SelectOne "Choose Compass Visibility", \ "|Reactive", "", "", \ "Always On", "", "", \ "Always Off", "", "", \ "Toggle", "Make sure to edit data\interface\ihud.cfg to define your key!", "" Case "Reactive" SelectMany "Choose Reactive", \ "|On Stamina", "", "", \ "On Magicka", "", "", \ "On Health", "", "", \ "|On Stealth", "", "" Default bModify_Compass = True compasscontrolmaster = "REACTIVE" compasscontrolstamina = "OFF" compasscontrolmagicka = "OFF" compasscontrolhealth = "OFF" compasscontrolstealth = "OFF" Break Case "On Stamina" bModify_Compass = True compasscontrolmaster = "REACTIVE" compasscontrolstamina = "ON" Break Case "On Magicka" bModify_Compass = True compasscontrolmaster = "REACTIVE" compasscontrolmagicka = "ON" Break Case "On Health" bModify_Compass = True compasscontrolmaster = "REACTIVE" compasscontrolhealth = "ON" Break Case "On Stealth" bModify_Compass = True scompasscontrolmaster = "REACTIVE" compasscontrolstealth = "ON" Break Break Case "Always On" bModify_Compass = True scompasscontrolmaster = "ALWAYS_ON" Break Case "Always Off" bModify_Compass = True compasscontrolmaster = "ALWAYS_OFF" Break Case "Toggle" bModify_Compass = True compasscontrolmaster = "TOGGLE" note Make sure to edit data\interface\ihud.cfg to define your key! EndSelectEndSelectSelectOne "Choose Crosshair Visibility", \ "|Reactive", "", "", \ "Always On", "", "", \ "Always Off", "", "" Case "Reactive" SelectMany "Choose Reactive", \ "On Stamina", "", "", \ "|On Magicka", "", "", \ "On Health", "", "", \ "|On Arrows", "", "", \ "|On Charge", "", "", \ "On Weapon/spell", "", "" Default bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolstamina = "OFF" crosshaircontrolmagicka = "OFF" crosshaircontrolhealth = "OFF" crosshaircontrolarrows = "OFF" crosshaircontrolcharge = "OFF" crosshaircontrolweapon = "OFF" Break Case "On Stamina" bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolstamina = "ON" Break Case "On Magicka" bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolmagicka = "ON" Break Case "On Health" bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolhealth = "ON" Break Case "On " bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolarrows = "ON" Break Case "On " bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolcharge = "ON" Break Case "On " bModify_Crosshair = True crosshaircontrolmaster = "REACTIVE" crosshaircontrolweapon = "ON" Break Break Case "Always On" bModify_Crosshair = True crosshaircontrolmaster = "ALWAYS_ON" Break Case "Always Off" bModify_Crosshair = True crosshaircontrolmaster = "ALWAYS_OFF" EndSelectEndSelectSelectMany "Choose Marker Visibility", \ "|Location", "", "", \ "|Quests", "", "", \ "|Enimies", "", "", \ "|Player Set", "", "" Default bModify_Markers = True markerslocations = "OFF" markersquests = "OFF" markersenemies = "OFF" markersplayerset = "OFF" Break Case "Location" bModify_Markers = True markerslocations = "ON" Break Case "Quests" bModify_Markers = True markersquests = "ON" Break Case "Enimies" bModify_Markers = True markersenemies = "ON" Break Case "Player Set" bModify_Markers = True markersplayerset = "ON" EndSelectSelectMany "Other", \ "|Floating Quest Markers Hide with Compass", "", "", \ "|Enemy Health Visible", "", "", \ "|Stealth Indicators Enabled", "", "" Default bModify_FloatingQuestMarker = True bModify_EnemyHealth = True bModify_Stealth = True floakingquestmarkercontrolcompass = "OFF" healthcontrolmaster = "OFF" stealthcontrolmaster = "OFF" Break Case "Floating Quest Markers Hide with Compass" bModify_FloatingQuestMarker = True floakingquestmarkercontrolcompass = "ON" Break Case "Enemy Health Visible" bModify_EnemyHealth = True healthcontrolmaster = "ON" Break Case "Stealth Indicators Enabled" bModify_Stealth = True stealthcontrolmaster = "ON" BreakEndSelect;Inis start here;Compass VisibilityIf bModify_Compass EditINI('Interface\\ihud.cfg', 'Compass', 'control.master', compasscontrolmaster) EditINI('Interface\\ihud.cfg', 'Compass', 'control.stamina', compasscontrolstamina) EditINI('Interface\\ihud.cfg', 'Compass', 'control.magicka', compasscontrolmagicka) EditINI('Interface\\ihud.cfg', 'Compass', 'control.health', compasscontrolhealth) EditINI('Interface\\ihud.cfg', 'Compass', 'control.stealth', compasscontrolstealth)EndIf;Crosshair VisibilityIf bModify_Crosshair EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.master', crosshaircontrolmaster) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.stamina', crosshaircontrolstamina) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.magicka', crosshaircontrolmagicka) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.health', crosshaircontrolhealth) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.arrows', crosshaircontrolarrows) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.charge', crosshaircontrolcharge) EditINI('Interface\\ihud.cfg', 'Crosshair', 'control.weapon', crosshaircontrolweapon)EndIf;Marker VisibilityIf bModify_Markers EditINI('Interface\\ihud.cfg', 'Compass', 'markers.locations', markerslocations) EditINI('Interface\\ihud.cfg', 'Compass', 'markers.quests', markersquests) EditINI('Interface\\ihud.cfg', 'Compass', 'markers.enemies', markersenemies) EditINI('Interface\\ihud.cfg', 'Compass', 'markers.playerset', markersplayerset)EndIf;Other;Floating Quest MarkersIf bModify_FloatingQuestMarker EditINI('Interface\\ihud.cfg', 'FloatingQuestMarker', 'control.compass', floakingquestmarkercontrolcompass)EndIf;EnemyHealthIf bModify_EnemyHealth EditINI('Interface\\ihud.cfg', 'EnemyHealth', 'control.master', healthcontrolmaster)EndIf;StealthIf bModify_Stealth EditINI('Interface\\ihud.cfg', 'Stealth', 'control.master', stealthcontrolmaster)EndIfbreak
if i choose reactive when installing it writes to the ini just fine but if i choose any other option it writes the strings instead of the variable.