Werewolf: Whiterun
(Sign-Up)
Welcome to Werewolf!
Werewolf, in its most simplest form, is a murder mystery game where a battle of the wits ensues between the Innocents and the Werewolves. The wolves are attempting to kill off the innocents and lead them off their path while doing so, while the Innocents try to use clues, roles, and key items to sniff the wolves out of hiding.
To kill a player who you to believe to be a wolf, simply vote to execute them. However, people aren't willing to accept them as a wolf if you don't provide evidence. For that player to die, a certain amount of players must vote for his/her execution. Every night, the Wolves claim another victim, and every three nights, they add one wolf to their pack.
The last team standing, Wins.
Too Long, Don't Want to Read
For those of you who are new to Werewolf, and are a little put off by the wall of Text, here is Mr. E's Werewolf Primer, basically a TLDR version of Werewolf.
Mr.E's Werewolf Primer:
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimer.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerdaynight.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerexample.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimercharacter.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerroles.jpg
http://i98.photobucket.com/albums/l253/mr_e12345/werewolfprimerethics.jpg
Setting
It is the 25th of Evening Star, and all throughout Tamriel, the people come together to drink free ale and have a good time, in celebration of the New Life Festival. It is the time of gift giving, parties, and anyone who is anyone is celebrating in some way.
Whiterun, the capital of the Whiterun Hold in Skryim, is especially festive this time of the year. Mostly because the Jarl enjoys spoiling his many sons with a multitude of presents. Therefore, every year, he orders that Gildergreen is decorated accordingly for the New Year Festival, and all residents are required to attend the annual gift-giving ceremony at midnight under the tree.
How to Join
Joining couldn't be any simpler. You simply fill out a Character Sheet, read over the rules, and take your chances in the game. More players are always welcome.
Character Sheet
Name:
Race: (Nord, Redguard, Imperial, the works)
Age: Make sure your age is appropriate.
Height:
Build: Heavy/average/light, you can post specific numbers, but a general idea of what shape your body will work.
Hair Color: Brown, blond, salmon, etc
General Physical Description: Clothes/anything else you want us to know.
Occupation: When your character isn't getting mauled by Wolves, what do they do?
Possessions: Please list 3-5 things your character has with them.
Personality: How does your character tend to act? At least three different traits are required, including how they behave under pressure.
History: Where does your character come from? What’s their background? Include as much or as little as you desire.
Voting;
Every Day, the Innocents get to vote on who to execute and where to search.
You will only be allowed to submit one vote a day for Execution. You may Retract your vote at any time, until the day is over.
Searching
Each day, the innocents get to choose what to do with the daylight hours available to them.
You vote to Search a Area of Whiterun.
The Innocents are given TWO USE POINTS. Some searches will require all two use points, some will require one.
How to Post
We use a simple, standard post format:
Jarl Balgruuf the Greater (Name at the top of every post, underlined)
Hey, look, an ominously placed note! (Speech is normal text and the bulk of your post.)
He dances (actions in italics).
Well, the note says the Khajiit did it. To the gallows with his furry little head! (Votes and questions in red)
Roles;
Innocent Roles;
Innocent; Just some regular old adventurer, who may or may not have taken an arrow in the knee.
Dragonborn; A human gifted by the gods with the body of a mortal, but the blood of a Dovah. For Werewolf Sake, the Dragonborn(s) is a hero, who seeks to protect those who cannot protect themselves. At the end of each day, he is allowed to protect one person. If he protects a victim, the murder is void. If he protects the target of a conversion, they will gain information about the attack.
Thief; Is given the ability to perform a personal search every other day; Role of the Player is then revealed.
Hall of the Dead Keeper; A being with the ability to speak through a medium, which allows him to communicate with the Dead. He is able to speak with one dead player through PMs.
Werewolf Roles;
Arch Wolf; The leader of the Pack. He will send me the PMs of who to kill, and will coordinate with the other wolves. He will also be responsible for all Conversions.
Wolf; Those blessed by the Daedric Prince Hircine.
