What is your favorite Game engine ,and which engine is good

Post » Sun May 13, 2012 7:55 am

My favorite game engines are : Cry Engine 3,Frostbite 2,Source Engine,Unreal Engine 3,Id tech 5,Creation Engine.
I think Cry Engine 3 ,Hero Engine and Unreal Engine 3 are good for MMORPG and RPG
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat May 12, 2012 9:16 pm

You mean to play games on, then? Why would it even matter at that point? I guess you can gauge average performance or something, but still, a crappy game in Cry Engine would still be a crappy game in any other. If this was about what your favorite engine to develop in was, it'd heavily depend on what. I don't like any of the above engines - as the two non-proprietary ones are Source and UE3 - just because I'd rather use something like Ogre, a 3D rendering library, and pick what else I feel like throwing in. Source just never compiled for me, but it looked like something I'd have enjoyed using. Writing scripts is just something I'm not into, which seems to be the basis of UE3 and Unity. That doesn't mean I like to hardcode everything, it's just that I can if I choose to. I've used - roughly - the same file object reader class for several projects, so it's not like making your own little scripting language is going to be an issue after the first time.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sat May 12, 2012 11:31 pm

Hey, I'm glad you decided to make this thread again, the last thread sure was productive after all.

I like the 4A engine (of Metro 2033 fame) because it's outstandingly pretty and not used as much as it should be.

I also like the RAGE (GTA IV, RDR, LA Noire), mostly because it utilises Euphoria animation.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Sun May 13, 2012 3:23 am

Hey, I'm glad you decided to make this thread again, the last thread sure was productive after all.

I like the 4A engine (of Metro 2033 fame) because it's outstandingly pretty and not used as much as it should be.

I also like the RAGE (GTA IV, RDR, LA Noire), mostly because it utilises Euphoria animation.

Hi , sorry i have forgot to Mention 4A Engine ,yes this Engine is really nice
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat May 12, 2012 10:22 pm

Why do you insist on making these threads? Nothing good ever comes of them.

The Source engine is awful, and should never be used again. The Creation Engine (Gamebryo) is passable, but still old and shouldn't be used.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun May 13, 2012 3:33 am

Why do you insist on making these threads? Nothing good ever comes of them.

The Source engine is awful, and should never be used again. The Creation Engine (Gamebryo) is passable, but still old and shouldn't be used.

Hi Xrayman

I want know what people thinks about these engines , and i want to gather all of your ideas , so maybe we can help Bethesda :)
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Sat May 12, 2012 6:42 pm

I'm not sure I ever thought about favorite game engines... I can tell you which ones I hate (the so-called Creation Engine, for example - nothing special when it works, garbage when it doesn't, terrible for multiplatform release, evidently... one of the worst-performing engines I've had the misfortune of seeing on my PS3) because of how poor my experiences with them have been, but for engines I really like? I mean, I could choose ones that contributed to my smoothest gaming experiences, but engines are so specific and usually catered more towards a single purpose, if they're the best at what they do for that purpose, anyway. I could list the most influential engines ever, as well... but favorite engines... that's a tough one.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Sun May 13, 2012 4:02 am

Hi Xrayman

I want know what people thinks about these engines , and i want to gather all of your ideas , so maybe we can help Bethesda :smile:
No offense, but our opinions don't influence what a game developer does for a game. They may add some content based on what the fans want, but when it comes to actually developing the game, they do what they feel is best and/or cheapest.

Not to mention that these are fan forums, and developers almost never visit here. They'll rarely drop in on the hardware/software issues subforums, but I don't think I've ever seen them here in General Discussion.

Like I said in the last thread, Valve will continue to use the Source engine because it's established and inexpensive to develop on, and as long as they can use it while giving it minor upgrades every few years, they will. That's the same approach that Bethesda took with Gamebryo. It was an established engine that was not difficult for them to program on, so they gave it a facelift and called it "Creation Engine."
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Sat May 12, 2012 6:19 pm

I don't see a problem with a discussion on game engines, although I don't really have a favorite one but it is interesting to see how an engine can effect a game. Imagine a game like Madden running with something like the RAGE engine lol. I tend to think that engines that use PhysX by Nvidia run games rather nicely. This can been seen in the particle effects of games like Metro 2033 or the dynamic cloth, dynamic debris of a game like Mafia II. PhysX seems to allow for tiny graphical details like exhaust smoke that I really like. I have to say that the updated Gamebryo engine is actually pretty nice, It might be a bit underpowered but I think Skyrim really does the engine justice. Wouldnt mind seeing a Fallout use an even beefier version for the next console cycle.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Sun May 13, 2012 2:13 am


Like I said in the last thread, Valve will continue to use the Source engine because it's established and inexpensive to develop on, and as long as they can use it while giving it minor upgrades every few years, they will. That's the same approach that Bethesda took with Gamebryo. It was an established engine that was not difficult for them to program on, so they gave it a facelift and called it "Creation Engine."

