Werewolf: Whiterun

Post » Sat May 12, 2012 7:50 pm

Name: "Archer"
Race: Bosmer (female)
Age: 24 mer years
Height: average for a Bosmer
Build: light
Hair Color: red
General Physical Description: wears full light armour and carries a bow everywhere
Occupation: freelance archer, Companion
Possessions: bow (with or without arrows, she never let a bow out of her sight), a tankard (whether it's filled is another matter), and some linen wraps (she collects them for the sake of collecting)
Personality: she lets dangers approach her while she hides to obverse their threat level / running away is not cowardice, that how she survives with only a bow / her gloom is so great that some could swear that dark clouds grow right above her head
History: She tries not to think too much of her past, maybe because she doesn't have one. Once she thought the decision to pass the border of Skyrim was possibly the worst idea she had, but after experiencing the beautiful new sight and life of a new province (not including the annoying dragons), and almost mastering her trade in... shooting, she felt life could never be easier. Until the moment where she suddenly found herself in a tavern, she did not know why but she felt lost and abandoned, something tell her that a certain someone decided to ignore her because she was becoming just too good at the only thing she's good at (which is shooting). Now depressed, she drinks her sorrow away, sometimes dreaming of another girl (and of all races, a Khajiit!) out there travelling the world in her place, whom is not shooting anything with a bow.
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Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat May 12, 2012 5:10 pm

Name: Jim
Race: Imperial
Age: 30
Height: 6'
Build: Average, a little doughy of late.
Hair Color: Brown
General Physical Description: Simple shirt and pants for long bouts of walking.
Occupation: Archer of knees.
Possessions: Dagger, bow, arrows, uncooked meat, stolen gold.
Personality: Short-tempered, acerbic, dismissive of social norms, near-catatonic under pressure.
History: Born; learned archery by practicing on a crooked tree branch but never generalized the skill; wandered the country practicing his trade and stealing gold from limping guards.
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NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sat May 12, 2012 10:20 pm

Alright then, I guess I'll give it a try. Reserved, I'll try to get my character in in a couple of hours.
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Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sat May 12, 2012 1:58 pm

Mr.E's Werewolf Primer:

http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimer.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerdaynight.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerexample.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimercharacter.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerroles.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerethics.jpg

Also, I'm including a version of your signup with a ton of information cut. While those rules are useful, they aren't useful for signup. We don't need to know the order of events off the bat as long as you know them and include them in-writeup when relevant. As for ethics rules, you can include them in Role PMs so people actually read them. Feel free to apply or ignore these edits as you see fit.

Spoiler

Werewolf: Whiterun
(Sign-Up)

Welcome to Werewolf!

Werewolf, in its most simplest form, is a murder mystery game where a battle of the wits ensues between the Innocents and the Werewolves. The wolves are attempting to kill off the innocents and lead them off their path while doing so, while the Innocents try to use clues, roles, and key items to sniff the wolves out of hiding.

To kill a player who you to believe to be a wolf, simply vote to execute them. However, people aren't willing to accept them as a wolf if you don't provide evidence. For that player to die, a certain amount of players must vote for his/her execution. Every night, the Wolves claim another victim, and every three nights, they add one wolf to their pack.

The last team standing, Wins.

Setting

It is the 25th of Evening Star, and all throughout Tamriel, the people come together to drink free ale and have a good time, in celebration of the New Life Festival. It is the time of gift giving, parties, and anyone who is anyone is celebrating in some way.

Whiterun, the capital of the Whiterun Hold in Skryim, is especially festive this time of the year. Mostly because the Jarl enjoys spoiling his many sons with a multitude of presents. Therefore, every year, he orders that Gildergreen is decorated accordingly for the New Year Festival, and all residents are required to attend the annual gift-giving ceremony at midnight under the tree.

How to Join

Joining couldn't be any simpler. You simply fill out a Character Sheet, read over the rules, and take your chances in the game. More players are always welcome.


Character Sheet

Name:
Race: (Nord, Redguard, Imperial, the works)
Age: Make sure your age is appropriate.
Height:
Build: Heavy/average/light, you can post specific numbers, but a general idea of what shape your body will work.
Hair Color: Brown, blond, salmon, etc
General Physical Description: Clothes/anything else you want us to know.
Occupation: When your character isn't getting mauled by Wolves, what do they do?
Possessions: Please list 3-5 things your character has with them.
Personality: How does your character tend to act? At least three different traits are required, including how they behave under pressure.
History: Where does your character come from? What’s their background? Include as much or as little as you desire.


