advlthood as a deck hand on the Irish Rover. After sailing for years, he had decided he had enough. Taking his early retirement from the captains private stores, Connor found a small hamlet to settle in and open a Tavern to keep the whisky and coin flowing. And thus was born The Barley Barrel Inn.

Commandant Oreo

Name: Saloth the Swift

Age: 40
Physical description: 6'4, weighs 170, has extremely green eyes and is bald by choice. He looks pretty rough. Lost both of his arms in an assassination attempt against a local lord about a decade ago. Not that it stopped him or anything.

Clothing: Lightweight metal armor to cover important parts of the bodies and on the legs, with the rest of the body covered in a decorative robe which includes a hood. Complete with House colors, which are green and white.

Occupation: For most of his life, he's been a bandit. He's cutback on it a lot now, because he's had enough of the laughter and ridicule of his victims, who usually will fight gladly against a no armed opponent whereas before he would only kill if he had to. Nowadays he spends most of his time pursuing bounties within the hold for the fun of the chase, the good coin and the recognition of taking down infamous outlaws.

Hobbies: Saloth, outside of bounty hunting, will usually find himself reading a good book, as he ignored literature and philosophy growing up and placing merchant cargo as a higher priority at the time. When he's not reading, he's training vigorously to keep himself from being vulnerable.
Possessions: http://images.wikia.com/ninjagaiden/images/4/49/Falcon%27s_Talons.jpg, a herb powder from some tribals to numb pain, a copy of his favorite book, "10 Ways to Kill a Man After He's Dead" and experimental animal repellant that he "took" from a ranger who wouldn't "need" it anymore.

Personality: Saloth thinks himself as a naturally talented "combat artist" and takes heavy offence to anyone who slights him or thinks he's extra fragile. He's never afraid of new challenges and will often agree to a bounty before he even knows who the hit is out on. Despite his love for his "art", he shows no "love" for his "product". He does what he needs to and moves on. If he's not offended, he's a good guy to have a chat with and makes for a good drinking buddy, if you don't mind feeding him the alcohol. He's a natural at taking orders and completing it, but don't ever tell him how do to it. Artists have no time to be told how their canvas should be drawn.

History: Saloth has ventured many places in his youth, but after his parents got hit by a bandit raid, he decided that's how he would get out of poverty. After the loss of his arms, he decided that perhaps it was time for a change. He settled down for good in this area. After the hospitality of the locals started running dry, he decided that he was going to get his "sword arm swingin' again". He started building his reputation by slaughtering infamous bandit chiefs who he knew personally and knew would be easy prey and easy money. Currently he is here in town taking a break, and keeping his eye out for a mark he's sure is here.

DaggerfallFTW

Name: Klaus Z?llner

Age: 34

Physical description: 5'4"/340lbs/hazel eyes/stringy grey and brown hair. Grotesquely overweight, riddled with boils on the face and skin lesions on the body, patches of hair missing, cleft foot, cleft lip.

Clothing: Black and yellow tunic with cape bearing the royal emblem of the Emperor

Occupation: Tax Collector by day, loan shark by night.

Hobbies: Counting money, spending money, consuming alcohol, womanizing, coersion, doing financial and legal 'favors', tormenting the poor.

Possessions: Large purse of gold and silver currency; holy writ of empowerment as Tax Collector for his divine majesty, the Emperor; signet ring which doubles as a poison ring, holy religious icon blessed by the local high priest.
Personality: Klaus terrorizes his jursidiction of 8 villages. He is a sadist and is always acompanied by a band of armed guards with the threat of disciplined soldiers. If there is a way to bribe someone to do his will, Klaus will find it. Where bribery doesn't work, blackmail usually will. If you can't pay your taxes, you had better have a wife, a daughter, or a standing army.

History: Klaus grew up as a snitch, collecting dirt on his enemies (which was everyone), and trading secrets. Gossip from Klaus was never free, and always had an interested listener. His success at this increased his manipulative abilities, and his hate for others put him as a prime candidate for collecting taxes. Having the backing of the priestly class and charged by the Holy Emperor, everyone under his worm-ridden boot is well aware that if they defy him, their lives and immortal soul are at stake. Usually with fire. His only regard for other's lives is in their ability to pay their taxes, or to provide amusemant for him.

