What makes Skyrim stutter?

Post » Thu May 24, 2012 1:18 pm

Has anyone else experienced this problem? Some sort of micro stuttering or vibration/ non-smooth motion.
I don't get it all the time, but in some areas I do.

Another thing I noticed, especially in the Rift area in Skyrim, I experience some very short lasting stutter every few seconds (15 seconds maybe?) whitle roaming around in the open.


Now in areas like Markath, I can understand why I get some stutter.

Anyone know of a solution to this? or should we just wait till the upcoming patch is released?


Here are some of my specs:
OS; Windows Home premium 64 bit
CPU; inter core i7 x990 @3.47 ghz
GPU; nvidia gefore GTX 580
RAM; 6GB
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Samantha Wood
 
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Post » Thu May 24, 2012 9:15 am

You'll get lower framerates in cities or scenes with lots happening because the game is very CPU bound. More stuff to render = more work on the CPU = less FPS.

Stuttering when exploring however is just due to how the game is designed. Because it's such a huge world, the exterior is split into cells (think of it like square zones). As you roam around, the game will load cells in a 5x5 radius around you (or more if uGridsToLoad is set higher). The stuttering you get is the game unloading and loading cells.
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Laura
 
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Post » Thu May 24, 2012 2:33 pm

so there's nothing really to worry about or anything I can do about it? Is it out of our hands?
I didn't think my cpu would face problems running the game, then also would increasing RAM usage help? Im trying to use the 4GB or larger awareness methods but I dont really see a clear difference.
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Shannon Marie Jones
 
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Post » Thu May 24, 2012 7:02 am

You get stutter in 1st person view even if you get 60FPS. Has nothing to do with performance problems. It's just poor engine programming. Oblivion had a similar problem, and so do the Fallout games. The difference is that switching to 3rd person gets rid of the stutter most of the time.

The "Direct3D Antilag" tool/dll fixed this for me though. You can get it here:

http://www.kegetys.net (scroll down a bit.)
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Samantha hulme
 
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Post » Thu May 24, 2012 3:24 am

I'm also having a LOT of stuttering, so far it seems like it's related to playing/loading new sounds.

I can roam the wilds just fine, but conversations, battles and drawing/equipping weapons cause the game to stutter for a bit....

I've removed all mods, enables 44.1khz 16b sounds and I am in the process of reinstalling the game.
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Alessandra Botham
 
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Post » Thu May 24, 2012 7:19 am

I only get the stutter in the cities white run etc etc. in the world I get 50-60fps on my laptop. I've actually stopped playing at the min till the patch is released this week. Hoping they have sorted it.
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Jonathan Windmon
 
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Post » Thu May 24, 2012 7:02 am

You get stutter in 1st person view even if you get 60FPS. Has nothing to do with performance problems. It's just poor engine programming. Oblivion had a similar problem, and so do the Fallout games. The difference is that switching to 3rd person gets rid of the stutter most of the time.

The "Direct3D Antilag" tool/dll fixed this for me though. You can get it here:

http://www.kegetys.net (scroll down a bit.)


where should I place the file?
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Vicki Gunn
 
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Post » Thu May 24, 2012 10:06 am

where should I place the file?
Put the "d3d9.dll" and "antilag.cfg" files in the same directory where the "TESV.exe" and "SkyrimLauncher.exe" files are. If for some reason you don't like the results, simply delete the files again.
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Sarah Kim
 
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Post » Thu May 24, 2012 8:45 am

This file made a big difference for me, I think. It may just be a mental thing though. I'll continue to swap out the files and compare performance to be sure.
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joseluis perez
 
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Post » Thu May 24, 2012 4:55 am

You are not only one who has this type of problem.

I've made a topic on nvidia forums:
http://forums.nvidia.com/index.php?showtopic=216791

Also I've read on overclock.net similiar topic, with similiar issue. This is definately driver/game's fault.
I hope that new patch/new drivers will fix this, and we won't be ignored neither by Bethesda nor nvidia.
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Alister Scott
 
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Post » Thu May 24, 2012 11:14 am

I ALT+CTRL+DEL out of the game, and then when to the processes and set TESV to high priority. (No idea why it's running on normal) Then you gotta ALT+TAB back, if it doesn't work for first try keep hitting ALT+TAB until the full screen game pops back in.
W7 saves the setting so only have to do it once, unless you uninstall. It helped a bit.
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Chica Cheve
 
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Post » Wed May 23, 2012 10:34 pm

Skyrim doesn't really make efficient use of the latest computer hardware. Bethesda really needs to release an optimization patch in order for the game to make better and efficient use of yesterdays and today's hardware. Not to mention GPU performances is touch and go with various cards and not really that optimized either.
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Hayley O'Gara
 
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Post » Thu May 24, 2012 4:19 am

It's just a matter of waiting for the performance patches.
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N3T4
 
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Post » Thu May 24, 2012 5:10 am

I don't require much more performance ;) I require game to run like it should. C'mon 45+ fps is smooth for other games.

For now I'm testing this tweak (form another topic) since I haven't tested it yet:

Skyrim.ini:
[General]
iNumHWThreads=4
[HAVOK]
iNumThreads=4

SkyrimPrefs.ini:
[General]
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1

So far it looks promising. But I'll test more later.

EDIT: Nope, I didn't solve the problem.
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Ebou Suso
 
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Post » Thu May 24, 2012 10:56 am

I don't require much more performance ;) I require game to run like it should. C'mon 45+ fps is smooth for other games.

For now I'm testing this tweak (form another topic) since I haven't tested it yet:

Skyrim.ini:
[General]
iNumHWThreads=4
[HAVOK]
iNumThreads=4

SkyrimPrefs.ini:
[General]
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1

So far it looks promising. But I'll test more later.

