so, what's planned for patch 1.5?

Post » Tue May 22, 2012 9:37 am

Ive had that happen on my slim with various games in the past, definitely not fun to do but luckily its a rare occurance

It happens all the time with this game. EVERY time it freezes I have to repeatedly press the button or pull the plug if that doesnt work.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue May 22, 2012 4:31 am

I think i had 1 occurence with skyrim that I had to pull the plug on, others the power button worked. Either is still fairly well but Ive lucked out and not gotten hit with save bloat but am going to try and see if I can force a bloat and see if I can crash my game to test stuff out.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Mon May 21, 2012 6:58 pm

Nirnroot Glow issue: Fix it please :)
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue May 22, 2012 2:08 am

You know, I don't care too much about this patch, because by the time it gets out I probably won't be playing the game anymore. Instead I'll be waiting until next Christmas when the game is actually finished and tested.

However, I'll take a look at the fixes, and I tell you one thing, if it doesn't solve the Louis Letrush bug, the Nirnroot glow and the save file size related lock ups... it's going to be abysmal. You guys can yell as hard as you want that you'd like to marry this or that, as if that required any sort of urgency, but what Bethesda should be focusing on exclusively are problems that prevent people from playing their game. Anything else, like the damned weapon racks from 1.4, can wait three hundred years unfixed if that means we get the important stuff ready.

Louis Letrush bug that duplicates him? Hardly a "problem that precent people from playing the game". Nirnroot one too isnt major providing you pick them as and when you see them
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Mon May 21, 2012 6:11 pm

Louis Letrush bug that duplicates him? Hardly a "problem that precent people from playing the game". Nirnroot one too isnt major providing you pick them as and when you see them

Those bugs, combined with others, destroy the game's performance as they get worse. They look like nothing is wrong when there's just a couple of clones in front of Whiterun and you can barely notice that the Nirnroot glow is brighter... but by the time you have an entire football team of Letrushes and a constellation of supernovas all over the world, the game becomes unplayable due to constant lockups. And Nirnroots regrow right away, picking them up is useless.

Please don't argue about these things, Skyrim is in no condition of being sold at stores. The last thing we need is to keep giving Bethesda the benefit of the doubt.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Mon May 21, 2012 8:12 pm

Or it may just be an issue that is not an easy fix, I dont see how because a fix isnt immediate or within someone's 'expectations' to get fixed that 'they dont care' or 'they think nothing is wrong'

for all we know they are trying to get to the bottom of the issue and it goes far beyond something simple like 1 line of code that is going wrong it could be hundreds that have to be checked and rechecked that it wont collide with yet another piece of the game
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Mon May 21, 2012 10:54 pm

I fail to see how some peoplle can be having degraded graphics, etc on a console, while others dont have any problem. The hardware is basically the same across the board. Yes, the xbox slim has slightly different cpu/gpu architecture, the coding and processing for it remain the same. Perhaps some people have corrupt files on their hard drive or bad blocks on it. If that is the case, try a new hard drive.

This is not an issue with anyone's HD. Bethesda announced why this was originally happening and previously fixed it, regardless of what you fail to see, it's a very real problem that has resurfaced.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Mon May 21, 2012 11:58 pm

Or it may just be an issue that is not an easy fix, I dont see how because a fix isnt immediate or within someone's 'expectations' to get fixed that 'they dont care' or 'they think nothing is wrong'

for all we know they are trying to get to the bottom of the issue and it goes far beyond something simple like 1 line of code that is going wrong it could be hundreds that have to be checked and rechecked that it wont collide with yet another piece of the game

And back to this. Okay, let's all assume that these bugs are not easy to fix and therefore they need more time. The problem is that they don't have more time. They should've been fixed on November 11th, 2011. When they decided to release the game on that date, with serious technical problems still around, they basically gave us the right to demand immediate fixes of all the game-breaking bugs without fear of sounding unreasonable at all. Because what it is unreasonable is to release the game unfinished, and do it over and over and over again.

I've been on the understanding side for quite some time. It's easy to be forgiving at first, when you're not experiencing problems and instead enjoy the wonderful game that Skyrim is, but once you encounter any of the major bugs, the more hours you've spent enjoying the game, the more pissed you're gonna be that all that lead to an unsatisfying, frustrating and broken conclusion. It's immensely annoying. You feel cheated.