Daily Activities;
Day Change- Each day will last 24 hours from 11:00 PM to that time, the next day. This represents the daylight hours of the game day. All events that take place during the night are covered in the end of the day post
* Voting- Any player can vote at anytime, but only one vote per day will be counted. Voting will end at 11:00 PM EST. Any votes after that will not be counted. If <20% of players vote, no execution will take place. If there is a tie, and >50% both players will be executed, if there is a tie and there is a <50% vote, nobody will die. Please Bold your votes, if you do not, I will not count them. Players will also vote on a person to receive protection from the wolves. If a player receives 25% or more of the protection vote than they will be immune from wolf attacks and conversions.
* Execution- Once a day, if voting dictates that there will be an execution, a player will be executed.
* Murder- Once a day, the werewolves get to kill someone. This can be anyone, including another werewolf.
* Conversions- Every few days the Arch will get the chance to convert some to their side.
Searches;
The Bannered Mare; 2
Belethor's General Goods; 1
Dragonsreach; 2
The Drunken Huntsman;1
Hall of the Dead;2
Warmaiden's; 1
Temple of Kynareth; 1
Gildergreen; 1
Guest Room 1; 2
Guest Room 2; 2
Jorrvaskr; 2
Side Notes
1.The changes made to the roles are only cosmetic. They all still have the same powers and restrictions. If your unsure, the translation: Dragonborn has taken the place of Angel. Thief replaces Sneak. Hall of the Dead Keeper has replaced Gravedigger.
2. I will most likely need a co-host. Anyone who wishes to volunteer simply say so.
Map
http://images.uesp.net/5/58/SR-map_Whiterun.jpg
Reserve List
Green-Accepted
Italic-Reserved
1. Exorince
Name: Sadean Hawker
Race: Redguard
Age: 24
Height: 192cm (6ft 3.59in I think)
Build: Athletic / Good upper body strength
Hair: Dreadlocks (Similar to the ones on http://fc00.deviantart.net/fs36/f/2008/277/b/3/Ronon_Dex_by_SGA_Maddin.jpg)
Hair Color: Dark brown
General Physical Description: Fine Hammerfell clothes with no armor and only one weapon; An ornate scimitar hanging from an expensive-looking sheath on the belt. He has a variety of tattoos on his arms, neck and chest.
Occupation: A bodyguard
Possessions: A scimitar, a rather heavy sack of gold and a map of Skyrim.
Personality: Sadean is pretty arrogant at times, but he isn't one to make rushed decisions. He often spends more time thinking about what do to than actually doing anything. Although skilled with a blade he relies more on strategy and outsmarting his opponents than using brute force.
History: Born and raised in an upper class family in Dragonstar, his father was a successful trader and his mother a respected bard. Sadean decided at an early age that he wanted to be a mighty warrior and his father made sure that his wish was fullfilled. He had the best trainers money could buy and by the time he reached an advlt age he was already more skilled with a blade than most regular soldiers. He was however sheltered from the brutal reality of combat and was very much surprised when he had his first taste of real battle. Now, 5 years have passed since he left Hammerfell and he's managed to make a name for himself as a bodyguard, working for anyone with enough coin to hire his help. The reason he's in Whiterun at the moment is because he's looking for future clients.
2. http://www.gamesas.com/user/3800-gamgee/
Name: Never-Knows-Best
Race: Argonian
Age: 30
Height: 6'1
Build: Well toned muscles, but not too big. Regular exercise, but no super warrior.
Hair and Skin Color: Green Scales with Black scale marks around his eyes. Three large spikes sit atop his head.
General Physical Description: Simple, but very warm mages robes that are fur lined. Brown, tans, and white in colour. Has two rings, and two amulets. Shamanistic looking.
Occupation: Wandering Spirit Shaman for his people.
Possessions: Amulets, rings, a small silver dagger as a backup, and a tomb of magic.
Personality: Calm at first, but always inquisitive and looking. If he finds some taint of dark magic or evil that he deems dangerous he can get a zealous like fury to do the right thing.