Dalek

Name: Reibardt E'lutice
Age: 34
Physical description: About 5'9" with an average frame. He has well-trimmed unsaturated orange hair, pale blue eyes, a pallid skin tone and a rather mean-looking face with features that can only be described as being aristocratic.
Clothing: A robe-type of garb http://i.imgur.com/oTuUIl2.png with an off-white base color and green/brown trimmings around the collar and cuffs.
Occupation: Scientist in the field of "tiny things".
Hobbies: Talking to his reflection, explaining his ridiculous theories of "tiny pieces of the natural world", and drawing strange scenery.
Possessions: Reibardt is always carrying at least one roll of parchment along with a quill and a tube of ink to write his thoughts down, and a 5 inch shard of reflective stone to talk to himself.
Personality: Reibardt has a rather zany personality, consistently seen to be talking to himself about his latest findings and theories as if he were explaining them to someone. He also has a strange fear of clouds and stars-- anything in the sky, really. He is easily angered whenever someone tries to boss him around but never resorts to violence. Reibardt sees many of the townspeople as being brutish and primitive, so he often refuses to leave his home for the town. Whenever he does, he doesn't speak much to anyone.
History: Reibardt hails from Ireland, leaving his cottage in Kilkenny to "acquaint himself" with the scientific minds of Paris, London, Lubeck, and Cordoba -- his greatest dream is of visiting the great city of Constantinople. Reibardt has seen much on his travels and has always been quite strange. He often goes on much about a "red-haired angel" who visits him in his dreams. It was this red-haired angel that had inspired Reibardt to pursue the science of "tiny things" or "quinthum methanits" as he has come to call them. Reibardt is convinced that the red-haired angel not only visits him in his dreams, but in his reflection. He often talks over his theories on quinthum methanits with this angel.

Disturbing

Name: Damion The Cripple

Age: 70 something.(he doesn't really keep count anymore)

Physical Description: It's hard to find a man uglier than Damion. He is short and hunches constantly due to his leg being removed at the kneecap and replaced with a block of wood. He is missing more than half of his teeth and his left eye as well. Years of hard labor(or lack thereof) has left him wrinkled and drooping in just about all of the places a man can droop. He is completely bald.

Occupation: beggar

Hobbies: drinking, gambling, and six(has been having a bit of the dry run on the last one)

Possessions: An old wooden cane that he needs to walk with, his old preserved right eye he keeps for luck, a small bag of fake jewelry that he has yet to trick someone into buying, and a necklace with the remainder of his teeth hanging from it.

Personality: Damion is the poster child for senile old men. He is a bit nutty in the head and prone to random fits of giggles and uncontrollable laughter. Greedy to the core, he'll do just about anything(short of working) to get a few coins. He's about as shameless as a man can get and holds disdain for just about anybody whose doing better off than him.

History: Damion had always been a wanderer. He left his village where he was born and raised as fast as he could(with a good share of the family "fortune") and went from town to town blowing it off on gambling and prosttutes. He tried landing some honest work, but would find himself too greedy and impatient to take in his income at a slow lawful speed. Not being cut out for thievery or fighting, Damion took to scamming. This went fairly well for him, until the local law caught on and Damion had his eye and leg removed for his crimes(he thought it an odd punishment as well). Since then, he has wandered and begged until finding himself in *insert village name* where he has stayed ever since.

Dmel15

Name: Cedric Drake
Age: 19
Physical description: 5'10". 175lbs. Blue eyes and messy hair. Not very strong, but has some muscle.
Clothing: All black clothes with a green hat with a feather.
Occupation: He is a bowyer
Hobbies: Cedric is really good with a bow and practices shooting everyday in his spare time.
Possessions: a bow, some arrows, and some strings in case the one on his bow breaks.
Personality: Witty, arrogant at times, and laidback.
History: Cedric has lived in the village his whole life. He met a traveler who came to the village who was well trained in archery and Cedric decided he wanted to be just like the traveler so he started making bows and training at an early age. With the wolves becoming a problem he has decided to stop making bows to hunt any wolves that come into the village.

