But you are agreeing that dealing that way with regular guards lacks variety,isn't that making it less fun?
So if the guards wont find any body my chaos meter will remain low?
Yes, I am agreeing that there isn't variety in the non-lethal means to dispose of guards. However, "fun" is a three letter word which is entirely subjective. I know a lot of people who played the game and avoided the guards and had an enjoyable time with it.
We are arguing about methods of subduing the target or guard and not of variety in body disposal. You still need to be creative in hiding the bodies no matter how many ways, or how fun taking them out non-lethally is.
And maybe force is a strong term but when some actions you are making leads toward a bad outcome than it kinda leave me not much of a choice,I'm like most people doesn't like bad conclusions.
If the game would rank me badly like giving me a 'D' for too much killing than i can take it,but why affect the story?
Bad actions lead to a bad outcome, that's how the game works. I, as well as the developers, have suggested that you play however you like the first time around and what you find enjoyable. If that means getting the bad ending then so be it, but at least you will have an enjoyable experience. The second time you can challenge yourself and earn the good ending if it means so much to you.
Your actions change the story line because this isn't a game with a binary "GOOD OR EVIL" morality system. You, through game mechanics in real time, decide the outcome of the story.
If I'm killing all the guards in MGS snake will not save the world by the end?
Snake has covert missions in secret bases or war zones which are chaotic to begin with.
Corvo is in a city that is pulling a balancing act and will fall over if you push it to hard. Big difference. Even if you get High Chaos on all missions you can still "save the world" in Dishonored. It won't be pretty but it's better than letting it die.
And I'm only dark and violent in this game because it seems like most of it mechanics leads toward that and i don't want to miss a crucial gameplay experience.
That's where the game's replay value comes in. Play it the way you like the first time, experiment and challenge yourself later.