Why Can't Bethesda and Obsidian Collaborate?

Post » Sat May 12, 2012 10:23 pm

is there any particular reason that they couldnt work on games together? bethesda's world building combined with obsidian's quests, faction system and writing would make for the best game EVER. (third party for QA though)

potentially this could mean getting the game done faster so they could release a Fallout and TES game every couple of years instead of 5 or more years that it takes now. they both work for the same company so and obviously IPs can be shared between them with no problem.
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Quick Draw III
 
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Post » Sun May 13, 2012 12:42 am

I don't think they get along very well.
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Cody Banks
 
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Post » Sat May 12, 2012 11:20 pm

Bethesda would end up calling all the shots and not like what Obsidian is doing...

As much as it sounds good....it would just end up being a bethesda game again.
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Flutterby
 
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Post » Sun May 13, 2012 3:27 am

Not a good idea, tbh.
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Chris Ellis
 
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Post » Sun May 13, 2012 12:18 am

I wish. The dream team for Fallout is at Obsidion.
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Ricky Meehan
 
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Post » Sat May 12, 2012 7:02 pm

I don't think that the company can make too many games like Skyrim and Fallout and make money - Skyrim has sold 10 million or so copies (probably more by now) and it took them five years to make. Angry birds probably took that guy an afternoon and has apparently been downloaded over 200 million times (http://articles.businessinsider.com/2011-05-18/tech/29972670_1_ipad-app-android-smartphone-app - source). The streamlining of TEs games tells me that Beth is ultimately (and understandably) more concerned with making money than art, and I agree that you can't make a work of art like TES if it won't sell.

From the gamer's side of me though, a collaboration between Beth and Obsidian makes me weak in the knees - especially now that Oscuro now works for OE. His overhaul of Oblivion made the game so much better than the vanilla and to think that one person did all that in his spare time? Paid professionals should be capable of doing something really stellar. Of course I would be happy if they let OE do a New Vegas for Nirn.
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Lexy Dick
 
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Post » Sun May 13, 2012 3:46 am

Bethesda would end up calling all the shots and not like what Obsidian is doing...

As much as it sounds good....it would just end up being a bethesda game again.
THIS!
It's just like the saying 2 roosters can't stand on 1 hill (or however the saying goes).
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Jani Eayon
 
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Post » Sat May 12, 2012 11:54 pm

Bethesda would end up calling all the shots and not like what Obsidian is doing...

As much as it sounds good....it would just end up being a bethesda game again.
Beth would be the ones who buys one slice of the cake instead of the full thing. They don't want to share.
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An Lor
 
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Post » Sat May 12, 2012 10:16 pm

Well there is the issue that Beth doesn't own Obsidian and there working on other projects now... which is the South Park game.
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Mandy Muir
 
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Post » Sat May 12, 2012 10:23 pm

Well there is the issue that Beth doesn't own Obsidian
They have already collaborated on making a game before (Fallout New Vegas), if they both agreed to collaborate on another game, they certainly could. Also, it seems likely that Zenimax may one day acquire Obsidian.
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Hussnein Amin
 
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Post » Sat May 12, 2012 10:31 pm

They have already collaborated on making a game before (Fallout New Vegas), if they both agreed to collaborate on another game, they certainly could. Also, it seems likely that Zenimax may one day acquire Obsidian.

oh, i thought they already had acquired obsidian. my bad.
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Misty lt
 
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Post » Sat May 12, 2012 9:11 pm

with obsidian's quests, faction system and writing would make for the best game EVER.

thats subjective, for example, i think obsidian svcks at all of those things. besides, i thought skyrim is the best game ever :roll eyes:
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T. tacks Rims
 
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Post » Sun May 13, 2012 1:33 am

Fallout New Vegas factions aren't that interesting. You can't even join all of them, and the main quest turns out exactly the same no matter what faction you join.
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djimi
 
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Post » Sat May 12, 2012 9:35 pm

Fallout New Vegas factions aren't that interesting. You can't even join all of them, and the main quest turns out exactly the same no matter what faction you join.
better than bethesda games. Lets see, F3 had the enclave, who shoot me for no reason, couldnt join. Skyrim has the Thalmor, the guilds arent interesting (welcome to the thieves guild, now without any actual stealing) all of them are dungeon crawls, mages guild, compnions, thieves. Then you can be in the DB AND be in the imperil legion "hey werent you the guy who killed the emporer ?" The main quest isnt even acknowlaged by npcs, dragons are still everywhere. Hell even sidequests are severely lacking in the choice department. Dont get me started on how everyone is essential, the argonian jeweler in Riften, who only has a fetch quest and lame reward, or the racist in windhelm who serves no purpose.