History: All the way from Black Marsh, he's a Spirit Shaman who's been given orders to tend to his peoples needs in far northern Skyrim. While there aren't many Argonians in the frozen country, it is a sacred duty that must be attended too. He's made a name for himself as a fervent personality, but kind person most of the time. Mostly he's just sticks to the Argonian kinships scattered around Skyrim, though he has helped a few of the pale skin with their needs from time to time.
3. Undead Fiend
Name: Stenar Nigius
Race:Imperial
Age:21
Height: 6'3
Build:Light, Agile
Hair Color:Black
General Physical Description: White shirt with Blue vest over the shirt. (Fine Clothes.)
Occupation: Wanders around the city looking for something to do. Stenar is extremely rich from his parents in Cyrodill. Large inheritance.
Possessions: Two Steel Daggers, One bottle of Mead, Map of Whiterun, Bag of 100 gold
Personality:Friendly, Leader, Warm, Is terrible under pressure
History: Stenar was born in Cyrodill. As were his parents and their parents and their parents. His family have been Nobles since the Third Era. Leaving them with expensive food on the table and extra gold in their pockets. Stenar grew up in a worry free life. When he became 18 he was sent to Skyrim. For reasons he still does not know why. His parents died two years later. Stenar has spent the last year he had in Skyrim making friends and having fun with his money that he inherited. Now Stenar is just happy to have friends and a bottle of mead. But when Stenar was 20, he was robbed. He was stabbed multiple times and left for dead. Thankfully a healer saved his life, Stenar has never forgetten that. But he has also never forgetten him getting robbed. Now he carries around two steel daggers and a slim amount of monney compared to his usual 1000 gold.
4. http://www.gamesas.com/user/475351-suffca/
Name: Acolyte Jenssen
Race: Nord
Age: 30
Height: 6' 4"
Build: Tall and rather built.
Hair Color: Dark brown
General Physical Description: Jenssen wears a tannish brown ceremonial robe and has a rope around his waist in place of a belt . He also has a goatee and his hair is long but tied back. Jenssens face is dirt smudged also.
Occupation: Assistant to the temple of Kynareth.
Possessions: Ale, a honey nut treat, lockpicks, a holy book of Kynareth, restoration scrolls and a key to wintersand manor.
Personality: Jenssen has always been a caring soul but living a life of solitude has made him a bit flirtatious and more ambitious. He will always choose the path of non violence when given the chance.
History: Jenssen was born rich to a noble family in Solitude. As a child he was always given whatever he wanted when he wanted it. But something was missing. At the age of twenty he ran away to the city of Whiterun and finally found what fate had in store for him. For ten years he helped Danica heal the wounded and sick at the temple of Kynareth, giving up all other worldly belongings for the greater good of the world.
5. http://www.gamesas.com/user/573408-teehee3/
Name: Danica Pure-Spring
Race: Nord
Age: 48
Height: 187cm
Build: Tall and slim.
Hair Color: Unknown, probably blonde like most Nords.
General Physical Description: Like many priestesses, she wears a simple brown robe and yellow hood. An amulet of Dibella hangs across her neck.
Occupation: Priestess of Kynareth at the Temple of Kynareth in Whiterun.
Possessions: Simple iron dagger, amulet of dibella, holy book of Kynareth, various healing potions, restoration scrolls.
Personality: Danica is a kind soul who wishes only the best for the people of Whiterun. For years she's tended to the sick at the Temple of Kynareth and feels that they owe her something in return. Her assistant, Acolyte Jenssen, has recently started flirting with her. Danica may be a gentle person but she despises advltery and flirting. She works well in groups but her desire to do good might cause her to snap under pressure.
History: Danica was born in a farm that was overrun by Spriggans. Strangely, and she's never found out why, they chose to spare her and her parents. Spriggans rarely show
any signs of affection. Since then she has been amazed by nature and the wonders of the natural world and has also developed a desire to help the less fortunate. Her only desire is to restore the Gildergreen in Whiterun.
