With hard levels, it rewards exploration because you can find a high level dungeon at a low level, and make sneak in and steal some loot or just scope the place out. Then you can come back later and kill stuff at the right level and feel like, wow, I worked my way up and now I can kill dangerous things and get good loot.
For some reason people who want level scaling have the following 2 assumptions
- They assume scaling somehow is a challenge
- The assume everyone wants to be level 999 and kill everything instantly
- They assume that Skyrim is not currently too easy
I killed a giant at lvl 7 by using a bow and a rock.
In a Hard Level game, that would not be possible. At level 7 Giants would be level 50 or so. My archery would do so little damage that at level 50 their base health regen would offset any hide/bow kiting I could do at that level. A Flame Anti I summon would do pathetic Fire dmg and not pose any threat.
But that is NOT the case in Skrim. In skrim, a level 7 can kill the toughest mob in the game... because of scaling. That's not adventure. That's the game world BABYING the player
no it doesn't like another poster wrote no scaling will kill exploration
lets pressume there is no lvl scalling and you start a new character it means that 4/5 th of all locations are not accesible for you , so what you do you grind those 1/5 you can acces over and over again , combined this with some perk manipulation and as soon you have acces to the other 4/5 the become redundant because they offer no challenge anymore ,
is that really what you want , instant gratification , winning a game without having to work for it
if yes then sadly you have that disease most of the younger generation of gamers suffer from , instant gratification any other way and the game fails and isn't worth your time
sheesh i sometimes long to the days you needed a seperate spreadsheet and calculator and most of all your brains if you wanted to win in a game