I hadn't realized Lakeview had such ready access to a greater variety of food. But that would make sense given the warmer Mediterranean climate v. the tundra wasteland HH is on. While Lakeview has the greatest food resources,the most hospitable in climate, and scenic view of all the homes, it does appear to have a downside. It seems enemies apparently like hanging out there more than at the other 2 homes.

With giants in particular. So it's seems to be constantly under attack based on what I've read on the forums so far.
In terms of resources, water and seafood are scarcer commodities at HH because of it's altitude thanks to its proximity to the Throat of the World. But thanks to the cow and garden, you'll have a ready supply of fresh garden veggies, some ale/mead crops from wheat, fresh milk for your household's milk drinkers, of course the bakery--mill application, and fresh butter every other day or so.

HH is also the best home strategically from the Civil War perspective, especially if you're a Stormcloak. So this kind of makes up for the lack of food resources IMO
I also noticed that I got options on the plans to build both the stables and gardens outdoors. But I still don't see any to build a fish hatchery or beehive yet.

So no honey or seafood is readily available just yet. So my Nord will probably end up making more frequent trips to the grocery store down in the valley at Whiterun.
btw: I'm not seeing the option to build a beast den off the first room you enter when you go into the basemant. They showed this option in one of the DLC reviews on YouTube. Perhaps this option becomes available after purchasing Dawnguard? Or is it after you become a werewolf in the companion side quests without Dawnguard?
Wonder if I could use the cheat console and add a couple of shelves and barrels in the beast lair? Would these re-spawn? If not, this area might make for a half way decent wine cellar. Would make a great place to store my spirits collection and all that beer from the Brewery mod. Hmmm......
Then again, is it worth the effort to traumatize the Dovahkin's poor kids with a torture chamber, every time they venture into the basemant to maul that training dummy?

I've just got to love all the annoying ethical and strategic dilemmas which the game constantly puts me in.