Voting;

Every Day, the Innocents get to vote on who to execute and where to search.

You will only be allowed to submit one vote a day for Execution. You may Retract your vote at any time, until the day is over.

Searching

Each day, the innocents get to choose what to do with the daylight hours available to them.

You vote to Search a Area of Whiterun.

The Innocents are given TWO USE POINTS. Some searches will require all two use points, some will require one.

How to Post

We use a simple, standard post format:

Jarl Balgruuf the Greater (Name at the top of every post, underlined)

Hey, look, an ominously placed note! (Speech is normal text and the bulk of your post.)

He dances (actions in italics).

Well, the note says the Khajiit did it. To the gallows with his furry little head! (Votes and questions in red)

Roles;

Innocent Roles;


Innocent; Just some regular old adventurer, who may or may not have taken an arrow in the knee.

Dragonborn; A human gifted by the gods with the body of a mortal, but the blood of a Dovah. For Werewolf Sake, the Dragonborn(s) is a hero, who seeks to protect those who cannot protect themselves. At the end of each day, he is allowed to protect one person. If he protects a victim, the murder is void. If he protects the target of a conversion, they will gain information about the attack.

Thief; Is given the ability to perform a personal search every other day; Role of the Player is then revealed.

Hall of the Dead Keeper; A being with the ability to speak through a medium, which allows him to communicate with the Dead. He is able to speak with one dead player through PMs.

Werewolf Roles;

Arch Wolf; The leader of the Pack. He will send me the PMs of who to kill, and will coordinate with the other wolves. He will also be responsible for all Conversions.

Wolf; Those blessed by the Daedric Prince Hircine.

Daily Activities;


Day Change- Each day will last 24 hours from 11:00 PM to that time, the next day. This represents the daylight hours of the game day. All events that take place during the night are covered in the end of the day post

* Voting- Any player can vote at anytime, but only one vote per day will be counted. Voting will end at 11:00 PM EST. Any votes after that will not be counted. If <20% of players vote, no execution will take place. If there is a tie, and >50% both players will be executed, if there is a tie and there is a <50% vote, nobody will die. Please Bold your votes, if you do not, I will not count them. Players will also vote on a person to receive protection from the wolves. If a player receives 25% or more of the protection vote than they will be immune from wolf attacks and conversions.

* Execution- Once a day, if voting dictates that there will be an execution, a player will be executed.

* Murder- Once a day, the werewolves get to kill someone. This can be anyone, including another werewolf.

* Conversions- Every few days the Arch will get the chance to convert some to their side.
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Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sun May 13, 2012 3:24 am

Reservation requested.

Name: Nazeem

Race: Redguard
Age: 41
Height: 5'11"
Build: Light
Hair Color: Black(shaved)
General Physical Description: Well-to-do clothes.
Occupation: Jarl's most useful and trusted advisor. Also owner of the Chillfurrow farm.
Possessions: An iron dagger, coinpurse(Obviously very weighty), the most perfect cut of meat you can buy, deed to Chillfurrow farm.
Personality: Nazeem knows everyone needs his advice on the important matters, though much of his advice would be lost on the commoners. He hangs out with socialites and ingrains himself with the upper class attaching himself like a leech. Condescending, haughty, and egotistical.
History: Obviously you don't get to the cloud district very often or you'd know already. Nazeem owns Chillfurrow farms and after several years of hard work has become the jarl's most trusted political advisor. No no, the Jarl may have Proventus as his official advisor, but Nazeem is who he goes to for the most important matters. He is married to Ahlam in Whiterun. She knows how important these political matters are though and doesn't mind when he spends all day up at dragonreach.
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Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sun May 13, 2012 2:57 am

Name: Never-Knows-Best

Race: Argonian

Age: 30

Height: 6'1

Build: Well toned muscles, but not too big. Regular exercise, but no super warrior.

Hair and Skin Color: Green Scales with Black scale marks around his eyes. Three large spikes sit atop his head.

