What TES Online is not

Post » Mon May 14, 2012 6:40 pm

Again games can be considered sanbox becuase some game limitations are required for games to work.

Also if that is your definition of a sandbox game then no game besides Garrys mod, minecraft, and dwarf fortres, and second life are sandbox games..... Neither would the previous ES games.... so why you expected the MMO to be sandbox when none of the past games were is beyond me.

Ultima Online and Star Wars Galaxies are perfect examples of games that had things like no classes, player housing and settlements, player driven economy, and no player levels. They can't say it isn't possible to due these things due to game limitations when these things were done years ago.
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Taylah Haines
 
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Post » Mon May 14, 2012 6:09 am

Best thing ever. I was worried that there was going to be classes you have to choose on login screen. If there is no such premade class thing, then this game is probably going to be quite nice.

As long as you can "become what you want" by not having to pigeon hole yourself into a class at level 1, it all seems quite satisfactory to me. I think ES will stand a chance and I hope it does well.
There are predefined classes.
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Sammi Jones
 
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Post » Mon May 14, 2012 1:34 pm

There are predefined classes.
A group of organisms or cells produced asixually from one ancestor or stock, to which they are genetically identical.

Definition of clone. I was hoping for something much more... 'open'
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kelly thomson
 
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Post » Mon May 14, 2012 5:48 pm

Well I don't really care if it's a WoW clone or a blaha blah whatever you guys said it was i never play mmo's because I don't find the worlds they're in interesting but I am an elder scrolls fan always have been always will be you guys are judging and crying about this game before its even out before we have even seen gameplay I think you should take it for what it is not what you wet dreams wanted it to be.
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candice keenan
 
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Post » Mon May 14, 2012 6:08 am

A group of organisms or cells produced asixually from one ancestor or stock, to which they are genetically identical.

Definition of clone. I was hoping for something much more... 'open'
You weren't the only one hoping for for a lack of predefined classes. Even though classes aren't the worst thing in the world, they limit a player's freedom to do what they want. If you choose to be a mage, you are going to be a mage. With classes there is no opportunity for experimentation. Experimentation with skills is a big part of TES for me.
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Taylrea Teodor
 
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Post » Mon May 14, 2012 2:00 pm

This hopeless argument over what does and doesn't constitute a so called "WoW clone" isn't going to get you anywhere guys. I think the issue many people have with TESO is the fact that it doesn't separate itself enough from other popular MMORPG's out there, be that WoW or GW or TOR or DAoC or whatever... Arguing whether it's closest to WoW or to GW is pointless - the problem is that it fails to be unique (at this point in time). I think that is what people are trying to say, and to ignore that and simply get hung up on semantics like "WoW clone" is kind of missing the point. Ever heard of the term "to make a strawman" :/

Thank you. Some people are taking certain words out of context and using them to prop up an argument, without acknowledging why the word was used in the first place.

People want something that will offer a unique experience. Almost every post on the game mechanics presented in the Game Informer article have the words "similar to GW2" right after them.

What is the point of playing a game that copies many of its basic features from another game, no matter WHAT the name of that game is?
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elliot mudd
 
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Post » Mon May 14, 2012 6:19 pm

This is exactly what TESO needed to be. WoW is amazing and throw in TES with that immense gameplay, depth, and vision and Zeni will soon enough drop a legendary game on this industry. It'll be an honor and privelage come 2013.
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Marion Geneste
 
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Post » Mon May 14, 2012 9:31 pm

This is exactly what TESO needed to be. WoW is amazing and throw in TES with that immense gameplay, depth, and vision and Zeni will soon enough drop a legendary game on this industry. It'll be an honor and privelage come 2013.

You are the biggest troll I've ever seen and everyone of your posts are such an obvious troll. You post the same nonsense in every thread.
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Albert Wesker
 
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Post » Mon May 14, 2012 8:26 pm

Except it's the truth. I see the same people posting the same negative remarks in every thread. Go flame them if you want. Leave me out of it. Thanks.
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electro_fantics
 
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Post » Mon May 14, 2012 1:35 pm

Except it's the truth. I see the same people posting the same negative remarks in every thread. Go flame them if you want. Leave me out of it. Thanks.
Except you can't say it's the truth.

Because you have to know everything to speak the truth and that is impossible. Do you know everything? People may be adding negative remarks in your opinion but I don't see you adding anything constructively positive. If perhaps you tried to explain yourself more you could win people over to your way of thinking.
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Melanie Steinberg
 
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Post » Mon May 14, 2012 9:49 pm

I'm not here to "win people over". I'm here to support TESO and Zeni.
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Rowena
 
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Post » Mon May 14, 2012 11:09 am

I'm not here to "win people over". I'm here to support TESO and Zeni.
But adding nothing to the discussion on the forums certainly is not helping. We understand that you love the idea of this game but if you have nothing new to say or any personal opinion to impart please don't post the same thing over and over and over.