6. http://www.gamesas.com/user/391114-mre/
Name: Caelindil
Race: Altmer
Age: 43
Height: 6'4
Build: Lithe; in fact, he's nearly emaciated.
Hair Color: Blonde
General Physical Description: His blue mage's robes hand loosely off his frame - at least the boots are exquisite. His blue eyes look sunken and exhausted.
Occupation: Enchanter.
Possessions: A half-dozen filled soul gems, mostly common. Some snowberries and spriggan sap. Also, several unenchanted items: A leather belt, a silver garnet ring, a steel dagger and his favorite piece - an orcish shield he struggles to even carry.
Personality: Sullen and slow to speak or act, Caelindil is nonetheless staunchly arrogant and stand-offish, despite his recent struggles. He refuses to show any signs of his unease, even if they're clear as day.
History: Caelindil moved to Skyrim certain he could make a name for himself with his middling enchanting abilities among an oafish Nord society. Unbeknownst to him, every adventurer and their dog had access to their own enchanting, and so his skills were all but useless. He roamed around the countryside, eking out his existence by supplying the struggling bandit population with weakly enchanted weapons, before winding up in Whiterun. He's currently trying to woo the local armorer into a profitable partnership distributing his enchanted wares.
7. http://www.gamesas.com/user/391167-woolly/
Name: Jim
Age: 30
Height: 6'
Build: Average, a little doughy of late.
Hair Color: Brown
General Physical Description: Simple shirt and pants for long bouts of walking.
Occupation: Archer of knees.
Possessions: Dagger, bow, arrows, uncooked meat, stolen gold.
Personality: Short-tempered, acerbic, dismissive of social norms, near-catatonic under pressure.
History: Born; learned archery by practicing on a crooked tree branch but never generalized the skill; wandered the country practicing his trade and stealing gold from limping guards.
8. http://www.gamesas.com/user/471418-deryck/
Can I say he's related to someone in in-game town? I'll put it in for now, if you don't want me to do that I'll remove it.
Name: MarkusRace: Breton
Age: 23
Height: 5'11
Build: Average build, slight V shape to the chest but not overly muscular
Hair Color: Brown
General Physical Description: Wears normal clothes when working in the store, mage robes when traveling around.
Occupation: Works with brother Belethor in Belethor's General Goods.
Possessions: Enchanted Amulet given to him by mother, a steel blade his brother gave to him for protection, and a sizable enough pouch of gold for emergencies.
Personality: A bit headstrong, but handles himself well when he needs to. Is stubborn when making decisions but has a decent control on temper. Markus is pretty selfish unless he's doing something for his brother. And when it comes to magic, he's very, very studious. Not as cheap as his brother, often conflicts over some of Belethor's more questionable and underhanded decisions.
History: Moved to Skyrim from High Rock after parents were killed, followed his brother as he had no one else. His dream has always been to join a magical organization, and after moving to Skyrim he's been trying to get entry to the College of Winterhold.
9. http://www.gamesas.com/user/695258-thenakednordwithastetson/
Name: Tavari Fireeyes
Race: (Nord, Redguard, Imperial, the works) bosmer -wood elf
Age: Make sure your age is appropriate. 29
Height: 5,6
Build: Heavy/average/light, you can post specific numbers, but a general idea of what shape your body will work.: light and skinny
Hair Color: Brown, blond, salmon, etc :brown
General Physical Description: Clothes/anything else you want us to know. he wears a green tunic and a green hood (original i know

Occupation: When your character isn't getting mauled by Wolves, what do they do? a freelance agent doing manny jobs
Possessions: Please list 3-5 things your character has with them. a silver dagger a stave a map of whiterun and a vial of poison
Personality: How does your character tend to act? At least three different traits are required, including how they behave under pressure. smart on guard alert and unselfish
History: Where does your character come from? What’s their background? Include as much or as little as you desire. he was born in a small home in valenwood to normal (boring) bosmer parents he left and went to skyrim to seek adventure and fun.
