Why do enemy shouts recharge faster than the Dragonborn?

Post » Sat Jun 02, 2012 12:25 am

As the title suggests, I am extremely puzzled as to why enemies who shout can have them recharge at twice the speed of the dragonborn. Didn't notice it or think Im wrong? Go fight a Drueger Lord, and shout a the same time as he does (taking care not to hit them with it). Watch in amazement as your gauge is still halfway done recharging and the Drueger Lord fus-do-rah's you across the room.

Its even worse with "boss" versions. They can have multiple shouts and have them all rolling out faster than you can get one recharged. In one instance you can be disarmed, frozen, and chucked across the room by one enemy. All the while your still waiting on the identical same first shout recharging.

This is a major oversight by Bethesda. We are the legendary character, with unique shout capabilities we can learn. Opponents MUST have identical recharge times or its simply a joke. Enemies DO NOT run around 24/7 with amulets and blessings to reduce its recharge time, yet we MUST to have slightly faster recharge time that is still longer than the AI's standard rate.

Not right beth, not right at all.
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barbara belmonte
 
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Post » Sat Jun 02, 2012 11:17 am

Yeah the slow recharge on shouts really makes them nearly useless. Ive only seen the Dragr shout the one word they are guarding, which makes sense they shout quickly since recharge tines are low on one word shouts. Haven't yet seen these multiple shouting bosses yet apparently.

Also every dragon breath attack is a shout based on lore, so they also make the dragonborn look bad the way they pump them out.

Also I believe the game is all wrong, Ulfric us really the dragonborn because he can shout a three word fus ro dah every ten seconds. Made me look like a chump during thee battle for Solitude.
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JAY
 
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Post » Sat Jun 02, 2012 1:44 am

After I reached lvl 40 I started encountering a lot of Draugr with the abilities to shout. Most of them, however, use the 1st level unrelenting force which only stagger the main player. The few Draugr Overlords which can use more powerful shouts don't use it so often; most of the time I can end the battle before they get a chance to use them again a second time.
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Scott
 
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Post » Sat Jun 02, 2012 12:46 am

Folks Im not talking difficulty here, or how you go about actually beating them. Im just remarking on a bad gameplay mechanic.

But to answer some of the points;

Many higher level drueger do the full fus-do-ra with its corresponding shockwave. The rate it recharges at is roughly the same as the one word shout for the player. This is not correct, as the drueger should have the same rate as the player for all shouts and words of a shout.

The multi-shout ones are higher level boss drueger, usually named but not always. For instance in Sarthaal there is a generic Drueger Lord who does disarm and also fus-do-rah. I know because I lost my top-end sword to him after it clipped out of the terrain. There are also some generic lords who do frost breath and fus. And there is also a few boss named drueger who have disarm, fus and iirc frost breath. All of which have them at the 3 word level.

Everyone of them has shout recharge times at around half the time of the players, no matter which words they use.
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Tina Tupou
 
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Post » Sat Jun 02, 2012 4:06 am

I see your point.

As a balance issue you're right. If they deemed the shouts too powerful, they should have devised a different gameplay mechanic rather than giving opponents lower recharge time.

On the other time, the power of the voice is supposed tor require years to master while the player can easily cheat its way through it absorbing dragon souls. So they trade on advantage with one disadvantage.
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Frank Firefly
 
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Post » Sat Jun 02, 2012 10:24 am

Yeah the slow recharge on shouts really makes them nearly useless. Ive only seen the Dragr shout the one word they are guarding, which makes sense they shout quickly since recharge tines are low on one word shouts. Haven't yet seen these multiple shouting bosses yet apparently.

Also every dragon breath attack is a shout based on lore, so they also make the dragonborn look bad the way they pump them out.

Also I believe the game is all wrong, Ulfric us really the dragonborn because he can shout a three word fus ro dah every ten seconds. Made me look like a chump during thee battle for Solitude.
Useless? No, they certainly are not. My stealth character has relied on Aura Whisper a lot, which gives you an extreme advantage with the stealth bonuses. The others I use less, but certainly help in a tough fight or things like Whirlwind Sprint in getting through traps.

Wear an Amulet of Talos for quicker recharge. I find shouts advantageous enough that I always wear one except for special circumstances.

The draugr shouts are weaker than the Dragonborn's upgraded ones, that's the balance. No draugr ever blew me sky high with his Fus Ro Dah. At most staggered me for a moment.
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Lloyd Muldowney
 
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Post » Fri Jun 01, 2012 11:57 pm

The draugr shouts are weaker than the Dragonborn's upgraded ones, that's the balance. No draugr ever blew me sky high with his Fus Ro Dah. At most staggered me for a moment.
You simply haven't found the Draugr yet. Last time I struggled for Gauldur's Amulet, I have to get back up for at least ten times

Most probably you're too close to his mouth to get the effect. Try to distance yourself a bit and watch the Havok wreak havok to your body
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Fanny Rouyé
 
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Post » Sat Jun 02, 2012 12:43 pm

Useless? No, they certainly are not. My stealth character has relied on Aura Whisper a lot, which gives you an extreme advantage with the stealth bonuses. The others I use less, but certainly help in a tough fight or things like Whirlwind Sprint in getting through traps.

