» Fri Dec 16, 2011 6:27 pm
Expansions zone by zone... Complete expansions as packs of zones... (Extending the world, not just changing the existing world.)
EG, Add a small city, with quests around that city and within the game-core, complete with new things from the city only. (So it doesn't break the game, adding content in other cities which wasn't there before the DLC. Thus, making it feel like it is just another area you discovered. As a pack, throwing five cities, which are just five seporate smaller DLC's with some special bonus content for getting all five as a pack, or getting them cheaper as a pack. 5 for the price of 4.)
Actual content: More quests which extend high-levels, and compensate for lower levels, but not below level 30 (Since that is easy to get to, in a day or two. Gotta have more challanges. Upgrading elements in the core-game, to suit the higher level, without destroying the localization of the core-game. EG, not just filling the core-game with some new thing which was never there before. Make there be more powerful things which already exist there already. Also repopulating and possibly rebuilding the parts of the world in ruins, ravaged by dragons, since there are new things to destroy the towns.
At-least, ONE good long dungeon, with leveled exits, the deeper you go. By the time you finish it... it should be respawning back at the top. Not a mobbing dungeon, or a treasure-pit... a challange-zone. Bulk of the items being replacement arrows, potions, spells, and food... or nothing... You must exit to replenish, keeping the dungeon a pure supply waste. The goal... Do it to proove you can do it... to earn your title as dragon-born. Your reward, respect.
No, your reward... if not a tomb-stone with your name... a statue of your character at the entrance of the dungeon. Become 10... "By the 10!" or 9, if you are the other guys who only believe in the 8.
(NOTE: This dungeon should be HEAVILY TESTED to ensure no exploits can be used... EG, standing on urns to avoid detection/being-hit... Spider-web hiding, where enemies can't see you... ground obstructions. etc... lol.)