10. http://www.gamesas.com/user/646705-i-do-not-know/
Name: Idolfa History: Idolfa was born in Riverwood, to a poor family. He worked a lot of his life as a wood chopper, until he could afford to become a Traveling Merchant. He’s been doing that for about five years. While he hasn’t made much of a name for himself, Idolfa has made a good amount of gold.
Race: Nord
Age: 32
Height:6'4"
Build: Thin
Hair Color: Brown
General Physical Description: Dress clothes, diamond ring
Occupation: Traveling merchant
Possessions: Ebony dagger, gold, various rings
Personality: Handles himself well under pressure, whether trying to make a sale, or standing up for himself. Outgoing. Very good at talking someone into something. While he can handle himself in a fight, he prefers to stay out of it.
11. http://www.gamesas.com/user/526688-wyatt-waste-ranger/http://www.gamesas.com/user/526688-wyatt-waste-ranger/
Name: Azuk gro-Agronak
Race: OrsimerAge: 28
Height: 6'0"
Build: Heavy set and muscular
Hair Color: Black
General Physical Description: http://i730.photobucket.com/albums/ww306/kronus126/IMG_1480-1.jpg
Occupation: Armorer
Possessions: Hammer, Tongs, Fire Salts, Orcish war axe.
Personality: Azuk is not easily angered, he is very prideful and believes there is much honor in his work. He is very focussed on his work and when he is not swinging his hammer he is drinking the finest mead he can afford. When his back is against the wall, a red mist of fury clouds Azuks vision and he goes into a berserker rage where he no longer recognizes friend from foe.
History: Haling from Orsinium, Azuk left his clan to join the legion. After years of fighting on the front line to prove himself and gain honor Azuk was gravely injured in the leg. Thankfully the healers were able to save it, though now he walks with a slight limp. Wanting to continue to serve the Empire he showed off his smithing skills that he had learned from his mother to some Legionnaires. They were throughly impressed and Azuk confirmed the tales of the strength of orcish forged metal. He has been serving as an armorer to the legion ever since.
12. http://www.gamesas.com/user/94591-northwind-fusilier/
Name: Casimir
Race: RedguardAge: 24
Height: 6'2
Build: Muscular.
Hair Color: Black
General Physical Description: Proudly wears his heavy legion kit.
Occupation: Soldier
Possessions: Imperial sword, a bundle of wheat and blue mountain flowers, copies of Liminal Bridges and Words and Philosophy, a mammoth tusk, and two flawless sapphires.
Personality: Stern-faced and dour, Casimir is not a man to brook much nonsense. Between his enormous musculature and his long silences, it is easy to take him for an unthinking brute, but he is in fact a deeply spiritual and philosophical man. General Tullius once summed him up best saying that Casimir had the patience of a footsoldier, the mind of a general, and the soul of a poet.
History: Casimir is the son of refugees from the sack of the Imperial City during the Great War. He grew up in Markarth and joined the Legion as soon as he was old enough to carry a sword. He distinguished himself in the rank and file, and caught the eye of General Tullius with his propensity for what the General called "creative violence". Since then, he has served the General personally as a field agent, undertaking the most vital of missions. He is in Whiterun on leave.
13. http://www.gamesas.com/user/468675-capital/l
Name: Carla Carla
Race: ArgonianAge: 52
Height: 4'7
Build: Light, huge scaly boobs.
Hair Color: Crazy spikes everywhere.
General Physical Description: Really worn ragged clothing.
Occupation: Retired Assassin
Possessions: Stab-And-It-Dies' Book "The Way of the Mexican Ninja: A short biography of Carlos Carlos", a broken iron dagger, two loaves of bread (stolen), and a bottle of Skooma
Personality: A very commanding woman, old and boastful of her past, and quite [censored]ty.
History: Orphaned at age three, she was raised by the infamous assassin Carlos Carlos who came to Tamriel through an interdimensional portal to fulfill a contract. At age 19 her and Carlos Carlos had a very hot and heavy relationship, and by her mid-30s they were married. Carlos and Carla were the most feared assassins in Blackmarsh. When Carlos left Tamriel to move back to Mexico, Carla decided to stay and began sleeping her way through Tamriel. Still doing so, she finds herself in Whiterun for the first time.