General Physical Description: Simple, but very warm mages robes that are fur lined. Brown, tans, and white in colour. Has two rings, and two amulets. Shamanistic looking.

Occupation: Wandering Spirit Shaman for his people.

Possessions: Amulets, rings, a small silver dagger as a backup, and a tomb of magic.

Personality: Calm at first, but always inquisitive and looking. If he finds some taint of dark magic or evil that he deems dangerous he can get a zealous like fury to do the right thing.

History: All the way from Black Marsh, he's a Spirit Shaman who's been given orders to tend to his peoples needs in far northern Skyrim. While there aren't many Argonians in the frozen country, it is a sacred duty that must be attended too. He's made a name for himself as a fervent personality, but kind person most of the time. Mostly he's just sticks to the Argonian kinships scattered around Skyrim, though he has helped a few of the pale skin with their needs from time to time.
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Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Sat May 12, 2012 8:57 pm

I guess that being a character from the inner-circle of the Companions would incriminate me too much :tongue:?

Name: Eddard (Ned) Stark

Race: Nord

Age: 38

Height: 5'11"

Build: Typical hearty Nord build, though on the slightly small side. Fairly strong, though not apparently muscular

Hair: Long, almost shoulder-length hair with a beard and mustache. Brown, with some minor graying

General Physical Description: Wears a leather cuirass and fine shirt, though is covered whenever outside by a thick fur coat with a mane of wolf fur around the neck. The coat is adorned by a heavy fur cape that reaches almost to the ground. He usually wears a high pair of leather boots

Occupation: Lord of the far-away land called Winterfell. He is currently traveling incognito as an adventurer throughout Skyrim to assess the current foreign political climate firsthand, as well as taking notes on military readiness and current war status

Possessions: A purse filled with coins of no applicable value in Skyrim, a straight-razor that he uses to keep his beard trimmed, and Ice, a the ancestral greatsword of House Stark forged from Valyrian steel

Personality: As a lord, he is understandably noble and possesses great skill tactically. Due to his desire to keep his primary identity secret in his Skyrim campaign, however, he subdues his feelings as much as possible and tries to remain distant from Skyrim locals. He feels as if it's better to act alone without much interaction so that he doesn't skew his interpretation of the land

History: Raised by foster parents from an early age, Eddard remembers his parents only through brief memories. Due to his royal upbringing, Ned gained the talents of a strong leader and became the Lord of Winterfell at a fairly early age. After the execution of his father and brother by Aerys Targaryen II (former King of the Seven Kingdoms), Ned''s foster father began a rebellion against the mad king, with Ned's own forces following. Ned returned to the Throne of Winterfell after the conclusion of the rebellion, though this was a position he had never envisioned himself in. He has done an admirable job for many years, and has continued to sit upon the Throne until the development of a conflict within Skyrim between the Imperial Legion and the Stormcloak Rebellion. In order to gain a better understanding of this possible threat, he has secretly appointed his Hand as Lord of Winterfell in his absence, and journeyed to Skyrim to assess the situation firsthand.
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Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sat May 12, 2012 10:39 pm

Name: Gam-Kar

Race: Argonian

Age: 27

Height: 5'8''

Build: Average, but slightly more muscular than most from his forge-work.

Hair and Skin Color: Gray-green scales, brown backwards-facing spines on head.

General Physical Description: Dressed in his self-made traveling gear, including a full set of scaled armor.

Occupation: Blacksmith

Possessions: The aforementioned set of scaled armor, his smithing tools, bottle of Black-Briar Reserve, and a personalized ebony longsword.

Personality: Calm and fairly slow to anger like most Argonians, but hates the Stormcloaks with a passion due to their mistreatment of his race.

History: A fully Imperialized Argonian and a descendant of the master smith Gin-Wulm, he left the Imperial city in search of new ways to refine his craft. He ended up in Skyrim after learning that certain smiths there had unlocked the secret to forging Daedric arms and armor. However, he ran out of places to look and eventually ended up in Riften where he worked as an assistant to the Blacksmith there. Eventually fed up with living in squalor under the Thieves Guild and corrupt Riften guards, he began wandering again and eventually ended up in the small village of Riverwood, where he struck up a fast friendship with Alvor due to their shared views on the Imperials. He now works as an assistant to him, consistently impressing his friend with his skill at the forge.
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Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat May 12, 2012 10:24 pm

Name: Acolyte Jenssen

Race: Nord

Age: 30

Height: 6' 4"

Build: Tall and rather built.

