Why the game force me to play in a certain way?

Post » Mon Oct 15, 2012 8:31 am

The game imply several times that I need to play stealth non lethal or else I'll get a bad ending... The thing is that it's fun to kill,I don't mean full on combat but I want to stealth kill:set up a deadly trap,jump from above killing someone,shoot a deadly arrow from the shadows etc... There are so many cool ways to kill and they want us only to choke or just avoid every guard? It feels like throwing all the fun... I want to utilize all those great mechanics but the game limits me and threatens me with a bad ending. So how many do I have to kill in order to get the bad ending? I m really trying to avoid it so I need an indication,and Plz no SPOILERS.
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Jhenna lee Lizama
 
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Post » Mon Oct 15, 2012 2:29 pm

You are concerned about something as trivial as that? Just play the game however you want the first time. The game isn't forcing you, you are forcing yourself.
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Dustin Brown
 
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Post » Mon Oct 15, 2012 10:13 am

They aren't forcing you to do anything, you had the option to buy the game, if you bought the game knowing nothing about it thats your fault and no one elses.

Anyway it was said if you only kill about 20% of the guards in an area you should be fine.

Also there is no good or bad ending. The ending is described perfectly by the system already, one is highly chaotic the other is not so chaotic. What? Did you expect to kill 5000 people then prance over to rainbow land like nothing happened? Doing dark things have dark results.
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Bedford White
 
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Post » Mon Oct 15, 2012 7:46 am

They aren't forcing you to do anything, you had the option to buy the game, if you bought the game knowing nothing about it thats your fault and no one elses.

Anyway it was said if you only kill about 20% of the guards in an area you should be fine.

Also there is no good or bad ending. The ending is described perfectly by the system already, one is highly chaotic the other is not so chaotic. What? Did you expect to kill 5000 people then prance over to rainbow land like nothing happened? Doing dark things have dark results.
. The game does tell you on the loading screens that not killing is better. When did I say someone forced me to buy? I'm not regretting buying the game just pointing an annoying flaw,didn't know there is a defense force here that doesn't accept criticism.
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Agnieszka Bak
 
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Post » Mon Oct 15, 2012 8:40 am

Again, did you expect to kill 5000 people then prance over to rainbow land like nothing happened? Doing dark things have dark results.

The game isn't forcing you to do anything. By saying it is you are implying that you were forced to play the game in the first place.

How is it a flaw? What logic lead you to believe that killing half the population of a city would end happily?

Again, there is no good or bad ending. If you kill game gets darker, if you don't it doesn't get so dark. But it is still a plague ridden world of oppression, corrupt leaders, and betrayal.
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claire ley
 
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Post » Mon Oct 15, 2012 5:37 pm

. The game does tell you on the loading screens that not killing is better. When did I say someone forced me to buy? I'm not regretting buying the game just pointing an annoying flaw,didn't know there is a defense force here that doesn't accept criticism.

Only you view receiving the High Chaos ending for chaotic actions as a flaw, so that really isn't criticism. Sure there aren't a lot of means to play non-lethally but the thrill is in the stealth more than anything. It's a different kind of power fantasy, one in which you don't abuse power. Sad to see people don't realize that.

The loading screens say that keeping things in Low Chaos will lead to the brighter outcome, that's how the system works. So the only real criticism here is that the non-lethal way of doing things doesn't have a lot of variety nor depth to it, and that is true. However, everything else said is your own problem brought on by your own misconceptions.
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Code Affinity
 
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Post » Mon Oct 15, 2012 9:18 pm

Sorry, no offense intended shukista, but it seems like you want to have your cake and eat it too. You want to kill people in brutal and creative ways, but still get rewarded with a 'good' ending? Sorry, but that's just not how the game works.
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Harry-James Payne
 
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Post » Mon Oct 15, 2012 5:23 pm

Only you view receiving the High Chaos ending for chaotic actions as a flaw, so that really isn't criticism. Sure there aren't a lot of means to play non-lethally but the thrill is in the stealth more than anything. It's a different kind of power fantasy, one in which you don't abuse power. Sad to see people don't realize that.

The loading screens say that keeping things in Low Chaos will lead to the brighter outcome, that's how the system works. So the only real criticism here is that the non-lethal way of doing things doesn't have a lot of variety nor depth to it, and that is true. However, everything else said is your own problem brought on by your own misconceptions.
What do you mean "don't abuse power"?
It's not that you are not abusing,the problem is that you don't get to use it in the non-lethal way,so what's the point of all those traps,jumping from the air killing,powers etc?
It's not "not abusing" it's ignoring all those mechanics.