14. Drunken http://www.gamesas.com/user/438475-mighty-racoon/
Name: Arganold
Race: Wood Elf
Age: 24
Height: Tall for a Bosmer (around 6 foot)
Build: Very light build, perfect for hunting and scaling walls and trees and the such.
Hair Color: A sandy blond
General Physical Description: Generic hunting-style clothes really...a brown waist-jacket-type thing with tight, murky brown trousers. Simple brown shoes to complete this very brown set!
Occupation: Arganold is a Hunter as his primary profession, but also very...how can I put it...light-fingered? Hunting can get dry during the wet season, so he finds other ways to make money...namely pick-pocketing and petty theft. Isn't a member of the Thieves Guild, however, despite Brynjolf's plea's for him to join them.
Possessions:
1. An enchanted bow called the 'Arcis Lucis', or Bow of Light. When an arrow fired from this bow hits a creature, the creature is illuminated, making it much easier to track in the dark.
2. A quiver with 14 arrows.
3. An extremely tatty copy of 'The Black Arrow, v2'.
4. A broken vial. This vial contained his father's famous 'Potion of Trueshot'. It was destroyed many moons ago, but he keeps it on his person for good luck...it seems to be working, as it's been years since he missed with a single arrow.
Personality: Arganold treads a very thin line between good and bad. He won't jump to any conclusions and isn't spontaneous at all. Everything he says and does has been thought out and rehearsed a hundred times. He can appear arrogant at times, but this is purely an act. He is actually very self conscious, almost to a fault, as he'll do anything to impress somebody (especially one of the fairer six). This all goes out the window if somebody mocks his father though...if anybody touches on that particularly sore subject, they'll get an arrow to the knee before they can even say sorry! When he flips, he is extremely scary and has been known to 'see red', not knowing what is going on until he comes around again.
History: Arganold is the product of an Altmer (his Mother) and a Bosmer (his Father). His mother was killed in his early years by a group of Thalmor in Summerset Isle. His Father, enraged by this, vowed revenge on the group. He took him back to his homeland of Valenwood to train him. After many years of training, Argandol surpassed even his Father's skill with a bow! He was amazingly quick and accurate, to the point where his Father used to joke that he could 'slow down time'. When Argandol was 20, they made a plan to try and get back at the Thalmor...this involved travelling to the city of Silvenor, where the Thalmor government were staging a meeting. When they arrived, they found security to be tight...but they didn't care - this was for the beloved woman they called Mother/Wife! They attacked, and drove a lot of the Government away, killing only a couple...but they'd made their point! Unfortunately, Argandol's Father took an arrow to the
15. http://www.gamesas.com/user/561103-big-bang/
Name: Paul du Loup
Age: 20
Height: 5’11
Build: very large, very strong, very tall
Hair Color: black
General Physical Description: simple red shirt, simple black trousers, simple black shoes
Occupation: apothecary’s assistant
Possessions: bug catching net, satchel (filled with butterfly wings and various flowers), spell tome, iron dagger
Personality: gentle giant, will only fight if threatened, sneaky, quiet
History: Paul grew up in the mountains where he practiced spells and raising zombies with his mother and father until one day bandits killed both of his parents. He only survived because he hid. He stayed up in the mountains for as long as he could, but since he only knew how to conjure zombies and didn’t know how to hunt he soon grow hungry. He stumbled into the nearest city where a kind woman found him and allowed him to stay with her provided he helped her around the store.
16. http://www.gamesas.com/user/48476-thadeus-rains/
Name:Jayne
Race: Nord
Age: 28.
Height:6'4"
Build: At 240lbs, he has a large, muscular build.
Hair Color: Brown
General Physical Description: Fit, muscular, short hair with a goatee. He wears fur boots, blacksmith's pants, and studded armor.
Occupation: Mercenary.
