Werewolf: The Mists of Death

Post » Sat May 12, 2012 8:05 pm

Done!

Name: Llewelyn Moreau
Age: 42
Gender: Male
Physical Description: Around 5’9” and quite skinny Llewelyn doesn’t stand out very much. His hair is beginning to grey and his clothing seems a bit dated but otherwise there is nothing terribly remarkable about him.
Occupation: Farmer
Possessions: His father’s bible and cross, a shovel he never seems to part with, some seeds in his pocket and a small amount of money.
Personality: Isolationist, Llewelyn does not work well with others. He has a short fuse and little patience for doing things any way other than his own. When interacting with others he does his best to keep communication to a minimum and quickly becomes chippy if forced to engage socially with others for extended periods of time.
History: The son of one of the Jesuit missionaries, Llewelyn never adapted well to his father’s life. He instead became a farmer and has spent most of his life in privacy. He doesn’t bother his fellow villagers and for the most part they afford him the same respect. It is whispered by some that he is a bit strange, as he has no family and any man so isolationist is bound to gather a few rumors in a village so small. He is also a bogey man figure to the few children of the village. If he is aware of the way the village sees him he is either good at pretending to be oblivious or doesn’t particularly care about it.
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oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Sun May 13, 2012 7:32 am

Name:Alexander Ellington
Age: 25
Gender:Male
Physical Description: 6'1, 160 pounds, brown vest over brown shirt, with a holster on his shoulder. In that holster is a revolver. Of what kind has never been known. Slim, Fast, Agile.
Occupation:Courier
Possessions:Revolver, message bag, holster, bandolier
Personality:Friendly, Giving, Caring. (Those don't seem the same.) Is terrible under pressure and has never been a leader
History:Alexander never had a good life. His parent's died when he was 12 from clohera. His sister died when he was 15 from smallpox. (I can't remember if that was a big thing in 1840's or not. Sorry!) He has lived a life of hardships and became a courier because of it. He wanted to get away from people. He did for 3 years, and when he came back he was the friend you wanted to have. He was trouble free, until one day he was shot when he was delivering mail.

Twice in the head, how he managed to survive no-one will ever know but he did, and since then he's shot and killed the man who killed him and took his revolver. Alexander uses it every day, he's very good with his guns. He's very good at sneaking around people and talking to them too. Leaving him a triple threat for talking his way out, sneaking his way out, or shooting his way out of a situation.
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Fiori Pra
 
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Joined: Thu Mar 15, 2007 12:30 pm

Post » Sun May 13, 2012 10:39 am

Occupation:Courier
Dang it - I was gonna be one too, ever since I saw North's original font choice. Something tells me he'd nix the next-best font-related occupation: Trebuchet.
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x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sun May 13, 2012 3:52 am

?
Dang it - I was gonna be one too, ever since I saw North's original font choice. Something tells me he'd nix the next-best font-related occupation: Trebuchet.

The only reason I took it was to make a reference to a certain game...
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jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Sun May 13, 2012 9:10 am

Personality:Friendly, Warm, Nice

Could I get just a little bit more diversity here? Those three are pretty much the same thing.
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Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sun May 13, 2012 6:50 am

Name: Jim Jackson


Age: 25


Gender: Male


Physical Description:5'9" Average weight and build. Dirty white T-shirt, gun belt loaded with ammo, pants, boots


Occupation: Ranch hand


Possessions: Revolver, ammo, worn leather gloves, rope, large knife

Personality: Strong personality. Always gets in arguments when someone else doesn’t agree with him, even when proven wrong. Prefers to take orders, but if something gets out of control, he’ll step in. Cool headed when under pressure.

History: Jim was born in a small border town in America. He was told that his father fled from the US before Jim was born, but was never told why his father fled. His mother died when he was 15 and left him quite a bit of money, so Jim decided to move to Mexico to look for his father. A few times Jim came very close to finding him, but was always a little late, just a few days in one case. After a few years of searching, he ran out of money and took up a job at a ranch near Crayton. One day after making enough money, Jim plans to start the search again.
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Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Sun May 13, 2012 8:45 am

Name: Consuela Salvadore
Age: 62
Gender: Female
Physical Description: 5 feet tall with a seemingly permanently crooked back, she wears a loose-fitting floor length pink dress and a fuzzy pair of sandals. Her hair is a glistening silver and despite looking wretched and infirm, her brown eyes seem to glow.

