There are those of us whose main reason for gaming is open worlds. We have recently seen what happens when a more linear game's story telling fails at the last hurdle (ahem). In an open world game, there is still plenty to do, and your character's own story still to tell, if the main story leaves a bitter taste, as opposed to just leaving you with a bitter taste.
Open world games are fine, but we are talking about Role Playing Games here and I don't perceive open world "RPG"s as a good thing. I am not trying to get a constitutional ban on all open world games, just ask that RPG developers remind themselves what RPG games at least used to be - not running around in forests hunting rabbits but a coherent story, emphasis on dialogue and character building.
Skyrim for one I perceive as a failed attempt at an open world RPG. While the gameplay is fun, the writing and environment-reaction is so poor that it occasionally makes me regret I bought it.
Couldn't disagree with you more. 99% of games are already linear, why do we need to eliminate the 1% that aren't? I'd rather have the freedom to explore and create my own stories than be forced to sit through someone else's fanfic, which is about the standard for writing in videogames. It's fine to prefer guided narratives, but don't presume to dictate taste. I'd rather see them improve the sandbox genre than scrap it for a genre I have little interest in.
As for what I'd like to see in future RPGs: better AI. They've got immersive environments down to an art, now they need to populate those environments with interesting actors that actually react to what your character says and does.
Again, I am not imposing ban on all games that don't fit my above criteria - I just request that an RPG developer should focus on the ROLE PLAYING instead of shoot-stab-loot which is the stock content of modern day games already. Compare Fallout New Vegas and Skyrim - Skyrim has lots of free roaming and very little writing, while New Vegas has limited free roaming yet very well made game world and high quality writing. And it's New Vegas I still play for the, what, 9th playthrough. Skyrim I got bored with once I realized that it offers no choice, not a good story, just repetitive dungeon crawling and absolutely no response to my actions besides some guards switching to new suits once I take over a town.
Open World does not instantly mean high quality as well, nor it guarantees longevity. At the very least offers
fake longevity which comes from the fact that you need to walk everywhere. No. Instead, I would prefer Open World games being just open world, like GTA, instead of trying to mix multiple genres into one cake which so far has not been very successful.
I do agree that game AI needs to be improved. It's amazing how primitive it still is.