Why the game force me to play in a certain way?

Post » Mon Oct 15, 2012 10:23 am

They made it this way exactly because they didn't like how in other games, no matter how you played or what you did the ending you get is made by a final A, B, or C choice.

I don't agree with a system that lets you be a cold blooded psychopathic murder then have a happy ending and be seen as a hero, just because you said the right line.
And I don't agree with making a game that is the most fun when you combine all the gadgets it throws at you, and penalizes you for it.

I'm not saying I have the right answer. I wouldn't want a final A/B/C choice either. Maybe I'm just not the biggest fan of different endings in general. But if there are different endings, base them on something where you're actually saying "I'm going down the evil path", maybe a couple of times during the game. Like when you put the plague-rat in the elixir in the first mission, key decisions like that that actually affect lots of people - because those couple of guards I kill, they just don't seem to be making that big of a difference.

Like I said, I understand where they're coming from. I don't mind that. But I do mind that it affects my way of playing the game somehow, I feel like that could have been handled better.
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louise fortin
 
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Post » Mon Oct 15, 2012 1:41 pm

I'm not saying I have the right answer. I wouldn't want a final A/B/C choice either. Maybe I'm just not the biggest fan of different endings in general. But if there are different endings, base them on something where you're actually saying "I'm going down the evil path", maybe a couple of times during the game. Like when you put the plague-rat in the elixir in the first mission, key decisions like that that actually affect lots of people - because those couple of guards I kill, they just don't seem to be making that big of a difference.

Like I said, I understand where they're coming from. I don't mind that. But I do mind that it affects my way of playing the game somehow, I feel like that could have been handled better.

Poisoning the distillery does increase your chaos rating. You can still use all your fancy gadgets and get the low chaos ending. Just kill in moderation. And for all you know half the guards are swell people just doing their job so they can support their family, but you went and killed them without a second thought.

And I don't agree with making a game that is the most fun when you combine all the gadgets it throws at you, and penalizes you for it.

Fun is subjective. I enjoy non-lethal more than lethal.
They said off the bat that the game is stealth based, they just have the action approach if you want to do that. They also wanted to make the whole cause and effect system realistic. Or are you saying you don't get penalized if you kill someone in real life?

You just come off as one of those people who thought Dishonored was a different game, then complain because you were wrong.
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Stat Wrecker
 
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Post » Mon Oct 15, 2012 12:34 pm

I don't understand why people are saying they get penalised for killing? You're not being punishe it's just giving you a whole different experience so I don't see the problem.
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Chrissie Pillinger
 
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