Hair Color: Dark brown

General Physical Description: Jenssen wears a tannish brown ceremonial robe and has a rope around his waist in place of a belt . He also has a goatee and his hair is long but tied back. Jenssens face is dirt smudged also.

Occupation: Assistant to the temple of
Kynareth.

Possessions: Ale, a honey nut treat, lockpicks, a holy book of Kynareth, restoration scrolls and a key to wintersand manor.

Personality: Jenssen has always been a caring soul but living a life of solitude has made him a bit flirtatious and more ambitious. He will always choose the path of non violence when given the chance.

History: Jenssen was born rich to a noble family in Solitude. As a child he was always given whatever he wanted when he wanted it. But something was missing. At the age of twenty he ran away to the city of Whiterun and finally found what fate had in store for him. For ten years he helped Danica heal the wounded and sick at the temple of
Kynareth, giving up all other worldly belongings for the greater good of the world.
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Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat May 12, 2012 6:43 pm

Name: Arganold

Race: Wood Elf

Age: 24

Height: Tall for a Bosmer (around 6 foot)

Build: Very light build, perfect for hunting and scaling walls and trees and the such.

Hair Color: A sandy blond

General Physical Description: Generic hunting-style clothes really...a brown waist-jacket-type thing with tight, murky brown trousers. Simple brown shoes to complete this very brown set!

Occupation: Arganold is a Hunter as his primary profession, but also very...how can I put it...light-fingered? Hunting can get dry during the wet season, so he finds other ways to make money...namely pick-pocketing and petty theft. Isn't a member of the Thieves Guild, however, despite Brynjolf's plea's for him to join them.

Possessions:
1. An enchanted bow called the 'Arcis Lucis', or Bow of Light. When an arrow fired from this bow hits a creature, the creature is illuminated, making it much easier to track in the dark.
2. A quiver with 14 arrows.
3. An extremely tatty copy of 'The Black Arrow, v2'.
4. A broken vial. This vial contained his father's famous 'Potion of Trueshot'. It was destroyed many moons ago, but he keeps it on his person for good luck...it seems to be working, as it's been years since he missed with a single arrow.

Personality: Arganold treads a very thin line between good and bad. He won't jump to any conclusions and isn't spontaneous at all. Everything he says and does has been thought out and rehearsed a hundred times. He can appear arrogant at times, but this is purely an act. He is actually very self conscious, almost to a fault, as he'll do anything to impress somebody (especially one of the fairer six). This all goes out the window if somebody mocks his father though...if anybody touches on that particularly sore subject, they'll get an arrow to the knee before they can even say sorry! When he flips, he is extremely scary and has been known to 'see red', not knowing what is going on until he comes around again.

History: Arganold is the product of an Altmer (his Mother) and a Bosmer (his Father). His mother was killed in his early years by a group of Thalmor in Summerset Isle. His Father, enraged by this, vowed revenge on the group. He took him back to his homeland of Valenwood to train him. After many years of training, Argandol surpassed even his Father's skill with a bow! He was amazingly quick and accurate, to the point where his Father used to joke that he could 'slow down time'. When Argandol was 20, they made a plan to try and get back at the Thalmor...this involved travelling to the city of Silvenor, where the Thalmor government were staging a meeting. When they arrived, they found security to be tight...but they didn't care - this was for the beloved woman they called Mother/Wife! They attacked, and drove a lot of the Government away, killing only a couple...but they'd made their point! Unfortunately, Argandol's Father took an arrow to the knee chest, and didn't make it out alive. For the last 4yrs, Argandol has been searching out the Thalmor to avenge both Mother and Father. Hearing rumours that they may be in Skyrim, he travels North to see what truth there is to it. He stops at the City of Whiterun in order to rest and prepare for what is yet to come.
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Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Sat May 12, 2012 10:18 pm

Name: Idolfa

Race: Nord

Age: 32

Height:6'4"

Build: Thin

Hair Color: Brown

General Physical Description: Dress clothes, diamond ring

Occupation: Traveling merchant

Possessions: Ebony dagger, gold, various rings


Personality: Handles himself well under pressure, whether trying to make a sale, or standing up for himself. Outgoing. Very good at talking someone into something. While he can handle himself in a fight, he prefers to stay out of it.