Yes , just little upgrades :( hope Valve will develop Source Engine 2 faster
What you think about Id tech 5 ? is it good for Games like Skyrim ? i believe Skyrim with id tech 5 would be fantastic
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sun May 13, 2012 3:34 am

I don't really have a favorite.

I do have one that I don't like though, the Unreal Engine 3. At first I only mildly had an issue with it as Unreal 3 would sometimes crash/freeze. Killingfloor worked flawless but then I bought Sanctum... I could "play" that game for 5 minutes and then it would freeze my whole computer, with all settings at low (except resolution) I can play for about an hour before the same thing happens.

That engine really hates ATI cards.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat May 12, 2012 6:58 pm

I don't see a problem with a discussion on game engines, although I don't really have a favorite one but it is interesting to see how an engine can effect a game. Imagine a game like Madden running with something like the RAGE engine lol. I tend to think that engines that use PhysX by Nvidia run games rather nicely. This can been seen in the particle effects of games like Metro 2033 or the dynamic cloth, dynamic debris of a game like Mafia II. PhysX seems to allow for tiny graphical details like exhaust smoke that I really like. I have to say that the updated Gamebryo engine is actually pretty nice, It might be a bit underpowered but I think Skyrim really does the engine justice. Wouldnt mind seeing a Fallout use an even beefier version for the next console cycle.

Yes Physics in games are very important ,in fact physics makes you feel that, your environment is alive and real ,a game without decent Physics losses in every way .
Creation engine is upgraded engine of Gamebryo , i don't like Gamebryo but experience with Creation engine in the land of skyrim was really good for me , i mean even these little upgrades did work ,i know there was many bugs but i ignore bugs for it's fantastic environment ,most of time in skyrim i stay in a place and watch to its nature ,with that good soundtrack some times some tears come to my eyes .
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Sat May 12, 2012 8:19 pm

I quite like Unreal 3, even if it is getting a bit old now. Mirror's Edge, Arkham Asylum/City and BioShock 1/2 are all in Unreal 3 and all beautiful.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sun May 13, 2012 3:29 am

I don't really have a favorite.

I do have one that I don't like though, the Unreal Engine 3. At first I only mildly had an issue with it as Unreal 3 would sometimes crash/freeze. Killingfloor worked flawless but then I bought Sanctum... I could "play" that game for 5 minutes and then it would freeze my whole computer, with all settings at low (except resolution) I can play for about an hour before the same thing happens.

That engine really hates ATI cards.
you should download the last version of catalyst maybe it will helps you here check this link :
http://sites.amd.com/us/game/downloads/pages/downloads.aspx
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat May 12, 2012 6:35 pm

I quite like Unreal 3, even if it is getting a bit old now. Mirror's Edge, Arkham Asylum/City and BioShock 1/2 are all in Unreal 3 and all beautiful.

I love Mirror's edge , BioShock 1 and 2 but i didn't play second one i will play , i love batman Arkham Asylum but still i didn't play it ,yes Unreal engine 3 is fantastic engine ,oh i have forgot Mass Effect series one of my best games ever
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Sun May 13, 2012 5:27 am


I like the 4A engine (of Metro 2033 fame) because it's outstandingly pretty and not used as much as it should be.

I also like the RAGE (GTA IV, RDR, LA Noire), mostly because it utilises Euphoria animation.

eyup

I also like Source engine. I know it is very dated at this point, but I still feel the games come out looking great, and it is pretty kind to weaker computers. Boasts great animations and physics to boot.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sun May 13, 2012 7:09 am

Yes Physics in games are very important ,in fact physics makes you feel that, your environment is alive and real ,a game without decent Physics losses in every way .

I just wanted to point out there is a long list of games that have no physics but are still meritorious. They're being made even today, and will be made in the future. This flippant remark made my hackles rise and I couldn't not comment. XD
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sat May 12, 2012 9:23 pm

I just wanted to point out there is a long list of games that have no physics but are still meritorious. They're being made even today, and will be made in the future. This flippant remark made my hackles rise and I couldn't not comment. XD

^^ thanks for Comment , but Imagine these game you did mentioned with great Physics engine ,physics can make these games more meritorious isn't it
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sat May 12, 2012 7:19 pm

^^ thanks for Comment , but Imagine these game you did mentioned with great Physics engine ,physics can make these games more meritorious isn't it

Actually, physics would probably take something away from a lot of the games I have in mind. Physics isn't the Alpha and the Omega of gaming.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Sun May 13, 2012 6:39 am

Actually, physics would probably take something away from a lot of the games I have in mind. Physics isn't the Alpha and the Omega of gaming.