Drop Dead

Name: Sir Henry Chandler The First
Age: 27
Physical description: Around 6'2, weighing in at about 190 pounds. Lightly green colored eyes, dark brown hair that gets in his eyes. Well built, but is slightly less physically adept as the average man.
Clothing: A well endowed dark-red suit, complete with a clever looking black top hat. He has a premium grade black boots, and white buttons on his suit. He also wears a necklace with the Chandler Insignia.
Occupation: Traveling Salesman, common causer of mischief, skilled charismatic, and well-known Entrepreneur.
Hobbies: Woo's the Local Tavern Wenches, sells magical ever-curing potions to those who believe him, participates in swordsmen duels, practitioner of common herbal recipes, investing in random businesses.
Possessions: Necklace with the Chandler Insignia, large book of alchemy, huge sack of coins, some apothecary basic herbs and a christian cross.
Personality: Henry is a very charismatic man. He knows how to convince people he's right, and also understands how to manipulate emotions to just the right degree. This makes him a cunning business man, and when things don't go his way, he tends to just let it go and move on. He has a light belief in faith, but usually only uses it to make him seem more humble.
History: Henry was born to a poor man with nothing to him but his name. Growing up, he knew that he had to manipulate those around him in order to get what he wants, and his personality proves this. When he set out from his fathers home, he swore to his father that he would make the Chandler name one people would remember. From then on, he wandered across the landscape, investing in businesses and selling his own goods, until people figured out that he was ripping them off. However, the businesses he started usually we're quite successful and he ended up making himself quite known. Though his name is occasionally used as taboo, Chandler's ill-willed name caused many women to clammer to him, and he has quite a few children already. As of now, he has drifted into a lonely village that seems like it could use a lesson in basic business practices, and plans on rejuvenating its market.
Dovahkiin: Dragon Born
Name: Eluard
Age: 34
Physical description: Fairly decent in height, about 5'10, very bulky with a slight muscular tone, however hes more lean than big, with a mustache goatee look similar to http://hairstylecrew.com/wp-content/uploads/2012/05/477bd_Men_Hairstyle_Walter-White-mustache-goatee.jpg, with natural curly hair to his shoulders, color brown. Green eyes.
Clothing: A layer of brown leather armor topped with a leather tunic, leather gloves iron shoulder plates, leather leggings and leather shoes. Similar to http://www.loveduckleather.com/websites/loveduckleather/photogallery/410801/crossbow%20armor.jpg without the heavy parts.
Occupation: A reluctantly retired town guard
Hobbies: Train with his crossbow and longsword/dagger combo, play with his daughter, grieve over his passed wife. Drink, drink and drink.
Possessions: Crossbow, longsword, dagger, bottle of ale, his wifes amulet, and a gold plated ring(his family heirloom)
Personality: Eluard is brash, and very strong in beliefs. He has become paranoid over the years, after losing his wife, and will look to blame anyone he can for any action. He once blamed a bartender for stealing his gloves, later remembering he left them in his pocket. He is strong, however, physically he could out perform the men he worked with in his town. He is the type to act first and ask later.
History: Eluard was raised in a normal household, growing close to his parents and his brother. Once he turned 10 he began training daily to become a town guard to follow in the footsteps of his father, and enlisted in the town guard at the age of 16. It wasn't long before he out performed those who had trained all their life, he had the it factor for fighting. One town guard grew jealous and tried to take his wife from him, but her loyalty to Eluard proved too great, and the jealous guard chose to kill his wife instead. Eluard accused just about everyone he came in contact with, and ended up killing two innocents. He eventually found the killer however, and finished him off. He was exiled from the town and took his daughter to live off his savings in this new town.
Erginho

Name: Ser Sigfried Scarlatti
Age: 27
Physical description: Sigfried stands 6 foot 2 inches and weighs around 160 pounds. He is a handsome man with short blond well-kept hair; pale blue eyes; a sharp nose and stubbles. He has a sincere look about him.
Clothing: A belted tunic made out of dark green silk; white breeches and leather boots. He also wears a range of jewelry and other expensive things in order to display his wealth.
Occupation: Knight.
Hobbies: When Sigfried is not looking down on the peasants or learning more about the arts, he enjoys chess and drinking wine with the nobles.
Possessions: A scimitar imported from the middle east; a lute; a quill; a heavy coin purse, and a document from his feudal lord.
Personality: Sigfried has a strong dislike towards peasants and other lowly forms of life. While Sigfried is a noble knight, he is self centered, pompous and rude. He has a short temper and is quick to threaten people over the slightest of discussions or conflicts. Despite all this he carries a certain charm, something he is quite aware of and exploits to the fullest... especially when it comes to women.
History: Sigfried Scarlatti is of noble birth, and has therefore enjoyed a life with little exposure to the horrible aspects of the middle ages. Already when he was a little boy he showed signs of great health by being naturally stronger, sturdier and a faster runner than his peers, and he quickly gained a reputation among the nobles as a talented warrior. Nowadays he serves as a knight in times of war, but he also considers himself a scholar of the arts and is active among the posh musicians and artists.

However, some insignificant village has now fallen victim to a series of terrible events, and Sigfried has been assigned to travel and have a closer look at what's going on. Of course this is a giant waste of time, and he can't wait to find himself on the way back home.

Fighters_Brotherhood

Name: Alain Libavius

Age: 29
Physical description: Taller than average, quite thin and lacking in muscle, grey/blue eyes and long wavy brown hair.
Clothing: Deep velvet robe, black trousers, big boots to protect from strange substances.
Occupation: Alchemist
Hobbies: Reading, chess and cards.
Possessions: Small block of sulfur, vial of a red liquid, loose change and a long dagger.
Personality: Inquisitive and questioning. Cares more about getting the right results over anything else. Is often messy but only to strangers - his 'system' works well for himself.
History: Spent the money his parents gave him for university on alchemy equipment. As a blossoming alchemist in a big city he quickly became apprenticed to one of the leading figures in the field. A slightly unfortunate explosion led to him leaving the city and pursuing a slightly more reclusive place to work. His current home hasn't burnt down yet.

Frank the Bunny

Name: Jorundr the Old

Age: 57

Physical Description: (http://2.bp.blogspot.com/-1SyFT-5vWFM/T8Tc2zTIaqI/AAAAAAAACAc/nuA1bKUrSXY/s1600/diablo3-barbarian-best-coloring.jpg) 7.9 in height, almost 300 lbs, pale blue eyes, long grey hair and beard with shaved mustache. Muscular.

Clothing: Mix of brown animal hides and bits of armor.

Occupation: Barbarian

Hobbies: Drinking, fighting, having lots of unprotected six, and singing.

Possessions: A Greatsword, drinking horn, flute, and a bone necklace.

Personality: Easily angered, prone to violent outbursts, and few of words.