Sure powder gangers were a useless faction. But atleast there was a choice to join them, more choice is better than none. Also Obsidian added to New vegas, Bethesda however, continues to strip features away. Obsidin gets bonus points for geting decent patches out, bethesda has had onths, still nothing.
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Jah Allen
 
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Post » Sat May 12, 2012 4:47 pm

i want to see bethesda and capcom or bethesda and notch hook up
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Lily Something
 
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Post » Sun May 13, 2012 1:00 am

better than bethesda games. Lets see, F3 had the enclave, who shoot me for no reason, couldnt join. Skyrim has the Thalmor, the guilds arent interesting (welcome to the thieves guild, now without any actual stealing) all of them are dungeon crawls, mages guild, compnions, thieves. Then you can be in the DB AND be in the imperil legion "hey werent you the guy who killed the emporer ?" The main quest isnt even acknowlaged by npcs, dragons are still everywhere. Hell even sidequests are severely lacking in the choice department. Dont get me started on how everyone is essential, the argonian jeweler in Riften, who only has a fetch quest and lame reward, or the racist in windhelm who serves no purpose.

Sure powder gangers were a useless faction. But atleast there was a choice to join them, more choice is better than none. Also Obsidian added to New vegas, Bethesda however, continues to strip features away. Obsidin gets bonus points for geting decent patches out, bethesda has had onths, still nothing.
Bethesda has barely had two months time to patch and they've already patched Skyrim more than two times since release. The only thing fallout new vegas had was the interaction between factions and not even then were all factions joinable. At least the thieves guild in skyrim has infinitely quests, as does the companions and the dark brotherhood, but in fallout new vegas there was only very few quests for some of the factions, or none at all.
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Robyn Howlett
 
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Post » Sat May 12, 2012 5:37 pm

Did the OP forget Fallout New Vegas which is basically a 3 steps forward 2 steps back version of Fallout 3. Obsidian on everything is a Dr. Jackel/Mr. Hyde, sometimes the game does great like New Vegas and other times it's Dungeon Siege 3 where it's a massive amount of fail. I wouldn't mind having Beth use Avellone as a co Head Writer for Fallout 4 if there was some caliberation.
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Isabel Ruiz
 
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Post » Sun May 13, 2012 2:00 am

Bethesda has barely had two months time to patch and they've already patched Skyrim more than two times since release. The only thing fallout new vegas had was the interaction between factions and not even then were all factions joinable. At least the thieves guild in skyrim has infinitely quests, as does the companions and the dark brotherhood, but in fallout new vegas there was only very few quests for some of the factions, or none at all.
Infinite quests? I suppose, if you think that killing yet another bear who somehow ended up in someone's house in the middle of a city is interesting enough to be called a quest.
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Danel
 
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Post » Sat May 12, 2012 5:02 pm

Did the OP forget Fallout New Vegas which is basically a 3 steps forward 2 steps back version of Fallout 3.
Did the OP forget your opinion? Well, did the OP know it in the first place? :blink:
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Jason Wolf
 
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Post » Sun May 13, 2012 6:01 am

Bethesda has barely had two months time to patch and they've already patched Skyrim more than two times since release. The only thing fallout new vegas had was the interaction between factions and not even then were all factions joinable. At least the thieves guild in skyrim has infinitely quests, as does the companions and the dark brotherhood, but in fallout new vegas there was only very few quests for some of the factions, or none at all.
Joining factions isn't the point in NV, it's the interplay between them, how you can alter their opinion of you, how you can affect them, and how you'll inevitably make enemies of them. Most quests have multiple ways to solve them, and even different ways to end them, which can in turn affect the faction as well. For example, you can blow up the Brotherhood of Steel's bunker, replace their elder, help fix their vents, and/or help them call a truce with the NCR. Skyrim factions? You got one linear set of quests to do, usually only one way to solve them, and seldom do you ever have the ability to affect the faction's future. There are occasional choices, such as either joining or destroying the Dark Brotherhood, but those are the exception, not the rule.

