You are right for the most part. My objection was that the only thing in the article that says it is WOW like is that you will have a hotbar. There are several games on the market that require you to actively swing your weapon (no auto attack) and still have hotbars for special skills.
Not quite. There's a lot of hinting, issue skirting and misdirection going on in that article. One pattern I noticed is that the author will start a sentence saying that the game will or has to stick to "standard" or "typical" MMO mechanics, interrupt himself with a "but it will also appeal to Elder Scrolls fans by" and then finish by rattling off a standard fantasy trope that TES games happen to share. The article also specifically refers to "World of Warcraft-style mechanics" when talking about the game as a whole. If the article was meant to make us think the game departs from WoW in any significant way, then it was very poorly written. Instead the whole thing feels to me like a used car salesman trying to tell you how great the stereo is in an attempt to keep you from peeking under the hood.
You are right about this quote, but you left out other quotes that were just as important, imo. For instance the one about a lack of quest hubs and being able to explore the world and do what seems interesting to you. Like clearing the undead from a barrow and having a shade reward you for putting him to rest. You didn't pick that quest up and go to an X on your map - you just found it and did what came naturally and were rewarded with loot and xp.
Please see my point above - that's what I meant by dynamic or organic - events happen naturally not because you clicked on a guy with a giant glowing exclamation point over his head.
Please see my point above - that's what I meant by dynamic or organic - events happen naturally not because you clicked on a guy with a giant glowing exclamation point over his head.
The funny thing is that the whole point of quest hubs is one of convenience. MMO players(of the WoW-style) tend to go for all the quests in an area at once in order maximize efficiency, so spreading out the "quests" is sort of counterproductive if you want to attract the typical MMO crowd. Besides, does it really matter if you got the quest to gather 20 bear hooves in town or at the cave the bears live in? You're still going to have collect those bear hooves either way.
I understand your concern, but I urge you to be a bit more patient - wait until you see the game in action before you decide it won't be for you. I think many, many of the people on these forums who are upset are going to be pleasantly suprised if they just give it a chance.
Unfortunately, most people that have seen the rise and fall of enough MMOs since WoW have this sense of pattern recognition. Sometimes a property is big enough that a gamer can put blinders on until they end up paying for a game that they quit shortly after launch, but many of us have only just recently been burned that way by SWTOR, and right now TES:O is throwing out all the wrong signals. That could be the fault of a badly written article, so I guess we'll see if things change when more info gets released. Not a good first impression, though.