History: Jorundr hails from the far, unforgiving north. His lust for adventure and wealth have seen him across many different lands, and this village, with it's wolf problems, seemed like an interesting place to stop by for a bit of blood and coin. He is a man who's reckless and violent behaviors may in fact be the reason he has survived so long.

Freedomfighter121

Name: Heinrich Von Schlause
Age: 43

Physical description: 6'3",170lbs. Well muscled for his age.

Clothing: A brown leather jerkin; a black wool cloak.

Occupation: Sellsword; Former captain of the Bloody Saints mercenary company; currently unemployed.

Hobbies: Getting drunk at the tavern; bare knuckle boxing

Possessions: Longsword (always at his side); A lucky golden coin (worn around his neck); A letter from his deceased wife

Personality: Intelligent; Charismatic; Cunning; Handsome

History: Heinrich comes from northern Germany, he ran a mercenary company for 20 years seeing action all over Europe, after he retired he became a guard for one of the wealthier families in the village, after his wife died, he quit his job and now is in the tavern from morning until night getting drunk and beating people senseless. After he goes home for the night he reads the bible for maybe an hour or two.

Gamgee

Name: Brian Obannion

Age: 24

General Physical Description: Green eyes, short curly brown hair, 6'1, very strong and muscular, slight beer gut.

Clothing: Nobleman's clothing, fine woolen tunic with house sigil (Heart being stabbed by three sword from the top), claymore w/ scabbard (two handed sword), and a pouch of gold. Armored with steel briastplate, boots, gauntlets worn over chainmail.

Occupation: A nobleman of the King's court, Baron of these lands, and Knight in times of distress.

Hobbies: Helping the townsfolk, attending court, sentencing criminals, leading the men in times of war and battle.

Possessions: Claymore, pouch of gold, sealing wax, quill, ink, house sigil.

Personality: Commanding, reserved, suspicious, and most importantly strict when it comes to crime.

History: A long line of Obannion's to rule over these lands he took over the duty when his father passed away. He was only thirteen when he had to take the Lord's throne and learn how to rule a land. During a time of great war has won renown for being a great warrior and strategist, it's rare to be both. The King won his war because of his strategic advice. Ever since then he has been resting and waiting for the next big war, it never ends.

GorbadPS3

Name: (Ser) Idoso Fraco

Age: 62
Physical description: Quite short, only 5 feet 5 inches tall. Idoso is a skeleton of a man, ribcage clearly visible should he pull up his shirt. No muscles to speak of. He has tired and watery, dark brown eyes that watch the world with poor eye-sight. He has very little hair left on his head, and the little that remains is a short mess of grey.
Clothing: Idoso is wearing a silly red hat, plain brown pants, a pair of flat shoes and a dark green, almost brown, tunic.
Occupation: Ex-knight.
Hobbies: Roaming the streets, pretending he's important. Drinking in the local watering hole. Sleeping. "Fishing" (without a hook).
Possessions: Frail wooden cane, an iron sword at his hip, a fishing rod without a hook.
Personality: Idoso is a loud old man who always has something to say about a situation, whether he knows what's going on or not. Thinks the youngsters should respect him a bit more. He is quite lazy and enjoys speaking of things he's done in the past, rather than doing something new. Loves a good joke.
History: Idoso was born in a lovely little town, not too far away from his current home. He walked the land as a knight from the age of 20, settling down at a quiet and at-the-time peaceful village. His title as a knight was removed because he was lazy and caused more trouble than good, but he firmly believes it was his old age that was the reason behind it.

Hircine21

Name: Nathaniel Leinhart

Age: 43
Physical description: 5'11/208/gray/long luxurious shoulder length hair that has begun to gray.
Clothing: powder blue silk shirt with gold trim and blue silk pants, exquisite black and burgundy cape made from the finest animal furs
Occupation: Nobleman
Hobbies: Berating peasants on the street, defecating outside poor people's homes, spitting on anyone of a lower station who has the audacity to speak with him.
Possessions: Signet Ring, Soap, waterskin filled with wine, ceremonial sword made of precious metals, purse filled with coin
Personality: A pompous ass, elitist snob, a known narcissist, has a god complex
History: The illustrious Leinhart family has graced this dreary little hamlet for over two centuries. Nathaniel is the latest in a long line of patriarchs for the family, though he's no where near as compassionate as his predecessors. Being spoiled rotten and having everything handed to him without having to earn it ruined him at an early age. Most days he won't leave the family estate but he makes sure to "grace" the ignorant masses with his presence at least twice a week.

Lightcrux

Name: Gil’glar the Ironsmith

Age: 28

Physical Description: 6’ 2’’ tall; moderately built; green, beady eyes; short, black hair;

Clothing: A tidy, brown tunic underneath a black apron with leather boots to cover the feet.

Occupation: Blacksmith, town’s finest at that!

Hobbies: Gil has a penchant for building odd contraptions. He often wanders off to nearby caverns or on long stints away from the village to test his machines. These are usually designed to cut wood, mine “precious” rocks or simply to till the land. He does seldom build traps that could disembowel a boar or even a bear!