Occupation: Retired, formerly a medicine woman and cook.
Possessions: Around her neck is a leather necklace with an odd combination of wooden cross and several assorted teeth. A pewter container of salve that she claims soothes her joints. Her short wooden cane, a large handful of dried tobacco leaves that she enjoys chewing on, a jar of pimentos, and a carved bone flute that she hasn't played in years.

Personality: Curmugeonly sums Consuela up well - with early-onset dementia, she's both forgetful and somewhat aggressive. Her age and culture give her an inherent distrust of others and a boastful sense of tradition, though she often forgets just what that tradition actually is, so will often substitute a complete fabrication.
History: Consuela was born in Crayton (she called it Los Alvarez, though she seems to be the only one) before the war and influx of white folk. Her father was a farmer and was intensely racist toward the white men, while her mother was a gentle woman and accomplished healer. Growing up, Consuela eventually took her talents from her mother and her personality from her father. It was her mother's death, 8 years ago, that seemingly cued her dementia.
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Jade Barnes-Mackey
 
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Joined: Thu Jul 13, 2006 7:29 am

Post » Sun May 13, 2012 7:42 am

Reserve me up a spot
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carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sun May 13, 2012 12:26 am

Reserved
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Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Sat May 12, 2012 9:54 pm

Name: Consuela Salvadore
Age: 62
Gender: Female
Physical Description: 5 feet tall with a seemingly permanently crooked back, she wears a loose-fitting floor length pink dress and a fuzzy pair of sandals. Her hair is a glistening silver and despite looking wretched and infirm, her brown eyes seem to glow.

Occupation: Retired, formerly a medicine woman and cook.
Possessions: Around her neck is a leather necklace with an odd combination of wooden cross and several assorted teeth. A pewter container of salve that she claims soothes her joints. Her short wooden cane, a large handful of dried tobacco leaves that she enjoys chewing on, a jar of pimentos, and a carved bone flute that she hasn't played in years.

Personality: Curmugeonly sums Consuela up well - with early-onset dementia, she's both forgetful and somewhat aggressive. Her age and culture give her an inherent distrust of others and a boastful sense of tradition, though she often forgets just what that tradition actually is, so will often substitute a complete fabrication.
History: Consuela was born in Crayton (she called it Los Alvarez, though she seems to be the only one) before the war and influx of white folk. Her father was a farmer and was intensely racist toward the white men, while her mother was a gentle woman and accomplished healer. Growing up, Consuela eventually took her talents from her mother and her personality from her father. It was her mother's death, 8 years ago, that seemingly cued her dementia.
Kitty afuera :P?

Name: Martin Westbrooke
Age: 49
Gender: Male
Physical Description: About 5'10", and somewhat chubby. Wears a fine, gray double-briasted suit with a white shirt and purple ascot. Has a pair of black leather shoes and wears a brown leather hat.
Occupation: Traveling salesman
Possessions: A gold pocket-watch on a gold chain, a small hip-flask filled with high-quality bourbon, a silk handkerchief, a wooden cane, and a pamphlet advertising his product.
Personality: Boisterous and somewhat lewd (what one would expect from a salesman), however mostly kind-hearted. He handles pressure and crowds well; as a salesman, he has become accustomed to dealing with large, frantic gatherings of people
History: As a child, Martin was fairly secluded. Due to the dangerous nature of the area in which he lived, his well-meaning (although overprotective) parents kept him under a watchful eye. However, for much of his childhood he wanted to be a gunslinger from the many stories that he had heard. As he grew up, he realized that not only was this very dangerous, though due to his stature he really couldn't have done it anyway. He soon became enraptured by the methods used by traveling salesman to sell their otherwise ineffective product, and after toiling for many weeks, he brewed what he deemed a fairly tasty beverage that he decided he could sell as a cure-all. He purchased horses and a covered wagon, and spent many years traveling. Prior to the events of this game, he was traveling through the desert when a rattlesnake startled his horses and threw him from his wagon. With nothing more than what he had on him (aside from a small canteen of water, which he soon finished), he wandered for many days until he stumbled across a small town called Crayton.
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luke trodden
 
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Joined: Sun Jun 24, 2007 12:48 am

Post » Sat May 12, 2012 8:37 pm

Could I get just a little bit more diversity here? Those three are pretty much the same thing.