Furthermore, all of the factions and their associated quests in NV are strongly linked to each other and the main story. For instance, take the Powder Gangers. They're a gang of NCR convicts originally meant to be used as manual labor to help develop the Mojave. But because its forces are too spread out dealing with the Legion and other threats, NCR lacked the manpower to control them, allowing them to escape. That's just one example of the linkage between side factions and quests to the main story.

Meanwhile, in Skyrim, as the Rat put it, every faction more or less exists in its own little vacuum, disconnected from the larger events. Dragons are laying waste to the countryside, civil war is brewing, but all the Thieves Guild cares about is some stupid bee farm on the outskirts of town not paying its dues. The subject of dragons doesn't come up with them at all, even if by all rights it should, considering said farm looks like it could be vulnerable to a dragon attack. Or how it could potentially end up a target for either the Imperial Legion or Stormcloaks. Or...something along those lines. But there's nothing.

But...at least it has infinite quests...all fetch quests with not even a modicum of story or plot. That's, uh...very interesting indeed.
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stevie critchley
 
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Post » Sat May 12, 2012 8:17 pm

Did the OP forget Fallout New Vegas which is basically a 3 steps forward 2 steps back version of Fallout 3. Obsidian on everything is a Dr. Jackel/Mr. Hyde, sometimes the game does great like New Vegas and other times it's Dungeon Siege 3 where it's a massive amount of fail. I wouldn't mind having Beth use Avellone as a co Head Writer for Fallout 4 if there was some caliberation.
Did you forget that most of the people at Obsidian are the original devs behind fallout.
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Pawel Platek
 
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Post » Sat May 12, 2012 6:04 pm

Bethesda has barely had two months time to patch and they've already patched Skyrim more than two times since release. The only thing fallout new vegas had was the interaction between factions and not even then were all factions joinable. At least the thieves guild in skyrim has infinitely quests, as does the companions and the dark brotherhood, but in fallout new vegas there was only very few quests for some of the factions, or none at all.
And the second patch broke the game even more. The third patch had to fix those bugs. Beth never fixes their unfinished games. Obsidian fixed and balanced theirs. The guild quests in Skyrim svck, are too short, and the theives guild is a glorified deadric quest with nightengales. The radiant quedts svck.
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Lory Da Costa
 
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Post » Sat May 12, 2012 11:14 pm

Joining factions isn't the point in NV, it's theinterplay between them.
...Intentional?
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J.P loves
 
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Post » Sun May 13, 2012 6:54 am

better than bethesda games. Lets see, F3 had the enclave, who shoot me for no reason, couldnt join. Skyrim has the Thalmor, the guilds arent interesting (welcome to the thieves guild, now without any actual stealing) all of them are dungeon crawls, mages guild, compnions, thieves. Then you can be in the DB AND be in the imperil legion "hey werent you the guy who killed the emporer ?" The main quest isnt even acknowlaged by npcs, dragons are still everywhere. Hell even sidequests are severely lacking in the choice department. Dont get me started on how everyone is essential, the argonian jeweler in Riften, who only has a fetch quest and lame reward, or the racist in windhelm who serves no purpose.

Sure powder gangers were a useless faction. But atleast there was a choice to join them, more choice is better than none. Also Obsidian added to New vegas, Bethesda however, continues to strip features away. Obsidin gets bonus points for geting decent patches out, bethesda has had onths, still nothing.
I would agree, Obsidian are exponentially better at crafting RPGs than Bethesda... and the reputation system in New Vegas is oh so deliciously satisfying and entangled. Skyrim... doesn't even have a reputation system (which is a step backwards from even Bethesda's past :meh:). More character progression, customization, and worldly recognition of you actually doing something, please... less cutting and making a completely shallow, repetitive, and oblivious, though pretty and cultural, gameworld and slapping the "ultimate, open-ended fantasy RPG" title on it.
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sam
 
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Post » Sun May 13, 2012 7:11 am

And the second patch broke the game even more. The third patch had to fix those bugs. Beth never fixes their unfinished games. Obsidian fixed and balanced theirs. The guild quests in Skyrim svck, are too short, and the theives guild is a glorified deadric quest with nightengales. The radiant quedts svck.

Wasn't NV on release the worst offender in "a broken game" than Skyrim? At least, that is what I think IMHO.
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Tiffany Castillo
 
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