» Fri Nov 16, 2012 7:24 am
Like I said, it wouldn't be one huge project. It would hopefully be a lot of mods stitched together. If the seams are tight enough, amazing clothes can be tailored together. Okay, basically all we'd need to do is make a job list. Anyone who wants to be dedicated to a job can be if the existing members of the group agree that their work is good. For example, I think I make quality companions, and would be better at it now than I was when I made Creeper. I'd submit a basic mockup of what I want to build (a cool companion) and if the other group members say it sounds smart, we discuss how to integrate it. Maybe everyone makes a small tweak to what they're doing, just to make it feel more cohesive. It could just sort of be an organic project, not one top-down driven, but bottom up. It wouldn't be anyone's primary focus if they didn't want it to be, it could be a sort of thing that if someone has an idea for it, they can submit it and potentially be credited as "part of the team". This might sounds a little Utopian, but I think if even five of us get a start on this within the next few weeks, we could have something amazing inside of a half year. I'm about 10% done with Torment right now, by myself after a few months between classes. And for that I have to build every little item to work with my combat system and levelling system and spellcasting system, color schemas, etc. If we basically just don't screw with the rules of the game, work should go about 10x faster.
Jobs I think are necessary:
Interior Designer, people like Amethyst Deceiver
Scripter: I'm a fair hand at it, but I know there are people who know Papyrus like their own child.
Writer(s): This would hopefully be collaborative, but I think we would need one person with final say unfortunately. Hopefully someone who knows the Lore very well. Maybe you design a quest, and they do small edits to make them all blend together well. The main storyline as a rough outline would be decided first, and then the specific parts of the questline would be assigned to people (who probably volunteer for it).
and Voice Actors: I'm a fair shake at this myself, but I would need some help (particularly female help) to do it and not have it sounds like the same person is voicing every Nord actor in the entire game oh wait this is Skyrim that is apparently acceptable.
Dungeon Architect: Not someone who bothers with every little thing, but who pumps out rough skeletons of interesting looking dungeons. Interior designer could potentially do this as well, if they wanted to.
And it wouldn't be as much work as it looks like, because as I said, for things like Dwemer there are already plenty of dungeons to potentially expand or modify to add storyline to. Almost no one ever touches vanilla dungeons, so we'd be compatible with nearly anything.