If you've never seen the work coming from the dev team behind Project Offset, the game engine Intel bought several years back, you really ought to take a look. While the game has been under development for over five years, Intel bought the firm two years ago and devoted a significant amount of energy towards positioning Project Offset as the showcase engine for what Larrabee could do. With Larrabee, if you recall, Intel was pushing the idea that real-time raytracing (RTRT) could replace traditional rasterization in 3D gaming. ATI and NVIDIA never took too kindly to the idea; the result was quite a bit of back-and-forth posturing about what could and couldn't be done with near-generation hardware.
Source from : www.hothardware.com