Possessions: Blacksmith’s hammer, a piece of chalk, an iron nail, an amulet studded with topaz (a gift from his parents)

Personality Traits: Imaginative, good-natured, self-reliant and competitive.

History: Even as a child Gil showed exceptional talent in designing and constructing several kinds of devices. His father gave him moral support and offered him materials from his workshop. However, their town was pillaged by marauders. They chanced upon this town after several days of hardship endured under a scorching, summer sun. Gil's father tutored him in the craft of a weapon-smith and gave him the tools of his current trade.

Morrowind Fanatic

Name: Robert "Bear" Drouve (Pronounced Drove)

Age: 47

Physical description: Standing at 6'8" and weighing a little over 300 lbs, Mr. Drouve was best described as "imposing", though he was more husky than fit, with short black hair (admittedly with grays creeping in) and a well-grown beard framing his soft blue eyes, somewhat mellowing out his appearance.

Clothing: Drouve's clothing almost made him appear as though he had shown up to replace the local Lord, a fine pair of gray breeches, bottomed by black boots and topped with an extravagant white tunic with golden brocade. On top of all this, he was well adorned with a silver amulet, the center jewel being a well-sized (though far from massive) sapphire, a gorgeous arctic-fox trimmed cloak, and a lavish gold ring on his right ring finger.

Occupation: Drouve is a quite well-off merchant in a large city about 90 miles off, and the occasional economic adviser to the Lord of his homeland.

Hobbies: Drouve is a self-proclaimed philanthropist, and an avid reader of books, with a particular fascination in stories about being such as vampires and lycanthropes, though he is level-headed enough to know such stories are just stories.
Possessions: Financial log-book and fountain pen, short story titled "On Lycanthropy", an embroidered map of the region, and a chocolate bar wrapped in papyrus, and a small amount of gold for emergency spending.

Personality: Drouve is a very easily approachable and friendly man, though he doesn't usually enjoy being the center of attention. He is generally slow to anger, though he can become a tad annoyed when people disregard his advices
History: Drouve has been a merchant since he turned 22, selling his house (inherited from the passing of his parents), and using the money to start his business selling... most things, though as time went on his wares became finer and finer, now procuring goods for the social elite, and charging an appropriate sum of money for every piece of it. He was on a trip to another sizable city, about 120 miles off the village in a direction opposite his home, traveling with two guards and a horse-drawn carriage. The night before, they had stopped to camp a mile or two out of the village, unaware of its exact proximity (presuming it was ten miles off), and when Mr. Drouve awoke in his carriage this morning, his guards and his horses were gone, and his merchandise too, though it almost looked as if there was more than just the missing's tracks on the ground. He kept on towards the village, hoping he could find information, or at the least a carriage home.

Mr. E

Name: Brother Bartholomew

Age: 41
Physical description: Big (a hair over six feet) and rotund, with a thick mat of red-streaked curled hair, full beard and mustache, almost obscuring his fat cheeks and green eyes.
Clothing: As with Brother James, he sports a simple brown robe and white belt, the latter of which is rather threadbare in attempting to contain his belly.

Occupation: Friar
Hobbies: Brewing, brewing, praying, and more brewing.
Possessions: Along with the standard book of psalms, he wears a small cross on a leather strap around his neck. He also carries around his favorite vat-stirring ladle, three bottles full of various beers from notable batches, and a small leather pouch he uses to pick ingredients of interest (but is currently empty).
Personality: Brother Bartholomew is soft-spoken and reserved, and more than a little neurotic. It's been said that if the fellow friars weren't so supportive of the funds and occasional enlightenment gleamed from the brewing that is Bartholomew's main hallmark, he'd have left long ago.
History: Bartholomew was orphaned at the age of three and left on the friars' doorstep by (according to his Brothers) his devastatingly sickly father, who perished days later. Bartholomew's own skin was marked by the sickness, and while Brother Isaiah tended to him, he was under-cautious with the rubbing alcohol, fueling the greatest love of Bartholomew's life. He stayed with the friars for education, and later, out of convenience, and tends to remain far from the spotlight in the cellars.

Northwind Fusilier

Name: Bestiality Carter

Age: ~30
Physical description: Middle height, middle weight. Brown hair. Perpetually perplexed expression.

Clothing: Blue tunic, brown hose. White apron over all of it.
Occupation: Baker

Hobbies: Acting and Morris Dancing (but definitely not, and I want to be clear about this, the Stick and Bucket Dance)
Possessions: A rolling pin, a bag of flour, a few pastries, and a set of bells (like an accordion)
Personality: Friendly and gregarious. Slow-witted and easily confused.
History: Well, it's like this... The Carter parents were a quiet and respectable family who got into a bit of a mix-up when it came to naming their children. First they had four daughters, who were christened Hope, Chastity, Prudence, and Charity, because naming girls after virtues is an ancient and unremarkable tradition. Then their first son was born and out of some misplaced idea about how this naming business was done he was called Anger Carter, followed later by Jealousy Carter, Bestiality Carter, and Covetousness Carter. Life being what it is, Hope turned out to be a depressive, Chatity was enjoying life as a lady of negotiable affection in the big city, Prudence had thirteen children, and Charity expected to get a dollar's change out of seventy-five pence - whereas the boys had grown into amiable, well-tempered men, and Bestiality Carter was, for example, very kind to animals.

