Now that is one hell of a diversion. I forgot an apostrophe, somehow my argument falls apart?
Semantics: The Study of Meaning.
At what point was I not clear on the meaning or tried to divert my response? Much like your doing now? Instead of picking at a few spelling errors which you can read through just fine. How about actually coming up with a counter argument? No? Okay then.
Which leads me back to your ... uh... unorthodox interpretation of "I'm thrilled" for bitterness.
I wouldn't even consider this an argument as far as the thread topic goes. I think your synopsis of immersion vs. simulation was fairly insightful.
When I was younger, and I was sitting around a table with five or six other people rolling dice and writing on graph paper, the extra numbers from a "simulation" style of play helped to bring my character and the world he or she inhabited into sharper focus.
But now they have these cool things that give you visual, audio, and, in some cases, tactile feedback. Dare I say... it "simulates" what it might be like to walk around in a fantasy world. And since the developers have been kind enough to do a great deal of that heavy lifting for me, I'm that much happier to let them do so while I actually... you know... play the game.
Which brings me all the way back to my original contribution suggesting that less number crunching on the player end leads to greater immersion--which I favor.
Or, to simplify further. Eff attributes. Kudos, Bethesda.