Will TES:O Use Skyrim's "Two-Hands" System

Post » Thu Mar 28, 2013 8:26 pm

We all know that Skyrim differed greatly from Oblivion by having two hands that you could equip anything in, instead of Oblivion's single spell or weapon. So I'm wondering, will TES:O continue Skyrim's advancement in this path? I hope they do, otherwise 1H and 2H weapons will lack diversity.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Thu Mar 28, 2013 11:48 pm

I wouldn't call skyrim an advancement in any sense for this sort of thing. Having anything in the offhand except a shield disabled blocking, and weapon switching was largely trivial. The difference in one and two handed weapons should be apparent in animation, damage and (hopefully) attack speed.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Thu Mar 28, 2013 6:52 pm

It does not. You attack with left-click and block with right, no matter what weapons you have equipped. They are allowing dual-wielders to block with the right mouse button, thus LMB will control both held swords, likely one after the other.

I prefer Skyrim's way, but it does present problems.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Fri Mar 29, 2013 5:51 am

So if I want to can I equip a spell in one hand and a 1-hand weapon in the other?
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Thu Mar 28, 2013 2:54 pm

So if I want to can I equip a spell in one hand and a 1-hand weapon in the other?

I believe you are out of luck.

Although it'd be nice, spells are insta-cast unless they come from staves.

The weapon types are two-handers, dual-wield and sword+shield as opposed to Skyrim's one-hander, two-hander, and block.

It's like Dragon Age as opposed to Skyrim. Bothers me too, but only a little.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Fri Mar 29, 2013 5:46 am

So if I want to can I equip a spell in one hand and a 1-hand weapon in the other?
Spells aren't like in Skyrim. They aren't cast from your hands. They are all abilities.You might be able to do like a Sword + Rune. Runes are the 1 handed version of staves. But we haven't heard what the simple attack of a rune will be so who knows.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Fri Mar 29, 2013 5:39 am

I believe you are out of luck.

Although it'd be nice, spells are insta-cast unless they come from staves.

The weapon types are two-handers, dual-wield and sword+shield as opposed to Skyrim's one-hander, two-hander, and block.

It's like Dragon Age as opposed to Skyrim. Bothers me too, but only a little.

Thanks for the info! I guess I'll try and swap weapon sets between a sword and a spell.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Thu Mar 28, 2013 2:30 pm

Hopefully if I roll a sorcerer, get the class abilities, and use a 2H the whole time, I'll be able to do both simultaneously, though i certainly wouldn't expect it at all to be entirely useful seeing as there are only 6 ability slots, and I'd have a lot or restriction based on class/weapon.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri Mar 29, 2013 5:54 am

Thanks for the info! I guess I'll try and swap weapon sets between a sword and a spell.

Yeah, the two magic weapons so far are destruction staff and restoration staff. You would be able to hot-swap between a sword and one of those staves for sure.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri Mar 29, 2013 4:33 am

Spells aren't like in Skyrim. They aren't cast from your hands. They are all abilities.You might be able to do like a Sword + Rune. Runes are the 1 handed version of staves. But we haven't heard what the simple attack of a rune will be so who knows.

I just read about the sword & Rune combo on the wiki, so that's probably what I'll use. I imagine that left clicks will be a sword swing and right clicks a "power attack" that uses magicka to cast the rune's spell.

I think I want to roll a sorcerer for my spellsword character, it'll depend if they have a heal or not. I can't wait to get beta details about character building in this game.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Fri Mar 29, 2013 4:47 am

I just read about the sword & Rune combo on the wiki, so that's probably what I'll use. I imagine that left clicks will be a sword swing and right clicks a "power attack" that uses magicka to cast the rune's spell.
From everything we've heard and read, left clicks will be a sword swing and right clicks will be block. The rune spell would be cast using a hotkey.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Fri Mar 29, 2013 4:14 am

I more than likely will map the dodge ability to the right mouse button should I deem it more important than blocking.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Thu Mar 28, 2013 5:10 pm

For the last time, spells -are not- equipped to your hands in this game like they are in skyrim. Spells are cast from your action bar, and can be cast regardless of what weapons you're using - you can still cast a spell even if you're using a 2handed weapon, or a sword and a shield.

Runes are the 1h equivalent of staves, and both of those weapon types will cast a ranged magical effect (either damage or healing) without requiring magicka.
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Thu Mar 28, 2013 7:35 pm

a dagger, should not do as much damage as a 2 handed weapon, under any circumstance except Ambushing in Stealth. Simple.


For example;

Dagger 300-400 damage (item level 10, hypothetically)

Two handed Mace 300-400 damage (item level 10, hypothetically)

^ This is the wrong way to implement damage among weapons.

Dagger 200-300 damage (Item Level 10)

Two Handed Mace 500-1000 damage (Item Level 10)


^ Correct way of doing it.

The first example is a World of Warcraft example, which is fail.

Daggers should do an exceptional amount of damage from sneak attacks, which is how its suppose to be, but daggers should do nowhere near the dps while in melee combat, just doesn't make sense.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Thu Mar 28, 2013 9:08 pm

I just read about the sword & Rune combo on the wiki, so that's probably what I'll use. I imagine that left clicks will be a sword swing and right clicks a "power attack" that uses magicka to cast the rune's spell.

I think I want to roll a sorcerer for my spellsword character, it'll depend if they have a heal or not. I can't wait to get beta details about character building in this game.

