Why Skyrim was somewhat disappointing to me.

Post » Sun Jul 29, 2012 9:45 am

While browsing the internet, I found this Forbes article - Why Skyrim Is Not My Game Of The Year- written in December 2011. Coincidently, just like the guy who wrote this, I also put around 100 hours in the game so far, and also have been annoyed by the same exact issues listed in this article of his - issues that sadly cannot be fixed by any mod and that made the game somewhat disappointing to me.

Posting it here.

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"It’s that time of year when all good gaming journalists are putting together their best games of 2011 lists. My exact numbered order is still sorting itself out, but I wanted to discuss a fact I already know to be true.

Skyrim isn’t my game of the year.

Why? I’m not being contrarian, I promise, as I’m not alone in this thought. Places like GamesRadar and the Associated Press have said Portal 2 is their top pick for 2011. I too, would place Portal 2 above Skyrim on my list, with my ultimate Game of the Year being Deus Ex: Human Revolution, a selection I might be alone in choosing.

But rather than extol the virtues of these two titles, I’ll weave their triumphs into this critique of why Skyrim isn’t my choice for GOTY, but rather a solid third place instead.

In short, bigger is not necessarily better.

It cannot be overstated how truly impressive Skyrim is from a technical perspective. The new engine Betheseda has created is stunningly gorgeous, and improves leaps and bounds over its past titles. The world of Skyrim is one of the most rich and beautiful in video game history, and the fact that you can trek from one side of the massive country to the other with nary a loading screen is astonishing.

I’ve poured over a hundred hours into the game so far, and still have no idea how many more quests may be lurking out there. Skyrim is incredibly deep in terms of sheer volume of content, and has a quest list that quite literally never ends, thanks to a radial quest system that keeps doling out new ones long after all main plotlines are finished.

There is a sense of wonder to be able to just purely adventure, something that most games will rarely let you do, wanting to keep you on a pretty tight leash to experience the story. Skyrim will have you tripping over new stories left and right, and through exploration be rewarded by finding secrets and powerful items you would have missed if you stuck to the script.

But what does it matter really, if in a thousand quests, there isn’t one truly excellent storyline among them? Though the game makes a point of fleshing out almost every single NPC you talk to, and giving them a problem that they need your help solving, the individual plotlines of the game are all somewhat…lacking.

The guild quests are all some sort of variant of “the guild is in trouble, do petty jobs until we allow you to help save us, then become our grand leader a few days later.” Each of these plotlines anoint you the “chosen one” and despite being the newcomer, you’ll find yourself in charge of the place mere hours later sometimes. In one instance I was allowed to be the Archmage of a magic college despite the fact I hadn’t used a spell in the entire questline.

[img]http://blogs-images.forbes.com/insertcoin/files/2011/12/skyrim2.jpg[/img]


The main plot is even worse, deeming you the chosen one destined to slay all the dragons that are rising from the dead. But a few dungeons, a few dozen dragon fights later, and all the world is safe, though it’s unclear what the threat actually was, as even after the grand dragon is slain, his cronies keep attacking at every turn. No one seems to recognize what you’ve done to save the world, and almost none of the millions of branching plotlines found in the game seem to have anything to do with the main plot at hand.





Games like Portal 2 and Deus Ex give us far fewer story options. Portal only has one, discovering the history of Aperture and escaping the compound, and it keeps you on the rails for the duration. Deus Ex gives you a bit more freedom to explore, but largely stays in the augmentation theme, which raises some very interesting implications about morality and technology.

But both stories are fantastically told, and the games don’t need a thousand sidequests to supplement them. The universes are as stylistically impressive as Skyrim’s, and despite not being an enormous physical world, the characters and setting and backstory makes the world just as profound, even if you can’t explore every inch of it.

We’re not watching a movie however, so an effective story shouldn’t be theonly consideration in what makes a great game. Rather, gameplay is the chief concern when crafting an effective title, and in a hundred hours, you really get to see how truly repetitive the combat system in Skyrim is, no matter which type of character you’re playing.

A warrior class is the most straightforward. Almost every single encounter will be a simple combination of sword swinging and blocking, with little else to consider as most enemies will be dead in a few lunges. Mages can summon creatures to fight for them as they chip away with elemental magic in the background, but the awkward spell-switching system makes fighting a chore, even though you’re doing the exact same order of summon-defense-attack spells in every encounter. As for stealth? It’s perhaps the most satisfying build, but the higher the level you are, the more it becomes ridiculous. You can almost never be seen and you take out unsuspecting enemies with a single blow. The point is that all three of these classes show little variance no matter the dungeon or enemy, and it can get boring relatively quickly.