You are agreeing with me as well,after all it is my criticism: that all the fun is in the killing and not in the non-lethal style,and in order to not get the dark outcome that most of us i guess doesn't want,you have to play the non-lethal less fun way.(and that's a problem if I'm only intending on a single playthrough)

aqueous12-they could've made the brighter ending be judge by the number of times you've been spotted for example,if you killed all your enemies without them noticing than it could be counted as the "killer is unknown" so you wont be punished for a darker outcome.
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Veronica Flores
 
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Post » Mon Oct 15, 2012 9:54 pm

Another one of these threads huh? That "force" word is starting to get really old.... *sighs
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barbara belmonte
 
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Post » Mon Oct 15, 2012 9:40 pm

What do you mean "don't abuse power"?
It's not that you are not abusing,the problem is that you don't get to use it in the non-lethal way,so what's the point of all those traps,jumping from the air killing,powers etc?
It's not "not abusing" it's ignoring all those mechanics.

You have power to kill but killing the right people will still be below High Chaos, killing more than that is considered abusing your power by the game's standarts.

You are agreeing with me as well,after all it is my criticism: that all the fun is in the killing and not in the non-lethal style,and in order to not get the dark outcome that most of us i guess doesn't want,you have to play the non-lethal less fun way.(and that's a problem if I'm only intending on a single playthrough)

I am NOT agreeing with you that it is more "fun". Both are fun for different people in different ways. The only fact is that the non-lethal way of dealing with the common guards lacks variety, but it is definitely more interesting in dealing with the main targets non-lethally.

If you want the "good ending" then you are forcing yourself to play a certain play style, the game isn't.

aqueous12-they could've made the brighter ending be judge by the number of times you've been spotted for example,if you killed all your enemies without them noticing than it could be counted as the "killer is unknown" so you wont be punished for a darker outcome.

It's not just about being unknown, it's about causing CHAOS (the hint is in the name). If they find something out of order, like the unconscious or dead bodies you've left, then that counts towards your Chaos as it logically should.

You are determining your play style to a mere 2 minute video telling you what a "hero" you are? Sorry but that is just sad. Gaming is about the experience and the journey, not the ending. Play the game however you want and if you want to see the video you can go on YouTube. If you want to EARN that ending then you will have to challenge yourself a little. That's how it works.
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Erin S
 
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Post » Mon Oct 15, 2012 7:15 pm

So because the happier ending depends on you not being a pitiless, merciless killer, you feel "forced" to play that way? The game isn't forcing you to do anything. The game reacts to you. If you're dark and violent, the game will turn dark and violent. That's not forcing you not to be dark and violent, you just don't like the way the game responds if you are. If you walked up to me and punched me, I would punch you back. You probably wouldn't like getting punched, but that in no way means that I'm forcing you not to punch me. You're choosing not to because you don't like the reaction it creates.
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Kitana Lucas
 
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Post » Mon Oct 15, 2012 9:57 pm

So because the happier ending depends on you not being a pitiless, merciless killer, you feel "forced" to play that way? The game isn't forcing you to do anything. The game reacts to you. If you're dark and violent, the game will turn dark and violent. That's not forcing you not to be dark and violent, you just don't like the way the game responds if you are. If you walked up to me and punched me, I would punch you back. You probably wouldn't like getting punched, but that in no way means that I'm forcing you not to punch me. You're choosing not to because you don't like the reaction it creates.

This!


aqueous12-they could've made the brighter ending be judge by the number of times you've been spotted for example,if you killed all your enemies without them noticing than it could be counted as the "killer is unknown" so you wont be punished for a darker outcome.
  • You kill people.
  • Dead people = dead bodys.
  • Dead bodys is more food for rats.
  • More food makes rats live longer, breed more, and spread the plague.
  • More rats spreading the plague, means even more dead people and weepers.
  • More dead people and weepers, makes the people in power get paranoid and make tighter restrictions on security and resources such as Elixirs, food, etc.
  • Tighter restrictions on resources and secretary puts the citians in a tight spot causing them to let go of most of their morals and do darker things to get by.
  • Tighter restrictions on resources also makes it harder for you to kill people, and gives you more people to kill.
  • Back to top.
But you want it to be like this:
  • You kill people.
  • No one saw you.
  • No problem.
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Richard Dixon
 
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Post » Mon Oct 15, 2012 9:10 am

Hypothetical anology:
You kill people in real life and you want a happy ending for yourself.
Good luck.
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Cash n Class
 
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Post » Mon Oct 15, 2012 9:13 am

You have power to kill but killing the right people will still be below High Chaos, killing more than that is considered abusing your power by the game's standarts.



