World of Darkness MMO

Post » Tue May 15, 2012 12:26 pm

And these vampires also happen to be players. So I've been told. Then what happens to the vampire players? How did they start off?
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John Moore
 
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Post » Tue May 15, 2012 2:38 am

And these vampires also happen to be players. So I've been told. Then what happens to the vampire players? How did they start off?

Maybe they started off as QA testers ;-)
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Robert Jr
 
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Post » Mon May 14, 2012 10:24 pm

Maybe they started off as QA testers ;-)

Or storyteller approved after some extensive roleplay with NPCs.
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Ernesto Salinas
 
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Post » Tue May 15, 2012 12:40 am

But wouldn't there also need to be quests with challenging combat where you die and reload frequently, just as you would in a singleplayer game like VTMB?
He implied it would be similar to how EVE Online handles "death". In EVE your character has a ton of different skills, but many of your "powers" are tied to your resources. Characters gain immortality through cloning, and if you don't keep your clone up to date, you can lose skill points on death, more or less an experience penalty. Any expensive implants on the killed body are also lost. Gameplay is in ships, which vary from cheap, plentiful frigates to enormous cruisers that take an equally enormous amount of resources to acquire. If your ship is destroyed you live on through your clone, but the ship is gone forever. Some of these ships are behemoths built through the teamwork of large player guilds, and not easily replaced even for hundreds of players working together.

What you're at risk of losing in WoD is less clear, of course, but the impression I got was similar. Vampires are immortal and you'll survive if "killed", but you could still end up losing a great deal that makes it a major blow. Not surprisingly, death in EVE is something that is less "expected" through normal gameplay than in other MMO's, and I expect WoD would be the same.
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Rusty Billiot
 
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Post » Tue May 15, 2012 9:33 am

They specifically pointed out that there will be a perma death, when pressed he didn't mention if it is going to be like Eve.
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Zoe Ratcliffe
 
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Post » Tue May 15, 2012 4:33 am

Anyone familiar with EVE care to enlighten us?

From the panel discussion and presentation I gather that the mechanics will be something of a cross between Troika's Vampire the Masquerade: Bloodlines and EVE Online.


As stated before EVE has PvE but is most commonly know for its PvP. I havent been paying much attention to the series but if its anything like EVE it'll be split into grids or bubbles instead of fields and you would go to certain grids, mission spots/ astroid belts for PvE. And other areas for PvP like null sec, etc. The thing that makes it so good IMO opinion is that you can attack anyone at anytime in space. You are never 100% safe. Yes there are safer areas like high sec in which the aggressors will be killed, but that doesnt mean they wont attack you if yoy have enough goods in your cargo hold or just because you are mining in thier area. I really hope WoD is built up like this so that you are never truely safe.

Also I would love to see you lose your gear at death, this is anothrr feature in EVE that makes it such a rush to play. It also stops people from running around with the best gear in game. And those that do have the best gear and use it succesfully, become legands.
Which brings me to my last point that everyone plays on one server, so that those who do become well know are know by everyone. Which makes it so much better when you kill them or thier best friend and parade thier corpses around like trophies. I really, really hope WoD has these features.



sorry for the typos btw, my phone svcks at typing.
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Tessa Mullins
 
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Post » Tue May 15, 2012 2:53 am

They specifically pointed out that there will be a perma death, when pressed he didn't mention if it is going to be like Eve.
He mentioned permadeath as a power princes have via a Blood Hunt, but I also recall them getting into regular death at a separate point in the interview, specifically the comparison between immortal vampires and immortal cloned EVE characters. That said, the video is really long and I have no inclination to actually go find this part.
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Julie Serebrekoff
 
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Post » Tue May 15, 2012 8:37 am

Anyone familiar with EVE care to enlighten us?

I played for about 2 years up until about the time the Trinity Expansion came out. There are pleanty of AI enemies they are in asteroid belts the best ones to farm are in 0.0 space which is suppose to be for the most part (aside from pirate factions) player owned territory so they are safer than low security check points. Missions have you warp into groups of AI at a warp beacon. Exploration was pretty much in its infancy at that time but you sat around scanning till you found something to warp into sometimes it was enemies.

