They made it this way exactly because they didn't like how in other games, no matter how you played or what you did the ending you get is made by a final A, B, or C choice.
I don't agree with a system that lets you be a cold blooded psychopathic murder then have a happy ending and be seen as a hero, just because you said the right line.
I don't agree with a system that lets you be a cold blooded psychopathic murder then have a happy ending and be seen as a hero, just because you said the right line.
I'm not saying I have the right answer. I wouldn't want a final A/B/C choice either. Maybe I'm just not the biggest fan of different endings in general. But if there are different endings, base them on something where you're actually saying "I'm going down the evil path", maybe a couple of times during the game. Like when you put the plague-rat in the elixir in the first mission, key decisions like that that actually affect lots of people - because those couple of guards I kill, they just don't seem to be making that big of a difference.
Like I said, I understand where they're coming from. I don't mind that. But I do mind that it affects my way of playing the game somehow, I feel like that could have been handled better.