took the words right out of my mouth
It isn't, and it has been proven countless times. Try yourself, on paper. You won't get far until you realize you're stuck. Combo spells from the JAM I don't have any problems with, with that system all the sorting of what works together has already been made and set in stone, rather than a generic system that spell maker was.
it has not been proven once, and it is one of the most simple things to design:
casting method (whatever you want to call it): plume
effect: fury
duration: 1000 seconds
power: 51
the spell would shoot a fury spell out like the flames spell that will fury anything up to level 51 for 1000 seconds (likely with a very high magicka cost)
sure that spell would be a bit of a waste (i should be able to get a crazy as i want though) but that is just an example of how it could easily work, and the combining spells is jsut as generic as spell making
And please, spare me any personal issues on a public forum.
not directed at you, not a personal 'issue' and i can say anything i want as long as it pertains to the topic at hand on a public forum, this was a joke at the expense of someone else on his forum who always comments on threads like this (and agrees wiht my stance on spellmaking)
I don't want to be forced to use a spell maker in order to get decent spells that actually work - that makes me feel like a cheat exploiting the system. Now, with "fixed" spells, I find that they actually work without having to tweak anything, which makes them fun to use as is, just like all the dice systems I've played. We didn't have a "spell maker" but we had more spell lists (different mechanics all together), that could give thousands of spells without cluttering up the spellbook - typically 5-20 spells per character - and it was still powerful and useful.
spell making is a staple of the TES serise that provides an outlet to roleplay and have great fun, in oblivion i made a spell of light that was red (well it was an enchantment, but i might test it in spell form), not to mention what we players come up with will always be more entertaining than what bethesda could make
I'd rather have stock new spells that also AI knows how to use, than the spell maker as it used to be that "only" benefited the player and the AI couldn't counter at all.
those are not mutually exclusive you know, add in some usefull spell for the NPCs and let us who like to make our own spells make our own spells
Absolutely not. Powerful, yes. Unbalanced, no. Even to get to the powerful state, you have to make some sacrifices in order to keep it balanced. This is already evident in Skyrim by limiting the number of perks, but sadly we're still able to reach ridiculous imbalance - without a lot of work. Just look at previous titles and see how much effort Beth does to limit exploits - it's something they take seriously, but it's damned hard if not impossible to get right. In no other games that I play do I ever get game breakingly imbalanced, something I end up doing in Skyrim without even trying. With your mindset on game balance, I have one advice for you - don't get into game design.
the point of the game is the freedom to be who you want to be, tell me, what does freedom mean if i am not free to be as powerful as i want to be? although i dont like to make OP characters some people do, we should be able to make waaaaay OP spells, armor, weapons, ect if we want, it has always been like that and always has been a choice (and always will, btw, bethesda loves to put in ways to make people OP, smithing for example)