Possessions: A beautifully crafted Nord Hero Sword, a small sack of gold, and pack with food supplies.
Personality: Jayne lacks basic social skills, and is rather crude. He shines in combat situations however, and is more than competent with any weapon. His number one care is gold, and will allow his quest for it to cloud his judgement when it comes to other people. He does, however, care for others, though it seems to bother him.
History: Jayne is actually from the West Gash region of Morrowind. He worked for a Great House as a muck gatherer, but has been on the run since trying to rob a noble. He has bounced around Tamriel doing jobs, legal or illegal. He's made his way to his ancestral home to look for work, and Whiterun seems like a good place.
17. http://www.gamesas.com/user/653447-riverstyx/
Name: Gam-Kar
Race: Argonian
Age: 27
Height: 5'8''
Build: Average, but slightly more muscular than most from his forge-work.
Hair and Skin Color: Gray-green scales, brown backwards-facing spines on head.
General Physical Description: Dressed in his self-made traveling gear, including a full set of scaled armor.
Occupation: Blacksmith
Possessions: The aforementioned set of scaled armor, his smithing tools, bottle of Black-Briar Reserve, and a personalized ebony longsword.
Personality: Calm and fairly slow to anger like most Argonians, but hates the Stormcloaks with a passion due to their mistreatment of his race.
History: A fully Imperialized Argonian and a descendant of the master smith Gin-Wulm, he left the Imperial city in search of new ways to refine his craft. He ended up in Skyrim after learning that certain smiths there had unlocked the secret to forging Daedric arms and armor. However, he ran out of places to look and eventually ended up in Riften where he worked as an assistant to the Blacksmith there. Eventually fed up with living in squalor under the Thieves Guild and corrupt Riften guards, he began wandering again and eventually ended up in the small village of Riverwood, where he struck up a fast friendship with Alvor due to their shared views on the Imperials. He now works as an assistant to him, consistently impressing his friend with his skill at the forge.
18. Xrayman
Name: Eddard (Ned) Stark
Race: Nord
Age: 38
Height: 5'11"
Build: Typical hearty Nord build, though on the slightly small side. Fairly strong, though not apparently muscular
Hair: Long, almost shoulder-length hair with a beard and mustache. Brown, with some minor graying
General Physical Description: Wears a leather cuirass and fine shirt, though is covered whenever outside by a thick fur coat with a mane of wolf fur around the neck. The coat is adorned by a heavy fur cape that reaches almost to the ground. He usually wears a high pair of leather boots
Occupation: Lord of the far-away land called Winterfell. He is currently traveling incognito as an adventurer throughout Skyrim to assess the current foreign political climate firsthand, as well as taking notes on military readiness and current war status
Possessions: A purse filled with coins of no applicable value in Skyrim, a straight-razor that he uses to keep his beard trimmed, and Ice, a the ancestral greatsword of House Stark forged from Valyrian steel
Personality: As a lord, he is understandably noble and possesses great skill tactically. Due to his desire to keep his primary identity secret in his Skyrim campaign, however, he subdues his feelings as much as possible and tries to remain distant from Skyrim locals. He feels as if it's better to act alone without much interaction so that he doesn't skew his interpretation of the land
History: Raised by foster parents from an early age, Eddard remembers his parents only through brief memories. Due to his royal upbringing, Ned gained the talents of a strong leader and became the Lord of Winterfell at a fairly early age. After the execution of his father and brother by Aerys Targaryen II (former King of the Seven Kingdoms), Ned''s foster father began a rebellion against the mad king, with Ned's own forces following. Ned returned to the Throne of Winterfell after the conclusion of the rebellion, though this was a position he had never envisioned himself in. He has done an admirable job for many years, and has continued to sit upon the Throne until the development of a conflict within Skyrim between the Imperial Legion and the Stormcloak Rebellion. In order to gain a better understanding of this possible threat, he has secretly appointed his Hand as Lord of Winterfell in his absence, and journeyed to Skyrim to assess the situation firsthand.
