Some of my earliest memories as a PC gamer were sinking countless hours into Morrowind, and eventually Oblivion (and later Fallout 3) - I found that these games had an ability to immerse me to a degree that console games and even the vast majority of other PC games could not. I looked past the bugs, glitches, etc to the bigger picture - these massive, open gaming experiences which were unlike anything else I had seen.
It saddens me then to be so utterly disappointed with Skyrim, and not merely with the game itself but the treatment of a huge percentage of customers who purchased it (for PC or PS3).
I've no love whatsoever for the Playstation brand (having 4 well-taken care of systems die within the PS2 lifecycle to thank for that) but Bethesda shipped an inexcusably broken, unstable wreck of a port to PS3 gamers. Almost 9 months later and the PS3 version still has significant issues, is still behind on patches, etc. However epic the 11-11-11 release date seemed at the time, the fact of the matter is Bethesda should have delayed that version of the game. Releasing an all but broken game to be fixed later by patches is unacceptable on PC (where sadly that is often the norm), much less on a console. And yet this is exactly what Bethesda did. PS3 gamers - and no, to any wondering, I am not one of them - got the shaft to a degree I've rarely seen regarding a multi-platform release.
Moving on to PC, there was a similarly game-breaking issue - if you are one of the countless PC users still using a 32-bit OS, Skyrim for you was arguably even less stable than the PS3 version. Crashes abound, lockups, instability, memory issues, you name it. For me the game was absolutely unplayable. In an average one house session of playing (and I use that word lightly) Skyrim, I crashed perhaps 20-25 times. I spent more time rebooting the game than playing it. Despite updated drivers, clean OS install, one of the best video cards on the market at the time. In no documentation by Bethesda that I could find was there any mention of the game being disastrously unstable for 32-bit OS users. Apparently none of the many software engineers, developers, etc felt the need to communicate that "hey, if you're running a 32-bit OS, you're in for a really, really rough time with our game."
Of course, it probably didn't help matters that the PC version was simply a port of the console games, as opposed to being build from the ground up for PC users. Everything from the clunky UI to the horrendously low-resolution textures screamed "I used to be on XB360, now I'm here!" Despite the fact that *millions* of people buy their PC games - Skyrim broke just about every Steam record that a single player game can break - we can't even be afforded a version of the game developed with our platform of choice in mind. Instead we get the console versions, with all the issues they entail. Even the HD texture pack that we got, however nice that seemed, was and still is broken - modders had to fix it.
In the end Bethesda delivered one respectably stable version of Skyrim, for the XB360. My daughter, who plays it religously on that platform, has had perhaps... 10 crashes or lockups in all the time since its release. When I was sitting merely a few feet away, rebooting my PC version for the 7th, 8th, 10th time in a given session, the look on her face was sympathetic.
I finally caved and upgraded to a 64 bit OS - no other changes to my system - lo and behold, the game actually became stable. My constant crashes disappeared. Sadly the months of frustration I endured with trying to play the game on a 32 bit Windows install ruined my love for it. Despite the fact that the game ran rock-solid reliably for me at last, I simply couldn't enjoy Skyrim - and so, a few months back I uninstalled it.
And none of this speaks of the current fiasco that is exclusivity of DLC for XB360. Apparently Microsoft paid Bethesda X sum of dollars to have DLC appear on their system alone for a minimum of 30 days - a deal Bethesda should have declined but did not. PS3 gamers, who basically paid $60 for a bug-ridden beta version of Skyrim (I've seen games in beta testing that ran more reliably) now get the further raw deal of not knowing when or even if they're getting the DLC XB360 users have enjoyed for the past month. PC users, who largely built the house that Bethesda lives in (so to speak) get the shaft in similar fashion. While we have mods, countless thousands of mods, to placate us (I'll take modding tools over canned, ported-from-XB360 DLC anyday) the fact of the matter is this: Bethesda should treat its customers equally. And yet it doesn't. PC and PS3 users not only have the issues with our versions of the game to contend with, we now have the infamous "We never technically even announced Dawnguard for your platforms" statement from Bethesda themselves.
Having said all of that, Skyrim will be the final Bethesda product I purchase. They clearly do not believe in providing an equal experience for all the people who purchase their games, and they are apparently okay with shipping broken products to meet a hyped-up release date. This is not the kind of company I will support further with my wallet. I will not be purchasing Elder Scrolls 6, I will not be purchasing Fallout 4, I will not be purchasing Dishonored. All games I would have, a year ago, snapped up without hesitation.