But why ?
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat May 12, 2012 6:02 pm

Yes , just little upgrades :( hope Valve will develop Source Engine 2 faster
What you think about Id tech 5 ? is it good for Games like Skyrim ? i believe Skyrim with id tech 5 would be fantastic
“But there are some things it’s bad on. If you wanted to do the next Grand Theft Auto that had a city… It’s too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that’s all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.”

“The MegaTexture direction gives us some big wins, but it’s also fairly restrictive on certain types of games. It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V] Skyrim in, where you’ve got the whole world going, and you’re walking across these huge areas.”

-John Carmack

The same limitations apply Unreal and Source engines too. You can force dynamic lighting but the performance and scale aren't as good. Portal 2 is pretty dynamic but there is a loading screen every two minutes.

http://i710.photobucket.com/albums/ww106/Arcipello/MirrorsEdge2009-01-1918-30-15-60.png
http://www.electricblueskies.com/wp/wp-content/uploads/2011/02/Half-Life-2-HL2-3-806x453.jpg

Amazing! But they are just not designed for TES/GTA style games with dynamic lighting and day/night cycles.

Cryengine
RAGE
4A engine
Frostbite
Avalanche engine

are impressive with their dynamic lighting. I point you in that direction.

Now personal:
I think Avalanche is the best. Great performance.

Worst is RAGE. Awful performance. Source and Creation engine are also very CPU bound. Creation has an excuse, Source doesn't.

My other favorites are cryengine and 4A engine. Acceptable performance levels, great visuals.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sun May 13, 2012 8:03 am

“But there are some things it’s bad on. If you wanted to do the next Grand Theft Auto that had a city… It’s too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that’s all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.”

“The MegaTexture direction gives us some big wins, but it’s also fairly restrictive on certain types of games. It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V] Skyrim in, where you’ve got the whole world going, and you’re walking across these huge areas.”

-John Carmack

The same limitations apply Unreal and Source engines too. You can force dynamic lighting but the performance and scale aren't as good. Portal 2 is pretty dynamic but there is a loading screen every two minutes.

http://i710.photobucket.com/albums/ww106/Arcipello/MirrorsEdge2009-01-1918-30-15-60.png
http://www.electricblueskies.com/wp/wp-content/uploads/2011/02/Half-Life-2-HL2-3-806x453.jpg

Amazing! But they are just not designed for TES/GTA style games with dynamic lighting and day/night cycles.

Cryengine
RAGE
4A engine
Frostbite
Avalanche engine

are impressive with their dynamic lighting. I point you in that direction.

Now personal:
I think Avalanche is the best. Great performance.

Worst is RAGE. Awful performance. Source and Creation engine are also very CPU bound. Creation has an excuse, Source doesn't.

My other favorites are cryengine and 4A engine. Acceptable performance levels, great visuals.

Thank you Vtastek for your comment and mentioning Avalanche Engine one of most important engines , i need to learn more about this engine
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sat May 12, 2012 9:31 pm

But why ?

Imagine you think showers are awesome. Now imagine you have a kitchen. Does adding a shower to your kitchen really make it any more awesome?

Whether physics adds anything to a game depends on the kind of game it is. Physics wouldn't add anything to a game like Bastion; it would just add unnecessary noise to the screen. Tetris? Does Tetris need physics? Should we see the blocks bouncing when they hit the bottom of the screen? Monkey Island. What would physics add to that game?

If physics doesn't have any bearing on the gameplay, why add it?

But I would like to see Gamebryo ditched in favour of something else before the next TES. I think they're just holding onto it because of consoles. Anyway, sorry about derailing your thread, I just had to say something about that comment. :)
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sun May 13, 2012 12:38 am

Imagine you think showers are awesome. Now imagine you have a kitchen. Does adding a shower to your kitchen really make it any more awesome?

Whether physics adds anything to a game depends on the kind of game it is. Physics wouldn't add anything to a game like Bastion; it would just add unnecessary noise to the screen. Tetris? Does Tetris need physics? Should we see the blocks bouncing when they hit the bottom of the screen? Monkey Island. What would physics add to that game?

If physics doesn't have any bearing on the gameplay, why add it?

But I would like to see Gamebryo ditched in favour of something else before the next TES. I think they're just holding onto it because of consoles. Anyway, sorry about derailing your thread, I just had to say something about that comment. :smile:

No its ok and thanks for sharing your idea :)
But i was talking about RPG , FPS , action adventure games , of course these kind of games needs an advanced Physics engine
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sun May 13, 2012 6:10 am

Project Offset Engine From Intel is very interesting engine
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Next

Return to Othor Games