Alright.
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lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sun May 13, 2012 5:37 am

I'm interested in this, but I'm unsure how it all works. I read the images (hehe) but still didn't quite understand how everything works. I'll read throught some old werewolf threads to get a better idea. I can put up a characteer sheet right now, here:

Name: Gor'badd Al' Chem'st
Age: 28
Gender: Male
Physical Description: Slim, small, weak. Deep green eyes. Short brown hair. Wears a deep-green version of this: http://www.aureliasregalia.com/media/catalog/category/huntress_tunic_3.jpg Carries a bag with herbs and potions. Has a tattoo of a raven on his back. (large tattoo) A wound that has never healed properly limits his movement slightly, from a bullet, located on the right side of his belly.

Occupation: Alchemist / Herbalist.
Possessions: A bag, all kinds of herbs, potions, poisons, mortar & pestle, a knife used to cut plants, magnifying glass, fine dust of silver and gold in small boxes hidden in his clothing, he also smokes some of his herbs with his pipe.
Personality: Smart, social and helpful-but wouldn't hesitate to kill someone for profit. Hates guns. Slightly disconnected and happy in a false way, all the time.

History: He has been interested in herbs and plants since he was a kid. His arabic roots are merely represented in his name, he shares no visual character traits of arabs. He started his career as an herbalist by selling false potions, eventually got caught and had to flee from his home-town (doesn't reveal it to anyone, has forgotten its name himself). He joined the ravens, an underground movement smuggling illegal substances. It was from these years, when he was 22-23, that he got the tattoo. He fooled the ravens by cleaver means and managed to cheat his way high up in the ranks. In an encounter with the law, however, he was wounded and the leaders of the ravens killed. What once was the biggest underground criminal guild was now nothing. He managed to escape and moved to a safer place, quieter place (Crayton) and became a herbalist who sold honest potions for honest money. The bullet wound has never healed and he smokes a mixture of herbs regularily, which makes him forget about the wound and pain, makes him happy in a false way and somewhat disconnected.

Potions and poisons are: pain-stopping, killing, sleeping, confusing, relaxing, calming and hallucinating.


Now back to my question of how it works, the night time is literally very night time here and it's only once a week I will be able to be at a computer at that point. How important is it to be online at the night-time events?
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HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sun May 13, 2012 7:18 am

Now back to my question of how it works, the night time is literally very night time here and it's only once a week I will be able to be at a computer at that point. How important is it to be online at the night-time events?
The only actions done during 'night' (those two hours every day) are by the host, as he writes out the next day's write-up and the PMs to those with roles. Players don't need to be online then at all - in fact, they're completely useless during those hours.
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SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Sun May 13, 2012 3:45 am

The only actions done during 'night' (those two hours every day) are by the host, as he writes out the next day's write-up and the PMs to those with roles. Players don't need to be online then at all - in fact, they're completely useless during those hours.
Good to know. Count me in then!
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FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sun May 13, 2012 12:54 am

Name: Sam Rusk
Age: 25
Gender: male
Physical Description: Height, clothes, any other physical traits
Occupation: Ex-soldier, attempting to be a farmer
Possessions: Bible, revolver, cowboy hat, rope, seeds
Personality: TEXAN. Blunt, religious, will laugh at the most inappropriate things, loves Texas, and ain't afraid of violence.
History: He began life in the Republic of Texas. The country later became a state (he was furious), but he later enlisted in the army because his dislike of Mexican authority. During the war he was aggressive and relentless. He committed several war crimes, but due to his usefulness he went unpunished. After the war the government gave him land in an attempt to get rid of him.
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Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sat May 12, 2012 6:55 pm

Good to know. Count me in then!
Keep in mind that if you're given a wolf role or any other special role, you may have the ability for night events, however you don't need to be online for them. You do need to submit a target for these events, though this can be done at any point during the day.
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Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sat May 12, 2012 8:54 pm

Keep in mind that if you're given a wolf role or any other special role, you may have the ability for night events, however you don't need to be online for them. You do need to submit a target for these events, though this can be done at any point during the day.
Good, then I should have no problems with the time difference. Btw, is my character sheet alright, or should it need something more?
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Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sat May 12, 2012 11:01 pm

Good, then I should have no problems with the time difference. Btw, is my character sheet alright, or should it need something more?
Looks fine, but Northwind will let you know if something needs changing.
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Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Sat May 12, 2012 10:54 pm