Contrast this to a game like Portal, which requires you to be incredibly creative in every single room, despite having a gun that only does one thing, shoot blue and orange portals. The puzzles take one simple mechanic and create endless possibilities with it, as opposed to Skyrim which has endless amounts of spells and weapons, and still ends up feeling repetitive.
[img]http://blogs-images.forbes.com/insertcoin/files/2011/12/skyrim3.jpg[/img]




Deus Ex, when played from a stealth perspective, has a level of complexity that far exceeds that of Skyrim’s sneaking play style. There’s much more to consider than just staying in the dark and wearing padded shoes. Each area requires masterful planning and patience to progress through unseen, and the level design makes each new section a kind of puzzle to get through. Even playing as a guns blazing warrior instead, the varied enemy types require a great deal of strategy for you to survive as you have to place your perks accordingly and decide the appropriate weapon combination to use in each setting.

This where Skyrim’s size works against it. With literally hundreds of caves and ruins to explore, it’s impossible to craft such carefully constructed scenarios as the ones you’ll find in shorter games. The dungeons have greatly improved over past titles, with much effort put into making them at least LOOK diverse, but with the same four or five enemy, puzzle and trap types, in the end they’re still not all that different, and almost never require anything approaching “strategy.” The fact that you can put a hundred hours in exploring all these places does not necessarily mean your game is ten times better than one that’s a mere ten hours length. Brevity allows games to use every minute with care (the good ones anyway), but sprawling adventures will often find themselves overloaded with filler. Would Star Wars have been a better film if it was eleven hours long instead of two? Perhaps, but most likely not.

Is Skyrim a monumental achievement in gaming? Absolutely. The worldBethesda has created is perhaps the most technically impressive in video game history. It’s teeming with life and adventure, and it’s easy to see why you can spend countless hours getting lost in it.

But from a narrative and gameplay perspective, which I would argue are the two most important facets of a game, it’s surpassed by a few titles this year, Portal 2 and Deus Ex among them. A thousand square miles of map means nothing if there’s not a compelling story to be found anywhere. A mountain of different weapons means nothing is all they do is bash heads in over and over again.

Skyrim achieved many great things with its release this year, but it’s just not the total package that games like Portal 2 or Deus Ex have proved themselves to be. It’s one of the best games of the year to be sure, but the best? I can’t let myself give it that honor."
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Can only say I completely agree with this ( even if its old as hell , lol. ) , this article really nailed it.

in the end Skyrim is a good and fun game, yep, but it's not anything unforgivable that I'll remember forever, like Planescape Torment, Baldur's Gate 2, Red Dead Redemption, Mass Effect, or Warcraft 3.

I'd rate it 8 - 8.5 , nothing like those absurd 9.5 - 10 critics give. IMO, The Witcher 2 should've gotten the praise Skyrim got.
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D IV
 
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Post » Sun Jul 29, 2012 8:50 am

I think its actually impossible to make a skyrim/withcer 2 in one game from a budget/business perspective.

They have to chose, massive open world, or focused immersive story.

I agree with some points, i personally enjoyed the witcher 2 more than skyrim as well.
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Darrell Fawcett
 
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Post » Sun Jul 29, 2012 4:53 pm

This is me clapping :clap: sadly he isn't the first (or last) to relay this thought, and it will fall on def ears.
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Life long Observer
 
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Post » Sun Jul 29, 2012 6:25 pm

Then lets keep bumping it until people start to take notice! :biggrin:

But now seriously, yeah, unfortunately, there were probably thousands of people who weren't blinded by the hype or how shiny the game was and actually were able to notice the huge flaws of Skyrim, and weren't heard...

Hell, bugs or the UI, two things people didn't stop complaining about, were my LESSER annoyances with Skyrim...
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Daniel Holgate
 
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Post » Sun Jul 29, 2012 9:52 pm

I think its actually impossible to make a skyrim/withcer 2 in one game from a budget/business perspective.

They have to chose, massive open world, or focused immersive story.

I agree with some points, i personally enjoyed the witcher 2 more than skyrim as well.

