» Fri Dec 16, 2011 11:47 pm
One of the DLC's that Beth should make is one that takes you to the island the piijic order live on. The island is torn apart by a few splinter factions that each believe the order should act differently. One side thinks that the current "lets just monitor the world and act occasionally" method is good while one thinks that they know best and should be allowed to force people to do what they tell them. The other group is a bit more radical and wants to start gaining power in Tamriel in a mannor similar to the thalmor. The island appears in the sea of ghosts (or a portal to it) and the player needs to either help one side, or help a group of thalmor on the island destroy the order for good. The island, dispite being in a freezing ocean, should be a summy and warm place (think Atlantis mixed with Shivering Ilse) with many side missions and new gear to find.
Another DLC could be to return to Solthiem. Morrowind, in this time of great need, decided to trade the island for much needed goods from the East Empire company. The local Dunmer population does not like the Imperial presence on the island and tries to rebel. You arrive and, with the imperial forces already retreating, try to settle the stiuation. Eventually, after dealing with the ones responsible for the violence, you can ask either Ulfric or Talius to establish a military fort there to continue maintaining the peace. You also get to rebuilt Raven Rock (in a way). The town is now a castle with a community surrounding it. Through quests and donations of your own gold, you can bring the town to an almost city status. New shops, homes, farms, guards, and even port will be add to the town. Radiant quests could allow you to make rulings over the people as the new Jarl.