Name: Sarah Dawson
Age: 34
Gender: Female
Physical Description: 5'8", fading good looks. A little plump. Red hair, tied up into a simple bun. She wears an ordinary sun dress and apron with a large straw bonnet to protect her from the sun.
Occupation: Vineyard owner's wife
Possessions: Fine gold locket, basket with several fruits and vegetables, new rolling pin, an old pair of glasses.
Personality: Sarah is about as nice as one would expect with a husband like hers. Most people mistake her ignorance as stupidity or just plain denial - but Sarah knows everything that happens at the old Dawson Vineyard. Her passive nature makes her good under pressure and her ability to remain silent and obedient means she works well in groups.
History: Sarah's family were one of the first settlers in the East coast, Irish or Scottish or a mix of both. She fell in love at a young age, as most girls do, and ran away to California with her new husband. They spent their combined inheritance buying an old vineyard and restoring it to working order, they even managed to save enough money to hire a few hands from Mexico. Unfortunately it was clear before long that Sarah was infertile which led to her gradual depression. The indifferent, bitter woman that Sarah is today is simple a husk of her former self. It's no wonder her husband does the things he does.
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Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sun May 13, 2012 10:37 am

I fixed my character sheet, Northwind. Check it please, and accept it or tell me what I need to change.
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Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sun May 13, 2012 3:11 am

Name: Frank Dawson
Age: 36
Physical Description: 6', broad shoulders, strong build with dark brown hair and a beard. Wears a blue plaid, flannel shirt with blue jeans and brown boots. Frank also fashions a black eye from when Sarah hit him with her rolling pin.
Occupation: Vineyard owner
Possessions: Wedding ring, a few dollars, a few chess pieces.
Personality: Frank is a very conservative man and quiet. He's always been a strategist and sharp thinker.
History: As a child, Frank loved the game of chess. He would play everyday with his older brother Mac. As Frank grew older he heard word of gold and riches in the west. Who knows what he saw in Sarah but she was the one for him. When they had enough money from their inheritance, they set off for California and restored an old, broken down vineyard.
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Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sat May 12, 2012 11:56 pm

Good, then I should have no problems with the time difference. Btw, is my character sheet alright, or should it need something more?

Its fine, just please keep in mind the forum rules about illegal substance use (not saying you are doing anything wrong, you just seem to be skirting a little close to them with your profile). Oh, and welcome to the game. :)

I fixed my character sheet, Northwind. Check it please, and accept it or tell me what I need to change.

That's better, thank you.
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trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sun May 13, 2012 6:41 am

Name: Astah Besh Legai
Age: 28
Gender: Male
Physical Description: 5'9", lean and chiseled with a strong jaw and well defined cheek bones. He has a jagged scar running from the left corner of his lips to just below his eye, pulling his mouth up in a permanent sneer. He is deeply tanned from the sun. Wears leather leggings and a fur loin wrap with fur moccasins
Occupation: Hunter
Possessions: Bow, quiver, a dozen arrows, boot knife, tomahawk, furs, cured meats, a dozen Squash Blossom Necklaces
Personality: Adventurous, honorable, patient, reserved, focused.
History: Astah was an adventurous youth, growing up in the Navajo reservation was painful for him because he could not stand to stay in one place for so long. It was a pain for him to learn the silver smithing of his family, but it taught him the patience and dedication that he would later use for the hunt. He desired to fly free like the eagle. When he was old enough to hunt, he would regularly venture out on his own so he could go beyond the boarders of the reservation and hunt freely. One day while hunting on the dusty planes, he crested a hill and was confronted by 3 white men, they beat him giving him is scar in the process, and took all of his kills and furs for their own. Since then he has had a deep distrust of the white man and sees each of them as a potential threat.
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Tom Flanagan
 
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Joined: Sat Jul 21, 2007 1:51 am

Post » Sun May 13, 2012 3:56 am

I would like to reserve a spot.
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Farrah Barry
 
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Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun May 13, 2012 7:13 am

Its fine, just please keep in mind the forum rules about illegal substance use (not saying you are doing anything wrong, you just seem to be skirting a little close to them with your profile). Oh, and welcome to the game. :smile:
That's true, but I was thinking about a gandalf- / dr house-type character :D. I'll see if I can edit the history or something, to make it more suitable.

Edit: I edited the character sheet slightly. Better? :)
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kat no x
 
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