I am NOT agreeing with you that it is more "fun". Both are fun for different people in different ways. The only fact is that the non-lethal way of dealing with the common guards lacks variety, but it is definitely more interesting in dealing with the main targets non-lethally.

If you want the "good ending" then you are forcing yourself to play a certain play style, the game isn't.



It's not just about being unknown, it's about causing CHAOS (the hint is in the name). If they find something out of order, like the unconscious or dead bodies you've left, then that counts towards your Chaos as it logically should.

You are determining your play style to a mere 2 minute video telling you what a "hero" you are? Sorry but that is just sad. Gaming is about the experience and the journey, not the ending. Play the game however you want and if you want to see the video you can go on YouTube. If you want to EARN that ending then you will have to challenge yourself a little. That's how it works.
But you are agreeing that dealing that way with regular guards lacks variety,isn't that making it less fun?
So if the guards wont find any body my chaos meter will remain low?

And maybe force is a strong term but when some actions you are making leads toward a bad outcome than it kinda leave me not much of a choice,I'm like most people doesn't like bad conclusions.
If the game would rank me badly like giving me a 'D' for too much killing than i can take it,but why affect the story?

If I'm killing all the guards in MGS snake will not save the world by the end?

And I'm only dark and violent in this game because it seems like most of it mechanics leads toward that and i don't want to miss a crucial gameplay experience.
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*Chloe*
 
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Post » Mon Oct 15, 2012 12:02 pm

And I'm only dark and violent in this game because it seems like most of it mechanics leads toward that and i don't want to miss a crucial gameplay experience.

The game is "Play your way" It wasn't till my fourth playthrough that I actually used spring razors, grenades, and the flintlock. If you don't want to miss "a crucial gameplay experience" then play the game again a different way. There is no rule that says you can only play once. If you force yourself to play a certain way, you will end up hating the game. Play how you want to play first, then play again with another style.

And maybe force is a strong term but when some actions you are making leads toward a bad outcome than it kinda leave me not much of a choice,I'm like most people doesn't like bad conclusions.

You are just assuming the ending is "bad" without actually knowing how it ends. The high chaos ending was the first one I got and I had no problem with it.
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biiibi
 
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Post » Mon Oct 15, 2012 6:46 am

I would say the endings FIT with what what you do to get to them.
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Laura Hicks
 
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Post » Mon Oct 15, 2012 5:07 pm

But you are agreeing that dealing that way with regular guards lacks variety,isn't that making it less fun?
So if the guards wont find any body my chaos meter will remain low?

Yes, I am agreeing that there isn't variety in the non-lethal means to dispose of guards. However, "fun" is a three letter word which is entirely subjective. I know a lot of people who played the game and avoided the guards and had an enjoyable time with it.

We are arguing about methods of subduing the target or guard and not of variety in body disposal. You still need to be creative in hiding the bodies no matter how many ways, or how fun taking them out non-lethally is.

And maybe force is a strong term but when some actions you are making leads toward a bad outcome than it kinda leave me not much of a choice,I'm like most people doesn't like bad conclusions.
If the game would rank me badly like giving me a 'D' for too much killing than i can take it,but why affect the story?

Bad actions lead to a bad outcome, that's how the game works. I, as well as the developers, have suggested that you play however you like the first time around and what you find enjoyable. If that means getting the bad ending then so be it, but at least you will have an enjoyable experience. The second time you can challenge yourself and earn the good ending if it means so much to you.

Your actions change the story line because this isn't a game with a binary "GOOD OR EVIL" morality system. You, through game mechanics in real time, decide the outcome of the story.

If I'm killing all the guards in MGS snake will not save the world by the end?

Snake has covert missions in secret bases or war zones which are chaotic to begin with.

Corvo is in a city that is pulling a balancing act and will fall over if you push it to hard. Big difference. Even if you get High Chaos on all missions you can still "save the world" in Dishonored. It won't be pretty but it's better than letting it die.