Wear an Amulet of Talos for quicker recharge. I find shouts advantageous enough that I always wear one except for special circumstances.

The draugr shouts are weaker than the Dragonborn's upgraded ones, that's the balance. No draugr ever blew me sky high with his Fus Ro Dah. At most staggered me for a moment.

So out of 20 shouts you report to regularly using two, one of which (whirlwind sprint) is useful because it's use is incorporated in game design.

The recharge time on shouts is so long you only ever get to use one in most fights anyways and as far as I'm concerned they aren't such an amazing secret weapon that they should only be available once per fight.

We are supposed to be the dragonborn who is given a unique and amazing ability, yet 99% of combat is fought exactly like it was in Oblivion which had no shouts.

It's just a shame the only ones I can make real use if are Throw Voice when I'm sneaking, Marked for Death when I'm fighting a dragon and Unrelenting Force mostly for screwing around.

The shouts are a cool added game mechanic I just don't think they were balanced well.
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Nicola
 
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Post » Sat Jun 02, 2012 12:10 am

they use shout level 1 while u are using shout level 2 or 3? and thats takes longer to load again.
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SexyPimpAss
 
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Post » Sat Jun 02, 2012 12:45 pm

If their Shouts recharged at the same rate that yours does, then those Draugr wouldn't be much of a challenge now would they?

;)

The fact that they can Shout your weapon into another Province makes it just that much more of a challenge to defeat them.
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Stat Wrecker
 
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Post » Fri Jun 01, 2012 9:02 pm

they use shout level 1 while u are using shout level 2 or 3? and thats takes longer to load again.

I have never-ever met a Draugr that uses just level 1 of Unrelenting force. They use the full version. It's even subtitled, if you have the subtitles on, it always ends with "..... Ro Dah"
I agree OP, it's silly that they have faster recharge time. At first I thought it's just my imagination.
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chirsty aggas
 
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Post » Sat Jun 02, 2012 10:58 am

i've noticed the same thing OP. i've been fus ro dah'd all over the place in some dungeons. the same draugr deathlord FRD-ing at 15-20 second intervals. it's not frequent i run into enemies that shout, but when they can, they never stop. also, enemies get up quicker after being FRD'd than the player does.

i do like the shouts, very nice addition. but for the player the cooldown is far too long to give them much strategy consideration, or the effects too weak. overall i rarely use shouts and when i do, i'm underwhelmed.
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David John Hunter
 
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Post » Sat Jun 02, 2012 9:47 am

Strange, I've only encountered like 3 draugr with level 3 unrelenting force in over 300 hours. And of those none have posed serious difficulty (granted if I was playing dead is dead they might. It'd be pretty lame if you were suddenly fus-ro-dah'd and hacked to bits with no way to defend yourself. But thats just further proof the game isn't meant to be played dead is dead)

I wish the dragons used more than just frost/fire breath. The lore tells you it's like a verbal debate. But the debate comes down to "fire!" "mortal!" "fire!" "time, sand, eternity" "fi-arghiamundone!"
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Sammygirl500
 
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Post » Sat Jun 02, 2012 1:57 am

I think it's pretty funny.. this is how a Draugr battle used to look like for me:

Draugr: "Fus.."
*Draugr takes an arrow*
Draugr: "Fus.."
*Draugr takes an arrow*
Draugr: "Fus.."
*Draugr takes an arrow*
Draugr: "Fus.."
*Draugr takes an arrow and dies*
Me: "Fus.." *sneezes*
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Jessica Stokes
 
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Post » Fri Jun 01, 2012 10:43 pm

they're dead and reanimated protectors of the dragon word walls because they were dragon priests... perhaps a little more dedicated and fanatical in their devotion to the dragons than a dragonborn who is still trying to decide if having dragonblood means they can end dragons for all time or just hunt the bad ones and not make them extinct again... lol.

they do say the full shout, they just put the infasis on a different syllable... hey Bethesda? I wanna say fus... ro DAH like they do and blast people until they spend 5 full seconds outside their bodies trying to figure out WTF just happened... please? Pretty please with sugar?