I remember when CCP acquired White Wolf (a dev corporation caused a bit of stir with people, and it was around the time a CCP dev was caught cheating to help players in his corporation/alliance he was seperate from White Wolf though) they always said they were going to have World of Darkness released after Dust 514 came out. They also said that the game was going to look like EVE's out of pod thing they were working on, when I played you were restricted to being stuck in a pod/ship 100% of the time your avatar was just something that popped up next to your name or on your character sheet. so the AI NPC's most likely won't be anything like EVE since they were all spaceships.
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NAkeshIa BENNETT
 
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Post » Tue May 15, 2012 4:44 am

One of the better places to get info on the MMO I have found is http://planet-vampire.com/forum/index.php?board=2.0. I hope this thing actually comes out.
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KRistina Karlsson
 
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Post » Tue May 15, 2012 2:26 am

One of the better places to get info on the MMO I have found is http://planet-vampire.com/forum/index.php?board=2.0. I hope this thing actually comes out.

I had also posted a link to the http://www.wodnews.net/ in the OP; however, yesterday they pulled an April Fool's prank and changed their background to an NSFW anime pic, so we had to remove it. :tongue: Seems safe now.
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Valerie Marie
 
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Post » Mon May 14, 2012 9:04 pm

Ah, lol I haven't checked it out this thread (Didn't know what World of ponies was :P) or that place in a while. I did check their site before I posted though.
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Rachel Tyson
 
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Post » Tue May 15, 2012 12:26 pm

Bloodlines was amazing. I'm guessing I'm one of the few people here to have actually played the table top game to inspire the whole setting? I haven't played the older Masquerade but the new Requiem. I've also played a mortal who hunted super natural threats, it was a very difficult game. Did alright though, we were swiftly working our way up towards things even Vampires would fear.
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Wayne Cole
 
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Post » Tue May 15, 2012 10:43 am

With all the Eve hype I hope WoD wouldn't become another Eve in v:tm settings, but instead should be a genre of its own. The mention of permadeath reminds me too much of Diablo, and I can assure you if it works like that I won't stay with that game, even though I've played v:tm for over 10 years.

One thing I've realize about hardcoe gaming. What's the point of writing up background stories or spent hours in making your character when you could die permanently in 15 mins? People who spend so much effort in building up stories hardly spend enough time to munch through your powerplay ruleset and mechanism, which makes them prone to quick death in game. The hardcoe gamers could bring down power and one shot combos easily grief you away with shallow cardboard characters.

So it comes to the question, what kind of hardcoe are you looking at? hardcoe powergaming or hardcoe roleplaying? Permadeath only serves hardcoe powergaming but in no way it could facilitate roleplaying. If the permadeath is sanctioned by ST, who monitored your actions and ruled that action justifies final death, then I am content. However I'm not seeing slightest clue that being the case here.
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Dewayne Quattlebaum
 
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Post » Tue May 15, 2012 8:09 am

So it comes to the question, what kind of hardcoe are you looking at? hardcoe powergaming or hardcoe roleplaying?

I was a bit surprised they're using the oWoD instead of nWoD. oWoD is so unbalanced that min/maxing is a real danger with the ruleset. I wonder if they'll tweak it. I think they should.

Permadeath only serves hardcoe powergaming but in no way it could facilitate roleplaying. If the permadeath is sanctioned by ST, who monitored your actions and ruled that action justifies final death, then I am content. However I'm not seeing slightest clue that being the case here.

Well, if they're looking for drama, they're certainly going to get it with normal-players-as-Princes calling the shots. :tongue: I do think it's a good idea for the developers and community managers to stay out of the game -- since it is supposed to be, chiefly, a player-led thing. If the Prince is too harsh or arbitrary, he or she will be dethroned by the other players. I'm sure anyone who's going to be a Prince is going to be smart enough to know at least that, going in.
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glot
 
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Post » Mon May 14, 2012 11:54 pm

Well, if they're looking for drama, they're certainly going to get it with normal-players-as-Princes calling the shots. :tongue: I do think it's a good idea for the developers and community managers to stay out of the game -- since it is supposed to be, chiefly, a player-led thing. If the Prince is too harsh or arbitrary, he or she will be dethroned by the other players. I'm sure anyone who's going to be a Prince is going to be smart enough to know at least that, going in.