I'm seriously hoping the gameplay trailer changes my mind on this
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Joanne Crump
 
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Post » Mon May 14, 2012 12:07 pm

Honestly, I haven't seen YOU add much constructive posts to this forum. Stop trying to turn it around on me. I've seen plenty of careless posts from you since this forum opened. Not all of them mind you, but you're certainly not one who should be giving advice on being "constructive". Sorry that you don't like where this series is headed, but let me enjoy it. Thanks.
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Ashley Tamen
 
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Post » Mon May 14, 2012 6:31 pm

We don't know everything yet, so the jury has to be still out.

But this reminds me of TOR. KotOR was not an MMO, and had potential to be a good MMO. Galaxies was decent, but not exceptional, so as a huge Star-Wars and KotOR fan I was obviously excited for TOR. And everyone insisted at every single point along the way that it's going to be new, revolutionary, different. I didn't buy it on release and I've met two kinds of people who have played it. They've said "It is a WoW clone and isn't worth your time." And "It is a WoW clone, and it actually pretty fun." So talk before the game comes out it cheap, probably worthless. We can argue before it comes out all we want, but if the pattern continues, as it did with TOR, then it will not be as groundbreaking as everyone is making it sound.
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Annick Charron
 
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Post » Mon May 14, 2012 7:44 am

But this reminds me of TOR. KotOR was not an MMO, and had potential to be a good MMO. Galaxies was decent, but not exceptional, so as a huge Star-Wars and KotOR fan I was obviously excited for TOR. And everyone insisted at every single point along the way that it's going to be new, revolutionary, different. I didn't buy it on release and I've met two kinds of people who have played it. They've said "It is a WoW clone and isn't worth your time." And "It is a WoW clone, and it actually pretty fun." So talk before the game comes out it cheap, probably worthless. We can argue before it comes out all we want, but if the pattern continues, as it did with TOR, then it will not be as groundbreaking as everyone is making it sound.
I remember those days, such promise about ToR being the game to change it all and crush WoW. I'm was saddened about story direction they chose in that game. Still holding out for a KotOR 3. I know that will never happen but a girl can dream right? right!!!? xD

At least this is set as a prequel. Now if everything goes wrong we can imagine it never happened and it won't have an effect on single player TES storylines in the future. I hope.
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Wayne Cole
 
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Post » Mon May 14, 2012 6:06 pm

1. Wrong. Shares tens of thousands of similarities. Not going to list them all, but I'll throw a few here. (Ability Cooldowns, standard gear grind, standard leveling and xp, run-o-the-mill respawning fields of monsters, quest hubs yes it does, the artical is a lie there, they just wont ALL be in the same location, glowing icons representing quest givers was also confirmed both on characters and on world map, do I really need to go on? Cause I can, for about 30-40 more lines easily with what I can think of off the top of my head.)
2. Wrong. Though I'd use the term Cookie-Cutter-Themepark
3. Dead wrong again. It even stated that most locations will be pre-revealed on the map from the start. (At least in one artical, not sure if it was the magazine or not.)
Considering you have literally zero evidnece that it has..... well any of that the only person who is wrong is you.

Beyond that
1. even normal RPGs have ability cooldowns, having them does not make a game a WoW clone.
2. You have no knowlage on how gear is going to work
3. Killing stuff to get EXP to level up.... Fallout does that... is Fallout a WoW clone?
4. How do you know anything of how monsters will respawn?
5. Quest Hubs are called such becuase almot ALL quests for the aea are there, having a couplle quests in a town location =/= quest hub in the traditonal sense
6. Also no...... glowing anything to indicate quests was not confirmed in the GI leaks.


I also find it funny that you claim the article lies, may I borrow your crystal ball.
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Rhiannon Jones
 
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Post » Mon May 14, 2012 10:53 am

I will reserve judgment until we see some gameplay videos

but the lack of 1st person perspective irks me to no ends
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Mylizards Dot com
 
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Post » Mon May 14, 2012 9:18 pm

You can zoom in though.
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Yung Prince
 
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Post » Mon May 14, 2012 2:06 pm

.. and it won't have an effect on single player TES storylines in the future. I hope.
It won't either way.