Ratwar

Name: Karen Reynolds

Age: 22

Physical description Karen has long dirty blond hair that is slightly curly. She stands a bit tall at 5'4", and is pretty slim. Her lack of childbearing hips has 'allowed' her to stay unmarried this long. Karen is athletic.

Clothing: A brown (it was once white, but we’re a few hundred years away from modern bleach, so it is brown now) wool tunic over a tan linen dress. Karen has wool socks on and leather shoes.

Occupation: Milkmaid

Hobbies: Dancing and drawing (especially the cats that inhabit the barn)

Possessions: Bucket, wooden cup, sparkly rock (which she considers lucky)

Personality:Karen is intelligent, mischievous, and a bit shy. She also has trouble trusting people, perhaps owing to being abandoned by her father. Karen is not a natural leader, but she is a good observer, and can provide insightful advice on a given situation. She is not a slacker.

History: Karen’s mother died in childbirth with Karen’s younger brother (who himself died in infancy). Her father remarried, and basically abandoned Karen when she was four. Luckily, Karen’s Uncle, Paul Whitworth, took her in, and has raised her on his farm, along with his family. She still lives with them today, although the farm is now run by her cousin, rather than her Uncle. The Whitworths are an important family in the area (small amount of land ownership), and as such Karen is considered to be a ‘catch’ for any young man.

Teehee:3
Name: Magda Lyndenhardt

Age: 57
Physical Description: Madga has a crooked back and an even more crooked smile. Her grey hair is thin and wispy, barely clinging on to her scalp, her steely grey eyes seem to focus in different directions, and her wrinkled skin vaguely resembles that of a bruised and rotten peach. A large mole has taken up residence on one of her cheeks; she calls it Neville.
Clothing: A faded and torn frock, loosely clinging to her skeletal frame. She covers her shoulders with a potato sack cloth shawl and her feet with crudely fashioned boots. A single copper bracelet hangs from her limp wrist.
Occupation: Village hag

Hobbies: Begging, drinking, talking to inanimate objects...

Possessions: Copper bracelet, bag of coins, several strands of rope that she uses as a makeshift belt, waterskin containing some stale mead.
Personality: Magda is a kind soul, if a little nutty. Her willingness to help others comes from a desire to be helped herself. Despite living in absolute poverty, Magda can hardly motivate herself to improve her situation, or to do much at all. She longs for a friend. Has a soft spot for the drink.
History Born to a brewer, Magda has grown up around alcohol her entire life. A common joke in her old village was that Lyndenhardt children were weaned on mead instead of milk, and have beer running through their veins rather than blood. At a young age, Magda left her village searching for adventure and instead fell in love with the owner of a local tavern here in the village. When her husband passed away, Magda was cast onto the street and left penniless. She's been begging ever since.

TheLexicon

Name: Nyran (male)
Age: 24
Description: Slightly under average weight, though he has a good build. Stands at 6'1". Green eyes and a hair a shade or two brighter than black, tied in a neat ponytail that extends in between his shoulderblades.
Clothing: A dull but intricately designed orange tunic that reflects an autumn forest, and tan pants. Black embroidered belt around his waist.
Occupation: Merchant.
Hobbies: He reads, mostly. He's a little bit of a scholarly type, but still thought that making a living by selling whatever he came across as better.
Possessions: A hatchet, in case the crazies come after him. A few coins, but that's it. Also a good book.
Personality: Easy to get along with, though stubborn in the ways of haggling. Friendly and willing to help out another person. Despite being fairly wealthy, he is not pompous or arrogant.
History: What are they looking for here? A comedic dimensional warp or something? Um:
He lived with his parents in a city nearby when his mother died of illness when he was only fourteen. His father took his own life a few years later. Ever since, Nyran has been trying to make a living by selling things, and he has been successful so far. He has lived in this quiet village for some time selling his wares when the rumors of the increased wolf activity began...

The.Z.Man

Name: Brother James

Age: 50
Physical description: James bears greying hair in the tonsure. He has deep brown eyes and rather healthy looking skin for his age. He is 6'0'' and lightweight without being frail. He does have a bum right knee though.
Clothing: He wears a standard friars garb, modeled on the Franciscan order (although he is not Franciscan), i.e. brown robe and white rope as a belt.
Occupation: Friar
Hobbies: Prayer, Pilgrimages, Gardening
Possessions: Prayer Beads, an old, very valuable handwritten copy of the Psalms, A walking stick made from the branch of an oak tree [He takes his oath of poverty seriously]
Personality: Upbeat and outgoing, James fits the role of jolly-friar quite well. He bears a confidence that sometimes hides the humility of a holy man, but his convictions are real and deep. He is very well liked by his peers.
History: His parents encouraged all of his siblings into church life, and they wished that James, their youngest would become a priest of their parish, but in a sort of act of rebellion, he joined a mendicant order and left town for good. He settled in a community outside of his home country and has been leading a good life there, ministering to those in need. He was recently struck with the urge to return home and visit his family, and so he set out on a pilgrimage for home, a trip which brought him to this small village...