If runes work like that then wow, cool, that works for me.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Thu Mar 28, 2013 8:28 pm

a dagger, should not do as much damage as a 2 handed weapon, under any circumstance except Ambushing in Stealth. Simple.


For example;

Dagger 300-400 damage (item level 10, hypothetically)

Two handed Mace 300-400 damage (item level 10, hypothetically)

^ This is the wrong way to implement damage among weapons.

Dagger 200-300 damage (Item Level 10)

Two Handed Mace 500-1000 damage (Item Level 10)


^ Correct way of doing it.

The first example is a World of Warcraft example, which is fail.

Daggers should do an exceptional amount of damage from sneak attacks, which is how its suppose to be, but daggers should do nowhere near the dps while in melee combat, just doesn't make sense.
Except your first example is wrong when it comes to WoW, please try that again. 1Hers in WoW always did less damage, but were much faster than 2Hers so the DPS still came out equivalent.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Fri Mar 29, 2013 12:44 am

Except your first example is wrong when it comes to WoW, please try that again. 1Hers in WoW always did less damage, but were much faster than 2Hers so the DPS still came out equivalent.

You are correct, what I meant was (dps)


Dagger (you were able to dual wield these)

http://www.wowhead.com/item=73455/cataclysmic-gladiators-shanker

Two Weapons that have 1200 dps each.


Two Handed Sword


http://www.wowhead.com/item=73475/cataclysmic-gladiators-greatsword


One weapon that has 1600dps




This is the wrong way to implement weapons.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Mar 29, 2013 2:44 am

But there are so many keys on my keyboard, and my mouse has 16 buttons plus a scroll wheel on it. Surely we can have all of these things? Left handed attack, right handed attack, duel wield block, spells.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Thu Mar 28, 2013 11:43 pm

But there are so many keys on my keyboard, and my mouse has 16 buttons plus a scroll wheel on it. Surely we can have all of these things? Left handed attack, right handed attack, duel wield block, spells.

I agree, I would have liked to see a block for dual-wield in Skyrim just by having block bound to another key.

Then again, with Skyrim they were limited by the buttons on the 360 and PS3 controllers, not the case with ESO.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Thu Mar 28, 2013 3:13 pm

You are correct, what I meant was (dps)


Dagger (you were able to dual wield these)

http://www.wowhead.com/item=73455/cataclysmic-gladiators-shanker

Two Weapons that have 1200 dps each.


Two Handed Sword


http://www.wowhead.com/item=73475/cataclysmic-gladiators-greatsword


One weapon that has 1600dps




This is the wrong way to implement weapons.

DPS = Damage Per Second

Mace -> 1 hit every 2 sec @ 1000 damage = 500 dps
Dagger -> 1 hit every 0.5 sec @ 250 damage = 500 dps
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Thu Mar 28, 2013 2:58 pm

But there are so many keys on my keyboard, and my mouse has 16 buttons plus a scroll wheel on it. Surely we can have all of these things? Left handed attack, right handed attack, duel wield block, spells.
There should also be a button to switch to your secondary weapon if that makes you feel any better. That's only one more button though, sorry. Maybe you'll be able to hotkey mounts - I know multiple occasions where switching to a cliff racer mount could indeed come in handy - I can see it now.. nightmare inducing mount with the click of a hotkeyed mouse button.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri Mar 29, 2013 1:15 am

DPS = Damage Per Second

Mace -&--#62; 1 hit every 2 sec @ 1000 damage = 500 dps
Dagger -&--#62; 1 hit every 0.5 sec @ 250 damage = 500 dps

Yeah, I couldn't find a correct way to say it. Thanks :D

Lol, I disagree with that. WoW's system is much too cookie cutter for my liking.

In other words, I don't like straight line tiers of armor/weapons

for example

Tier 1 staff = Tier 1 two handed sword = Tier 1 two handed mace = Tier 1 Bow
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Thu Mar 28, 2013 6:28 pm

It does not. You attack with left-click and block with right, no matter what weapons you have equipped. They are allowing dual-wielders to block with the right mouse button, thus LMB will control both held swords, likely one after the other.

I prefer Skyrim's way, but it does present problems.
I actually prefer it this way. Not being able to cast spells with a 2 handed sword in hand, was so anoying to me.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Thu Mar 28, 2013 6:54 pm

I actually prefer it this way. Not being able to cast spells with a 2 handed sword in hand, was so anoying to me.

I do get that too, I don't see, logically, how holding an object would prevent you from conjuring a fireball from your hands (then again, if that object is made of wood, you might have a problem) so I see both sides.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Fri Mar 29, 2013 5:55 am

a dagger, should not do as much damage as a 2 handed weapon, under any circumstance except Ambushing in Stealth. Simple.


For example;

Dagger 300-400 damage (item level 10, hypothetically)

Two handed Mace 300-400 damage (item level 10, hypothetically)

^ This is the wrong way to implement damage among weapons.

Dagger 200-300 damage (Item Level 10)

Two Handed Mace 500-1000 damage (Item Level 10)


^ Correct way of doing it.

The first example is a World of Warcraft example, which is fail.

Daggers should do an exceptional amount of damage from sneak attacks, which is how its suppose to be, but daggers should do nowhere near the dps while in melee combat, just doesn't make sense.
It seem to be in ESO just like it is in any elder scrolls game, In the tutorial video i watched theres both an Iron sword which had 11 dmg and Iron greatsword being 14 dmg, no speed modifier or dps counter present, that's instant win in my book. :bunny:
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Next

Return to Othor Games