So, yes, I want to assume that they are not easy fixes and that they're working hard on it. But that won't save them from their unsatisfied customers' complaints. Nothing can now.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Mon May 21, 2012 11:19 pm

TBH if it was unfinished then no one would be able to get through the game at all but thats neither here nor their

Yes the game has issues, but because almost all issues are inconsistent it makes it that much harder to resolve, only a very few issues are easily reproduceable and even then its probably not going to be a quick fix. Almost every game ever released has some type of issues, whether its graphical, effects gameplay or even outright breaks it

Its also quite interesting how when someone feels a game is rushed that its only the companies fault, part of it could lie with the community that backs the series. I finally saw a release date for Bioshock Infinite and have been reading about people that want the game out now as opposed to Oct of this year. Ive heard from a few other users that were around between Oblivion and Skyrim that some people on these boards were clamoring for the release of Skyrim that it should have been released at that point. It usually just seems to me when a series has a huge follow most dont seem to care what state the game is in just that they want it now. Its not just limited to TES series.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Mon May 21, 2012 8:36 pm

This is not an issue with anyone's HD. Bethesda announced why this was originally happening and previously fixed it, regardless of what you fail to see, it's a very real problem that has resurfaced.

Yes, it's nobodys TV/HDD/System.. it's none of these trust me. People keep wanting to blame those. Why? Because BGS fixed THEIR game.. and everythings running FINE on there end. They don't want another patch that COULD mess something up for them.

I understand where you're coming from, but without patches this game would be so unstable. I've tried a couple times playing with 0 patches.. the games textures are terrible.. loading between areas is atrocious.. all sorts of bad crap.

It's 1.4's fault for screwing up textures/draw distance again.. people won't admit it (mostly PS3 cause there game is perfect now :)). Because like I said some people are taking low res textures as long as they can complete ONE lil quest.. oh wow!

That.. or 65% of the people who play this game and post here.. REALLY need to get their eyes checked.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue May 22, 2012 4:40 am

This is not an issue with anyone's HD. Bethesda announced why this was originally happening and previously fixed it, regardless of what you fail to see, it's a very real problem that has resurfaced.
Some instances it has been the individuals flash memory / hard drive causing the issue, so it can't be totally discounted, and I myself wont.

However, the texture issue and draw distance has been effected by the latest xbox patches as well, making it become a more common occurrence for people. I haven't had anything major in skyrim as of yet with the draw distance, I am seeing the textures being swapped for lowres, but I am noticing it showing up alot in other games now that never even twitched sense the patches for the xbox itself. Sure... it could be a hard drive... but... I own 3 xboxes, 3 different generations, and for all of them to experience the same issues across multiple games at the same time... your right, this isn't just a hard drive issue. While Bethesda had its own, now its worse, and more defined sense the last xbox patches many of the draw distance issues and texture issues can be related to hard drive read time, and memory. If there is too much going on, or some xbox background event is firing off, these issue will come up, expecially if your playing off the internal 4gb memory on the xbox, a flash drive or one of the memory sticks for the old xbox, as the hard drive takes presidents over the flash memory, and you have the speed of the flash memory itself.

For the flash memory to effect game play you don't even have to be using it, it just has to be plugged in, if you've got one of them that 'pulsate' or 'blink' while its being accessed watch it sometimes while your playing (any game) you'll notice there are background events accessing the flash memory.

=====
now onto the Nimroot bit, clones and other little 'glitches' people think are 'non-important'.

in general, after 100 hours, texture issues start popping up, after 200, people are complaining about the game lagging bad on them, draw distances effected, and random lockups. After 300 hours, place specific lockups, random lockups, degradation of textures across the world, draw distances greatly effected.

When these minor issues are left unchecked that consistently stack or duplicate, the problems for the player in the game will get worse, more quests will have issues, and the individual wont be able to complete alot of stuff. The pattern is there, if you watch the posts here, people are experiencing many issues within the same time frames for a single character. The more it goes unchecked the worse it gets. All of these "non-important" little issues add up, and eat up the system memory.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Tue May 22, 2012 1:06 am

I ABSOLUTELY NEED the TRINITY RESTORED QUESt fixed. IT is dring me bonkers and really starves me from continuing the Thieves Guild quest line which I was really enjoying up until last month.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Tue May 22, 2012 12:27 am

Repair the white flask instead of repairing only the quest and not the given item...
If i want a one shot potion i don't want to give 2hrs of my time to do some quests to have one, Alchemy is a far better solution !