Woolly

Name: Indy the Indecent
Age: 34
Physical description: Crisply dressed, for a villager. A shambling walk, a haunted expression. Average height and weight. Jerky movements. Large hands.
Clothing: Period-appropriate clothes, with a mildly Eastern flavor. A peacock feather hangs around his neck.
Occupation: Somewhat quackish healer.
Hobbies: Leeching, brewing common herbs and feeding them to animals, dissection.
Possessions: Knife well-suited for carving flesh, sack of herbs, vials of brews (mainly opiates for pain), notebook full of samples from local plant life.
Personality: Almost unbearably sad, as though he feels the world too deeply. Skittish, unable to maintain eye contact. Cripplingly afraid of curved, sharp objects. Reliable for occasional gallows humor, and far more comfortable in a crisis than in peacetime.
History: Born, allegedly; no one has ever corroborated the story. Grew up in the village, evidently angling for a smithing apprenticeship or something of the sort; was well-liked, youthful, handsome, destined for great things, or at least his pick of the village maids for a wife. Disappeared for ten years at age eighteen (went out to get a tobacco leaf, the story goes) and returned the way he is now, claiming to heal a range of diseases. Occasionally succceeded. Once broke a fever by amputating a patient's infected leg with a knife and a generous helping of anaesthesia, and mistakenly took this to be a reliable cure for fever for a few years thereafter, with mixed results.

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LuBiE LoU
 
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Post » Wed Jun 26, 2013 8:31 pm

Najm

Any sort of colouration to that liquid or was it clear?

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Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Wed Jun 26, 2013 12:06 pm

It's impossible to tell; it has seeped into the ground and has only left a dark spot.

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Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Jun 26, 2013 7:08 am

Brother Bartholomew

Which room, or which part of the farmstead, was Sarah found in?

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xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Wed Jun 26, 2013 4:03 pm

The main living area. Multiple chairs were set up around a big table. You believe this would have been where the Null family gathered each day. Only one of the chairs is now filled, and the rest of them are all neatly tucked under the table in the same manner.

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Robert Bindley
 
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Joined: Fri Aug 03, 2007 5:31 pm

Post » Wed Jun 26, 2013 5:02 pm

Ser Sigfried Scarlatti

"What a tasteless and completely unprofessional method of disposing of somebody. It seems clear to me that whoever did this paid no attention to fine details and precision; I mean, did you see the two broken cups and the grizzly wound on this milk woman? This almost looks more like a clumsy assassination, the way her corpse was sitting in that chair. I bet--no, I know someone with no honor sneaked behind her and offed her while she was unaware. I'm sure we can find someone among us who matches these characteristics."

*Looks suspiciously at the lowborn citizens*

Edit: Fleshed it out a little.

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Klaire
 
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Joined: Wed Sep 27, 2006 7:56 am

Post » Wed Jun 26, 2013 10:01 am

Gil'glar

"'Tis a sad day. We lost a good soul."

Are there any discernale footprints leading towards or away from the farm? If they are present in which general direction do they lead us to?

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Sarah Knight
 
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Joined: Mon Jun 19, 2006 5:02 am

Post » Wed Jun 26, 2013 12:09 pm

You can't find any. Wetness outside suggests it has rained, which would have made the tracks much, much harder to find.

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Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Jun 26, 2013 4:44 am

_John_

Show a spot of respect Sigfried! This was a person, maybe even more than a person, and you show no emotion? This lack of respect for life reminds me of one thing: the wolves.

I SAY WE HANG SER SIGFRIED SCARLETTI!

He has the temper of a serpent and no compassion!
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Wed Jun 26, 2013 11:00 am

OOC:

How is it that my character objects to searches of his room and/or the Noble houses when that's what my character voted to search?

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ashleigh bryden
 
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Joined: Thu Jun 29, 2006 5:43 am

Post » Wed Jun 26, 2013 11:33 am

OOC: They are decisions made based on profile, specifically personality.

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Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Wed Jun 26, 2013 11:11 am

Brother Bartholomew

It would appear that at least one of our evil wolf minions had an affinity for the liquids, and possibly both. They are either a drinker or dabble in things alchemical. I can see the scenario having played out in one of two ways. The first is that the wolf shared a drink with Sarah, and in the process she lowered her guard. The second possibility is that two of the wolves were using the cups and both watching the gruesome scene... I'm much more inclined to believe the first scenario.

I'll also assume that the foul beheading act itself was performed by just one of the wolves. Most likely their leader, standing behind. Not directly confrontational, which matches its behavior yesterday, but clearly willing to perform the act gruesomely, which leads me to think they are certainly less than venerable. Who among us lacks moral fibre, then?