And I'm only dark and violent in this game because it seems like most of it mechanics leads toward that and i don't want to miss a crucial gameplay experience.

That's where the game's replay value comes in. Play it the way you like the first time, experiment and challenge yourself later.
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Ilona Neumann
 
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Post » Mon Oct 15, 2012 9:11 pm

The games main theme is actions have consequence , if you play a brutal, physcopathic monster the game will give you consequences
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Skivs
 
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Post » Mon Oct 15, 2012 2:08 pm

OK guys I guess you have a point,ill save my non-lethal playthrough to the second run,although i always want my first run to be the most memorable,i hope the darker end wouldn't be so bad.

And you didn't answer me about the chaos meter in regards to spotting bodies by the enemies-if enemies wont find my killed/unconscious guards,the chaos meter will remain unchanged?
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Sam Parker
 
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Post » Mon Oct 15, 2012 4:40 pm

The game imply several times that I need to play stealth non lethal or else I'll get a bad ending... The thing is that it's fun to kill,I don't mean full on combat but I want to stealth kill:set up a deadly trap,jump from above killing someone,shoot a deadly arrow from the shadows etc... There are so many cool ways to kill and they want us only to choke or just avoid every guard? It feels like throwing all the fun... I want to utilize all those great mechanics but the game limits me and threatens me with a bad ending. So how many do I have to kill in order to get the bad ending? I m really trying to avoid it so I need an indication,and Plz no SPOILERS.

killing isnt necessarily a bad this. its just ending 2. but one thing i do think they need to do is add other ways to go non lethal.. like drop down assassinations should have an option to knock out. there should be ways to go non lethal in combat besides sleep darts, like hitting with the hilt of your blade a few times. or dropping something like a barrel on them. smoke grenades or sleeping gas. just a little more variety.
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Dean
 
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Post » Mon Oct 15, 2012 7:45 pm

just make your first playthrough your canon playthrough and get the good ending then go through a 2nd playthrough playing however you want to and damn the consequences. Its that simple.
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Stace
 
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Post » Mon Oct 15, 2012 2:18 pm

Decisions like whether or not to kill have to have consequences, otherwise your choices end up being a smokescreen and don't ultimately effect the world. One issue with a lot of open games is that they incongruously give you freedom while never acknowledging what you choose to do. Look at the absurd disconnect between the plot of Sleeping Dogs and what you actually DO in Sleeping Dogs, for example.
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dean Cutler
 
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Post » Mon Oct 15, 2012 3:38 pm

And you didn't answer me about the chaos meter in regards to spotting bodies by the enemies-if enemies wont find my killed/unconscious guards,the chaos meter will remain unchanged?

The act of killing still counts towards you Chaos meter.
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Natalie J Webster
 
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Post » Mon Oct 15, 2012 5:23 pm

I really like the idea that killing lots of guards etc. results in a more chaotic city, and even a different last level (from what I've heard, haven't gotten that far yet).

But I think they shouldn't have based the ending on it. It's a cool feature on its own, but when I constantly think whether or not to kill someone because of the ending, that kind of spoils the gaming experience. I would have preferred it if they had given me certain key choices to make that determine my ending instead.
I can definitely understand where they're coming from, but many players are put off by the way they did it. And yes, there is a thrill in not killing anybody, just like there is a thrill in killing the guards in creative ways. That thrill alone is enough to make me want to play the game in lots of different ways - having it affect the ending is simply not necessary.

Also it seems illogical to me that killing weepers results in more chaos. Weepers are plague-carriers, if anything killing them should result in lower chaos.
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Jordyn Youngman
 
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Post » Mon Oct 15, 2012 10:24 am

I really like the idea that killing lots of guards etc. results in a more chaotic city, and even a different last level (from what I've heard, haven't gotten that far yet).

But I think they shouldn't have based the ending on it. It's a cool feature on its own, but when I constantly think whether or not to kill someone because of the ending, that kind of spoils the gaming experience. I would have preferred it if they had given me certain key choices to make that determine my ending instead.
They made it this way exactly because they didn't like how in other games, no matter how you played or what you did the ending you get is made by a final A, B, or C choice.

I don't agree with a system that lets you be a cold blooded psychopathic murder then have a happy ending and be seen as a hero, just because you said the right line.
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Farrah Lee
 
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