sorry I'm not exactly privvy to mmo terminology, by auto attack I mean that you click on an enemy, and you start the attacking animation, interspersed with special hotkeyed 'attacks' and 'spells' and so forth? From reading the article that is what I understood of it - please explain where I am wrong and how this works then if you wouldn't mind? My understanding of Conan was that you actually had to press the different buttons to perform different swings etc - otherwise your character would just stand still (i.e - no auto-attack with a continuous animation). Again, please correct me if I am wrong.
You are right for the most part. My objection was that the only thing in the article that says it is WOW like is that you will have a hotbar. There are several games on the market that require you to actively swing your weapon (no auto attack) and still have hotbars for special skills.
Also, in the gameinformer article, it specifically mentions, and I quote - 'The single-player RPGs don't have a lot of 'kill six of these' or 'bring me ten of those' objectives, though what we've seen here is not excessive by MMO standards.' So, reading through the lines and using our brain a bit, we can deduce that this is a 'nice' way of saying these quests do infact feature in the game, if not in the high propensity of other games. I think you have obviously misread what that statement in the article meant.
You are right about this quote, but you left out other quotes that were just as important, imo. For instance the one about a lack of quest hubs and being able to explore the world and do what seems interesting to you. Like clearing the undead from a barrow and having a shade reward you for putting him to rest. You didn't pick that quest up and go to an X on your map - you just found it and did what came naturally and were rewarded with loot and xp.
Further more throwing buzzwords like 'dynamic' and 'organic' around do nothing to further your point - what do they mean in gameplay terms exactly? Again, please enlighten me. In fact, looking back through the article I see no mention of the word 'organic'.
Please see my point above - that's what I meant by dynamic or organic - events happen naturally not because you clicked on a guy with a giant glowing exclamation point over his head.
Lastly, saying I am 'quite sad' about a decision made about a game in no way translates to me being 'all depressed' - maybe a better term to use would have been 'disappointed'. As a long time elder scrolls fan who has always envisioned what an elder scrolls mmo could be, I think that is a perfectly fair thing to say. I don't need to see the combat in action when I have had it completely described to me in words - I know exactly what it is going to be like from that alone.
I understand your concern, but I urge you to be a bit more patient - wait until you see the game in action before you decide it won't be for you. I think many, many of the people on these forums who are upset are going to be pleasantly suprised if they just give it a chance.