[quote]The decision to go with 6 vs. 6 was made a long time ago, it was a product of multiple meetings, development ideas and strategies on a game design level. These people have years and years of Games Industry experience behind them, this qualifies them to uniquely decide game balance issues and what is best for our community. Once you play Crysis 2 MP, you will see that it isn't a matter of the quantity of players, more so the quality. The action is fast paced, frantic and furious. You will never be short of a target to lay a whole clip into. If that's your idea of sharp shooting

To those that feel let down by our decision to make Crysis 2 multi-platform, all I can say is that at no point will we 'water down' the quality that you would expect from Crytek or the games we make. As a primarily PC gamer I can honestly understand that you feel as if we would be releasing 'console ports', yet this simply isn't the case. If anything, the PC community will get the very best version simply by enabling users to customize their graphical experience. Both the Xbox360 and PS3 will run at 720p, whereas the PC version should support much larger resolutions. The game-play and visual quality of Crysis 2 will blow everyone away, this same quality will be continued throughout all versions on all platforms.[/quote]
I certainly appreciate the input, but to me this reads "months ago we decided to make concessions for the consoles also reflect on the PC, sorry guys. I'm a PC gamer too, so if I was in your shoes I'd be freaking out too BUT THE PC VERSION WILL STILL LOOK THE BEST, THAT ALL WE'D LIKE TO THINK YOU WORRY ABOUT"
1) Of course the PC version looks the best, even if you made no effort to change the graphic fidelity/options there would be hardware/community there to do it for you
2) 12 man cap assumedly exists because
a) limitations of a console or
b) you guys have terrible net code
Obviously we already know the answer to this, and we understand the console people are okay with it, thats fine. the fact remains is that PC servers have been CAPABLE of running 30+ clients on a server as a standard, and now it's being taken out.
Finally, to the console people out there, the only reason people feel animosity towards it being sent to consoles is because a lot of features are being taken out to allow for that.
Fake/fantastical example: they are releasing a new Halo for PS3/360 and Wii. YAy right? well, they want to cater to every system, they just want a one size fits all and just figured they put the Wii version out on PS3 and 360, even though they are far more capable systems, GRAPHICALLY IT WILL LOOK THE BEST, but when it comes to things like Enemy AI, number of 'characters' on the screen, level size, number of people in a multiplayer game, etc. you suffer the Wii limitations. Now pretend your 360/ps3 is the Wii and the PC is the higher end console...
If you were in that situation don't tell me you wouldn't be disappointed.