History: Idolfa was born in Riverwood, to a poor family. He worked a lot of his life as a wood chopper, until he could afford to become a Traveling Merchant. He’s been doing that for about five years. While he hasn’t made much of a name for himself, Idolfa has made a good amount of gold.
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Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat May 12, 2012 10:42 pm

This looks interesting, I'l give it a go. I'll use my Skyrim character :biggrin:

Can I say he's related to someone in in-game town? I'll put it in for now, if you don't want me to do that I'll remove it.
Name: Markus
Race: Breton
Age: 23
Height: 5'11
Build: Average build, slight V shape to the chest but not overly muscular
Hair Color: Brown
General Physical Description: Wears normal clothes when working in the store, mage robes when traveling around.
Occupation: Works with brother Belethor in Belethor's General Goods.
Possessions: Enchanted Amulet given to him by mother, a steel blade his brother gave to him for protection, and a sizable enough pouch of gold for emergencies.
Personality: A bit headstrong, but handles himself well when he needs to. Is stubborn when making decisions but has a decent control on temper. Markus is pretty selfish unless he's doing something for his brother. And when it comes to magic, he's very, very studious. Not as cheap as his brother, often conflicts over some of Belethor's more questionable and underhanded decisions.
History: Moved to Skyrim from High Rock after parents were killed, followed his brother as he had no one else. His dream has always been to join a magical organization, and after moving to Skyrim he's been trying to get entry to the College of Winterhold.
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Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Sat May 12, 2012 10:44 pm

Whoa almost missed this. I'll get a sheet up right away.
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat May 12, 2012 9:52 pm

Name:Jayne

Race: Nord

Age: 28.

Height:6'4"

Build: At 240lbs, he has a large, muscular build.

Hair Color: Brown

General Physical Description: Fit, muscular, short hair with a goatee. He wears fur boots, blacksmith's pants, and studded armor.

Occupation: Mercenary.

Possessions: A beautifully crafted Nord Hero Sword, a small sack of gold, and pack with food supplies.

Personality: Jayne lacks basic social skills, and is rather crude. He shines in combat situations however, and is more than competent with any weapon. His number one care is gold, and will allow his quest for it to cloud his judgement when it comes to other people. He does, however, care for others, though it seems to bother him.

History: Jayne is actually from the West Gash region of Morrowind. He worked for a Great House as a muck gatherer, but has been on the run since trying to rob a noble. He has bounced around Tamriel doing jobs, legal or illegal. He's made his way to his ancestral home to look for work, and Whiterun seems like a good place.
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Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Sun May 13, 2012 1:33 am

I'm gonna have to drop out. Sorry guys. Family stuff came up.
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Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Sat May 12, 2012 3:28 pm

Reserve List has been updated.

A couple things before I turn in for the night:

Should we assume this game takes place before or after the events of Skyrim? I'm planning on building a little bit of my character's backstory based on which it is. And is the civil war still going on?
After the events of Skyrim. And yes, the Civil war still rages, and Whiterun is still neutral territory.



Mr.E's Werewolf Primer:

http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimer.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerdaynight.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerexample.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimercharacter.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerroles.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerethics.jpg

Also, I'm including a version of your signup with a ton of information cut. While those rules are useful, they aren't useful for signup. We don't need to know the order of events off the bat as long as you know them and include them in-writeup when relevant. As for ethics rules, you can include them in Role PMs so people actually read them. Feel free to apply or ignore these edits as you see fit.

Thanks for that, Wooly. Edited the OP.



I'm gonna have to drop out. Sorry guys. Family stuff came up.

Its all good. Hope everything works out. :)
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sun May 13, 2012 3:16 am

Ha! Just seen the Drunken Mighty Racoon. Why I oughta! *shakes fist* :tongue:
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Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sat May 12, 2012 3:33 pm

Ha! Just seen the Drunken Mighty Racoon. Why I oughta! *shakes fist* :tongue:

Well, you should be sober when you come into my thread!