EDIT: Nope, I didn't solve the problem.


Yea I think we should really just wait till they officially fix the issues. Even those temporary fixes arent 100% great
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Manuel rivera
 
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Post » Thu May 24, 2012 8:44 am

I doubt that Bethesda will improve performance in their patches. They didn't do that in the past, what makes you think they'll do so now? Based on those past experiences, other than micro-optimizations here and there, there's not much to hope for. Hell, Bethesda didn't even bother fixing tons of game mechanics bugs, and players were relying on the unofficial patches that fixed thousands of bugs.

It will again be the talent of the mod community that will try to fix things up, like with OBSE and OSR for Oblivion. By now, Bethesda is well known for releasing extremely large games only to abandon them completely soon after. A giant middle finger targeted at their own customers/fans. Compare that with other game studios for a minute... two days ago, Dragon Age Origins received a new patch, even! And I ask you, what is the chance for Bethesda doing something like that. In this context, that would mean Bethesda releasing a new patch for Oblivion. No. I don't think Bethesda is interested in supporting their games after they have been milked try in sales, meaning a few months after release. It's "bye bye you're on your own" then.
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Hayley O'Gara
 
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Post » Thu May 24, 2012 2:46 pm

well that isnt good for us
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BethanyRhain
 
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Post » Thu May 24, 2012 1:47 am

It seems to happen as the game loads new cells, however what's odd about it is I only notice it wit the first person camera, not the third person one...?
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Smokey
 
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Post » Thu May 24, 2012 12:27 am

I don't know sometimes there are oddities even in 3rd person.

You think this issue might be solved or lessened with the 1.2 patch?
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Kieren Thomson
 
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Post » Thu May 24, 2012 1:13 pm

It's just a matter of waiting for the performance patches.

That's not going to happen. They're technically inept when it comes to engine optimization and hardware utilization.
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Motionsharp
 
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Post » Thu May 24, 2012 12:11 am

You get stutter in 1st person view even if you get 60FPS. Has nothing to do with performance problems. It's just poor engine programming. Oblivion had a similar problem, and so do the Fallout games. The difference is that switching to 3rd person gets rid of the stutter most of the time.

The "Direct3D Antilag" tool/dll fixed this for me though. You can get it here:

http://www.kegetys.net (scroll down a bit.)

Wow so much ignorance right there, you think everyone out there has this problem? wrong, i play the game on Ultra, 1080p, max shadows, Texture packs, FXAA injector on a SSD yes it loads in seconds and even with any textures i've added it didn't stutter since game launch. Getting 50-120 FPS inside/outside.

You cannot expect your beefy uber CPU/GPU to perform in a game like this with plain old HDD. Accusing poor programming or the famous "runs on 2 thread" is just laughable, people should just get educated before trying to help people with disinformation.

Yes it svcks for some but upgrading all the parts, getting a 600$ GPU and leaving a technology that's 57 years old into your computer is not going to do any good.

That said to the OP, get a better hard drive, reduce Anti-aliasing, check video memory usage while game is running to see if it's near maxed, because if it is then the game will stutter.

My rig is 3 years old and still rocks any game out there. And i got CFX scaling with 11.11b

Intel core i7 920@3.5g
ATI 4870x2
eVGA X58
6GB DDR3
OCZ SSD
Win 7 x64
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Karl harris
 
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Post » Thu May 24, 2012 6:10 am

Wow so much ignorance right there, you think everyone out there has this problem? wrong, i play the game on Ultra, 1080p, max shadows, Texture packs, FXAA injector on a SSD yes it loads in seconds and even with any textures i've added it didn't stutter since game launch. Getting 50-120 FPS inside/outside.
See? This is exactly the problem. You don't know what micro-stutter is. 120FPS doesn't matter. Even the fact that you said "getting 50-120 FPS inside/outside" shows that you don't know what the problem is.

So I'll explain it to you. The issue is that looking around with the mouse or when moving, even when you have a perfect, v-sync'ed, constant 60FPS, there are frame skips. About twice per second. And actually, it is much more noticeable when you *do* run at a smooth framerate. Because when you don't, the issue gets masked by normal stuttering. One good way to check whether you notice it, is to go to Whiterun, enter a fully equiped Breezehome, walk up the stairs, and at the top of the stairs look around with the mouse in 1st person view. Then do the same while running the game in windowed mode rather than fullscreen.

Many games had this issue. An early example I remember was Doom 3. Oblivion had the problem too, as well as the Fallout games.

So before you jump at people again, accusing them of talking BS, please understand what is talked about first.
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Lucky Boy
 
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Post » Thu May 24, 2012 2:39 am

so this issue, essentially, hasn't been definitively fixed.

I'm having similar issues, 1st person view stutters periodically indoors and third person runs smooth.
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Lily Something
 
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Post » Thu May 24, 2012 12:50 pm

I'm having similar issues, 1st person view stutters periodically indoors and third person runs smooth.
Yes, that is exactly what is meant by "micro stutter". You can even try to run the game with all settings set to minimum, in 800x600, on an over-the-top overclocked to 5GHz i7 extreme CPU on a Radeon 6970 or equivalent top-of-the-line NVidia card, and you will still get this kind of micro stuttering. The game is for some reason unable to get smooth screen updates in 1st person view and full screen mode. In windowed mode, the problem doesn't exist and there's no micro stutter.
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Sweets Sweets
 
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Post » Thu May 24, 2012 10:02 am

I hope that it is not this issue that is causing the stutter - I don't have Skyrim yet, but this was a problem common to Oblivion as well:

http://www.gamesas.com/index.php?/topic/1159912-to-the-devs-fix-the-64-hz60-hz-bug-for-skyrim/page__p__17012929__fromsearch__1#entry17012929
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Kerri Lee
 
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