And what's this thing with Nirnroot shining more than Disco even after harvest, i see bright white spheres all around in the scenery, it's gruesome !
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Mon May 21, 2012 11:20 pm

the longer the game is played the worse these problems get. i've been abandoning my 50+ level characters in favor of new ones just to avoid graphics issues related to growing file sizes. there is a good side effect to doing this.... i get to experience the game with a different playing mechanic by choosing different character species/ethnicities, and i'm getting really good at speed leveling the skills i really care about (smithing, alchemy, enchanting).

the game was not finished on 11-11-11 despite what the fans want to think. bethesda basically released a beta phase game, and we've been beta testing it for them. the release date was what they shot for because it is a unique one, rather than delaying the game when it was mostly tested for final release. the obvious game breaking main quest bugs are evidence of this. these were obvious bugs that should have been found and fixed before release. the file size related bugs should have also been found and fixed. i do software testing and these bugs are what you find following standard software testing practices/methodologies.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Mon May 21, 2012 8:48 pm

i wonder when we will get to see some of the stuff in this vid?

this link contains a vid from bethesda presented at a gamer's conference, on features their devs wanted to add to the game ... they were given a week to dream up anything: http://wolfsgamingblog.com/2012/03/06/skyrim-1-5-update-details-revealed/
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Tue May 22, 2012 5:12 am

i would like to see crossbows and have some way of crafting daedric arrows. i'd also like to be able to break down armor, weapons and potions into crafting materials.

and, the most annoying bugs fixed :)
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Mon May 21, 2012 9:33 pm

It won't be long until we have a full list of fixes posted for 1.5. Stay tuned
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Mon May 21, 2012 7:13 pm

some way of crafting daedric arrows
THIS. THIS. THIS. 1000 TIMES THIS.

I hated having to scrounge for Daedric arrows or maybe finding a dozen or so at some random fletcher.

But yeah, the ranged/magic kill shots so far planned so pretty neat. Some more texture fiddling would be nice but I'd rather have quest bugs fixed and maybe a bit more little bits on content added. Long as there's no problems with those. ><
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Tue May 22, 2012 2:00 am

I have had a couple of really bad bug's, one that had me restarting a character. I have had hard freezes were I had to pull the plug on my 360, now those I could say are caused by the 360 over heating, cause it probably is. I sometimes forget to turn on the little fan I have for the x-box. Their are other problems that bother me some but not enough to quite playing.

Actually I can honestly say I have had more problem's after the 1.3 patch then I had before. My console and disc are both new since the middle of Jan. New disc have more glitches than my original release disc? But I keep going hoping that the next patch will fix what the last one broke.

I'm happy with my game, if need be I will un-install all the patches and completely re-install the game and play it the way I got it. Sure I may loose the char's I have now, but I figure it will all get fixed in the end.

I love Skyrim, I see Beth's problem fixing the game about the same as fixing a problem with a saltwater fish tank, fixing one problem often causes another which has to be fixed, which can cause another.... eventually you get everything perfect. And the fishies are happy.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Mon May 21, 2012 11:27 pm

It won't be long until we have a full list of fixes posted for 1.5. Stay tuned

eagerly anticipating the change log :twirl:
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Tue May 22, 2012 5:51 am

i would like to see crossbows and have some way of crafting daedric arrows. i'd also like to be able to break down armor, weapons and potions into crafting materials.

and, the most annoying bugs fixed :smile:

Give a follower 1 deadric arrow and they'll make many more.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Mon May 21, 2012 7:18 pm

Give a follower 1 deadric arrow and they'll make many more.

never could get that to work they kept shooting steal arrows even after taking their stock
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Tue May 22, 2012 7:52 am

never could get that to work they kept shooting steal arrows even after taking their stock

Wow. You may have a bug. ive never had that problem.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Mon May 21, 2012 7:46 pm

Wow. You may have a bug. ive never had that problem.

I may have done it wrong too or it may be a bug, who know, I have done enough shopping cycles that I dont have issues with not having enough arrows now though
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Tue May 22, 2012 6:33 am

Well other than hearing about them adding in kill-cams for range and magic kills (would be freaking amazing as heck) but just a rumor still.. I would love to see a way of getting rid of quest items that you pick up and can't get rid of even after the quest is already fully completed. (Like the Necromancer amulet from the "Blood On The Ice" quest). After you do that quest and you aren't able to sell the amulet, it's stuck on you forever. Even still to this day all my characters are plagued with the useless "Strange Amulet" even regardless of how hard I try to get rid of it and sell it to him - he never unlocks his shop so I can never enter to sell the amulet.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

PreviousNext

Return to V - Skyrim