New Vegas had both. Granted, the world wasn't as big as Skyrim's (or at least I don't think it is) and the game is much, much less focused on dungeon crawling, but still.
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suniti
 
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Post » Sun Jul 29, 2012 8:48 pm

Really? Hell, then I'm going to try New Vegas right now hehe. Bought it on the steam summer sales and havent tried it yet.

What would be really cool, was if people started adding NPCs with personalities and quests. Voice acting wouldn't be necessary - Most of Morrowinds NPCs didn't have that? - so it would boil to creativity. And amongst millions of TES fans , there surely must be some creative people with some writing skills, right?
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Lisha Boo
 
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Post » Sun Jul 29, 2012 9:39 pm

From what I've read, Skyrim is a much better game than Witcher 2 or 1...
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Chris Cross Cabaret Man
 
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Post » Sun Jul 29, 2012 9:10 pm

Really? Hell, then I'm going to try New Vegas right now hehe. Bought it on the steam summer sales and havent tried it yet.

What would be really cool, was if people started adding NPCs with personalities and quests. Voice acting wouldn't be necessary - Most of Morrowinds NPCs didn't have that? - so it would boil to creativity. And amongst millions of TES fans , there surely must be some creative people with some writing skills, right?

New Vegas is pretty much my favorite gome of all time now, haha. You should definitely play it. As a warning, though, a lot of people don't like that you're "railroaded" for the first few hours of the game down a specific path. You actually aren't, but there are a lot of high level enemies in your way in the beginning of the game. After you get to New Vegas it opens up, though. It's kind of like Morrowind in that there are certain areas that you will just have to avoid for a while until your character is strong enough.
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Multi Multi
 
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Post » Sun Jul 29, 2012 1:21 pm

While Mass Effect is my favorite series of all time since i was there from the beginning with it, Skyrim is still a very very good game even if story and narrative are essential to the game. Trust as a guy who plays Mass Effect, without a doubt the best story driven game of our generation, story doesn't have to be central in all games. Sometimes you just want to have fun and roleplay or just screw around and Skyrim is an amazing game for that since there isn't some strict storyline constantly telling you what you are.
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Natalie Harvey
 
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Post » Sun Jul 29, 2012 1:10 pm

The problem Ramnozack is that even for roleplaying Skyrim ain't that good. Most of the quests have only one or two at most possible outcomes - most have only one ! - and most of the conversations, one or two answers.

That said I do like to roleplay as my Nord warrior who served for long in the Imperial army in foreign regions and returned home in Skyrim, my High Elf Thalmor deserter that deserted the AD because he's a High Elf who belives in Talos and my Redguard who's a mercenary from Hammerfell coming to Skyrim to get the most profit as possible :tongue:


And story doesn't have to be central in all games, I agree - Dark Souls says hello , for example - but gameplay was also one of the major points of the article.
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Astargoth Rockin' Design
 
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Post » Sun Jul 29, 2012 9:09 pm

From what I've read, Skyrim is a much better game than Witcher 2 or 1...

despite i'm a HUGE TES fan, witcher 1 and 2 have by far the best plotlines, player freedom of choices that can drasticaly alter the mainstory, Npcs, cities that really feel like real cities AND World design (shamefuly it's not entirely open like in TES, just the sections where the story in been developed) in a RPG for me :3
try it, if you like RPGs, you wont regret :biggrin:
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gemma
 
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Post » Sun Jul 29, 2012 3:14 pm

tl;dr

It's a god damned game. You either enjoy it or not, you don't live for it. Jesus christ. All those discussions about how much Skyrim svcks ass are laughable to me - what's funny is all those people who think to themslves "man I really hated this, I need to let the world know - it's my responsibility"; now it's not, nobody cares. Majority of the people have absolutely fallen in love with this game and that's what matters.
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Ana
 
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Post » Sun Jul 29, 2012 7:12 pm

Skyrim doesn't svcks ass, it's a discussion about its flaws. And if it's a laughable discussion , why are you on it? You could just laugh and ignore the thread. :ermm:
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Marie
 
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Post » Sun Jul 29, 2012 1:27 pm

tl;dr

It's a god damned game. You either enjoy it or not, you don't live for it. Jesus christ. All those discussions about how much Skyrim svcks ass are laughable to me - what's funny is all those people who think to themslves "man I really hated this, I need to let the world know - it's my responsibility"; now it's not, nobody cares. Majority of the people have absolutely fallen in love with this game and that's what matters.

