» Fri Dec 16, 2011 11:47 pm
Look, if you want attributes and classes here they are :
Speech, pickpocket, sneak --- Thief
You'll be stealing massive amounts of loot, so you'll need what? Stamina
Heavy Armor/Light Armor, Weapons, Blocking and Smithing --- Warrior
You're a beasty, beefy tank... you'll need lots of health.
Pick any magic school, alchemy, echanting --- Mage
You're a mage, so mana... duh.
The framework allows for the traditional classes, but also allows for a MUCH MUCH MUCH more dynamic character by giving you more flexibility. This is progress, plain and simple. I would like to see spell-making put back, but its not a game breaker. Please explain how the current system prohibits traditional attribute/class style play?
It doesn't, its there, you just have MORE options.