19. http://www.gamesas.com/user/471891-mrcrazy-monkey/
Name: Whiterun Guard
Race: Nord
Age: 25
Height: 5'10
Build: Strong, fairly tall and a tad bit overweight.
Hair: Black
Physical discription: Whiterun helm, armour and shield.
Occupation: Gaurd
Possessions: Steel sword, his trusty old bow, a few coin and ale.
Personality: Protective, curious, feels he has a duty to uphold the law and enjoys a good bandit raid once in a while.
History: This gaurd grew up in the Whiterun hold country side on a peaceful farm. One day he left the farm though and became an adventurer. He explored many lands and holds, climbing the tallest mountains and marching through the murkiest swamps until one fateful night when he took an arrow in the knee during a bandit ambush. He survived the ambush and slayed the bandits, but since then he's never been as fast so he retired from his adventuring life and ended up as a guard. Were he finds himself envying alll the adventurers that comes to town.
20. http://www.gamesas.com/user/239855-kyuuen/
Name: "Archer"
Race: Bosmer (female)
Age: 24 mer years
Height: average for a Bosmer
Build: light
Hair Color: red
General Physical Description: wears full light armour and carries a bow everywhere
Occupation: freelance archer, Companion
Possessions: bow (with or without arrows, she never let a bow out of her sight), a tankard (whether it's filled is another matter), and some linen wraps (she collects them for the sake of collecting)
Personality: she lets dangers approach her while she hides to obverse their threat level / running away is not cowardice, that how she survives with only a bow / her gloom is so great that some could swear that dark clouds grow right above her head
History: She tries not to think too much of her past, maybe because she doesn't have one. Once she thought the decision to pass the border of Skyrim was possibly the worst idea she had, but after experiencing the beautiful new sight and life of a new province (not including the annoying dragons), and almost mastering her trade in... shooting, she felt life could never be easier. Until the moment where she suddenly found herself in a tavern, she did not know why but she felt lost and abandoned, something tell her that a certain someone decided to ignore her because she was becoming just too good at the only thing she's good at (which is shooting). Now depressed, she drinks her sorrow away, sometimes dreaming of another girl (and of all races, a Khajiit!) out there travelling the world in her place, whom is not shooting anything with a bow.
21. http://www.gamesas.com/user/339799-cecilff2/
Name: Nazeem
Race: Redguard
Age: 41
Height: 5'11"
Build: Light
Hair Color: Black(shaved)
General Physical Description: Well-to-do clothes.
Occupation: Jarl's most useful and trusted advisor. Also owner of the Chillfurrow farm.
Possessions: An iron dagger, coinpurse(Obviously very weighty), the most perfect cut of meat you can buy, deed to Chillfurrow farm.
Personality: Nazeem knows everyone needs his advice on the important matters, though much of his advice would be lost on the commoners. He hangs out with socialites and ingrains himself with the upper class attaching himself like a leech. Condescending, haughty, and egotistical.
History: Obviously you don't get to the cloud district very often or you'd know already. Nazeem owns Chillfurrow farms and after several years of hard work has become the jarl's most trusted political advisor. No no, the Jarl may have Proventus as his official advisor, but Nazeem is who he goes to for the most important matters. He is married to Ahlam in Whiterun. She knows how important these political matters are though and doesn't mind when he spends all day up at dragonreach.
22. Hircine21
Name:Ferynu Indrano
Race: Dunmer
Age: 235
Height: 6'1
Build: Thin
Hair Color: Black
General Physical Description: Donned in a full set of http://www.uesp.net/wiki/Morrowind:Indoril
Occupation: Retired Adventurer
Possessions: ebony longsword, cast iron pot, ingredients for horker stew, wineskin
Personality: Loves to tell stories of his past adventures, social drinker, envious of adventurers, depressed with his lot in life
History: Came to Skyrim seeking to make a fortune by plundering dungeons. While traveling to Whiterun he was ambushed by some bloodthirsty brigands who shot him in the knee effectively ending his adventuring days. He took up residence in Whiterun where he spends almost all his time at the Bannered Mare.