Imagine that it does, however, how will you ever going to find out? You won't know. There's no way to tell that when you're playing TES: VI Sandstorm 7 years from now that its storyline has been influenced by something that did or did not take place and that it might have been different otherwise.
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Sakura Haruno
 
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Post » Mon May 14, 2012 7:27 am

You can zoom in though.

Correct, the argument of first person is not entirely accurate. It's skill based gameplay that people are really arguing for. Having to aim to hit targets and actually physically hit people with melee strikes like the single player games. Not being able to just click on someone and then behind the scenes math deciding all the results.
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Liv Brown
 
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Post » Mon May 14, 2012 1:00 pm

According to the Game Informer leaks the game has

-A limited skill bar, like in GW and GW2, so you cant have have like 10 skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs, like WoW, use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar, for the same reason as to help break the WoW trinity class system.

-Classes can combine skills, like a rouge's oil-slick, and a mage's fireball, can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic, monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.


WoW does not use any of those features.

I would ask that you don't accuse me of spreading lies when the game informaer scans PROVE that it isnt like WoW in its gameplay, and is, in fact, like guild wars 2.

well that's a list of good news if I ever saw one
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Taylah Haines
 
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Post » Mon May 14, 2012 3:18 pm

" What TES Online is not"

Offline.

Other than that, it's not a game TES fans won't buy, even though they say they won't.
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Flash
 
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Post » Mon May 14, 2012 8:19 am

Honestly, I haven't seen YOU add much constructive posts to this forum. Stop trying to turn it around on me. I've seen plenty of careless posts from you since this forum opened. Not all of them mind you, but you're certainly not one who should be giving advice on being "constructive". Sorry that you don't like where this series is headed, but let me enjoy it. Thanks.

Every single post you've made except for this one has sounded like an advertising robot for the game. Every. Single. One. Get some new material or get flagged for useless spam.


It won't either way.

IF ESO is a massive flop which by all indicators it will be, shareholders will be less inclined to dedicate large amounts of funds to any more TES titles, diminishing the budget and focusing more on the Fallout franchise.

IF ESO is a massive success as I'm sure Zenimax must, somehow, hope it will be, then shareholders will push funds further into TES development, but likely only on the condition that the series continue in the vein of it's most recent success, ESO. TES:VI will have third-person traditional MMO combat and look like candyland.

In a "hits-based" business like the gaming industry, you are only as good as your last product.
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Imy Davies
 
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Post » Mon May 14, 2012 3:22 pm

I will reserve judgment until we see some gameplay videos

but the lack of 1st person perspective irks me to no ends

Basically this. I understand it's an MMO, but it's still TES.
You can zoom in though.

That's at least a little better. As of right now, I'm not excited at all. I will however, wait until I see some gameplay and get some more info before I make any sort of decision regarding purchase. Probably not going to get it, since I really don't like MMOs, (especially WOW style) but it is TES, so I'll at least give it a chance to make an impression on me.
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priscillaaa
 
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Post » Mon May 14, 2012 9:33 am

Correct, the argument of first person is not entirely accurate. It's skill based gameplay that people are really arguing for. Having to aim to hit targets and actually physically hit people with melee strikes like the single player games. Not being able to just click on someone and then behind the scenes math deciding all the results.

Pretty much this. Two key aspects of the series have been believable NPC's that have loads of *NON-COMBAT* AI, so they seem more lifelike instead of just standing around waiting on you to kill them or give you a quest, and first person immersive (if occasionally clunky) combat. Really, if they made the combat very engaging *in spite* of being third person, and had this crazy AI going on like say, Skyrim or Oblivion, it would be loads more compelling. Regrettably the GI article said basically, "We can't possibly have NPC's wander around and stuff, whatever would Billy the guy with 20 IQ do if he had to play at night while townspeople are asleep". Then they ruled out active blocking and stuff as anything more than a gimmick by saying, "Oh, you could block stuff, but you'd still take damage, you just might block a secondary effect or something."

Almost everything they said rubbed me the wrong way. I've always thought, if only someone would make the AAA sandbox we've always wanted, since freakin Daggerfall; it would be Bethesda to do it. Instead the whole interview reeks of derivative "me-too" WoW killers that crop up all the dang time.

Don't even get me started on "Heroic Dungeons, Raids, and Battlegrounds", all confirmed features that don't belong in a TES MMO at all. Confirmed features that guarantee the end-game is focused on grinding gear to compete in the 3-faction-PvP. Yeah, that totally sounds TES to me, gear grinding new crap every 3 months so I can pwn the newbs with my mad hotkey pressing skills.
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GabiiE Liiziiouz
 
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