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Roddy
 
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Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed Jun 26, 2013 8:40 pm

_Nyran_

"I've told you all that we should search the farm! Maybe if we did, we could've saved this poor person's life! Instead, you squabble over whether nobility has anything to do with it, because they are more wealthy! I say that we should search northwest of town, particularly that small shack I've seen on the outskirts. Maybe we'll find more clues as to the culprit.

"I am too weary and bereaved by this recent loss to condemn anyone to the same fate without solid evidence that they are responsible for these atrocious acts."
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Bonnie Clyde
 
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Joined: Thu Jun 22, 2006 10:02 pm

Post » Wed Jun 26, 2013 10:14 am

_John_
Please, I welcome you to come and ransack my home. You can even pick up the underthings your sister left there!

GO AHEAD, SEARCH MY SHACK.
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Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Jun 26, 2013 6:31 am

Ser Sigfried Scarlatti

"John, I refuse to listen to thieves such as yourself talk about words like respect and compassion. And accusing me of murder is utter folly, and I would have you executed if this was in my town."

Sigfried sighs...

"Perhaps we should have a look in the forest, then. Maybe some of the wolves were fool enough to leave away some clues in there."

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Jinx Sykes
 
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Joined: Sat Jan 20, 2007 11:12 pm

Post » Wed Jun 26, 2013 10:58 am

_Nyran_

"I have no sister. You must be more delusional than I originally thought. I accept your invitation to search your shack."

EDIT: OOC: Grammar fix.
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Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Wed Jun 26, 2013 11:33 am

Ser Sigfried Scarlatti

"This might seem like an odd question, but is it possible to tell if any of the other chairs around the table where Sarah died were used? A hair or something similar perhaps? Maybe she did have someone over that night--and whoever it was made an effort not to make it evident."

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Nienna garcia
 
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Post » Wed Jun 26, 2013 5:12 pm

_Damion_

"Hmm what a shame. I sure hope I'm not next! Hehehe!"

(Question). Was there any sign of forced entry? Or was the door unlocked?
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Noraima Vega
 
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Post » Wed Jun 26, 2013 8:59 am

There are no hairs or anything you can clearly see that aren't Sarah's. There are some scuff marks from one chair though.

The door was unlocked.

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Svenja Hedrich
 
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Post » Wed Jun 26, 2013 10:24 am

Reibardt E'lutice

Reibardt had looked into the room with disgust. He glanced at the scene and turned away in thought. He spoke to himself, in an audible tone just loud enough for someone else to jump in. "Cups littering the floor and a mysterious liquid staining it. As mentioned by Brother Bartholomew, it looks as though Miss Null had her guard down, judging by how comfortably seated she is. Perhaps she was given a sedative, which made he submit to her attacker, as she is indeed very strong -- I mean, she had eight kids! She doesn't seem like the type to not fight back, so either she was sedated or she was friendly with her attacker."

Reibardt's face lit up with delight, as he has come to a conclusion, and he raised his voice. "We all know that Sir Henry Chandler is an alchemist, do we not? He must have access to such chemicals. But that's needless, because he is also a very charismatic man -- I admit. Sir Henry Chandler may have subdued poor Miss Null with either his chemicals or his charm! I say that is enough to put him to death! We all saw him when we were searching his bedroom. He was protesting the search of his room and was lucky enough to have Indy the Indecent sniff one of his chemicals. That scared everyone away and he got away without being thoroughly searched -- come on, he was even talking about how ORDINARY his room was. That has got to be suspicious to SOMEONE other than me, correct?"

Reibardt lowered his voice and finished "But, I won't jump to conclusions. I am simply a man of science, and therefore a man of truth. We should search the forest. It's where these wolves came from, right? And Miss Null's farmhouse is right by the forest. Perhaps these wolves are localizing their attacks.

EDIT: De-capitalized "forest" in my vote. It didn't look right.

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Jesus Lopez
 
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Post » Wed Jun 26, 2013 11:59 am

_Damion_

(Vote) ah yes I almost forgot. We should search the forest while we still have the man power
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Farrah Lee
 
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Post » Wed Jun 26, 2013 6:49 am

Karen Reynolds

1. I want to Test some of Henry Chandler's potions on a pig. I want to see what happens.

2. Is it possible that the weird thing in Nathaniel's wine is blood?

3. Yesterday one of the three wolves "fell back". Did you mean that it seemed less interested in entering the fray, or did it retreat once the fighting started?

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Andrew Lang
 
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Post » Wed Jun 26, 2013 7:49 am

None of them seem to have any effect on the pigs at all, at least not immediately.

I have no idea. It could just be some kind of wine I haven't tasted, could have been from being opened too long, etcetera.

He seemed less interested in entering the fray at all.

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Raymond J. Ramirez
 
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Post » Wed Jun 26, 2013 8:56 am

_John_

Have you measured the the pawprints near the chair? That information could be useful later. Perhaps it would even be worthwhile to make a cast of the print.

To clarify, my vote is to SEARCH JOHN'S SHACK.
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Amy Gibson
 
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