Maybe don't post in a thread where you can't even be bothered to read the first post?
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Tarka
 
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Post » Sun Jul 29, 2012 5:51 pm

Well, of course Skyrim isn't the best game. It's a brilliant game, but not the best. That honor goes to Morrowind. :tongue:


Joking, I love all TES equally. :tes:
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Benito Martinez
 
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Post » Sun Jul 29, 2012 9:08 pm

tl;dr

It's a god damned game. You either enjoy it or not, you don't live for it. Jesus christ. All those discussions about how much Skyrim svcks ass are laughable to me - what's funny is all those people who think to themslves "man I really hated this, I need to let the world know - it's my responsibility"; now it's not, nobody cares. Majority of the people have absolutely fallen in love with this game and that's what matters.

If you didn't read why did you reply? you'd find that your post has 0 to do with anything since nothing you said this thread was about, is what this thread is about.
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Milad Hajipour
 
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Post » Sun Jul 29, 2012 4:04 pm

Well, of course Skyrim isn't the best game. It's a brilliant game, but not the best. That honor goes to Morrowind. :tongue:

I'm yet to try Morrowind. But I do like how it sounds ( Heard your choices actually have impact on the world, for example, )


From what I've read, Skyrim is a much better game than Witcher 2 or 1...



It's questionable if it's better than the first Witcher, IMO.

But The Witcher 2 blows Skyrim out of the water. Gameplay? TW2 has a far more flexible and fun combat than Skyrim.

Graphics? Absolutely. Can't even compare both.

Story? TW2 is one of the best stories I've ever seen.

Voice acting? There's a couple voices better in Skyrim, but the majority of the characters in TW2 are voiced better than Skyrim's.


The ONLY thing Skyrim beats TW2 in is the lasting appeal, and as the article said...

The fact that you can put a hundred hours in exploring all these places does not necessarily mean your game is ten times better than one that’s a mere ten hours length. Brevity allows games to use every minute with care (the good ones anyway), but sprawling adventures will often find themselves overloaded with filler. Would Star Wars have been a better film if it was eleven hours long instead of two? Perhaps, but most likely not.


Read the article BTW?
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Stu Clarke
 
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Post » Sun Jul 29, 2012 8:17 pm

I agree with you but you might want to change the title. For last couple of days we had a lot of complaint threads. And people who get tired of them might look at the title first and post second lol. Just a little advice.
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jessica breen
 
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Post » Sun Jul 29, 2012 11:34 pm

How do I change titles? I'm a newb. :B

What title should I put " Forbes Article: Why Skyrim Is Not My Game of the Year" ? lol.
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Eire Charlotta
 
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Post » Sun Jul 29, 2012 4:25 pm

Um...brb I got go find out how -Is embarassed-.

Edit: I have no clue how to change thread title. :blush: I think the only way is to pm a mod and ask them to do it? But its not that serious. Keep the title. :bunny:
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priscillaaa
 
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Post » Sun Jul 29, 2012 6:48 pm

Well, of course Skyrim isn't the best game. It's a brilliant game, but not the best. That honor goes to Morrowind. :tongue:


Joking, I love all TES equally. :tes:
Im with you. Totally.
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Zach Hunter
 
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Post » Sun Jul 29, 2012 8:20 pm

Did your actions have more impact in Morrowind?



@VideoGameMage

Know any mod for me to PM?

I'll just add a few words to the title.
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Budgie
 
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Post » Sun Jul 29, 2012 9:43 pm

Gonna be honest, you wont see it with Morrowinds static NPC's, but you realize it through talking with them. responses, your stronghold(s) Rumors, gratitude from Some(!) npc's after doing quests.
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Erich Lendermon
 
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Post » Sun Jul 29, 2012 4:24 pm

Did your actions have more impact in Morrowind?



@VideoGameMage

Know any mod for me to PM?

I'll just add a few words to the title.
The only mod I see online right now is Ratwar :shrug:
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chloe hampson
 
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Post » Sun Jul 29, 2012 1:21 pm


Gonna be honest, you wont see it with Morrowinds static NPC's, but you realize it through talking with them. responses, your stronghold(s) Rumors, gratitude from Some(!) npc's after doing quests.




Guards are the only ones who ever showed some sign of gratitude in Skyrim lol. Yeah, they still threaten to drag you to the Dragonsreach dungeon but they say things like " You saved this very land and our very souls."

To make it less worse, I pretend that they're kidding when they threaten to toss me in the dungeons, lol.
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BRAD MONTGOMERY
 
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