Diviner? Have you done the lost legends quest yet? zomg... three of them... lots of out of body experience there for me and Lydia combined all sort of body tangled in a less than attractive or effective way... finally sent her home and saved between each of the draugr so I was "bought in" on the quest to the end because I was tired of killing almost three and having to start over. LOTS of flying around. really really frustrating.
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teeny
 
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Post » Sat Jun 02, 2012 9:31 am

Strange, I've only encountered like 3 draugr with level 3 unrelenting force in over 300 hours. And of those none have posed serious difficulty (granted if I was playing dead is dead they might. It'd be pretty lame if you were suddenly fus-ro-dah'd and hacked to bits with no way to defend yourself. But thats just further proof the game isn't meant to be played dead is dead)

I wish the dragons used more than just frost/fire breath. The lore tells you it's like a verbal debate. But the debate comes down to "fire!" "mortal!" "fire!" "time, sand, eternity" "fi-arghiamundone!"
I found like 10.Almost all of them will be using ebony bows with ebony arrows.And they will have enimie suport.I find them harder to kill than Dragon Priests because of the insane damage they deal.Also when they Fus Roh Dah you,sometimes takes like 10 seconds to you get up and they easily kill you.But this depends on your playstile,i was playing with a Tank character at Adept.So it was a hard fight since i needed to charge at him...
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bonita mathews
 
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Post » Sat Jun 02, 2012 2:08 am

I found like 10.Almost all of them will be using ebony bows with ebony arrows.And they will have enimie suport.I find them harder to kill than Dragon Priests because of the insane damage they deal.Also when they Fus Roh Dah you,sometimes takes like 10 seconds to you get up and they easily kill you.But this depends on your playstile,i was playing with a Tank character at Adept.So it was a hard fight since i needed to charge at him...
Above level 40, Draughr Overlord are pretty commons (they can be recognized by their helms having horns pointing upwards, like the helm of Yngol) and most of them have ebony weapons. Yet, only very few use the level 3 unrelenting force. I think this is a deliberate design decision. Try battling three of them at the same time, all of them using the most powerful shout!

I was also frozen solid once by a Draugr Overlord using the ice breath shout level 3. I still have to meet a Draughr using fire breath though. Most of them use ice magic (as a true nord would! ;) )
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Ana Torrecilla Cabeza
 
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Post » Sat Jun 02, 2012 4:18 am

Never noticed their cooldown being shorter then mine, then again shortened my chars cool down time with the console to make it more enjoyable to use.

As for Draugr shouts, at higher levels FRD only staggers you most of the time, their are a few exceptions of course with a handful of Draugr still able to send you flying.
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CHangohh BOyy
 
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Post » Sat Jun 02, 2012 10:08 am

at a certain point in the game you meet these guys. It is a bit%% to have to continue to scraqe yourself off the wall.

what is even more annoying is the cut scene that you an't get out of again and again.
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Alex Vincent
 
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Post » Sat Jun 02, 2012 7:36 am

The graybeards have extremely short cooldowns, far far shorter than yours. Try attacking them to see for yourself.
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Lexy Dick
 
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Post » Sat Jun 02, 2012 12:09 pm

You simply haven't found the Draugr yet. Last time I struggled for Gauldur's Amulet, I have to get back up for at least ten times

Most probably you're too close to his mouth to get the effect. Try to distance yourself a bit and watch the Havok wreak havok to your body
I've played almost 200 hours now. Never been knocked down once, only staggered a little and on melee had my weapon knocked out of my hand.
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Elle H
 
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Post » Sat Jun 02, 2012 5:57 am

So out of 20 shouts you report to regularly using two, one of which (whirlwind sprint) is useful because it's use is incorporated in game design.
What does it matter if you choose not to use all of them? The ones that are useful are very useful. Others may prefer different ones. Are you saying you want less variety? Reaaaallly.
The recharge time on shouts is so long you only ever get to use one in most fights anyways and as far as I'm concerned they aren't such an amazing secret weapon that they should only be available once per fight.
Not so. In a long fight you'll use it several times, and with Aura Whisper you're using it to scope the way ahead.
We are supposed to be the dragonborn who is given a unique and amazing ability, yet 99% of combat is fought exactly like it was in Oblivion which had no shouts.

It's just a shame the only ones I can make real use if are Throw Voice when I'm sneaking, Marked for Death when I'm fighting a dragon and Unrelenting Force mostly for screwing around.

The shouts are a cool added game mechanic I just don't think they were balanced well.
So you do use them? Then WTH are you complaining about? If they had been super- ueber- powerful, we'd have more threads about how easy the game is. The devs can't win. In the end they're just forms of magic, so yeah, we've seen that before. So what?

Personally I think a combat skill based on a language is very cool.
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Juliet
 
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Post » Sat Jun 02, 2012 6:10 am

I've played almost 200 hours now. Never been knocked down once, only staggered a little and on melee had my weapon knocked out of my hand.

player.placeatme 640b7 10

and see for yourself.
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Music Show
 
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Post » Sat Jun 02, 2012 8:41 am

I got constantly blown all over the room while doing the Gauldur Amulet quests (especially with that guy who summons lots of duplicates), but I did this at a fairly high level (high 40s I think) on Master difficulty. I also had the "meditation" Force Without Effort from Paarthurnax, which is supposed to decrease the effects of that shout on you...
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^~LIL B0NE5~^
 
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Post » Sat Jun 02, 2012 12:34 am

All of the Draugr Deathlords and other high-level draugr use the full 3-word shout. If you listen, it's FUS................................ ROHDAH, with the last two words sounding like they're bouncing off the walls behind you. But all 3 words are there.
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Laura Simmonds
 
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