If only it's done well. Still, I can think of 2 million ways to grief other good roleplayers just because I know how to powerplay through the ruleset. I don't need a solid character background, I don't need to roleplay with anyone. I just need to bring in friends, then grief anyone whom I don't like. It's like passing SOPA and giving the right to Apple to kill all tablet market.
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Ally Chimienti
 
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Post » Mon May 14, 2012 11:06 pm

If only it's done well. Still, I can think of 2 million ways to grief other good roleplayers just because I know how to powerplay through the ruleset. I don't need a solid character background, I don't need to roleplay with anyone. I just need to bring in friends, then grief anyone whom I don't like. It's like passing SOPA and giving the right to Apple to kill all tablet market.

Heh, sounds like you are going to have fun then. If CCP stays true to thier past, griefing will not only be allowed, but in some cases encouraged. Thier games aren't for the fient of heart.
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Kat Lehmann
 
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Post » Tue May 15, 2012 6:01 am

Heh, sounds like you are going to have fun then. If CCP stays true to thier past, griefing will not only be allowed, but in some cases encouraged. Thier games aren't for the fient of heart.
More like it's not for hardcoe roleplayers.
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Jessica Phoenix
 
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Post » Tue May 15, 2012 6:25 am

Ya, if CCP intend to stay true to the WoD spirit, they'll discourage metagaming, e.g. griefing, min/maxing. I wonder if they can do it.
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CHARLODDE
 
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Post » Tue May 15, 2012 7:09 am

Ya, if CCP intend to stay true to the WoD spirit, they'll discourage metagaming, e.g. griefing, min/maxing. I wonder if they can do it.

Isn't that the draw of MMOs? Otherwise you might as well play a single player RPG.
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suniti
 
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Post » Tue May 15, 2012 6:43 am

Isn't that the draw of MMOs? Otherwise you might as well play a single player RPG.

That has been the draw for MMOs until now. How is the MMO market doing these days? :devil:

A new direction with this title could well net them a great advantage in the market.

But this is CCP (and this is White Wolf product). Chances are, they want all the drama (and a lot of players will, too). However, I do think a game like this needs more checks and balances if it's going to last. WoD players are used to a certain amount of collaboration in their games.
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Jah Allen
 
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Post » Tue May 15, 2012 11:24 am

That has been the draw for MMOs until now. How is the MMO market doing these days? :devil:

A new direction with this title could well net them a great advantage in the market.

But this is CCP (and this is White Wolf product). Chances are, they want all the drama (and a lot of players will, too). However, I do think a game like this needs more checks and balances if it's going to last. WoD players are used to a certain amount of collaboration in their games.

Pretty good, actually.

Is WoD a previous...product...or something? I keep seeing people reference it like it is.
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D IV
 
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Post » Tue May 15, 2012 5:35 am

This is relevant to my interests :shifty:
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natalie mccormick
 
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Post » Tue May 15, 2012 2:34 am

Pretty good, actually.

Is WoD a previous...product...or something? I keep seeing people reference it like it is.

World of Darkness is (was previously? I'm not sure what the situation is now) a line of P&P roleplaying products published by White Wolf.
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Lilit Ager
 
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Post » Tue May 15, 2012 4:40 am

Is WoD a previous...product...or something? I keep seeing people reference it like it is.
World of Darkness is (was previously? I'm not sure what the situation is now) a line of P&P roleplaying products published by White Wolf.
Perhaps more relevantly, World of Darkness is the setting and basis behind the relatively famous Vampire: the Masquerade - Bloodlines.
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Philip Rua
 
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Post » Tue May 15, 2012 12:10 pm

This might be the only MMO I will ever spend money on, Vampire the Masquerade Bloodlines is one of my favorite RPG's.
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Charlotte Lloyd-Jones
 
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