Now get off my thread, you crazy hooligan! :nono:




:P
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Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Sun May 13, 2012 3:55 am

Name: Casimir
Race: Redguard
Age: 24
Height: 6'2
Build: Muscular.
Hair Color: Black
General Physical Description: Proudly wears his heavy legion kit.
Occupation: Soldier
Possessions: Imperial sword, a bundle of wheat and blue mountain flowers, copies of Liminal Bridges and Words and Philosophy, a mammoth tusk, and two flawless sapphires.
Personality: Stern-faced and dour, Casimir is not a man to brook much nonsense. Between his enormous musculature and his long silences, it is easy to take him for an unthinking brute, but he is in fact a deeply spiritual and philosophical man. General Tullius once summed him up best saying that Casimir had the patience of a footsoldier, the mind of a general, and the soul of a poet.
History: Casimir is the son of refugees from the sack of the Imperial City during the Great War. He grew up in Markarth and joined the Legion as soon as he was old enough to carry a sword. He distinguished himself in the rank and file, and caught the eye of General Tullius with his propensity for what the General called "creative violence". Since then, he has served the General personally as a field agent, undertaking the most vital of missions. He is in Whiterun on leave.
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Sun May 13, 2012 3:07 am

Name: Azuk gro-Agronak
Race: Orsimer
Age: 28
Height: 6'0"
Build: Heavy set and muscular
Hair Color: Black
General Physical Description: http://i730.photobucket.com/albums/ww306/kronus126/IMG_1480-1.jpg
Occupation: Armorer
Possessions: Hammer, Tongs, Fire Salts, Orcish war axe.
Personality: Azuk is not easily angered, he is very prideful and believes there is much honor in his work. He is very focussed on his work and when he is not swinging his hammer he is drinking the finest mead he can afford. When his back is against the wall, a red mist of fury clouds Azuks vision and he goes into a berserker rage where he no longer recognizes friend from foe.
History: Haling from Orsinium, Azuk left his clan to join the legion. After years of fighting on the front line to prove himself and gain honor Azuk was gravely injured in the leg. Thankfully the healers were able to save it, though now he walks with a slight limp. Wanting to continue to serve the Empire he showed off his smithing skills that he had learned from his mother to some Legionnaires. They were throughly impressed and Azuk confirmed the tales of the strength of orcish forged metal. He has been serving as an armorer to the legion ever since.
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Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Sat May 12, 2012 8:21 pm

Name: Caelindil

Race: Altmer
Age: 43
Height: 6'4
Build: Lithe; in fact, he's nearly emaciated.
Hair Color: Blonde

General Physical Description: His blue mage's robes hand loosely off his frame - at least the boots are exquisite. His blue eyes look sunken and exhausted.
Occupation: Enchanter.
Possessions: A half-dozen filled soul gems, mostly common. Some snowberries and spriggan sap. Also, several unenchanted items: A leather belt, a silver garnet ring, a steel dagger and his favorite piece - an orcish shield he struggles to even carry.

Personality: Sullen and slow to speak or act, Caelindil is nonetheless staunchly arrogant and stand-offish, despite his recent struggles. He refuses to show any signs of his unease, even if they're clear as day.
History: Caelindil moved to Skyrim certain he could make a name for himself with his middling enchanting abilities among an oafish Nord society. Unbeknownst to him, every adventurer and their dog had access to their own enchanting, and so his skills were all but useless. He roamed around the countryside, eking out his existence by supplying the struggling bandit population with weakly enchanted weapons, before winding up in Whiterun. He's currently trying to woo the local armorer into a profitable partnership distributing his enchanted wares.
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Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun May 13, 2012 2:15 am

So does the game start soon? If so, how many people does the game need to start?
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Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sun May 13, 2012 4:41 am

So does the game start soon? If so, how many people does the game need to start?
Three I think.
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Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Sat May 12, 2012 6:28 pm

Sign Up will end tonight, 10:00 EST.

http://www.gamesas.com/user/661491-tommy-bozzer/ , http://www.gamesas.com/user/398859-teferi/, and Capital still need to submit their Character Sheets.

Expect the first day up tonight or tomorrow morning. Role PMs will be sent after Sign Up ends.
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Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sat May 12, 2012 3:46 pm

Well, looks like I'll have to drop out due to the setting affecting my ability to come up with a decent character. :down:

(stupid bloody forum update messing around with the way I like to post :swear: )
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saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

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